Comfy DMC Thread

As a break from console war faggotry discuss all things DMC
I'll start; name one thing you want from DMC 6 and one thing you don't

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Does every boss in V have a special devil breaker move you can use on them? Just did one by accident there and it was amazing.

>one thing you want
I want Dante to get power feats putting his SMT version to shame
>one thing you don't
I don't want it to be rushed

No JC buffer
Better weapons for Dante that we haven't seen before. I was unimpressed by the new weapons in 5, the only exception being Cerberus, but that's an extension to an already existing weapon.
>I don't want it to be rushed
The groundwork has been done for DMC on the new engine, so hopefully 6 will have time to improve other areas.

I want 5 things from 6
>Savior
>Bloodstain
>Hellfire
>Shadow
>Heaven on a landslide

You mean a Nero buster? Yes, every boss Nero can face in normal play has one, they aren’t all special though (some are essentially recycled)

>Urizen 2 & 3
>Goliath (he may have 2)
>Artemis
>Cavaliere Angelo
>Gilgamesh
>Malphas
>King Cerberus
>Vergil (4 different ones, maybe 5)

DSD (like Cerb) is an upgrade to an existing weapon but is also great. Not liking Balrog or Cav-R is a crime.

Putting aside the controversy surrounding artstyle, characterisation, developer statements and the very idea of a reboot is DmC worth playing? I'm referring to mechanics, engagement and for want of a better word "fun" value, I don't need to be reminded of how "inferior" it is to the mainline series (which in case you're wondering I have played)

I found it enjoyable, it doesn’t really play like a DMC title at all but it’s still a good action game in its own right

I really wish the battle themes weren't so catchy so I could get them out of my head.

dun dun dun dun, dun. Da DUNNN DUNNNN

AS I STARE INTO THE

how do I get good with the motorcycle, it feels really slow

It’s supposed to be slow. It shines in midair because it can combo endlessly so easily, get your Overtop Gear timings down and learn to enemy step frequently.

Also practice Redline to enemy step, it is the most extreme movement option Dante has short of just using Trick but only if you cancel the recovery.

u wot, Dante's weapons in 5 are incredible.

Use the basic swordmaster aerial combo, it does a shitton of damage, has a fairly large hitbox, and deals a lot of hitstun. You can also alternate between the basic attack and the swordmaster attack, the important thing is to get the swordmaster finisher.

Yes but most if them use Goliath punching animation, King Cerberus uses Empusa Queen buster animation. Unique buster animations are Qlipoth Roots, Goliath 3rd phase, Artemis, Malphas, Vergil.

>name one thing you want
Game set between 3 and 1 so Dante can get a credible threat
>one thing you don't
Honestly, anything Vergil related, he is just Vegetta now and memefying him further will be a disservice to the series

Single playable character.
I hate replaying through 5 because I have to change characters constantly.

I would really like a single atmospheric location with an interconnected map. The original DMC1 was built on Resident Evil, I think DMC6 could learn from RE2make/RE3make.

I don't want them to waste a bunch of time reinventing the wheel, mechanically. Build on DMC5's combat.

>want
No jc cooldown on some moves so I can make multiple shuffle.
>don't want
Guard fart. Just let 4babies seethe

Alternately, using M1/SM2 in alternation is an endless loop that self-resets because there is no M3, meaning you never get the finisher and just hang there shitting out endless Overtop damage. This is amazing on large-body bosses and Urizen’s crystal.

Doesn’t Artemis also get the Empusa Queen animation (the face-stab revving sequence)?

Also Artemis dive cancel anim and Vergil dive cancel anim are the same I think.

This. Dmc5 dropped the ball hard in terms of mission structure and level design. I liked the environments in the nero’s chapter but by the end, the fuckin tree got painful to look at.

>Doesn’t Artemis also get the Empusa Queen animation
No
>Also Artemis dive cancel anim and Vergil dive cancel anim are the same
Also no

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>Doesn’t Artemis also get the Empusa Queen animation (the face-stab revving sequence)?
You can max act during both buster moves but they are different
>Also Artemis dive cancel anim and Vergil dive cancel anim are the same I think.
Nope, flying Vergil is just suplex ehile Artemis just turns into normal Buster with stabing her face with RQ.

>Dmc5 dropped the ball hard in terms of mission structure and level design.
Same corridor shit minus loading screen. Same as in previous games fuck you talking about

nicovideo.jp/watch/sm36529734

The Japanese are so fucking weird

>one thing I want
multiplayer in bloody palace at least.
>one thing I don't want
Another city setting.

Realistically why would you not just always pick Dante given the choice?

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Imagine gimping yourself for 40 floors just to speed kill Artemis when you could've done this with just two punchlines and buster arm

I actually always pick V when given the choice

>that cutscene where Nico first talks to Dante
>that whole thing with the hat
Game went from an 8 to a 10

I find Dante more fun to mess around with but I’m a much better Nero player so I tend to pick him

Sorry user, but if you have to ask for them, it's too late.

>One thing I want in DMC6
Vergil to be a main character in the story that you play as
>One thing I don't want in DMC6
Human to be accessible from the start. The shock of having it unlocked for you because you suck was great in DMC3. The game's like, "yeah, here's some help you loser. Play the whole game over again to get to this point or ride it out like a man."

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what was Vergil's problem?

From a design standpoint you’re wrong, but the meme magic of “Easy Mode is now selectable” is real.

It should honestly keep Human mode accessible, but give “Auto mode is now selectable” for too many failures.

It's still a decent game, but don't expect it to surpass DMC1 in enemy design, DMC3 in combat, or DMC4 in visuals. I skip the cutscenes EVERY time I play it because I know the story is complete garbage.

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He was homeschooled.

I like variety. Mission 13 with V is one of his most fun missions because you can really put his AoE attacks to work.

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How the fuck is this game still getting threads? Did the Yas Forums sings really have that big an impact?

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>13 million orbs
what

How is it bad from a design standpoint? Some games don't even have selectable difficulties. It could even give the game some exposure with retarded journalists going, "THIS GAME INSULTS MY SKILLS." It'd be hilarious.

>V tech is just Royal Fork after Royal Fork

You know what’s interesting? You can input a move during promotion of Nightmare and then step off of him without cancelling it. I never see anyone use Nightmare in combos that way, it seems like you could do a lot with it.

Are you not familiar with Dr. Faust?

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It’s bad for the reasons you outlined earlier; you have to start over. For the kind of people who actually want or need an easy mode, making them unlock it through failure is just making them more likely to drop the game in frustration. The sort of people who get a chuckle out of seeing “easy mode is now selectable” are the sort of people it isn’t included in the game for.

>name one thing you want from DMC 6
at least 20 missions as dante
>one thing you don't
nero eating up all the screen time despite being somehow even more one dimensional than dante

That is true. These games were never really that hard in the first place, though, but I can see how people who are completely unfamiliar with action games may have a problem with it.

THAT SON OF A BITCH CALLED ME ONE DIMENSIONAL

No, it’s great from a design standpoint.

It makes people discouraged to use easy mode, out of spite people will play on normal instead and get better at the game because of it

>Comfy DMC Thread
DMC 5 is a downgrade

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That’s stupid. If you don’t want the player to use easy mode, just don’t include it.

I'd be happy with that. Easy mode is braindead even for people who have never touched a DMC game.

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in dmc5 there literally isn't one because they gave him better versions of everything nero can do and V is so limited that you've pretty much done all you can with him after 1-2 playthroughs

ironic given dmc4 vergil is himself a huge downgrade from dmc3

I disagree. Vergil feels so dry in 3 compared to Dante and 4Vergil. The latter may be overpowered as shit, but he's more fun.

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planning out your breaks before a mission for the people who enjoy that kind of meta strategy.

otherwise nothing at all

>New judgement cut is WAY easier to time (many moves you can just hold the button and then release when the attack finishes and you'll get the just frame every time, rapid slash in particular) and is now a gigantic AOE slash instead of the orbs. it went from being a specialized high power slow startup tricky timing move to just "do this all the time if possible and win"
>beowulf charging and all of the added moves means that his beowulf is now just a better version of dantes fist weapon when in dmc3 they felt very different. also the third tier charge automatically releases itself on JF timing and does a billion damage meaning you get easymode distortions
>The basic firing of summon swords can't be done during taunts anymore, slows your movement to a walk doesn't stun the same ways it did in 3 to let you extend combos and fires insanely fast while hitting more or less instantly. instead of a unique weapon it's pretty much just dante's pistols if they actually did damage and you could do them while also doing melee hits and avoiding attacks
>You can now have sword formations out at the same time as you're mashing the regular summon swords and you can have multiple formations out at one time meaning that you have the tutu of enemy stunlocking + DPS swords + regular mash swords so you faceroll everything to death that doesn't just ignore projectile stun. the DT you build by doing all of this feeds back into using the swords again and you can thus do this forever
>Vergil's unique yamato taunt where he would go into a stance and constantly build more and more DT the longer you hold the position is gone.

>they gave him better versions of everything nero can do
Except Snatch and Busters, Ragtime shenanigans, and Tomboy Blue Rose.

But he did get access to a lot of the fun stuff in Nero’s kit like an aerial stinger, the bringer knuckle (via summoned swords), and something akin to Max-Act (via Gear Shift)

>concentration was a cool idea but in practice it's really stupid. the best way to build the gauge is just standing near an enemy being stunlocked by your swords for a couple seconds as it skyrockets to max charge and then as long as you make sure you don't whiff moves (which is impossible because max concentration vegil has insane range on everything + overpowered teleport that doesn't lower the meter) then you're good to go. the buffs it gives you (including JCE, which is basically a better holy water you can use at any time and doesn't harm your rank at all) are way too good for how easy it is to build and maintain top level to the point where I have to actively not use them to have any fun even on DMD
>Yamato has lost everything that made it feel distinct for a bunch of fucking DmC vorgin moves. aerial rave has gone from a huge slash move thats great for parrying and breaking projectiles safley to generic combo move. the launcher is now just high time but you have to unlock going up into the air separately as its lost its second hit. rapid slash is the most spam friendly move in any dmc game especially in DT. instead of putting the sword back in the sheathe being a mini taunt with a big satisfying chunk of DT/style build, it has this gimmick of denotating swords embedded in enemies which doesn't really matter and is really just yet another way for vergil to aoe stunlock entire rooms of enemies. I want to especially call out the concentration range buff too, whre you can hit enemies from the other side of a bloody palace room with invisible hitboxes. it's just cheap
>I already pretty much covered this but beowulf is just better dante fist weapon now whereas in dmc3 it was a specialized weapon with high dps but narrow moves. now it has huge aoe on everything like every other vergil move. it's kick focus is gone because now it has the exact same launchers as dante for some reason. also you can use heavy rain swords to stunlock bosses

>force edge is another case of "dante but better" because you have identical combos to dante, better drive AND round trip, and midair stinger. it's another case where instead of feeling distinct from dante you now just have better versions of his moves because your stuff has more aoe/damage/is easier to use. in dmc3 force edge was the weapon you went with if you wanted to do long ground strings or have your standard stinger/launcher moves, but now every vergil weapon can do those things so it feels a little pointless outside of it's one combo that takes forever to end and exists as a braindead way to finish single enemies.
>his teleports suck now. the DmC mechanic of having to shoot a sword first is meaningless because of how fast they fire, then once you have a sword in the teleport is so fast you're almost untouchable just spamming it over and over. teleporting to an enemy from the other side of the screen takes much longer and has a bigger delay between teleports in dmc3, but in 4 you can just zoom over at light speed. meanwhile you can no longer trick up when locked on or trick down outside of DT which means you have less overall control over your teleport. it's really my complaints in a nutshell, nuance removed but whats there is braindead overpowered
>in dmc3 vergils dt was unique in that it just had really cheap overall stats. in dmc4 instead the DT just gives you a bunch of broken moves like teleport rolls (stealing from nero in this case instead of dante) or the new yamato combo with the big slash that does a billion damage

in short, dmc3 vergil is more interesting both because of nuances to his moves that were removed in dmc3 and because he has less tools so you need to come up with more specific solutions to fight things that dante can just do move X against. he's probably stronger than dante but he's more limited and that can cause him to have issues with things that dante can do easily and vice versa.

getting threads =/= good threads

>snatch
dante doesn't need this because he can teleport, but he also has the hat throw which is AOE snatch abit with worse range/startup
>busters
dante doesn't need this because he has real impact
>ragtime
is useless
>tomboy blue rose
missile launcher laser