How do i build my mystic knight? Just do strider for the first 100 leveles and then branch off into sorcerer?

How do i build my mystic knight? Just do strider for the first 100 leveles and then branch off into sorcerer?

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stats don't matter unless you want to min/max like an autist.
Like it's single digits on a number that's in the thousands

I mean,they kinda do though. If they didn't matter they wouldn't be there,now would they?

>stats don't matter after you've run through bitterblack a gazillion times and have all dat final boss gear maxed

This is retarded, you almost go through most of the game before you play the class you want to play? Fuck that.
The only things you might need is maxing out sorcerer and warrior, their final augments boost your physical and magical strength. Maybe some fighter levels because of shield augments. Starting as strider is a good idea, but you can also start as fighter to be done with it quicker.
If you have some good balanced stats and the augments, you have all you need and still have most of the game ahead of you.

I just was concerned about making my Matk and ATK both 500. Hybrid is too fun even if it's not minmaxed

>Mystic knight
That's just a cleric you weaboo nigga

Thats what it is called in game. I didn't name it. I would have called something cool like death knight.

It really doesn’t matter too much.
Most of your damage is going to come from your shield and weapon buffs so going sorc for magic growth is fine.

It’s really not that important, especially for a hybrid class

>why would character stats even exist
So they can be hopelessly outclassed by weapon stats.

MK is not a cleric at all, don't let the mace and shield trick you.
It's basically a fighter with multielement magic and riposte functions.

Thats honestly the dumbest shit i have ever read.

They didn't think about the RPG parts too much in DD.
The only character stats that matter in the long run are HP and Stamina, everything else is pretty much overkill since your gear is what determines most of your statistical yields for everything else.

It does matter dont listen to the people defending this shit system. Its the games biggest flaw.

Yes you could beat the game while having less optimal stats.
You could also beat the game using lower tier equipment.
You could be the game using nothing but throwblasts while naked and using no skills if you wanted to.

Most people, however, will want to play the game normally. The normal way to play the game is to try and make your character stronger using the normal resources that exist in the game. This means getting better gear, leveling yourself up, picking smart skills, and optimizing your stats. It just so happens that in this game stat growth is controlled in a strange way, this changes nothing but the method through which stats are optimized. It adds tedium compared to normal methods standard in video games, and therefore we can say its a bad system.

35 levels of fighter
165 levels of sorcerer

that's the recipe fro the best mystic knight.

>I would have called something cool like death knight.
That sounds utterly retarded, mystic knight is much better.

Get that one mod from nexus that adjusts stat growths to give you the best value of each vocation.

I tried my best to make it as retarded as possible, but i was hopelessly outmatched by "character stats matter".

>This is retarded, you almost go through most of the game before you play the class you want to play?
Yes. It's one of the game's biggest flaws. The funnest classes have the worst stat growths. Mystic Knight and Magic Archer stat growths are preposterously bad. When I made a magic archer for BBI I played 90% of the base game doing ranger/strider and sorcerer. You're gimped otherwise.

Just got for mystic knight as early as possible and enjoy the class because min-maxing in this game is peak autism.

stackoverflow.github.io/dragons-dogma-stat-planner/#af0a0000005000000000000000000049001b00

The only two character derived stats that make any difference at all are Defense and Magick Defense, because a player's natural Defense/MDefense is calculated at twice the value as armor; a difference of 400 points of natural Defense is more than twice as much actual damage reduction as wearing the highest defense armor set in the game (~760 armor).
The best way to build Mystic Knight... is to play Mystic Knight.

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Dude.
Daimon 2 has the highest defences.
If you can kill him once you dont even need to get any stronger.
Stop.

Those classes are also the strongest and gear matters the most anyway. The thought-process behind this is that you are supposed to play through the non-hybrid vocations as a kind of training, which is why they have the good augments you would want and which is why doing something like fighter -> warrior -> sorcerer works, because it makes sense for your character. Obsessing over stats is dumb anyway, augments are better.

More like a couple hundred in a game that you'll actually have to break to farm the endgame because demon periapts are finite

you can get all the augments still while insuring proper stat growth

the system is badly designed

>periapts are finite
Do you know what a fournival is?

The system is fine, giving the player what he wants immediately like some spoiled brat is not always a good idea.

the system has absolutely nothing to do with immediacy, just running back and forth to town to switch classes on levelup and unlock augments.
Its bad.

What will this chart look like in Dragon's Dogma 2? I feel like adding one additional starting vocation would already been too much, since that would require another four classes (one vocational and three hybrid)

>just running back and forth to town to switch classes on levelup and unlock augments
That's retarded, only a retard that obsesses over stats would do that.

>death knight
Now that's what I call Edgy 2: electric boogaloo.

No user, you lost. you have fallen back to calling normal and proper gameplay in a video game 'retarded' to defend the horrible design

It could be horrible design if by playing different classes you would be unable to in some way complete the way. However you are absolutely able to beat the game by switching various classes.
But sure, be an autist over numbers.

DDON private server WHEN?

that's what i did for the most part, and my Great Cannon is butterfly farts, the only legitimate reason to use it is to get flying monsters out of the sky

>minmaxing in a single player game
>minmaxing in a single player game by playing something you dont want to play instead of what you like
I got no problem with minmaxing but its a single player game, and its not like the game is hard enough to warrant it
Just play the class you want to play

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You can beat the game with throwblasts
It is not an argument to say its possible to beat it in any gimpy stat configuration and therefore stats dont matter. Trying to suggest people aught to do that, beat the game with throwblasts, normally as if it is the standard way to play the game is stupid. Nobody would accept this.
What you are doing is the same, it is merely camophlaged as being more reasonable because the gameplay appearance seems normal on first glance, but the gameplay methodology is identical: intentionally playing at a handicap and trying to say that is the normal way to play the game. Stats make a difference.

The reason distinctions are made when people play games at an intentional disadvantage is because that is not the normal way to play a game. Therefore anything but trying to play the game in the most optimal way is the normal and correct way to play the game that everyone who knows what a game is expects to be standard.

Beast tamer, Monster master, green class.
Green + red = Berserker.
Green + yellow = Hunter.
Green + blue = Summoner.

It's epic and you know it.

are you implying that looking up the numbers on the internet before you even play the game to minmax it is the "normal" way to play?
I would think going in blind is the normal way, thats certainly the way I played it

the game is already a grind, if you don't minmax you do little damage against the DLC bosses

>the DLC bosses
They really aren't hard, the only one that could fuck you up is the living armor and only because of his retarded gimmick.

>tfw maxed out Warrior, Fighter, Ranger and Assassin up to level 60 to switch to Magick Archer for the rest of the game
anybody else a raving maverick?

>minmaxing autists
You'll be long done with the game before even getting close to 200.
Your level-up stats literally do not matter. All that matters is Augments + Equipment.

I for one never said stats don't matter, which is why for a balance MK I would propose playing at least as warrior and as sorcerer, one reason being to get all those sweet augments that make playing MK much more enjoyable. Doing so is by far not gimping yourself, not handicapping yourself.
Dragon's Dogma is a game about switching classes, enjoying a variety of gamestyles, about growing your character organically. Anyone that plays sorcerer for 200 levels to finally switch to MK is simply doing it wrong.

>made my pawn full blue class
>switch her to red right at the start of everfall
>switch her again to yellow for BBI
LMAO

>min-maxing Dragon’s Dogma
Only retards do that

My pawn went from pure Strider->Ranger to Mage-> Sorcerer kek

>are you implying that looking up the numbers on the internet before you even play the game to minmax it is the "normal" way to play?

This is a slightly different thing here. If you go in blind, you are still attempting to work out the most efficient way to play the game. The end result would be the same. The entire reason to go in 'blind' is to experience the discovery of the mechanics and their optimization yourself.

How you are playing at any given moment in its distinct form is not that important, whats important is what you are trying to do. The purpose of playing with the intention of optimizing is correct, playing with out caring is incorrect.

I would argue what makes a games mechanics good or bad is how intuitively they can be understood. A well designed game would allow the player to do what 'seems right' and have that actually be correct. A badly designed game would have very strange mechanics where you need to look up a guide in order to optimize them with out extensive testing.

Because in the current era of everyone trying to make innovative new systems often results in very convoluted mechanics, players are more and more becoming trained to need to do this, such that looking up guides has become a more common occurrence.

Did you by any chance change your DD's main menu theme to Crawling in My Skin?

Hack the game and fuck around. That's all it's good for.

alright, but unless youre tracking your stats at every level up, how would you know the stat growths of every class in the game to be able to tell how to minmax them without looking them up
and again its not like the game is that hard even on hard, youd spend less time switching away from whatever class youve been playing to something with bullshit like holy focused bolt or tenfold arrow with explosive arrows to beat bosses than minmaxing the whole game playing a class you dont want to

>unless youre tracking your stats at every level up, how would you
You wouldnt. Which is one of the reasons this is a bad system. Not that it would improve if it flat out told you in a tooltip or something, but it would let you come to the conclusion of how tedious and backwards the whole thing is.
There are very few end builds that can actual play as themselves for the majority of the game. (ranger is one of them needing only small amounts of leveling up as other classes, which is why i often play either rangers or sorcs)

A game is a process. Its a series of considerations that take your initial input, the raw character, and produce an output, the finished character. The better adapted to the game the final result is, the better you played the game. You have seen the mechanisms and ran the input through producing your crowning achievement: the optimized character.

what the FUCK is wrong with hard-mode bandits
Those mother-fuckers are the most dangerous enemies in the game outside of BB

you say "end builds" but you dont need to be anywhere near max level to beat the game casually without even using any of the bullshit broken abilities

Take it from someone who went 10 mage 190 sorcerer - it's okay but not that noticeable
if you want to minmax something really noticeable, go for max stamina gains so strider 10, ranger 190 (though after 100 there are other classes that get equal stamina)

This is purely for minmaxing, though of course. Which is NOT necessary. But with bow classes you can get to max level in a few hours by farming death but I really only recommend trying out this stupid bullshit if you've already beaten the game and are utterly bored.

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>need.

user, you have a set number of levels to work with, you gain power with them its not a game where leveling up can be suboptimal because it causes disfavorable scaling (and if it was and there was no way to prevent leveling it would be terrible). Obtaining max level is normal and expected play and what you should do to optimize.

user I didnt mean that you shouldnt reach max level, I mean that the average person WOULDNT reach max level before beating the game twice unless they grinded a fuckload for it

why stamina gains? you can just stock up on mushrooms and eat them

>Equip Fortitude, Bastion, Apotropaism, Awareness, and Autonomy
>Steamroll the game as everything hits for 1 damage

Dragon's Dogma isn't actually hard, yo
Just do whatever