10.28TF (PS5) vs 12...

10.28TF (PS5) vs 12.1TF (XBOX) is less than a 20% theoretical number difference and as cerny said it's easier to make use of less compute units so that's a favor towards the PS5 making the difference in GPU really less than 20%

PS5 SSD however is pretty much double the bandwidth which also helps making use of your hardware among many other things

I'd say these consoles are pretty much the same, my only wonder is the ray tracing performance on PS5

same exact thing on the CPU side of tings, less than a 10% clockspeed difference

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>I'd say these consoles are pretty much the same, my only wonder is the ray tracing performance on PS5
They're not even close.

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>He's only 20% taller than me

hmm if it's like this then doesn't the same less than 20% difference reasoning apply since the cores are clocked way higher on PS5 making the hardware amount difference less noticeable?

>SSD speeds the only selling point

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PS5 isn't getting up to 10.2TF in any meaningful way.

What a piece of shit.

Your logic is flawed. Having less CU doesn't mean it's better than having more CU. If Sony are using some BS excuse about 36 CU being able to fill then fine believe that but let's not pretend the xbox doesn't also have 36 CU too which it can also fill + another 16 CU (same as the whole base ps4) to tap into as well for more effects and shit. Clocks won't make a difference here because the PS5 design can only run either CPU or GPU at max clocks whilst reducing the other. In reality to anyone that isn't retarded, the PS5 is quite bad relative to the xbox in every way except the SSD but unlucky for Sony fans the SSD is the least important aspect of each of the consoles.

Xbox series x is the more powerful system in every way and that's a fact ..ps5 faster ssd wont make any difference its just the only talking point sont has at this point and the ps5 will be running at 9 tflops 90 percent of the time

what's the flawed part? theoretical number difference is less than 20% and in practice it's easier to make use of less hardware and even if this is an irrelevant tier factor to consider it's still less than a 20% number difference compared 1 to 1

>it's easier to make use of less compute units

Please tell me he actually said this, that's some next level cope right there

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PS5's 10.28TF is its MAX, it is 9TF normally
Xbox's 12TF is constant

discussing the theoretical performance of consoles is like debating about which of two snails is faster

>Xbox's 12TF is constant

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both of these are faster than your pc
microsoft specified it's a locked performance level

Have you seen the xbox one x vs the ps4 pro? The xbox one x only has 4 (FOUR) more CU than the pro and yet it performs 50% better in games resolution wise which can rise to nearly 75% in games like BF5 with dynamic res. Were talking a whole 16 CU difference here with higher CPU clocks. The xbox is significantly better to the point if a game is 4k on xbox the PS5 version will probably be like 1440p or less. This will be the biggest gap in performance we've ever seen between the two.

xbox one x also is 6TF compared to 4.1TF of ps4 pro

Watch it again bitchniggers the base is 10.2 with downclocking in only the most extreme cases

Reminder that PS2 was the weakest console of its generation as well

Microsoft made a pretty big deal in their deep dive article about how they could allow variable rates to get that number higher but they wont because they are emphasizing stability and uniformity.

A 2TF difference of GCN. This is 9-10 vs 12 of RDNA2 where perf/watt is much higher so there will be an even bigger difference with these 2-3tf.

10.28 is peak boost with minor clock reduction when necessary

lol Yas Forums is so uninformed
as expected

these are both rdna2, the tflop number comparison tips in favor towards the ps5 if anything because of the compute unit saturation thing we talked

compare the ps4 pro and xbox one x archs though and they're not as similar

what is a flop anyway and how does it matter in games?

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The only thing the PS5 has over the Xbox is the I/O speed, but that only matters for very large open world games. Xbox is better in every other way.

floating point operation, it's a math operation the gpu is designed around basically and the higher the number the higher the number crunching performance

Is there a reason this was never spoken about before? No previous console mentioned it or cared maybe because it wasn't using SSD, 4K 60FPS, etc.? I've been playing on PC for years and only got into consoles this generation and I have no clue what my PC's FLOPS are or the current consoles FLOPS.

Why are FLOPS the most important thing since sliced bread right now?

just like the ps4 made PCs obsolete, right?

No that is the dumbest thing in this thread so far. Why would companies keep striving for higher CU count if lower CU is better? Cerny is talking out of his ass go and ask any developer. 36CU at 2ghz isn't better than 52CU at 1.8ghz of the same arch. The xbox also has much better memory bandwidth and higher CPU clocks. The PS5 is terrible in comparison there's nothing more to say.

Ray Tracing performance is going to be way worse. It's a joke console.

you forgot the %25 more memory bandwidth for the xbox fagt

You think next generation video games and their consumers aren't going to want massive open world games???????????????? What? You know the potential having an SSD standard is going to do for video games as a whole alone? Imagine Grand Theft Auto VI on next generation consoles. If you think V had a lot of content....

this has been mentioned with previous consoles, xbox one x was touted as 6tf, ps4 pro as 4.1tf (with some bullshit half precission 8.2tf), ps4 reveal was touted as 1.84TF etc.

higher clocks is less optimal for performance per watt compared to lower clocks spread across more cores, it's a balancing act between acceptable voltages and yields

Based educated poster.

>I'd say these consoles are pretty much the same
are you fucking retarded? the SeriesX VS PS5 power difference is WAY BIGGER than the Bone VS PS4 difference. All that with the PS5 being OVERCLOCKED in order to reach 10 TF

the PS5 is massacred.

Cope

xbox one original compared to ps4 original was a 50% GPU tflop difference

PS4 Pro to xbox one x is also a 50% difference

this however is less than a 20% difference

These threads are all exactly what I thought they'd be. Armchair experts who've never done a day of engineering (of any kind) trying to wrap their heads around numbers they don't understands, terminology they just googled today, and conclusions they've jumped to based on direct comparison of numbers that don't really compare apples to apples.

And some of y'all are wondering how so many people are ignorant to the COVID-19 epidemic, while displaying the same type of behavioral traits, lol.

This presentation wasn't "for us" but it was nice to watch, and we got some interesting info out of it, but trying to make any definitive conclusions based on this, is effectively meaningless for almost all of us.

Spoiler alert: Ray tracing is going to suck on both consoles. A handful of titles might use RT in the first year or two, then as general graphical fidelity increases having RT on will impact performance too much. You'd be lucky to see it in a photo mode.

>xbox one original compared to ps4 original was a 50% GPU tflop difference
nope.

2230 mhz is just a marketing number

I'm not dismissing raw performance. I'm stating, as I have stated from the beginning, that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe. There are things about Sony's system architecture not fully understood, and there are things about Microsoft's as well, that bring the two systems into balance.

People DO understand that Sony has some of the smartest graphics programmers IN THE WORLD. They CREATED GDDR5, the standard RAM that everyone programs for. So while people laude MS for their GPU speeds, do you really think Sony don't know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way they're giving up a 10%+ advantage to Microsoft. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference, it would be obvious.

I get a ton of hate for saying this but it's been the same EVERY generation. MS claims more power, they did it with ESRAM, they did it with Xenos, and they are doing it again. And, in the end, exclusives on the Playstation system looked the same or better.

I'm not saying Microsoft haven't built a good system. I'm merely saying that anyone who wants to die on their sword over this 10%+ power advantage are going to be fighting an uphill battle over the next 10 years

1.84tf vs 1.31tf

they seems identical, but don't know if ps5 is rdna 2. If it rdna / junk navi ps5 complete DOA.

also pretty sure the og xbone was initially 1.24tf
they confirmed it's rdna2

I'm more excited about the audio. Sounding great is a big deal to me. I'm sure Mark is over selling but audio in games are pretty flat and needs to improve.

Add that to the fact xbox will be using low level API based on DX12 so all this bullshit cerny is talking about is pure waffle. Low level API allow for much better GPU and CPU utilisation. Look at AMD cards vs nvidia in low level API games such as dx12 and vulkan games. In dx11 there are idling cores which means you get lower performance however in dx12/vulkan due to asynchronous compute and better multithreading utilisation those idling cores are utilised to the max.

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sony has their own low level API that's very similar to the direct x shading language

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the custom chip for the audio is amazing.

Well yeah exactly so what cerny was saying about 36 CU being better than 52 CU because of utilisation and whatever is bullshit and he knows it. It was full in damage control

>10.28 TFLOPS
>more like r/TFLOP

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Stadia is like 16 teraflops, so stadia is the best

Also, regarding the memory bandwidth - "PS5 has slower RAM"

PS5 is 16GB all running at 448 GB/s
XSX only has 10GB running at the higher 560GB/s, with the other 6 running at a lower 336 GB/s

Which will be better? I don't know. But it's not cut and dry there. Perhaps 10GB of optimised faster RAM for games will be better than having unified memory speeds, or the more consistent speed across the entire machine will be better.

I doubt you can assume we can get 100% constant utiliziaton on either, there's going to be processing cycles lost because of all sorts of reasons, mainly moving data around

even with Sony's usual prelaunch bullshit promises this is underwhelming

They promise this every generation. The PS3 reveal made a huge deal about audio.

As a PS4 owner nothing you just said has me feeling confidant in the PS5.

If you plug in a fast ssd the ps5 is btfo

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well yeah the xbox is more powerful but the difference is smaller than xbox one and ps4

>PS5 SSD however is pretty much double the bandwidth which also helps making use of your hardware among many other things
Weren't these supposed to be super magical SSDs on both consoles? They're both at SATA 3 transfer rates for some reason.

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>They CREATED GDDR5
LMAO.

samsung.com/semiconductor/newsroom/news-events/samsung-develops-fastest-gddr5-memory-at-six-gigabits-per-second-worlds-fastest-memory/

Outdone by gooks 5 years before the console which your invention showed up was made for sale.

Seriously though, the CU disparity is the difference between what Sony is talking with ray tracing in terms of "GI" and what Microsoft showed with path traced Minecraft. It's pretty dismal.

ps5's ssd will not be significatly better performing than xbox's, but xbox graphics processing will be significant again playstation.

Don't play this game, retard. Stadia is 10.7 tflops of GCN. PS5 and XSX are the same(maybe sony is using a half baked version, dunno for sure yet) RDNA 2. So you can actually compare them

We can absolutely and 100% guarantee the xbox will be the significantly better performer in games, have better graphics and better RT implementation. If you buy a 2070 super you will get better performance than a 2060 super it's as simple as that.

5.5GB/s raw speed for PS5 with custom data compression hardware making it 8-9GB/s in practice
theoretical numbers point the opposite
less than 20% in theoretical numbers and practice

Yes and ad the cpu another 20 and it's half as powerful

Someone please tell me what anyone would care about specs when neither console is going to have a library worth buying it for anyway

It is. But games have to be made for the base. So all AAA games will be made with a the XSX's 2.4gb/s or more likely lower(not everyone on PC has a nvme ssd). It's the same reason games are currently made for 50mb/s drives. But this is a big improvement, but only Sony exclusives will feel the full benefit. Whereas every single game will feel the XSX's decisive CPU and GPU advantage

maybe a lower number would mean something if we were playing golf

xbox 20% faster GPU
xbox 10% faster CPU
PS5 100% faster SSD

Jesus fucking Christ the mental gymnastics you people do to try and damage control that your console is less powerful. Aren't you supposed to have all those epic exclusives to coast on anyway?

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well here's some good news for ps5 bros, since it has way less compute units you can assume the die is way smaller meaning it costs less to make, though on the other hand it has that 3D audio thing idk how it plays out overall

dont try to reason with Sony fags, they just waste their console power on stupid Sports games and shitty FPS with the ocasional AAA movie flavor of the week game.

>xbox 30-40% faster GPU depending on PS5 load
Fixed. Need to take in account of CU's along with clock

No its a just an accessory for the xbox and they can easily upgrade it

More than 20%, actually. Raytracing is insitrincially tied to the number of compute units in the GPU. So Sony's raytracibg performance is probably extremely bad compared to Microsoft's by 44%. The more raytracing has be offloaded to general gpu performance, the more you have cut it or the more the performance suffers.

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depends what the actual sustained clocks of ps5 are

And you just make a faster SD on the xbox and the ps5 is done

>*9TF overclocked
Fixed that for you

umm you're forgetting the clock speed difference which also ties directly to the ray tracing performance making it the same less than 20% difference

So it's still worse than nvme? Lel, consolekeks were kek'd once again.

>Consolefags doing math all the sudden
Holy mother of cope, just join us bros :^)

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You can't upgrade the base specs devs have to use. Every single game made for next gen will be made for the base units so games always work on all versions. So it doesnt matter if microsoft upgrades the SSD in 2 years, games must be made for that 2.4GB/s minimum.

Did you just learn about hardware today because you're replying with some clinically retarded answers right now

Can't wait to make use of these extra flops on the sexbox to run fornite and fifa

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Ps5 is 10 TF in boost mode, cerny said 10% less in boost mode so itll average around 9 TF.

nice answer but what I said is true, there's less compute units however they're clocked higher

This

>a few games that are 4k120fps on xsx will have to be 1440p120fps on ps5
>meanwhile a lot of games will only be able to run on ps5 and not xsx at all

oh no no we got too cocky xbros!!

Both look like shit, how the hell pc manchildren are getting better case design from random chinese factories than companies with infinite money like microsoft and Sony?

You should take a look at how SSD and NVMe speeds compare for gaming on PCs. Even comparing SSDs from 5-6 years ago to modern NVMe drives, the difference in load times isn't super huge when compared to the difference between HDDs and SSDs. On paper it will have that super fast SSD, in practice it will likely only be a 1-2 second load time difference at most.

Heres my thing with this SSD shit.
What about cross gen games that also run on the xbone?

Cross gen titles are going to be most of the whole first year, do those older titles really need the super fast ssd at all?
Seems like it would be optional for them unles the devs put effort into the port to utilize the new features.
And we all know how much devs care about ports

this
>but we have Horizon
>but we have Forza
>but we have RDR 2
we have it too. just join the winning gang

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Cope & Seethe, Sonylet.

1. Samsung 970 Evo Plus 1TB
highest rated nvme ssd is 3.5GB/s read

but the bigger difference is that games will be designed around ssd now so we will see bigger benefits from using ssd

Stop drinking the kool-aid, man. Ray tracing doesnt work like. Geometry engines, but we have no idea if Microsoft didn't adjust the size of their units. Sony and microsoft had portions of the non shader parts in the GPUs in the PS4 and Xbone boosted back in 2013. So it's bad to assume microsoft didn't do that this time to better balance the console. You're just typing what cerny said this morning. He's trying to sell the PS5, not give you the reality.

Being clocked higher with lower CU is worse than clocking slightly lower and having much more CUs. Learn about shit before making dumb comments.

PS5: Bloodborne II, Demon's Souls Remake, Spider-Man 2, Silent Hills, Metal Gear, New Ratchet and Clank, Dreams, God of War 2, New Naughty Dog game, Horizon Zero Dawn 2, Gran Turismo, Third Party Exclusives to take advantage of the SSD and I/O throughput to have seamless open world titles with 0 load times and every building fully explorable

Xbox: Halo 20, Gears 32,

no and ray tracing is highly parallelizable too, even more than most tasks but the clock speed difference does compensate just the same as it does for the rest of the GPU, why wouldn't it?
I want you to substantiate your claim

Yes you can nobody programs around the ssd. Most games don't use the ssd to anything close to 100% except for the first load.

Mr. Cerny, you have to stop. It's over
Games aren't designed around SSDs right now. This let's assets be streamed almost directly from an SSD, instead of having to store huge blocks at a time in the RAM. There's also a lot of overhead that microsoft talked about yesterday and cerny today

>but the bigger difference is that games will be designed around ssd now so we will see bigger benefits from using ssd
Thats not how it works user.
Engines like unreal have fully supported SSDs for streaming assets fast as heel forever.
That still wont help when you have to load 4 gorillion skins all with 4k textures so you dont get awful lag in a big fight

Teraflops don't matter, what matter is the number of compute units, how good the compute units are and what clock they're running at.
And the Xbox Sex have more compute units, and they are the exact same as on the PS5, most likely running at the same clock speed.

So the Xbox Sex will be faster.
The big one is the price.
The expected is a stair like
Xbox poor 300, PS5 400, Xbox rich 500-600.

But if microsoft do something like announcing the Xbox poor at 400, they're fucked.

These are very fast snails. This won't be like 8th gen where your gaming pc from 3 years ago outperforms the new consoles on launch.