Does this shit get any easier?

I started playing like 2 hours ago and have only beat the first floor. I realize I suck ass but does it get easier? For fucks sake. I'm usually pretty good at roguelite games. Give my some tips so I won't suck so bad plz

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>Give my some tips so I won't suck so bad plz
Shoot more, roll more, get hit less.
Get accustomed to your roll distance so you don't roll face first into a bullet.
Your blanks refill per floor, fucking use them.
Kick tables.

Uninstall, refund, get Nuclear Throne instead.

Gungeon is an exercise in tedium and frustration you really don't want to engage with.

It does get easier but it doesn't get faster. If you're still using your starter pistol by the second floor, start over.

I can't get a feel for the fucking roll. It's like you get hit even that last frame appears to still be rolling if that makes sense. There are some instances where it just feels completely impossible to not get hit. I want to like this game because it feels like my cup of tea, but I'm getting extremely frustrated right now.

keep your eyes around your character focus more on not getting hit. dont spam dodge at everything alot of stuff can be dodged simply by walking around. use your blanks especially on bosses if you beat them without getting hit you get an extra heart

>It's like you get hit even that last frame appears to still be rolling if that makes sense
Your i-frames are when your character is in the -air-, once they touch the ground they're vulnerable again. Adjust your thinking with this in mind.

>There are some instances where it just feels completely impossible to not get hit
That's when you use your blanks.

there are times like that but it's because you don't manage your movement and rolls properly with the enemy's pattern.
very rarely you will HAVE to use a blank because you couldn't do anything else in the last 10 seconds to change it.
just play and enjoy. it's a fucking great game.

I didn't get past the second floor the first time I played it. Second time it all clicked and I had a blast.

Not really sure what advice to give, maybe rest for a bit then come back to it.

Honestly, I'm 65 hours in and FINALLY yesterday completed the game via a Rainbow Run. This shit is just really fucking hard if you don't have the right loot. Despite me using blanks, following tips, and rolling when need be, this game never seemed to get easier. I've gone through other games like this (and DS hurr) without a hitch for the most part but goddamn this game is hard as balls sometimes. Just getting to the Forge is hard enough for me if you don't get the right pickups.

No, it doesn't (at least not through unlocks). The game wants you to perfect dodging bullets because even if you get the best S-tier guns, bosses have a damage cap to prevent you from killing them instantly.
Dunno how much you know, but here are some basic tips:
>Not getting hit at a boss fight will grant you a heart container -> Only use blanks against bosses to fuel your health economy
>Save your keys until you find all chests (2 chest rooms and if you're lucky some chest drops) in the chamber. Prioritize higher tier chests. If you need to decide between two, remember that one chest room will always have an item and the other will always have a weapon, so unlocking one you can eliminate the other
>Destroy chests if you are absolutely sure you can't open them, they can give you some loot
>Some active items allow you to steal from a shopkeeper, the first time stealing will always succeed
These are just very surface tips, unlike some other roguelites, RNG cannot fully doom you. Just keep practicing.

>roll more
worst advice
try playing without rolling.
If you roll you are a fuck up.

Use a controller instead of M+KB if you want easy mode aim assist instead of getting gud. You can focus on moving and dodging that way.

Whoever came up with the Ammoconda needs to drink bleach.

Roll less, learn to weave between bullets and what enemies bullet patterns are. Learn your priority targets, veteran rounds, shotguns, bats. Don't always open chests as soon as you see them, killing the boss first will always drop a gun and guns are the more important thing for the first 3 floors. Always have keys when you can, if you know that the next room is a chest room, you don't have to go into it, it could spawn with a fuse and blow up. Better to wait until the end of the floor if you can help it to open chests.

Secret Rooms are almost always in chest rooms, but they can also be in special shops, the regular shop or the end elevator room. You'll get a feel for them.

Really? That shit is like the easiest boss? The Wall is the fucking worst.

Shitters

The game has a retarded hidden mechanic that makes you less likely to get good items if you got a good item. You can pick up a really strong weapon that only holds like 10 bullets, and the game will then decide that you do not need any more powerful weapons so it will drop trash. You end up with a weapon you can't use because of no ammo, and a bunch of useless trash weapons.
There are a lot of other stupid hidden mechanics that decide what drops from chests. If you don't look up those mechanics the game is pretty hard.
The game is rigged from the start to make you lose, so you end up replaying the first levels over and over, and you will notice how very few unique rooms there are. The game gets boring fast clearing out the same rooms using the starting pistol to save ammo, then getting to the boss which is a massive bullet sponge, and just to make sure you are not having any fun the bosses also have hidden mechanics like damage caps to make sure you aren't doing too much damage. So even if you get amazing weapons, they'll be doing way less damage to the boss because the game decided you need to spend 10 minutes on the boss.

It only gets harder, but you also get better and slowly unlock better guns. But most of the games difficulty gets mitigated by learning enemies, rooms and how to deal with hard scenarios. Really push to not get hit on those first 2 floors at least for the free health up.

I have about 20-30 hours and never finished the 5th floor. But thats part of the games learning curve, keep pushing, youll get better.

Play it like Touhou, focus on your character and the bullets incoming instead of your enemies, it's a lot easier to find gaps and dodge that way.

So much exaggeration in this post. Gungeon is far from perfect but these "hidden mechanics" hardly matter at all if you suck at the game.

does putting "hidden mechanics" in quotes make them not hidden mechanics?

Love this game

You will either get tired of the game or you will grow your own instinct to grasp the challenges this game sets forth. I'm yet to beat the final level and any of the challenge modes myself and I almost have the entire gun pool and have unlocked every character.

That’s awful advice. I like NT more but that’s awful advice. Gungeon is NT if it was easier and had Isaac bosses.

The only truly hidden mechanics are Coolness and Curse, which is just a modifier on your "Luck" stat.

Of course not, but saying that you're at a disadvantage for not knowing when an A-tier or S-tier chest is going to downgrade is ridiculous. You open A-tier and S-tier chests without question because the chance of them re-appearing later on is miniscule.
And the "bullet sponge" argument also falls flat when you realize that the best weapons in the game can take out a boss under half a minute.

Idiots like you see S rank and automatically assume that it's amazing and that B rank means it's shit. Most of the better guns in the game are at C and B rank. Marvelousness is to ensure that you don't get a run that drops 4 black chests at you and all you got was Super Hot Watch, Patriot, Strafe Gun and Gungeon Blueprint. Oops, now you have a load of shit that doesn't help you win. When instead you could get Patriot, then have 2 C and 1 B drop and be happy you got Balloon Gun, Rad Gun and +1 Bullets. Now you have Two room clear and a hybrid gun and a damage up.

Most S tier shit is just too specialized and they needed a way to avoid pulling them constantly, so that the game could give you what you actually need. You also hardly will ever notice it, simply because black and red chest are so rare already.

>10 minutes on a boss
I fucking hate Hyperbole. Even if forced to use starter on a boss, you'll kill it in 3 minutes.
>conserving ammo
Don't, ever. The game wants you to use everything you have, or it will refuse to drop ammo for you, because it's assuming you don't need it.

>You open A-tier and S-tier chests without question
Gah, I don't. The item pool from them is hit or miss. While you could get clone and have an amazingly OP run, you are just as likely to get Super Hot Watch, or Disentigrator. Not to mention the shit A guns, like Glacier and Thunderclap. I only open them if I know I have a possible synergy from their pool.

don't feel bad that the difficulty is turning you off, i bought this game 4 years ago and i beat the dragon for the first time yesterday, and now that i have reached that level of skill the game is becoming fun for me

>it will refuse to drop ammo for you, because it's assuming you don't need it.
Yeah, cool hidden mechanics. Adaptive difficulty, very cool.
The people who are saving ammo just had to look up the hidden mechanics, how dare they not read up on what the optimal way to play is.

>beat EtG easily and almost constanly
>try Exit the gungeon for 2 hours
>get trashed by the dragun over and over again
this shit seems impossible

Unlock turbo mode and the game will feel much better.

>fighting the wall in turbo mode
I'm sweating just thinking about it.

>Don't, ever. The game wants you to use everything you have, or it will refuse to drop ammo for you, because it's assuming you don't need it.
That's the most retarded game design I've ever heard of.

>open D-tier chest
>It's either Casey, Crossbow, Lil' Bomber, Alien Sidearm, Shotgun or Sling
Yeah, I am thinking D-tier chests are based.

That's Enter the Gungeon baby!
You have to read up on wikis and supplemental information to learn how to game all the hidden mechanics they threw in the game to artificially balance it.

The game should be more transparent about game mechanics I agree
relying on community wiki is lazy

My only complaint with the game is that the Past bosses are waaaay too easy.

I got enough better at it to do all the hard shit despite being complete vomit when I started and not having particularly good general gaming skills

wiki's are a pretty fundamental part of roguelites these days. It's just that most of them are used to find out how to find secrets and unlock shit, not how to avoid the game fucking you over by accidentally picking up the wrong item.

the game doesnt fuck you over by picking up the wrong item so i guess its fine

The mechanics being told to you wouldn't make it much better. If the game told you ''use all the ammo, don't worry about ammo, we will just drop more if you run out'' would be completely insane.
Imagine the game telling you ''don't pick up any weapons before you get to the first boss.''

It gets easier when you get better. There's really no trick to it outside human adaptation. The guns you pick up are super important but you also shouldn't be afraid to use them on everything because you will get new ones.

>I want to like this game
reddit moment

gain better rng

Well it depends on what we mean by "fuck over". It really depends on your game plan for that particular run. Getting caught out in the middle of the final level and getting utterly destroyed can ruin your plans unless you have clone and dying was according to keikaku.

why don't you pick up weapons before you get to the first boss?
how about instead of telling you to do that they just alter whatever stupid mechanic it is that makes doing that a good strategy

Redpill me on exit the gungeon
Really enjoyed enter but only in coop

yeah dude wanting to like games is reddit
here on Yas Forums we only hate games!!!!!! LOL!!!!!!!!!!!

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It's more of the same but now it's a sidescroller featuring elevator levels instead of 3/4 angled dungeon floors.

Sure up the difficulty, but only if you get more than one chance per run. Just getting there is tough enough sometimes

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The boss is guaranteed to drop a weapon if you beat the boss before picking up a weapon. If you pick up a weapon from a chest the boss might drop some useless passive. You get one guaranteed weapon from the boss and one guaranteed weapon from a chest. There is no reason to ever open a chest before beating the boss.
The developers were just smoking crack when they came up with this adaptive difficulty shit.

Any good?

>but only if you get more than one chance per run.
casul, the intense thrill you feel when you have made it that far and can die at any time is much more appealing

git gud

Thats because rogue-likes are dumb as fuck, and if you can't beat the game and find all the best items in a fresh copy of a game its not really a rogue, its a grinding simulator for broke brained autists to waste their time in

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1) its not a roguelike
2) the (arguably) best weapons are unlocked from the beginning
3) you dont need good weapons to beat the game

Who do you main and why?

As someone who likes meme games like Duck Game, I have a bias so you won't be surprised when I say yes. It definitely gives a unique spin on the formula. I just hope you like the mechanic that changes your weapon every few moments because you can't turn it off.

I regret buying EtG. Too hard, too much bullshit, not fun. Don't (you) me.

That's alot of words just to say that you got filtered by babby's first twin-stick shooter bullet hell

Hunter and dog

Pilot because lockpick. He's saved many a run for me when I get fucked by RNG concerning keys and money but I want to do the Rat fight. Now to actually beat the Rat.

Buy keys, try to get master rounds, switch to a new gun while your other guns reload to keep up boss dps, explosions destroy bullets use this to cripple boss patterns you have trouble with, try to find secret rooms. Try being the huntress, her pistol is a little better and the crossbow can help you clear the first floor faster and with less damage taken. Different color chests have different average loot quality, prioritize spending keys to open bigger/fancier looking chests. Try not to rely on dodge rolls if you don't have to, especially if there are multiple attack patterns overlapping.

Robot, the game is too easy, otherwise.

Okay tough guy.

>exit the dungeon
>shockingly long load times for some ridiculous reason
>open up the options menu, and for controls the only option you've got is to change what button you shoot with, none of the other buttons
>and even for the shoot button, you've only got two options
What the fuck?

it gets easier when you get good.

so uh............... can we at least agree that exit the gungeon is trash?

>>shockingly long load times for some ridiculous reason
Due to being more fast paced and with more moving parts, the game needs to load everything in at once instead of by a room to room basis.