Big cities in rpg games

i hate them
they overwhelm you with quests
npcs are inside buildings and you are inclined to check every floor of every building to see if there are some quests
often painful to navigate (vivec)
not comfy

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>noo it needs to be and messy and realistic! I love living among the hustle and bustle of the city!

yeah I agree entirely
keep is simple, stupid

>they overwhelm you with quests
>npcs are inside buildings and you are inclined to check every floor of every building to see if there are some quests
Trials and tribulations of autistic gamer.

Varrock in osrs is top tier and if you disagree you are ACTUALLY, OBJECTIVELY, SCIENTIFICALLY, MEASURABLE WITH MATHEMATICALLY incorrect.

That's more to do with shitty game pacing and level design than the actual size of the city though, user.

>often painful to navigate (vivec)
Filtered

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>i hate them, they overwhelm you
no, they overwhelm YOU.
not everyone has your problems.

>I HATE THEM
>THEY... THEY OVERWHELM YOU WITH QUESTS
>PAINFUL TO NAVIGATE
>NPCS ARE INSIDE BUILDINGS!

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>random npcs can give you quests
>have to speak with every npc to not miss quests
>city has hundreds of generic npcs that do nothing but deliver useless generic lines and serve absolutely no gameplay purpose whatsoever
RPGs fucking suck.

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that is why I always check the wiki for quests
Witcher 3 handled this the best, having markers on the map. I don;t have to worry

I like them but Baldur's Gate quests are garbage

>they overwhelm you with quests
I see you haven't played BG1

OP here I am playing BG1 right now and just got to BG city

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Now this is peak comfy

Just do the main quest. There's not much you're gonna see in the city.

but I want xp

>NNNOOOOO HOW CAN I JUST MISS CONTENT LIKE THAT, I NEED TO DO EVERYTHING AND """EXPERIENCE""" IT ALL SO I CAN MARK THE GAME OFF MY LIST AS COMPLETED

vivec is kino. by the end of the game you know that p[lace like the back of your hand. plus you can now just fly around to get to different levels instead of walking. cool city

Yes. That is exactly right.

You can grind the ankhegs for 975 xp per ankheg. It gets to a point where there are three per encounter. That means about 487-488 xp per encounter if you're using a full sized party. No annoying poison so its a better grind than Wyvs. Wyvs are one wyv per encounter of only 1400 xp, so you actually get less for a more difficult encounter. 233 xp each for a six person party.

Based.
Based.
Ultimately you can always make a certain choice of design works. It's like open world games, it can be great, but it's almost never the case.

I want to shout out Khorinis from Gothic 2. From the distance it looks super smal, but when you play the game the city feels quite big

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The sad thing about this picture is that there will never be anything with this much soul again.

>want to replay Arcanum
>have to go through Tarant
I just can't do it anymore. I know every pavement stone there by heart.

What do they eat??
Looks like shitty design of a city

farms are nearby in other map areas

>big city
>no residential district
Retarded.

mages and druid can just conjure food

Lmao, poor butthurt Bethesbaby

There's like a single farmplot that has zero plants in them and is also overrun by bugs.

Nah just kidding baldurs gate is a fucking fantasy carnival ride, it's just there for you to gawk, eat sugar and buy tacky shit from le epic magic emporium tm

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Do people really give a shit about inane stuff like this or just pretend to for the sake of contrarianism?

Bet you're hyped for bg3

No I'm not. But I do think vidya is a place for fantasy, not the hotbed of nitpicking autists fawning over irrelevant details

There are no big cities in modern games. Its all just a huge sandbox like gta or a "huge city" according to the game but its ends up a hamlet like in skyrim.
Older games have huge cities, Arcanum or Morrowind.

This. Khorinis feels like a Metropolis compared to Whiterun from Skyrim.

That's why I always use a guide.

The problem is that most autist game devs obsess over the idea that you should be able to go inside every building and every home. Which caps the size of the city.

Well at least there are lots of taverns and inns, h'uh?

I sort of agree with this but still enjoy being overwhelmed.

Although I prefer games that lock out certain areas of the city until you've past a certain point in the game that unlocks more of the city areas.That way the overwhelming feeling stays but more so that you know there's more content to be had in the future.

Post big RPG cities

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Not that I'm a retarded lorefaggot who needs to have every little thing in the game be at 1/1 lore specifications, as I realize that there are inherent limitations that come with developing RPGs, but it at least needs one in-game farm and one bare-minimum housing district just so players can see that they are there.

That looks cool, is the game any good?

I share your pain op, never got past the first village of DivOS1.

>gothic 1 has 3 cool and unique camps for every faction
>gothic 2 has 1 great city plus some cool small places like farms, monastery, pirate camp and so on
>gothic 3 has almost 20 cities and every single one is small boring soulles trash
Fuck gothic 3 and fuck everyone who defends this shit, no amount of unofficial patches can fix this abortion.

gay fish

Excited for the Gothic remake.

small and cozy RPG towns are always superior. like in fable.

nah I feel you. I was pretty overwhelmed by Baldurs Gate (the city) because I had just gotten done exploring every single wilderness zone only to find that there's a ton more to explore in the city.
That's a good thing, just not so good for someone rushing through the game.

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>black dragon gate
why
>ye olde inn
amazing
>inn
Nice
>hall of wonders (high)
exceptionally done

They're fed by Create Food traps

Has any game ever done a big city where it doesn't drown you in quests and make you run up and down the same streets dozens of times?
Like maybe most of the quests send you outside of the city?

just do the main quest + durlags tower in like 15 hours and go play BG2 cocksucker

>take the time to make a big city in a RPG
>don't have any quests take place in a city
Why wouldn't there be city quests that relate to doing shit inside the city? The difference itself should come which characters are giving you the quests, so you're doing the big money stuff for city barons and such, and no money stuff for the shit-eating peasants.

BG2

It looks like soulless shit senpai

This

Don't care, as long as it is an RPG with non-braindead combat.

>gothic remake
Please don't remind me.

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The reason why G3 is such a shitshow when it comes to cities is that there are so few memorable NPCs (mostly due to lack of memorable quests) and also because in the endgame, you are supposed to wipe those cities out.

>painful to navigate (vivec)
If you have a basic grasp of what the city is structured like it's really easy to know where what is. It's not difficult to navigate at all and even has boats if you want to go to a specific section.

isn't vivec the band joey jordison was forming

It looks good buy plays like shit.
You start the game and after an hour you are stuck in a city that takes 10 hours to finish.
I didnt make it out.
So much for a game about sailing the high seas.