>Zombie game
>Human conflict is more prominent than dealing with zombies
Zombie game
Maybe humans were the real zombies all along
So you've had a tough time with the zombies huh?
>Zombie game
>main character is seemingly unaffected by the virus
>nobody really considers this notable and it's completely ignored aside from maybe one throw away line or loading screen blurb about how they're immune
>The intelligent, cunning, and potentially backstabbing enemy that can make plans, use weapons, and is competing for the same resources as you is more dangerous than a bunch of stumbling idiots.
>This is somehow a dumb idea
This is one of the best tropes ever fuck anyone who says otherwise.
Well, what else would they do?
this always bugged me about the RE games. Leon, Claire, Chris and Jill are not immune. Yet they can take several zombie bites as if they were regular wounds that can be healed with herbs/sprays.
You can thank TWD for that cancer. Dying Light 2 seems to have been infected by it as well.
It's dumb to use a genre with an extremely dangerous and omnipresent unifying threat and then ignore it so you can have generic "this one guy in the group is a sociopath" conflicts that could happen in any genre.
>hurrrrrrr
Dead Rising did it right, instead of
>muh special mutations
>muh running zombies
those braindead undead should only work as obstacle and overwhelm you in fuckton of numbers
I think that's just for gameplay purposes. Or maybe the herbs are the key to the cure
All bites are non-canon. I also headcanon that in the RE universe, green herbs have curative effects that neutralize the T-Virus, but they're so rare that it's not widely available outside Umbrella.
Hey, retard. People play zombie games for the zombies. Without them, it's not a zombie game, now is it?
>Not George Romero, the creator of the modern zombie mythos.
It is a very dumb idea, because you're using a cataclysm as a backdrop, essentially.
That's like saying using aliens enslaving humanity and destroying their resources to force dependence on them so you can show that one of the humans in the group is a sociopath is a good idea. Don't be retarded. Unless you actually are, in which case shut up.
Thats for the game purposes. Canonically they just AVOID getting bit, believe it or not.
this, fucking onions as hell
>Slow zombies could never take down civilization. They dumb, and people are smart
>corona-chan happens and literally eveyrone starts panic-shopping and hoarding toilet paper, but continue to go out on their normal spring breaks like nothing is happening, like a bunch of dumbshits
Yeah, I'm thinking even slow zombies would fuck up this world. At least the US would be fucked.
That's why i like tlou desu
I'd like to play a ARPG game with the setting but it's far after shit hit the fan maybe your someone who grew up in the world so there's no "WHAT ARE THESE CREATURES" bullshit for the first half then you fight bad humans, your character knows this is the world and there's already tons of outposts and towns but the outside is filled with zombies, new mutated types of zombies/animals and raiders.
Now throw in some faction shit between the towns and you basically got new vegas zombie edition, I would like this very much.
>"Don't you see? Humans are the real monsters."
This is what happens when you vote Rinkydink Valtruvian.
A vote for Binky Bong is a vote for stability.
Based Kuritzes going stir crazy
If that's true canonically, then I guess capcom is letting me know I suck, cause I've definitely gotten bit more than once.
l4d, dying light, dead rising
play those games
That's the point. Good zombie stories are not about zombies, they're about how humanity copes with enormous losses and struggles to cooperate with each other in the darkest hour. Zombies allow a contemporary, familiar setting without turning everything to rubble, as would be the case with a, let's say, world war.
Did he make NotLD/RotLD? Because those were very zombie focused.
you are correct, user. These retards that replied to you don't know what a setting is.
>Human conflict is more prominent than dealing with zombies
no shit
zombies are boring as shit and as dangerous as an average dog (in that they can only solo a six years old child at best)
>game has cosmetics for pets
>nothing for the one you're using
I'd like to expand on this a bit on why I find it so annoying when an author is writing in an established genre and then resorts to banal character conflict like this. It shows an extreme lack of adaptability and lack of creativity that they must resort to the most simplistic and mindless way of advancing a plot possible. Character conflict, particularly conflict started from somebody just being an asshole for no good reason (with is almost always the case in zombie games), is pretty much the least creative possible way to write a story. Even some autistic retards rambling mess on fanfiction.net is preferable, since at least the convoluted mess they spew out will have some originality. When a professional writer becomes uncreative, it is shocking how densely they can pack a story with bland junk.
It reminds me of how hard Gene Roddenberry had to work to keep his writters from putting internet conflict in the Star Trek crew. He wanted the stories to be about the world, the unique possibilities brought forth by the genre. And he was right. A good zombie story should have every important plot point directly related to zombies. If there was a movie about aliens visiting earth, every important plot point should be about how the aliens interact with the planet. etc
And I suppose good fantasy stories are for seeing how people would govern in that setting, huh
Based
He made NotLD, but even that one has the running feud between Cooper and Ben, not to mention humans being the ones that kill the last survivor.
Return was originally written by John Russo, who co-wrote Night with Romero, but then it was bought by I think Orion, and re-written by Dan O'Bannon. There's some connection with Romero there, but VERY loosely.
Zombies aint shit unless theyre fast feral ones those would probably fuck us up real good
>zombie game
>story around zombie outbreak isn't interesting enough so they add in all this shit about other dimensions and ancient ones
In a perfect world, Zombie games would not exist
But this is not a perfect world....
hasn't that been the point of zombies in every media since night of the walking dead, that man vs world/monster stories are always actually man vs man?
Rinkydink was wrongly silenced, and was given no chances to voice his campaign.
Only the old and weak vote for Binky Bong, he spouts the same drivel every 4 years and clouds the minds of our people.
>No, that's the Zombies.
Traditional zombies are dumb, predictable, slow, and honestly not really a threat unless you're surprised, overwhelmed, or dumb.
The reality is that in a zombie situation, after some time, they would be treated more like an environmental hazard than anything. They'd become a constant background threat but nothing more. Humans would, as they always do, remain an unpredictable force.
I am going to fight the zombies. Give me your strongest medkits.
>The reality is that
stopped reading there.
rinkydink has no experience. he'll flounder. look at his track record, he talks big but thats all he is - a talker
Has there ever been zombie media that has tiers of zombies? By that, I mean the fresh dead are the fast and agile ones, and then gradually turn into the traditional Romero shamblers as the decompose.
Where there are humanoid characters, one of the themes is bound to be interpersonal conflicts. It's the main point of Game of Thrones, isn't it?
>pandemic game
>economic collapse is more prominent than dealing with the disease
paying this post no more mind than I'd pay a butterfly on a log t.b.h.
If you think Zombies are a bad villain, then the corrupt option is to NOT PUT ZOMBIES IN YOUR STORY.
Putting zombies in a story and then promptly ignoring them to do some story about a guy being an asshole during a disaster situation is just retarded.
Also, lets be real here for a second; the reason so many developers make zombie games is because it's really easy to make AI and gameplay for zombie games since the movement and attack methods of zombies is so simplistic and nobody will complain that your AI is too retarded because zombies are supposed to act retarded
>game does not take place in a perfect world
The thing with the slow zombies is that they are constantly coming at you. You can outrun them, but you will eventually tire out, and they will catch up with you. You can take shelter from them, but then they're just going to set up shop outside and wait you out, and more will show up every day.
>zombie media that has tiers of zombies? By that, I mean the fresh dead are the fast and agile ones, and then gradually turn into the traditional Romero shamblers as the decompose.
Fox News audiences?
I don't even know what you mean by that.
>more will show up every day
where are they all coming from? there's only so many humans and it would be beyond trivial to slowly thin their numbers from safety given how they're dumber than the average squirrel
this
you don't think people would be 100% unwilling to kill people they know/care about?
even just random people, the majority are pretty unwilling to kill anyone most likely and all it takes is some blood
Ebola already spreads fast even though it spreads by blood only, imagine if an Ebola victim would walk around and actively try to infect others.
it would be a disaster since actual zombies would be something totally out of the ordinary from real diseases.
I don't think you quite grasp how many people there really are in a city.
>zombie game
>characters call them literally anything other than zombies
I mean those stuck to the screen 24/7 which are as aware of the outside world as a zombie
They tend to be dead inside, and if they start out young they're still relatively fast and agile but as they age they slowly turn into your traditional boomer shamblers
>WE ARE THE REAL MONSTERS
>I hope you're dead
>Fuck you asshole
>Pretty sure it's actually the zombies
Absolutely the best bit of writing in any zombie media, just a blunt and immediate humorous dismissal of any of that bullshit. Anyone writing "humans are the real monsters" are just writing shitty monsters.
>Singling out one media outlet
Yes, Fox News is the bad guys, but your preferred news source is honest and always tells the truth and has the good of the people at heart
BTW Hillary's emails just got released in full, make sure you don't read them, it's illegal if you aren't a member of the press
>game has sneak mechanics
>NPCs compliment you for completing missions without being spotted
Dying Light
>Dead Rising 1 assumes you got bit at some point
>Dead Rising 2 does not
>3 has the canon bite happen in a cutscene.
>100% unwilling to kill people they know/care about?
zombies aren't the people you know and care about, user
I don't think many would have a problem doing the deed, so to speak, even if many would have meltdowns afterward
adrenaline is a hell of a drug, for that matter, and would handily take care about such hangups
Why does every zombie game need to be the same?
One zombie spots something it wants to eat, and moans. That sound travels to another zombie somewhere else, it moans, and then follows the source of the sound. That in turn draws more from somewhere else, and they draw more, and so on, and so on. That's brought up in the World War Z book, you see it in Night, Dawn, and Day, and the Walking Dead concept of a "herd".
>potion seller fag
>barely uploading to YouTube
>coronavirus
>3 videos in a week
>zombie game
>the zombies kill your wife
>enemy has no name
>enemy is indescribable
>nobody knows if it even exists
Unless 99.99% humans turned into zombies it wouldn't matter.
If 90% of humanity spontaneously turned into zombies they would still have 0% chance to hunt down the rest. They are absolutely terrible at being dangerous to anything that has above-room-temperature IQ.
In most portrayals zombies can't figure out how to cross over a six foot chainlink fence. How TF are they supposed to compete with even a 50 year old fatass armed with an improvised spear or a baseball bat, much less somebody with a gun?
Zombies are a joke.
>3
he posted a 4th one today, he must be pretty bored at home
>Zombie game
>I don't want to deal with those... things
>Thanks for saving me from those monsters out there
>We call'em bloaters/clickers/walkers/swimmers/sinkers/infected/hosted/screamers/crawlers/etc
>Dead Rising 4 has you turn into a zombie and back into a human
>Fox News is the bad guys
well, yeah? nothing wrong with laughing at the undesirables m8
Attack on Titan did this trope really well.
>Humans conquered most of the planet via endurance hunting
>Zombies can do it without ever needing to rest or losing track
HURR ZOMBEE NO DANGER JUST WALK AND SHOOT DURR
In a perfect world men like me would not exist
>If 90% of humanity spontaneously turned into zombies they would still have 0% chance to hunt down the rest.
Zombie stories are about seeing the individual suffer, not the species. Zombies failing to eliminate the species doesn't make zombies a joke, because that was never their objective. It's the individuals surviving against them. What you're talking about has nothing to do with why zombies are zombies.
Zombies just sounds cheesy when spoken by a character.
>get in a tank
>the number of zombies that are needed to threaten you is however many it takes to create enough pressure to create a new star
they're not exactly dangerous unless you do some really, really contrived bullshit like "zombies are wholly immune to explosions because they have no nervous system and the pressure wave somehow doesn't turn them into zombie soup", at which point they're hardly zombies any longer but rather brain-deficient supermen
Humans can fit almost any role.
Zombies are a low-tier enemy with no motivation or goals or plans beyond "brainzzzz". They don't make for great antagonists because they're so incredibly one-dimensional.
>get in a tank
>starve after the fuel runs out or you experience a mechanical malfunction that leaves you completely surrounded
Having a stroke there mate? Noone answer to you and you are not funny, why even bother?
>I never ever leave my tank and am therefore immune to zombies
>N-No I dont need to eat, drink, take a crap, see the sun, refuel my tank!!
You think you'd survive the zombies with a plan like that?
hahahahah
I don't care how intelligent it is, it's not fucking engaging. Interpersonal drama is female shit for women and the crux of every interaction of the walking dead. Two men communicating will say what they fucking mean and take that and go with it, none of this fucking "Negan says I'm a good friend but I don't know if he actually means it buhu I'm gonna sneak around and spy on him" faggot shit
>He thinks the joy of shitposting comes from (You)s and not the shitposting itself
Oh my god. OH MY GOD. You cannot bring that survivor in here. That survivor is infected. That's an infected survivor. I don't want an infected survivor in here. There's no way you're bring an infected survivor into my bunker. I'm telling you that survivor is infected. How will my survivors feel? How on earth will my survivors feel when they know there's been an infected survivor in their presence?
>zombies are trash mobs that you have to trudge through in between encounters with the big bad evil douche.
>1 zombie can slaughter 100s of NPCs while you can kill them in one punch
>crafting system tacked on cause the game was made in the 2010s
t. 100% a frog