Was the Ps2 more powerful than the Gamecube?

Was the Ps2 more powerful than the Gamecube?

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No, the Gamecube was more powerful than the PS2.
However PS2 had an edge specifically on some effects, the PS2 had some internal mumbo jumbo that allowed it to make it's games look pretty by allowing for some effects and visual tricks that other consoles couldn't pull off as well.

based sony able to do more with less

In a way.
But just like with the PSX, the trade offs were huge.
Most PS2 games had insane aliasing problems, to name one.

no, the gamecube was more powerful

most importantly, the ps2 could play dvds and the gamecube couldn't

inb4 some jimmy neutron tier retard posts the Panasonic Q

GameCube disks only had enough storage for the cars but they couldn't fit the tires.

>most importantly, the ps2 could play dvds and the gamecube couldn't
This right here, extremely good point.
Just like people today sometimes get a PS4 as a cheap bluray player, or even just as a stand alone box to watch netflix, youtube and amazon prime on a big screen without spending too much.

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OH NO NO NO NO

Nintendo make consoles for children.

No, codemasters were bsing. GC games only needed a little more work for visuals, but they were lazy. Devs getting lazy sounds oddly familiar now, huh?

gamecube lacked alot of ps2 and xbox multiplats because the meme discs and it wouldnt be worth bothering when the ps2 versions sold way more. It would have been the same situation with the xbox if meme discs were used

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No, it isn't. That's just storage capacity, not an issue unless you're a nitpicking faggot. L.A. Noire on 360 uses like 4 discs and PS3 is only one, as example, and as we all know multiplats run worse on PS3.

A game's quality in the graphics department is bound to the hardware itself, and GC had way better games than PS2's in that regard.

Oh God, we can see the effects of that today. Emulating PS2 games makes them look terrible. Gamecube games look phenomenal by comparison.

...did you reply to the wrong posts?
We were talking about how the PS2 sold a lot also because it was being used as a DVD player at the time.
What does your post have to do with any of that?

soul soulless

>We were talking about how the PS2 sold a lot also because it was being used as a DVD player at the time.
Factually wrong. It was because piracy

that's why you play them on a crt tv.

medal of honor rising sun was fucking 2 discs on gamecube. shit was stupid

RE4 looks fucking terrible on PS2 and even more when you see ashley's panties.

>Emulating PS2 games makes them look terrible
They always looked terrible for the most part, dude.

What was the Gamecube's selling point? Just a Nintendo label?

Not on the proper display

it didnt even get any amazing first party games. only melee and the two zeldas were must haves

Animal crossing was great. The capcom games, the sega ones too.

mega man x command mission was a garbage fire

No, they look bad by default. CRT or via emulation with a fuckton of textures they still look bad.

Come to think of it; 3D games since gen 6 and beyond look and gets really dated as the time passes. Visually speaking.

It depends on the game itself but some still aged well

The gamecube fucked up by choosing their small disc format bc piracy concerns, although once they went with DVDs for the wii it was the easiest to pirate console so they kinda had a point.

It was full of racing games, and if it wasn't for its storage size per disc it could've had some amazing third party titles.

Not really. Raw 3D models are really affected by the improvements since then. Smash 4 doesn't look that great since its release and neither does the first DMC.

Visual techniques are different, Cel-shading is masterrace because it makes them look timeless.

That's what I mean, art style can still make old games look good like Okami. Even ones without stylized graphics can look decent like FFXII and SH3.

Artstyle =/= raw 3D models.

>GC can handle Rogue Squadron
>but not burnout 3
I;m calling bullshit.
They just didnt want to put work in on such different rendering methods.

They had different strengths and capabilities, but if you're going by pure power Gamecube beats out PS2 easily

Lol ps2 was shit, nigga.
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I meant this part
>Visual techniques are different,

god why did ps2 look such shit compared to the others?
even their best looking like FFXII shit always seemed worse visually in overall presentation despite its amazing effort put in

GC had way less loading time, assuming that devs actually got arsed to optimize.

Nah that was Network Transmission

It was weaker compared to the Xbox and Gamecube, the only thing it really had over the other two were particles and alpha effects

Yes, user. That's why they're different. GC 3d models are better than PS2 counterparts since the hardware is better.

>Melee had 2 second loading before battle
>4 players
>Even less loading
?!

>gamecube was more powerful
>except where it fucking matters

Nintendo cum-guzzlers everyone.
This is what they believe.

>particle effects matter more than frame rate and resolution

>except where it fucking matters
>certain effects
>where it matters

>look at duh EXPLOSIONS
>wow shiny particles
>pls ignore terrible fps and awful jaggies

>That's why they're different.
Didn't say they weren't but even with inferior hardware it can still produce good looking games

>PS2 can apply a filter and some sparks.
>At cost of Framerate and game running on shitty ass resolution.

Not mention that damn thing was ass to code.

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And that won't change the fact the 3D models are shit no matter the coat of paint used.

Ps2 games regularly targeted 60 fps.
>muh resolution
quit playing your ps2 games on a an hd tv or just emulate it.

>Ps2 games regularly targeted 60 fps.
Not when it tried to be realistic. Games like DMC and MGS2 were the exception, not the rule in this case. Not to mention several games that ran at 60FPS on GC and Xbox ran at a lower frame rate on PS2. And the PS2 version of RE4 was just sad.

3d models of all 6th gen consoles by today's standards are shit.

Smash have a optimized loader, on top of loading less stuff, compare to metroid prime where shit sometimes take forever on late copies to prevent crashes.

Actually a lot of games ran on 30 fps on PS2, the ones that actually hit 60 fps either got developed from scratch for it or aren't that demanding.

Seriously shit struggle with 2d fighters.

>Ps2 games regularly targeted 60 fps.
Like most games before gen 7 besides the ambitious games like Shadow of the Colossus. How's this something remarkable?

>or just emulate it
Too bad the ps2 has the WORST FUCKING INTERLACING OF ALL TIME
>just press f5 until it looks less garbage
Thats not a good thing.
>or use hacks to remove blur but also potentially break graphical effects
Wow totally a viable replacement.
Sorry bro it fucking sucks

>Like most games before gen 7
Not true at all

GC and DC are great. Mind you zoomer, you will think it looks good if it's new just because.... and then DMC5 models.

If it was, it never actually showed it in real time. Also, that criterion guy has a huge stick up his ass against Nintendo; he was crying about how EA was making them work overtime to get Need For Speed Most Wanted out during the Wii U's launch, and he boasted about how they turned Nintendo down on making an F-Zero game.

lol that display of incompetence

>exception,
And Jak and Daxter
And God of War
And Gran Turismo 4
And Tekken 5
And Zone of the Enders
And Star Ocean 3

Kingdom hearts and the Jak & Daxter games looked great on the PS2, why is everyone saying it's games looked like shit?
I'm sure if a port looked worse on the ps2 it was mostly because devs didn't give a fuck.

Now, as for FPS in the same game, that would be a fair comparision, such as viewtiful joe.

If PS2 was more powerful then the entire industry that developed for it was grossly incompetent because it's library looks like shit running on native hardware, while Xbox, Gamecube and even Dreamcast had crisp looking games that weren't muddy, Vaseline smeared messes like the PS2.

>why is everyone saying it's games looked like shit?
Because no matter how many effects you put on screen the visual presentation was still extremely muddy compared to the other consoles.
Theres a reason so many multiplats looked much better elsewhere.
Imagine if their exclusives werent held back by that, shit would hold up so much better today.

Something isn't good just because it's new but the standards of today means the best now is better than the best previously

>Jak and Daxter
>realistic

>dreamcast
>a console weaker than the ps2
Lmao

>Kingdom Hearts
>Muddy

To be fair i only owned a ps2 as a teen so i wouldn't have anything to compare it too, but i remember it very colorful. I guess the GTA, GoW and MGS games did look muddy though, but they were probably just artistic directions.

>if their exclusives werent held back by that,
Not at all. While textures are shit, I rather deal with that than take away the uniqueness of ps2 transparency. There's a reason why all silent hill 2 ports feel soulless compared to ps2.

>setting in the ps2 menu for widescreen didnt change any games settings
>you had to change it in each game
Why the fuck did they do it this way?

bing bing wahooooo
mama miaaaa

Muddiness isnt meaning color, its kind of like visual noise that just blurs the image because theres so much aliasing.
The ps2 looks like ass native even with a crt
The games look great, the console itself add a lot of drawbacks to what were great titles.

>just assumes I meant on another console
Why do people do this
I mean what if the PS2 was better
Not what if the games were elsewhere dummy.

No. Multiplats looked and ran worse on PS2 than GC.

It had something to do with bandwidth on the GPU IIRC. You could do multiple passes of effects instead of just rendering them on one static frame, of that makes sense.

>if the PS2 was better
yeah and I wish the gamecube didn't use those discs. You can't have everything

Fucking agree user, no clue why nintendo refuses to put games on normal shit like everyone else. Their shit is still pirated more than any other platform no matter what format they think will work.
Either way the discs were at least able to be worked around with multiple disc games.
The fact that every title on the PS2 got butt fucked visually is a damn shame.

By that logic games would be better now than 20 years ago. And today we don't even have good looking models as the norm.

back in the day aliasing wasn’t a problem because it doesn’t show up on CRTs, which is what people used back then, but sure now on an LCD or whatever the fuck it looks bad

Yes. SEGA produced some decent, clear visuals for it.

yes