I'm going to buy only one, which is better?
I played the demos for both. I thought the 100 shot dump into one zombie shit in 2 is annoying.
Discuss. Reliability, horror, graphics, gameplay, etc.
RE7 vs REmake 2
RE2 is better at everything.
Low contrast look is pretty ugly though
RE2 by far, it's a great remake and a lot of fun
RE7 is good still, but I'd pick it up later
Neither. Grab the REmake 1 instead.
REmake 2 has
>more content
>beefier campaign
>more playable characters
>better bosses
>WAY better puzzles and level design
REmake 2.
>Reliability, horror, graphics, gameplay, etc.
Both are garbage in terms of all of the above.
I bought RE7 for 20 bucks, felt ripped.
Learned my mistake, pirated REmake2's whatever-edition, and still hated it.
Play the OG games instead + the GC remake of 1.
RE2 is casualized shit made for fans of fortnite by shitty millennial devs but you don't care. You never did.
REmake 2 felt like an incomplete game for me, it could have been way better... so much wasted potential
>RE2 by far, it's a great remake and a lot of fun
No, it's one of the biggest blunders of the century.
Zero replay value, very little variety, and tedious gameplay loop.
>RE7 is good still
No, it's fucking trash as well. A literal YT e-celeb LP bait, nothing more. You get 99% the same experience by watching it.
Neither.
mr x shit gets old fast
He's only in the game for like 20 minutes
RE2. Not even a little close.
t.
There's literally not one single real argument in this entire post. Congratulations.
i liked RE7 a lot but RE2 is a classic.
re2 remake easily
RE7 is a better game and its hard mode is harder, if you're into that.
More content? RE7 has so much lol
I found RE7 to have one of my favourite opening acts in any RE. RE2RE is ok, but it didn't particularly wow me. I'd say grab RE7 since it's cheaper and has way more content including the expansions.
>I thought the 100 shot dump into one zombie shit in 2 is annoying.
this stupid shit again
False.
Aside from looking like green vomit all the time, RE2 is superior in everything. Every single thing.
Honestly a matter of taste. I went back to RE7 after putting 100 hours into RE2 and RE7 is a thing of beauty really.
>I thought the 100 shot dump into one zombie shit in 2 is annoying
It is. But it's a puzzle game. Zombies are obstacles, rarely are they enemies. You gotta dodge them and manage them, not really bother with killing most of them.
>There's literally not one single real argument in this entire post.
Both games are disposable, generic and predictable garbage, that do not capture the magic of the original RE games in any way, and are just pathetically patronizing slogs from beginning to the end.
Their art-directing, sound-design, writing and overall execution are absolutely lacking on all possible areas.
If you absolutely must torture yourself with this kind of irredeemable rubbish, at least do yourself a favor and pirate them. Giving Crapcom an extra tenner just to have a proper soundtrack play in RE2-Demake is a peak jewish cancer.
Otherwise, you'd be best off playing the classic quadrilogy + then moving on to the Silent Hill games.
>that do not capture the magic of the original RE games in any way
>puts remake above the original
Uh-huh.
>6 and revalations
>above anything
yikes
Honestly why would you miss the chance to play a classic game with Leon fucking Kennedy and Claire fucking Redfield in exchange for swampass RE7?
ranking RE6 and RE5 higher than RE2make and RE7 makes you a fucking retard shut the fuck up
Hi Michael!
Play both, start with whichever is cheaper I guess
Why the fuck does the hdr look so bad on REmake 2? It only happens to me with this game so does it need some specific settings or is it just fucked like RDR2?
REmake 1 is the peak of the series, and the genre it represents.
It's literally an improved version of the original, made by the original devs, to the original fans. A legit love-letter gift to the veterans of the series, worthy of all its praise.
It is also THE game that started the remake boom, and to this day it still is the holy grail of all the remakes:
Truly faithful to the original game in every possible way, just tastefully polished and expanded utilizing the latest technology to enable content that might've been nothing more than wet dreams back in the days.
Yes son, they are indeed much more FUN games, and feel way more like the "Resident Evil" titles, than anything released by Capcom ever since.
how is it casualized?
Contrast making everything look dull. I hate the black levels
>Why the fuck does the hdr look so bad on REmake 2?
Because it is not "HDR" by any stretch of imagination, and the absolutely fake "lighting" they create using color-filters and other eye cancer can absolutely destroy any settings you come up with in one scene.
It does not help that the art-directing is literally black + blue / grey, with a desaturating misty hue on top + shiny wet surfaces, meaning there's no contrast whatsoever.
>Yes son, they are indeed much more FUN games, and feel way more like the "Resident Evil" titles, than anything released by Capcom ever since.
>how is it casualized?
Auto-balanced difficulty de/spawning enemies, making them tougher or weaker, and adding/reducing loot.
Automatic saves every few feet + unlimited Ink Ribbons (unless you use the "Hardcore" mode).
Mission objective reminders, action prompts, legit videogamey HUD... etc. Constant handholding in other words.
You can move + aim at the same time, and your aim is constantly steady. And yes, I know of the stupid and fake "focus shots".
Defensive items render most encounters a non-threat.
16+ item slots.
No zapping system whatsoever.
>Truly faithful to the original game in every possible way
Yeah except it completely lost the vibe and tried to be a serious horror game. The campiness of the original was perfect and interesting, REmake is just kind of dull. If you want the ultimate walking-around-looking-for-keys, that's outbreak. If you want the ultimate atmosphere, that's RE1.
REMake's just a game for nobody.
>Zero replay value, very little variety, and tedious gameplay loop.
A perfect remake of RE2 then.
>RE1 atmosphere over REmake atmosphere
REtard
I'm not scared of video games so being in a dark forest is just inferior to the B-movie horror vibe of the original. REmake's atmosphere isn't bad, it's just something that's already been done a million times before so it's not very engaging.
>Yeah except it completely lost the vibe and tried to be a serious horror game.
You're assuming that Capcom voluntarily went for some cheesy horror-comedy vibes in the mid 90s. I for one took it all in as srs business, but I was like legit 9 when the game came out, and English ain't my native tongue either.
Having matured a bit more, gotten better with the language, and having played the sequels, the REmake absolutely felt like a significant improvement. It also meshes better with the sequels of RE1.
>If you want the ultimate walking-around-looking-for-keys, that's outbreak.
No, and calling RE1 / REmake as some walking sim is absolutely insulting.
REmake is RE at its very peak, and enjoys world wide acclaim to this very day. Only true contrarians could even begin to try and call it shit.
>(unless you use the "Hardcore" mode).
That is the difficulty you're supposed to use
>action prompts, legit videogamey HUD
Petty complaints
>You can move + aim at the same time, and your aim is constantly steady.
Doesn't help much since zombies can take so many bullets
>Defensive items
This was in REmake
Casual! this game is hardcore if you run out of ammo which eventually you are you will be fucked
>A perfect remake of RE2 then.
No. Classic RE2 has four much more distinct campaigns, plus the Zapping system and other bonuses.
>Only true contrarians could even begin to try and call it shit.
I didn't call it shit, I said I don't like it as much as the original and said it's uninteresting.
I also didn't call RE1 a walking sim, I just used a little joke term rather than using the word "gameplay" because I don't like that word.
>more scenarios, enemies, weapons, and faster pace than the original
(You)
>That is the difficulty you're supposed to use
Nothing in the game suggests this.
In fact, the whole idea of restricting the CORE RE-features into some pompously named "Hardcore" difficult is an absurd insult towards the players and the series' legacy in general.
>Petty complaints
Not at all. None of the past horror games of the golden age required any sort of HUD, and it definitely added to the atmosphere.
If anything, adding the HUD and this videogame-y crosshair just underline the fact that Capcom's still trying to appeal to the shooter crowd.
>Doesn't help much since zombies can take so many bullets
Zombies being T1000 terminators is the lazy ass compensation for the otherwise OP play style. It does not take an Einstein to figure out a number of far smarter balancing methods.
>This was in REmake
True, but REmake didn't nerf everything else and adjust itself just because you got bit a couple times. It also kept all the original's content and added in more.
You claim to have said a lot of things you certainly didn't type, and type things that make you seem even sillier.
On your first blind playthrough he's there longer sure, but once you know your way around the R.P.D. you barely encounter him.
That's like saying you can run through the whole game in 50 minutes.
Not exactly false, but it conceals the hidden requirement of mastering the game, and skipping majority of the content + exploration part. Latter which the game does not encourage or support at all in general.
Is there something actally wrong with this cunt or is it all an act? Cause if it's the latter he literally deserves an oscar nomination with how well he portays a person who's literally cracked out of his mind on drugs.
On subsequent playthroughs you know where to go and what to do decreasing your playtime significantly.
>Nothing in the game suggests this.
When you start a new game and choose a difficulty, you can read hardcore mode's description
>added to the atmosphere
It still has this with vastly improved visuals and sound design
>is the lazy ass compensation
Zombies in the original can take many bullets too.
>nerf
What did it nerf? You can get grapped from behind or by two zombies and not be able to use defensive items. Plus, you don't have to use them
None of the original RE games were that hard lol Hardcore difficulty is harder than RE2's "Hard Mode"
he looks like a tweaker and acts like he's a tweaker his problem is meth
He's stating the truth, but his passion triggers zoomies like no tomorrow.
>None of the original RE games were that hard
That's not the point, nor an argument.
The game is still pathetically easy and patronizing towards the players, all while being just half a game in comparison to the OG.
>lol
kys.
>Hardcore difficulty is harder than RE2's "Hard Mode"
t. never even played the latter.
Both games are great.
>When you start a new game and choose a difficulty, you can read hardcore mode's description
This is just a cheap cop-out excuse to make the lower difficulties of the game be borderline "pls don't hurt me! I'm a game journo!!" modes. None of the previous titles did this.
>It still has this with vastly improved visuals and sound design
The visuals are absolutely garbage, both in terms of technology and art-design.
My entire memory of the game consists of grey corridors, visible through a narrow flashlight beam. The game is literally darker and muddier than a fucking Silent Hill title.
The monster designs are pathetic.
RE7 is horror as fuck
Both games are 6/10 disappointments, at best.
At worst, they go to the "what the FUCK were they thinking?!" territory.
Factually wrong.
Prove it.
Just admit it, you just like these "games" because they're new.
I beat the living fuck out of OGRE2 and I've been playing RE games as they come out since I was 8. Resident Evil 2 is shit easy. It's not a hard game by any stretch of the imagination. RE3 is harder thanks to Nemesis. You might die on the final Birkin form in A scenario and final tyrant in B but it's not a hard game to beat without dying once. I've cleared it several times before I even turned 12 faggot. RE2make is significantly harder and nothing about OGRE2 is hard until you unlock the 4th Survivor.
The vast majority of people who have played it disagree, but somehow your word has more power than all of them combined? What a joke of a post.
>Just admit it, you just like these "games" because they're new.
Nope. I like them because they have tons of good elements in them. From gameplay to art style.
>Resident Evil 2 is shit easy.
No, it is not "shit easy".
It's easy to you and me, because we've beaten it dozens of times by now, and know it by heart.
>RE3 is harder thanks to Nemesis.
Only moderately.
>RE2make is significantly harder
It is not. I only ever played it on Hardcore, and it was absolutely pathetic and predictable from start to finish. Adding a couple 1-hit kill meme monsters at the end is no real difficulty either.
And again, this is going into the endless trap-card loop conversation about the difficulty, ignoring the criticism about the DEmake's actual quality in comparison to the classic RE2 and the REmake1, both which should have been the templates for this game as well.
Take the bosses in OG RE2:
G-baby: you can kill this nigger easy without it even touching you once, especially if you pick up the SMG in the locker room.
Birkin I: Same thing except you can just keep shooting him with a handgun and never get hit by his stupid pipe once.
Mr. X: Two clips of the handgun just turn around and shoot him til he gets close, run away, shoot him again. He goes down you get your ammo back lmao.
Birkin on the train in both scenarios is trivially easy, slightly harder in B but still can get by him without problem with upgraded shotgun Leon gets especially.
Final Birkin in A Scenario can be troublesome because he jumps around but you should have either a shitload of grenade rounds or the upgraded magnum and upgraded shotgun at this point he isn't hard. The final tyrant is the same thing, I think he's slightly harder as Claire but he's just slightly faster tyrant from the end of RE1 he's not that hard.
If you think OG RE2 is more difficult than the REMake you must have trouble with tank controls or something because literally nothing about the game is hard. All the puzzles are so trivial they don't even bear mentioning as pertaining to difficulty lmao
I've had this fucking argument about RE2 on this board a dozen times. I agree the REmake2 dropped the ball and isn't anywhere near as good as as REMake in that it doesn't render the original game obsolete. But the point that OG RE2 is harder than the REMake is bullshit. The only thing difficult for a new player in RE2 is tank controls lol. It wasn't hard when I was 9 either.
>The vast majority of people who have played it disagree
I would certainly love to see source for such claim.
I know no person IRL that would think it as anything else than a big letdown, that is now also dead, rightfully so.
>I like them because they have tons of good elements in them.
Such as?
>From gameplay
Gameplay is a generic post-Uncharted 3rd person shooter, mixed with bullet sponge enemies and can't-see-shit visuals
>to art style.
Absolutely abysmal. The environments are rendered as pointless, uninteresting backdrop corridors with no distinct style nor details to examine. Hell, they even removed the EXAMINING function and flavor text, just to encourage the aimless running and gunning.
Monster designs are flat and generic as hell.