>preload is only 37 gigs
this is a bad sign guys
>preload is only 37 gigs
this is a bad sign guys
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>preload
Couldn't this give a head start to pirates?
you fucking dumbass
it's the removal of megatexture you stupid idiot.
>only 37
>only
???
No, why would it be? It was already confirmed that the file size would be lower because multiplayer is a separate download. You do know how preloads work, right? They aren't holding back more download, though apparently there is a day one patch for 1.01 that is 5GB.
>because multiplayer is a separate download
nice. i have zero interest in the multiplayer. good to know it isn't forced on me. and fuck RDR2 for the huge install size.
Yeah, I'm glad they weren't retards about it, like last time. Getting bumped from 55GB to 70GB was just stupid. 50GB for the whole game seems cool and with the confirmation that they will continue to add to the multiplayer, it keeps the game size from ballooning out of control for the people that just wanted single.
Why has become the norm to release a fucking day1 patch to the point is the most normal thing in vidya?
TFW Patch day 1 is 50 gb
>Megatextures are gone.
>Multiplayer is a seperate install.
Dumbass.
because after they "ship" the game, the devs keep working on it. also, businesses like to cut it as close to functional as possible. bullshit, i know.
>preload is only 12gb
this is a bad sign guys
They removed MEGATEXTURES.
>looks beautiful
>you can hit 60 fps settings fully maxed out at 1080p on a 1650
>only 37gb
Other devs should take notes from id. Fucking cowadoody modern warfare is 150gb jesus christ.
Developers notice problems later that they can't get out in time for gold. At least it isn't.
>Day 1 DLC, cosmetics out the ass, no bug fixes, new patch introduces more bugs, some of which crash the game and delete your save
I do wonder though, what the fuck kind of fixes require 5GB?
For once someone compressed textures and audio.
i wanted to love sekiro, but it was just tedious. after i beat the butterfly granny, i fucking bailed because i just wasn't enjoying it.
Japs actually know how to optimize the filesize, only nier automata and its retarded 50gb were the exception.
Because millions of retards bought it anyway even though they would do so in no other industry.
A lot of times vidya data are stored in few GB big blocks and often times changing even one thing from a block requires redownloading the entire block.
It's half the size of Doom 2016 user, this is actually progress
fucking retard kys
Context of gif? Why is Steve so upset here?
Its install size is going to be significantly bigger.
Japs are some of the worst PC developers, what are you talking about. I think it was only in the last year or two they started to view the PC as a legitimate platform for things other than ero and VN. Almost every single PC port from Japan in recent years had to have a fan patch to fix things.
But ok, I guess keep believing that. Weab.
>big install size: not optimized, giant uncompressed audio, reeeeeeeeee
>small install size: bad sign, shitty game, reeeeeeee
Yas Forums need to die
explain MGSV then. yeah, the story sucked, but the gameplay was fantastic and it was optimized as fuck.
>thinking Yas Forums is one person.
the only this missing is a fucking wojack reaction.
the guy who worked on optimizing the engine is french actually.
>37 gigs
>only
>one guy optimizing the entire game
no
The truth hurts doesn't it weeb.
UHM.....DOOMBROTHERS...?!?!
got a source on that wildly outrageous claim?
game being streamed anons, at the ending of 6th mission:
twitch.tv
>Guy the game is actually optimized
>Sure sign that it will be shit
Keep trying contrarian
of course he probably wasn't the only one to work on it, but he's the Fox Engine director, the architect, the tech director, the supervisor. Look it up, his name is Julien Merceron.
>dark souls, any from game at that
>nier automata
>d4
>dmc3
>evil within 1 and 2
>re4
>mgs2
mgsv wast just a fluke, but nip games do have a history of terrible pc ports. at least games like ac7, dmc5 and re2 make it seem like they are catching up to the average AAA western port
the original doom was a similar size if not smaller once you deleted the multiplayer files
>the original doom
Most of MGSV is just empty desert, of course it runs good.
Nice
Why wouldn't developers ship out shit unfinished when gamers™ are the biggest fanboys that any industry has ever seen and would literally die on a hill to defend their favourite video game product brand? And sometimes it's publishers just being assholes and demanding certain release dates but I guess that's validated by said fanboys
Tfw, it took less time for me to download RDR2 and install it that it took someone that had already pre-downloaded it to decrypt and install it.
I'm not gonna fall for this shit again.
Also, this game looks even less fun than 2016, so I'll wait for yet another 50% off, like I did with NeuDeum2016
the game isnt even launching with the invasions so who cares.
i'll just grab it in a month when its $30 and patched.
It's encrypted.
Nier Automata straight doesn't work without a community fix too.
There is +7k players currently in Doom 2016
At 37 gb there is no reason to preload, the unpacking will take longer than the download on release day.
Lots of people either playing for the first time to catch up, or replaying to refresh skills. I would say check Ultimate Doom and Doom 2 as well, but with how shit those ports are, I bet only a few are actually playing.
>preload is only 37 gigs
>only 37 gigs
I wish I could say that OP was baiting but I know for a fact that using filesizes as a way to judge a game's length is something children and retards actually do and it pisses me off so much.
>the original doom
2nd best girl
Yeah, 37 is nothing. People should be able to download that in 1 hour.
whos the first and why is it VLC girl?
owned
And it practically redownloads an entire fucking games' worth of bandwith every time it has an update too, it's goddamn bananas.
you must not have played many jap games on pc. they somehow turn a vita port into 20+ gigs on pc.
unpacking only usually takes about 5 minutes though
I was happy to find that out, why the hell is that a problem?
Isn't that because they got rid of the megatextures meme?
install size without multiplayer is 41gb
people are probably using sourceports because if they aren't they're braindead
I'm going to get cold steel 3 instead of doom eternal because its launching 3 days after.
>VLC girl
kek
It depends on how much encryption they used. I once had it take 3 hours to unencrypt DMC5 because I was sure it wouldn't take any time at all. Fuck Capcom for that shit.
if there is any correlation between time of purchase and time of review there is a shitload op people buying 2016 to prepare for doom eternal
>nooooooooo where are my uncompressed studio wav files in 20 languages some mexican kid plays over laptop speakers
>and i need uncompressed textures with more pixels than my monitor can show too
>thank god this saves 1 fps on console
>megatextures
>it's still fucking blurry
youtube.com
LMAO
thats weird because it didnt take that long for me when it came to DMC5
>mfw maximum download speed is 1.3mbs on a good day
better start downloading today, then
>175GB for a single MP gameplay mode
It's what I did after I actually tried to play them. How they can let those blurry pieces of shit be called a good port, I don't know. Thank god GZdoom exists.
well I don't know about blurry, on video it looks alright. They're probably still streaming textures like every other engine, just not from a fuckhuge atlas, so it's possible it'll have some pop-in.
what did the mentally ill incel mean by this?
literally because of physical media
i remember those times. so fucking glad i got out of missouri