Boomer devs at valve invent the mysterious gman character

>boomer devs at valve invent the mysterious gman character
>20 years passes
>boomer devs are now all gone and has been replaced by zoomer devs
>zoomer devs now has to come up with an explanation to gman
should zombie-valve half life games even be considered canon?

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All those buzzwords will rot your brain user.

G Man should NOT have an explanation, explaining things ruins them 100% of the time

he is the government-man
he works for government

you can tell videogames is a shitty artform because nobody care about the artists. who the fuck knows the name of the writers or directors of half life? all people know is the company, which is the most soulless way of looking at art i can imagine. "oh a new half life game by valve, cool". like the company who funds the game has anything to do with the original title. a sequel is only interesting if its the same people who made it. if its not, you might as well be playing a fan mod.

This.
>explaining what the reapers were in mass effect
>ruined
Knowledge should be restricted to pure conjecture and hearsay.

Every high-budget mass-market "art" is like that.

People worship actors and directors, but no one knows the DOP or editors

People worship a singer, but the producer wrote half the album, and the engineer snapped a barely usable take to a pitch grid

Outside of authors and indie games/movies/music, the general public has a massively skewed view on who is responsible for the product they enjoy

it will get an explanation no matter what, zoomies get angry when people don't spoonfeed them, just go to youtube and look at how many "(Insert fucking anything here)EXPLAINED" videos exist for shit that doesn't even need an explanation

not really true, japanese devs are famous and a lot of western devs are famous. for half life its gaben, harrington and laidlaw

In my mind if even one guy on a team of creators is gone or is different/new, then their game is no longer canon with respect to the previous one. In fact I propose a measure for the degree of canonicity between two games as the Jaccard index of the two sets of developers behind each game.

After they released that whole breengrub thing, i'm convinced that gman is a fully evolved Shu'ulathoi

Hear me out here.

Basically Shu'ulathoi is the name of the race the advisors belong to (at least the Vorts call them that) except fully evolved.

It has been confirmed that the advisors themselves seen in EP1 and EP2 are merely in their larval stage, permanently kept that way by the combine as they do not want them to evolve further.
Once they evolve however:
>Their psychic strength is such that they can imprint upon their cells and dictate the form which they will take upon hatching.

It has also been said that some of them have escaped the Combine:

>A desperate few encysted, deeper, thrust themselves into trances that would endure hundreds of thousands of years.
>They sleep still. And fewer still took flight. By what means I cannot comprehend

This could very well imply that one of them have fully evolved and fled the combine, taking the form of a human to get humanity to fight against the combine.

There's a lot more to this and it's the most logical thing. We know that the gman isn't human, the Nihilanth told us that much.
He seemingly controls space and time, something that no human could do.

We also know that the gman cares nothing for humanity, and doesn't seem to care for the Combine either.
It's also rather peculiar that at the end of episode 2, gman warns Eli of "unforeseen consequences" only for two advisors to randomly show up, isn't it?

And who are his employees that he refers to? Could it be the other Shu’ulathoi?

Just watch this video:
youtube.com/watch?v=W1eQSN6_AMk

I'M LE BOOMER YOU'RE LE ZOOMER WE'RE ALSO DOOMER THEY'RE BAZOOMER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK

I think Gman works for the free Shu'ulathoi, who are opportunistically trying to stay afloat and fight the combine in any way they can.

Holy shit. hahahaha. fucking true.

>Shu'ulathoi
what?

sound\vo\outland_05\canyon\vort_canyon_podparade01.wav
The Vortigaunt in Episode 2 that leads you to the car after the mines calls the advisors Shu'ulathoi

youtube.com/watch?v=C5a_TYmiwHg
50:50

the real name to the race that comprise Combine Advisors.
Laidlaw explains they got fractured into 2 factions, one of them being enslaved by becoming the combine(it might be a mind parasite or just a very pervasive trend amongst them), so they all decided to inhabit the gub form, since they're kind of about conformity.
Free Shu'ulathoi, meanwhile, can choose any physical form they want as they develop, which is presumably what Gman did.
Shu'ulathoi actually hate the younger generation and don't let them hatch, which is other half of reason Earth had a reproduction supression field, to prevent an entire generation of new Shu'ulathoi from hatching and upsetting their hierarchy.
Shu'ulathoi also turn notable individuals into combine advisors by copying their minds and putting them into the grub bodies, like with Dr. Breen.
it seems like only race particularly dangerous to them are Vortigaunts, who speak in a language they can't hear and presumably can atttack them(they managed to completely stall Gman in ep1), and Combie actually have their own enslaved Vorts hunting the free Shu'ulathoi.

Half-Life's plot works on the fact that it hints there's always something more than what you see.
for example. On 2's ending, you get a little glimpse of some combine planet. Is that cool?
Yes.
Do I want a book's worth of lore on what it actually is?
Fuck no
Portal kinda fell down that trap, with showing how actually massive the facility is instead of the hints you get in, like the window before you fight GLaDOS on 1, but it executed it well, so I don't have any complains, but I'd preferred if it kept the mystery on.

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wow ok. i just walk and shoot.

Portal 2 was ass. Carried entirely by the dialogue.

like all of valves games.

I thought it was great. I'd put it just a pinch under 1, but I understand why someone wouldn't like it.
Curiously, most complaints I've heard are about the dialogue but that must be just Yas Forums parroting mindlessly buzzwords about muh marvel quips or whatever.
What did you not like in particular?

I do like bot chatter in Counter-Strike.

not counting the fan mods they published ofc.

Most of the game was hunting for that small piece of white wall to travel big distances. I didn't mind the dialogue, I never felt the need to replay the game. The game shined in co-op mode, for me.

There's hardly any dialogue in HL1 past resonance cascade. Gordon doesn't talk and you don't have anyone like Wheatley or Russell on the radio. Big chunks of HL2 are silent too.

>not knowing Viktor Antonov
dude, what?

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never liked the gameplay of half life. it was the world building.

>Give retarded explanation of stupid plot that doesn’t make sense.
>People hate it
Listen moron, if you explain things well it ends up good, if you do it poorly it ends up shitty, and if you don’t explain all you didn’t try and your name is probably JJ Abrams. Mass Effect was just a shit plot to begin with, garbage in, garbage out.

>implying we don't know Greg Coomer

I didn't bother to finish my last HL2 playthrough, I called it quits after Nova Prospekt because it got painfully unfun on MMods jacked difficulty.
To be honest Sven Co-Op is the best Half-Life game out there.

I'd argue you're a fucking nigger who can't just search who's the lead writer, artist or programmer but then I remembered you just spam bullshit bait on random threads because (you)'s are the most social interaction you get in the day and I felt sad.
It works wonders though, I don't blame you for doing this. I blame the retards who take your shitposts at face value and get honestly mad.
I hope you die though.

who cares. it's been too long

This is true, I expect HL:A to come with some very heavy handed exposition dumps, MGS4 tier.

fuck off David Lynch

Oh, on this I will agree. The game spent too much time between test chamber lines. Like, it'd start getting good, giving you test after test and then boom, have 5 minutes just walking around.
Never played Co-op though. I don't have any friends.

>players are brainlets who only see the brand
>this is somehow proof that video games aren't an artform
????

why did my comment make you so mad? it made you so mad in fact that you wished death upon me.

because you shit up the board on purpose.

Uhhh, half the public-facing HL:Alyx team worked on HL2 as well I.e. Robin Walker, Eric Wolfpaw, Mike Harrington and Gabe Newell.

If you're worried specifically about writing, Wolfpaw got along very well with Marc Laidlaw and will probably come out if very similar results.

video games is about as good of an art form as table top games are. im not wrong. and the fact that you cant argue against it just and instead gets madder than a rabid twitter feminist just proves how right i am.

>he is the gay-man
>he works for gays
ftfy

Try to bait someone into it with Steam's Remote Screen Sharing. It's really good, some of the puzzles were really challenging now that you have to come up with solutions with 4 portals.

Its pretty fucking obvious that gman never had an explanation and that he solely existed to push the story in the way valve wanted it to go, and be a convenient excuse for whatever gameplay they wanted
>How does Gordon get to 17 no strings attached? Oh Gman pops him in!
>Why cant Gordon take this emergency door? Oh, Gman!
>Why doesn't Shepard escape with everyone else? Dude Gman bro!
>How does Gordon personally witness the Citadel explosion and survive? Gman!!!!!!
If nu-Valve knows what's good for them they'll figure this out and never ever try to improvise. Half Life writing has always been a sham

& Robin Walker, & Kelly Bailey, & Yahn Bernier and later the guys from Old Man Murray.

His last name isn't Wolfpaw

Them deciding to make episodic content instead of Aftermath or continuing the HL2 storyline at all was a mistake.

what's his last name UwU?

Black Messah

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Wolpaw

>tfw we'll never have a Half-Life Bash and you'll never pitch Half-Life protagonists against eachother with the entire cast of HTDF on top of it
youtube.com/watch?v=g7cEC5-K0BU

Needing to have everything explained and replacing mystery with lore is the most annoying thing about fanboyism behind blind loyalty

>boomers make an iconic enigma
>zoomers think it needs an explanation

Even if it's explained at some point I highly doubt it's gonna be anything more that a lne implying something.

Already know what G-Man is anyway, just an alien who wants the combine to invade earth so he could insert freeman into City 17 and start a rebelion so he can destroy the combine by using Gordon.Gman wants this because he knows the combine will probably kill/enslave his race too. This is why he causes the disaster in HL1, so the portal will catch attention of the combine and Gman can lure them into a trap. He takes the human form to look more trust worthy to Gordon too, supported by how he talks oddly and shows no real emotion other than frustration.

There is zero actual explanation for G-Man they can even come up with

>make a game where you commit to never taking control away from the player
>this means you can't just have "2 months later" screens and jumps from one level to the other without explanation
>need to have some Deus ex machina character who can mysteriously move the player around and freeze them at the end of each game

That's literally the point of the G-Man. Lmao that people even think he's there for any good storyline reason

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But if this were the case, the vortigaunts wouldn't have interfered with G-Man, Eli wouldn't try to pull up dirt on G-Man, G-Man wouldnt tell Gordon he saved Alyx. Yeah he is used for a plot device, but also does have a motive.

i agree that there's no explanation that's possibly good. but your point that gman was needed to teleport gordon after he beat the final boss is just retarded. they could just as easily just put him back in the lab and gone with some other ending.

But why did he want to take away Gordon once he destroyed the Citadel and killed Breen?

In Episode 2 when he says "when quelling them was out of the question" you get a very brief flash of Dr Breen, implying that he has used Gordon to kill Breen because he couldn't do it himself.

>But why did he want to take away Gordon once he destroyed the Citadel and killed Breen?
Gordon would die otherwise.
Now why he suddenly gives so much shit about Alyx? This is probably a retcon, Eli mentions he carried out her out of Black Mesa herself.

>playing modded
>wondering why the balance/pacing is fucked
Tbh I never liked "gameplay mods". Their authors have some cool ideas, but never pay attention to subtle pacing and balance issues that their changes introduce.
Rather stick to story campaign mods.

>who the fuck knows the name of the writers or directors of half life?
Everyone knows Marc Laidlaw was the main writer on Half-Life and Half-Life 2. Everyone knows Victor Antonov was the main art director on Half-Life 2.

Greg Coomer is a programmer

It didn't change my biggest issue - gunships and striders being rocket sponges and appearing way too often. You down like a dozen of them, and only the first fight is fun, Striders don't become fun until the Citadel or EP2.

desu any pretense of continuity between hl1 and hl2 is a stretch at best.
HL1 Gman was a mysterious government agency man with a teleporter in his briefcase.
Hl2 making him an alien planeswalker was a soft retcon.

Mike Harrington left Valve between Half-Life and Half-Life 2. Eric Wolpaw joined Valve after Half-Life 2.

>Everyone knows Marc Laidlaw was the main writer on Half-Life and Half-Life 2. Everyone knows Victor Antonov was the main art director on Half-Life 2.
nobody does.

No. The original writer already leaked his shit after quitting, so just go with that.

if you didn't give a shit about Half-Life, sure.
Some of us played it, watched interviews, went through dev commentary and what not.