youtu.be
Everything is path traced, except for the skybox and the Moon.
Minecraft Path Tracing On Xbox Sex
dont care where is the cave update
based
is this shit serious? lmaooo
These fuckers never released the 4K update. I didn't even care about the updated textures. Just wanted the res. Although it's fine with 8x AA, but it still looks 1080P.
>no raytracing for moon
dropped
soulless
Uh-oh
youtu.be
NVIDIA also have a ray tracing demo where they create a new HD texture pack.
great, you only have to play the shittiest version of the game
minecraft.gamepedia.com
>The Minecraft Script Engine uses the JavaScript language.
>You can write JavaScript scripts and bundle them with Behavior Packs to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
>Left: Soul
>Right: Soulless
>Yas Forums graphics threads
worse than watching Yas Forums talk about business
So it's just a shader?
Old news on PC
>stuttering cinematic 30fps at 1080p for blocky low-poly lego graphics
Wait until a real console shows you how to use ray tracing.
No, it's path tracing.
What's the point of le epic photorealistic grafics mods in a game like minecraft where everything's so shitty and blocky looking anyway? If they at least went with Dock's graphic overhaul back in the day thered be a point but this is just polishing a turd
It's a tech demo.
Why is Yas Forums pretending it doesn't look good?
To get equivalent XSX ray tracing graphics on non-RT, pure rasterization GPU you need at least 25TFlops of processing, which is confirmed yesterday in DF's video.
at least Yas Forumsros know half the time what they're talking about instead of fuck all
>"le TERAFLOPS XDDD BIG NUMBER"
and we're back in 2013.
I thought RTX was going to save us from that HDR eye cancer
no they fucking don't lmao, this board still thinks PBR is a meme and bases their opinion on graphics based on what brand logo's attached to it
it's all console war bullshit mixed in with nostalgia instead of anything grounded in reality
Honestly the upcoming consoles are based. Can't wait to play the games that come out on my PC. A lot of PC bros are gonna have to upgrade though, or be left behind. This gen got way too comfortable.
Right actually has more soul
Low IQ take
Christ that looks like shit
it's just a unit to describe computing power to get things into perspective.
it's like horsepower, the fact that u got an engine making 1000 horsepower doesn't make your car fast if you just spin the wheels and don't move anywhere.
Having the ability to compute stuff fast doesn't mean a program will run fast if it is not designed to take advantage of that computing power.
Doesn't PBR only exist in render farms or realtime tech demos? I haven't seen an AAA game utilizing PBR.
it's fine, but ultimately pointless.
the best looking games don't have realistic lighting.
PBR has been a thing in games since 2011
research.tri-ace.com
wut.
PBR is just a bunch of shaders.
every AAA game this decade uses PBR.
honestly I hate how it looks. Due to higher number of texture map needed, everything looks blurry and washed out for some reason.
Path tracing is the first step, if you want more there is realtime subsurface scattering which we may have to wait for decades until the tech becomes viable.
Huh, caves? What's that?
lmao just brighten the cast shadows easy
no, i mean the best looking game scenes have bullshit fake handcrafted lighting.
and don't start on the reflection shit either. the shit they've shown off so far is worse than a world full of dirty broken mirrors
things look blurry because devs stopped using overly sharp albedo textures for everything since that's not physically accurate
This looks fucking sick. On a console as well. Man I can't wait to get some fat 4k HDR10 TV and enjoy all this eye candy from next gen games. Microsoft I'm sorry I ever doubted you I thought you had lost it with the xbone.
Yeah, but things don't look like they're covered in soap in real life. Things have sharpness and detail to them.
Or is it because of the low texture budget on the roughness/specular/metalness maps that makes everything blurry? Basically the transitions between materials.
Making a game have realistic lighting does not make sense from an artistic point of view. In the cinema all the lighting is false, finely adjusted by the photographers to generate pleasant images to look at.
That's not possible in games because the player has control of the camera so even though the end result is impressive because it is realistic, aesthetically it can be horrible.
That problem will be more visible when the images start to be rendered with real ray tracing, and not with the mockery used today that is based on a single iteration.
the rubbery look of PBR isn't physically accurate either
isn't this the first footage of ray tracing on AMD gpus?
Until we can do full pathtracing (I believe waiting for a decade or two), the devs have to simulate games with baked lighting for now.
Is Minecraft the new Crysis? Will people now say "But can it run Minecraft?"
Ray tracing is the worst meme ever. This is fucking Minecraft running at 1080p and this supposedly beastly next gen console is struggling to run it. Next gen on consoles will be 1080p 30fps with drops and ray tracing on or 4k 30fps ray tracing off, I'm calling it.
>raytracing polygons instead of voxels
fucking retards
Souless
No. But Minecraft's simple geometry/textures makes the benefits of Ray Tracing much more visible. The lack of any type of shaders in the original version helps, too.
they are not supposed to try raytracing the whole game, just small parts of it like reflections or shadows.
that´s why current technology can only run shit like minecraft or quake 2
it can be like that, yes
it comes down to a variety of factors
one, the anti-aliasing solutions this gen blur things too much (FXAA, TAA)
two, PBR rendering has detail spread over multiple textures, which means many details only show up when lit in specific lighting conditions, unlike many old games where details were all on the diffuse map so they showed up all the time everywhere
three, a bit of what you said where low texture budget and roughness/specular/metalness maps being smaller than the albedo results in a blurrier appearance
it also comes down to how it's implemented in a game, competent implementations can often avoid the blurry look
and it likely won't be a problem this gen with the extra texture budget and new features like adaptive image sharpening and raytraced anti-aliasing
Exactly. It's like a "enable this option to get 50% less performance and get slightly prettier puddles!" option for games, it's even worse than shadows on ultra.
Why do they raytrace the entire game then? Will any game do it?
Graphics is about the only thing I'm optimistic for about the future of video games. I'm especially happy for ray tracing because it looks neat and since it's basically just light simulation, lighting will be in the hands of the computer and not in the hands of the retarded modern developer. Never again lighting horror stories like DaS 2.
I just can't wait for AI so we can cut out the rest of the shitskin and woman infested middleman that is modern game development.
it'd be cool if they just remade quake 1 in quake 2 rtx instead, then quake 2 rtx would actually be worth playing
Like what was said before, it's a tech demo
To showcase what is possible with the technology and to give a glimpse to the future
>will any game do it
Not this gen, too expensive, most games will use it like Battlefield or Control where they give one or two aspects of the rendering to the raytracer while still having rasterization handle everything else
Next gen though we'll probably do away with rasterization entirely
>this game would be worth playing if it were a different game
Yes
>every game will have the same generic, sterile, realistic lighting
that's gonna be a huge YIKES! from me.
next next gen we will be seeing gpus around 50 times faster than a ps4.
The guys who made quake rtx are bring ray tracing to another retro game. We have no idea what it is but they should announce it this coming GTC (whenever that is)
Better than the same generic, sterile, unrealistic lighting 90% of modern games have. It's either this or that. Game devs are too incompetent to handcraft lighting WELL.
>YIKES
You have to go back.
Reflection is a major weakness of deferred shading and the most common complaint since it became standard.