Personally I like it but would like to hear other people's thoughts about it
Yay or nay?
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Was a good game.
I loved it, even if it wasn't very ORIginal and didn't just entirely commit to platforming like it really just should've
Excellent game, just a lot of technical problems holding it back.
Pure Kino
It improved on a lot of stuff from the first game but it also retreaded the same ground a lot, still a great game
The heartstring tugging is pretty overt at times but it still worked on me
i loved it desu, but too short
>Bugs fucking everywhere. Almost all were very minor or easily fixed, but they were constant.
>Grapple is shit, and the only thing worse than it is the shard that basically replaces your ability to bash off enemies with grappling to them instead.
>Big bad is another shadowy bird thing
Pretty much all the bad I can say about it.
Launch was basically the only thing they could add to Ori's moveset to improve it further, and holy shit does it feel good to move around.
Ending was great and I hate it.
>Launch was basically the only thing they could add to Ori's moveset to improve it further, and holy shit does it feel good to move around.
and you get to use it for a whole 20 minutes
>technical problems
literally nothing on my playthrough
i really dont understand why Yas Forums gets so tilted by bugs anyway
if it doesnt break the game why would you be upset ?
The absolute single best thing that could happen for speedruns is finding a glitch that lets you get launch in the first 10 minutes of the game, but doesn't let you reach the final boss until you do the story shit.
It'd perfectly cut down the run time, but still keep it more interesting than teleporting to credits, while giving casuals a hell of a fun way to enjoy a second playthrough.
Stupid shit made me cry.
Is that good or bad?
Basically a strict upgrade to the first game, which was already amazing. The structure and combat aren't that strong, but they don't bring the game down like the first one.
It is time
Well speedrunners made a randomizer for the first game, where you can end getting fun shit like bash 5 minutes into the game for instance., That should happen sooner or later here too, so look forward to that.
>literally nothing on my playthrough
>worked on my machine :^)
Why do people keep responding with this like it magically fixes the shit the other person dealt with?
I don't think the more non-linear structure added much positive to the game. It resulted in the later abilities being mostly restricted to seeing use within the areas where they're introduced. Burrow is like the only exception, if you get it early as possible it gets some decent mileage in the rest of the map.
Not much of a question when it's not on PS4
The first boss is hot garbage, no idea how they fucked it up so badly
After that it's easily a 8/10 game, my only gripe is that a lot of abilities share buttons when they really shouldn't have. Grapple for example shares the same button as Bash (presumably because it had to work on an Xinput controller) and sometimes controlling which skill gets used is impossible
Much more metroidvania than the last game, which probably could have been made into a linear platformer. Ori 2 has a much better structured world and you're more free to explore, but your progression is still heavily gated behind certain story things for a large portion of the game.
I was not a huge fan of the first. Its one of those metroidvanias that I felt had no reason to be a metroidvania, should've just been a fun adventure-platformer.
>The first boss is hot garbage,
Which one?
Visual and music great. Everything else is good at best.
The gameplay sucks.
But it's a yay.
On Xbox One is buggy but the servers are broken.
This thread is not for snoy cope. Take it to your goldface shitpost thread
The combat has amazing potential but is held back by the enemies. The amount of shit you can do while zooming around with grapple, dash, bash while reflecting projectiles either with melee hits or bash, is amazing, but nothing really takes advantage of it. A few combat shrines do something, but not even nearly enough.
The giant wolf thing that attacks you before you get access to anything but a torch
I get that it's supposed to be an introductory boss, and you're supposed to feel helpless, but he just felt broken to me. After about 20 deaths I thought I was doing something wrong and started looking around for a secret way out instead of trying to fight him.
Maybe I fell victim to one of the bugs people keep talking about, but his animations and hitboxes seemed completely unfair to me. I'd run up to him, take a potshot, run away, and he'd rubberband across the area to me. I tried avoiding his attacks by going under him, and I'd die instantly. His animations were jank as fuck and no matter what I did I couldn't avoid him.
After that one boss everything was fine. That's not to say the game was never challenging but I always knew it was me fucking up and I had to get better. Wolfy mctorchslap made me feel like I was completely missing some crucial mechanic required to proceed when the actual tactic was to mash the fuck out of the torch button on his face and not waste time avoiding him because he hits you no matter what you do.
waitingforpatch/10
Ori the oral sex
You're just meant to stay as far back as possible within the little crevice and hit him in the face when you have the opportunity, it's practically impossible to get hit if you do that. I don't think it's a great segment, but if your first instinct was to go up to a wolf's jaws I think the issue lies more on you.
t. died to him once the first time
Minus the bugs it's GOTY at the moment.
>That satisfying combat
>The amzing feeling of just jumping around + the abilities
>The beautiful visuals
>The stellar sound design
>Gareth Coker
It's the DMC4 dilemma. At least the three big bosses are pretty decent, assuming you don't cheese them.
I thought of that and tried that many times, he still hit me in the far crevice even if I jumped in a way that made him not actually make contact with me
I still want to see more of the setting but it definitely feels like they are moving on which is painful but understandable
If you just sit there he'll hit you. It's basically a simple back & forth dance if you go about it right, at least it was for me.
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This guy manages to do it without backing away much at all.
ReShade really does work. The resharper option seems to do the job.
great game with minor tech issues very briefly throughout the game.
Everything is better about the game, and it borrows from other metroidvanias well.
Ending actually had me in tears.
>Grapple is shit
What is bad about it? I think it made the escape sequences much better as it's so fluid.
Not him, but the upgrade that lets you grapple onto enemies led to some messy situations for me and too often caused me to take contact damage before letting me bash from the enemy I grappled to. I could just be a fucking idiot tho.
>Fun as fuck abilities like burrow/launch have limited spaces/time to be used
It'd be interesting if they tried a more traditional platformer that gave you all these tools from the get-go
shame the series is over
maybe?
I'd like to think there'd be another game after this, just more or less without Ori. But if this is it then it's been an honor.
I hope we get a definitive edition that brings back the mine area they cut at the last minute. Preferably with some proper platforming in place of the minecart gimmickery, which allegedly didn't pan out.
It's very innocent and fun, I loved my time with it
bland metroidvania. Too easy. doesn't hold a candle to hollow knight
Ori's going to wind up making more spirits now that he's a spirit willow. You won't be playing as a tree in the next one, but I imagine taking over as one of the new spirits of Niwen is very likely. They'll probably play a bit differently too which is what really has me worried.
>cut at the last minute
seems pretty likely then
That'd be really nice because I think it just needs a couple more areas to get the length up to a sweet spot. It's just slightly too short right now.
You can still find the entrance to it in the desert too
Is that what that fucking hole in the ceiling of the temple was? I was losing my shit trying to get in there thinking it was where I had to bring the map stone.
There's also that big elevator at the bottom of the outside desert area
That's probably a leftover they missed when it was scrapped, but no. There's a big conspicuous elevator you can find in Windswept Wastes that doesn't do anything, and according to people who dug through the files it's referred to as mine entrance or something like that.
Aside from a progress-stopping bug early on that I was able to get out of by reverting the last backup save, nearly an hour of progress lost, I had a fucking blast every second of the way.
Zipping around at the very end, with all the abilities,getting 100% on the save, was fun as hell.
>That last boss fight when the floor goes away
Great game but I experienced some really bad bugs. In the spider boss the boss hit the hanging egg sac and the thing bugged out and made the entire game start flickering. I wish they had delayed it a few more months to fix the technical issues and maybe not cut the mine level.
Pretty great. It was kind of just the first game but better, which is fine. It's kind of funny that they tried to flesh out combat more but Bash is still broken as fuck and trivializes everything. Still much better than the afterthought that was in Blind Forest though.
thankful for you all using spoiler tags correctly, i haven't finished the game yet
having the time of my life on hard with maxed out Reckless and Bounty shards
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>that final minute when the music goes fucking mental
I liked it a lot. Nothing super special but an 8.5
Hopefully Silksong is as good as Ori is
I just "beat" Hollow Knight like two days ago and I hope to fuck they implement some things WotW did, mainly having the little trail on the map. Hollow Knights areas looked so samey it was really easy to get turned around.
>last bit of floor breaks away
>pull out the feather and dodge fireballs while waiting to see where the fight is headed
>mfw I realize we're not going anywhere and I've just gotta deal