50% of the people that bought blasphemous didnt even bother beating the first boss. 8% didnt even beat the fucking TUTORIAL boss
Post steam stats that make you laugh
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wow.. Hahaha that sure is a funny fact
Ppl didn't play the vidya I'm dying here
t. filtered by tutorial boss
I uninstalled this trash after 10 minutes
t. got it from humble bundle
Again, these numbers are invalid for literally every game ever put on Humble Bundle.
This one was on a monthly too, so people got it without expecting it.
It was in a bundle. People added it and haven't played it yet.
I was so fucking hyped for that game since the first trailer came out and when I finally got it I played it for like 10 minutes and I never played it again lol
this game might have been a novelty if it was released 10 years ago but it's really just a drop in the sea of piss that is indie platformer souls-inspired games
>50% of the people that bought blasphemous didnt even bother beating the first boss
I'm one of those
Those stats are retarded. They should count only people who have played for several hours.
i pirated it so i didn't get any achievements
the tutorial boss is in the first minute of the game so you still should have beaten him
me too, don't know why, I thought I would really dig it
How fucked up is it that I finished that game and enjoyed it immensely, yet have been trying to trudge through Hollow Knight since it's release and always drop it once I hit that green biome.
I'd kill for a full fledged ARPG Blasphemous with souls like combat and progression.
Only 4% beaten Darkest Dungeon on easiest difficulty
Only 2% killed Countess
Only 1.4% saved Dismas And Reunald till the end.
I finished God Hand and all Souls, but fuck me, I don't want to deal with RNG&grind for longer than an hour.
>Bought
It was in a humble monthly bundle, hence why the stats are more fucked up than usual
This
It's not that darkest dungeon is hard on radiant (or normal, really) it's just fucking tedious when you get a squad to level 6 but still have a bunch of grinding to do to get skills and relics for the darkest dungeon
ten pie dad :DDD
I uninstalled this game very early, didn't really pique my interest.
backlogged it and will come back to it at some later point.
>Finally decide to play DD for real.
>Turn on Crimson Curse, get warning, fuck it, what's the worst that could happen?
Fuck.That.Shit, god damn, the base game I could stomach, but not this, man.
On another note, most people are casual gamers, the kind that just want to turn on a game, sink in an hour or two to let off some steam then fuck off, can't have that shit with DD.
It's honestly a great game, the art style, voice work and overall sense of progression and achievement, all of it is unreal, shame it demands so much of you.
This.
Install any mod or homebrew patch, alter the game in any way that doesn't give Gabe money and you disable achivements.
one of the best game soundtracks in years, and art ain't bad either
youtube.com
+1.
>that gameplay and level design
Yeah, wonder why people didn't play this garbage.
What did he mean by this?
>mod DD to oblivion
>put 20 hours into a run, get bored
>rinse & repeat
I don't care about the story anyway
Exactly. DD at first/for a while is great, then it's just massive grind and RNGfest. I don't know why it's heralded as something so good when it falls flat and hard.
Least the soundtrack is really good. Wish I could find more like it.
the gameplay is kind of garbage
it was bundled
case solved
I got filtered recently for the first time in years. It's an indie soulslike called immortal planet. Just so frustrating
>soulslike
This is one of the few key-words where you just know, so you avoid and don't look back.
>beat the final boss
>don't turn it the quest for beating it
One of the developers of this game was once my gamedev teacher
estamos al horno, bro
I own it, just waiting until I hit it in my backlog.
I bought it on release, but it became stale so fast that I dropped it somewhere half way in or so.
The bosses did not live up to what they were promised to be. It really is not a great game or a good metroidvania for that matter.
imagine being such a fucking retard you buy into these pieces of garbage. 2-d is fucking dead you stupid cunts
Dude it was in Humble Bundle, use your brain and figure it out
I thought it only factors into the statistic when you obtain the first achievement?
bros, what is it about this damn game...This is a girl I know IRL...shes cute too.
>only 31% of Total Warhammer 2 players have EVER played a multiplayer battle
>despite this, huge balance changes are made purely to satisfy the multiplayer autists
>these balance changes also affect single player
off yourself newfag
I'm definitely one of those 50%, because the game is trash
>Only 2% killed Countess
DLC achievements shouldn't really be considered as a metric since not everyone who buys them game also buys the DLC
>upvoting people
>calling other people newfags
None of these things that you have listed are a bad thing
Because MP keeps the game alive and people who play MP are the vocal ones. SP crowd doesn't really say much beyond "when are new factions coming?".
Only 7.3% of people who played Attila Total War sacked 10 settlements as the Huns, you know, the main fucking focus of the entire game
Reminder that only 50% of Bloodborne owners defeated the tutorial boss
Ps4 owners aren't that keen on challenging games
MP and SP are fundamentally different experience in this game, gtfo
unironically thought the main point of the game was to survive the hun invasion and the collapse of the roman empire/prevent the collapse
never played a horde faction in total war, never will.
>I don't know why it's heralded as something so good when it falls flat and hard.
Because streamers like it and format lends itself to endless replayability + you can laugh at RNG and how bad they are. Same shit with Binding of Isaac, for example. There are channels that made a living from them.
It's impossible to survive the White Huns since they have the strongest unit in the entire game that they can just spam over and over, I don't know why people would want to torture themselves with playing as the Sassanids, playing as the horde is more fun.
I just bought this on sale on switch and have beat the first real boss. I'll most likely finish it but it could be better. The art style is what grabbed me but the movement feels floaty/slidey and sort of lacking.
torture is the right way to put it. i played the eastern roman empire. i held on without losing more than three or four provinces and then slowly built up my economy and provinces and eventually took over africa, italy, the east and spain but boy was it a pain. took me over 200 turns i think. and for my reward i got a burnt down continent with a bunch of barbarians who owned 5-6 provinces each in britain and scandinavia and a big empty wilderness. it would have been much more fun if there were some tough factions who expanded well so i could have a big war (like the dwarves do in the first warhammer). instead haven't touched it since, but i heard the sassanids were easy. maybe that's not the case on legendary though, which i never played.
What % of people beat Orphan of Kos?
I wonder how drastically achievement %s would change if they only counted for people that installed and ran the game at least once.
>DD at first/for a while is great, then it's just massive grind and RNGfest.
The main problem is that it doesn't have any interesting way of punishing the player for failing.
You lose your team or maybe just a couple of characters. Now, in most other games this would put pressure on you, since you have lost something unique or you'll now have a harder time achieving your goals in time. But in DD the characters aren't really that unique, so you can level up a similar class to the same level and have pretty much the same character as the one you just lost. Also, there's no time limit (unless you play on Hard), so you don't really suffer from not being able to do the missions. You just have to do some easier missions while you level up a new team for a while - the game will wait for you.
So the only thing you're really losing is your own time. You now have to spend time going through the stuff you've already seen and done once more, just so you can reach the same point you were at when you had your loss. I really like DD, but that's just not interesting. It drags out the game and adds nothing of any meaning to the overall experience. Having to spend 2-3 extra hours making up for RNG isn't fun.
There's stats like this everywhere.
Like a stat of people booting up a game and it has a 70% completion rate.
>Some random ass achievement is harder than getting all achievements
is this stanley parable? I remember that had a bunch of gag achievements. Like one that you couldnt possibly unlock without an achievement manager.
No, it's The binding of Isaac
It's not as easy as people say it is, if you don't move your armies over to the east and protect your vassals you're basically just giving the horde more time to set up, and they always attack every settlement with 3 of their armies so it's super hard in sieges. Their horse archers have like a 75% missile block chance, can outrun any unit in the game, good in melee, and can shoot fast. You need to have some insane archers to even stand a chance in a defensive siege, if you're attacking them they will just outrun you
Holyyyy shit
>7k hours
>Barely more than half the achievements
With that playtime I expected she got all the achievements... twice
>141 hours past 2 weeks
>Nearly a whole year playing ARK
Does she bathe
which unit is that exactly? i remember when i was fighting the sassanids it was basically 100% defensive siege battles for the first half of the campaign. and i'd abuse the testudo formation because they always outnumbered me at least two to one. but one of their cavalry units always somehow managed to get hundreds of kills per unit. i forget the name but if you're saying the white huns horse archer is even tougher than that, that's pretty broken indeed.
in Path of Exile, only like 10% of Steam players have beaten the game, and only 1% has beaten the real final boss