The year is 2020

>The year is 2020
>I am still remembered

Attached: BOTW.jpg (320x500, 43.98K)

Shrines are good

People also remembered Skyward Sword and Wind Waker. Your point?

People don't talk about those games as much as botw, especially not skyward sword.

>general on '/vg/ is dead
>this thread too will die
Very remembered indeed

This is probably the first gen where the Zelda game was better than the Mario game. And the Mario game was bretty dam gud.

it wasn't that long ago you nigger faggot

>Shrines are good

Agreed.

Attached: 1573131167531.webm (640x384, 2.58M)

OFC, this is only one good game for switch

... as one of the worst Zelda ever.

>OoT > MM > 64
>TP > Sunshine > WW
>Galaxy 2 > Galaxy > SS
>Odyssey > 3D World > BotW

Hmm.

>Yas Forums still assblasted that BoTW was good.
Never change guys.

>OOT better than anything, much less one of the greatest games of all time

nah

I only did 70 shrines before just being done with the game but I did this one and man, if all shrines were as enjoyable and fleshed out as this one was then I would've cleaned the game out. I mostly enjoyed reward shrine scenarios like Eventine but this was probably the best normal shrine I found.

>64 > MM > OoT
> Sunshine > WW > TP
> Galaxy 2 > Galaxy > SS
> BotW > 3D World > Odyssey

fixed

Nah, I just don't like sandbox games.

Chip on your shoulder, I take it?

>the worst Zelda ever

BotW is what Zelda was always supposed to be.

Attached: Duj30PhXgAAJN.jpg (659x659, 330.68K)

The exploration, yes. The dungeoning, not so much. Far too anemic in that respect, though it's barking up the right tree conceptually. If only it wasn't so scared to populate dungeons with enemies or make them longer than 45 minutes.

It's the only game the switch has of course you remember it

Nope. OoT is just a nostalgiacow game. Mario 64 actually holds up.

remembered as a boring tech demo with too many loading screens

game of the century

How is OoT still not good? Mario 64 still has fantastic movement but I felt its level design a bit lacking outside of the last few worlds and the Bowser stages. OoT's child dungeons haven't aged particularly well but the adult dungeons are all killer, no filler even now.

The game is just so fucking dull.

How so? I'll agree with the first 2 child dungeons but even Jabu-Jabu's Belly had its moments. What's dull about, say, the Forest Temple or the Water Temple? All the adult dungeons had solid aesthetics, defining gimmicks and sound progression. They're really good overall.

blue flame is easily a top 5 shrine

>The game is just so fucking dull.

Zoom Zoom.

pretty easy to remember the only game for the switch

>t-t-tech demo!
What a meme. Shows how butthurt you are. Says a lot when Nintendo can BTFO the entire gaming industry with a mere 'tech demo' running on 10 year old hardware.

exact opposite for me

Says a lot about the sorry state of the industry indeed.

Stick to playing PacMan bro.

If it weren't for BotW's physics engine and sheer hands off approach I would respect Pac-Man more. I just wish the game had more of a point to it. Well, that and for some of its ideas to be further refined, less abusable health systems and swordplay at least on par with TP would be nice.

BotW is a WiiU game though

>I just wish the game had more of a point to it.

You have to save the princess bro.

I just got a switch last night been blasting through this game, lots of fun for the most part, motion controls work surprisingly well, nice that they added a parry system and the glider, lot of cool physics and sandbox stuff, BUT
what the fuck are these horse controls. my god, what the fuck lads?

Attached: sigh.png (364x325, 131.11K)

Yeah, but 1.) you can just walk up to her whenever, which is fine but 2.) the Divine Beasts you're supposed to care about feel like such an afterthought compared to stroking your wanderlust for 200 hours. There's like a 10 hour long main quest divided up into chunks amidst the huge landscape and 3.) it's not like shrines are much better when they're like 10-15 minute long excursions. Hell, Divine Beasts feel more like glorified shrines than proper dungeons. I dunno, BotW seems to really lean on "bro you can just go anywhere" and barely cared about actually giving you a main quest worth unearthing.

>what the fuck are these horse controls

You have to tame the horse first bro.

The game gives one single objective bro: save the Princess.

The entire game is about you figuring out how to do that all on your own.

how long do you have to ride it around for? I was riding it around for hours and it's still shit. It's really clunky, the horse refuses to go over the slightest of obstacles, it doesn't make turns sharp enough, it gets stuck constantly, it's a mess. after playing RDR2 with it's fluid controls this horse feels like a tank

Which I'm cool with but I played it for like 60 hours, I rescued the princess, and for probably a good half of that runtime was kinda bored out of my skull.

>swordplay at least on par with TP
TP swordplay is garbage, it's unironically worse than WW combat as at least there enemies could use different weapons and you could use an enemies' weapon against them. TP combat is 99% canned animations and most of the moves are utterly pointless.

>how long do you have to ride it around for?

You can check your bond at the nearest stable. The higher the bond the more the horse will listen to you.

My favorite part of this game is how it helps expose all the zoomers on Yas Forums. Whenever someone says it's "impressive" or "pushes the medium forward" or some shit like that you can be sure that they are 15 years old or younger.

Especially when they praise the fucking physics. Valve games used havok physics to their full potential 16 years ago, you're just too young to have played them.

needs a re-release. The game running a last gen game on 900p is fucking SHIT

I like shrines apart from the test of strength ones. Literally just one enemy that's a damage sponge to make you break some weapons.

All switch games run under 1080p, most can't go above 720p. It's an intentional decision, nintendo knows their rabid fanbase would buy whatever they shit out so why not save on the hardware and sell a console that costs $100 to make for $300? On top of that they also save on development, all of their assets are low quality and take 0 effort to make.

Press the shoulder button to give it some love. Feed it some apples.

I don't think the technology is impressive, I'm saying it's utilized well in the gameplay.

>All switch games run under 1080p, most can't go above 720p

Just mental illness at this point. Seethe more lol.

How is it utilized well?

>HAHA I GRABBED THE ROCK AND PUT IT NEXT TO THE OTHER ROCKS AND THE KOROKERINO POPPED OUT!!!! THATS LIKE SO EPIC

>The year is 2020
>I get shitposted on Yas Forums
ftfy

botw is impressive because of how it makes good use of its physics and environment, it's far from the first game to use the havok engine

You should fucking cope.

Name some nintendo games that run at 1080p and aren't last gen ports. I'll wait.

Odyssey sucked ass. Though I still liked it more because I've always preferred Zelda over Mario and Odyssey didn't disappoint me nearly as badly.

Two different things being argued here. You're saying WW has better AI/interactivity which than TP, which is true to an extent. However, in terms of swordplay WW is OoT with a parry mechanic that simplifies it even more from there. Item interactions in WW are satisfying but swordplay in it kinda sucks outside of the Orca fights. TP didn't go far enough with enemy AI to make its new techniques mandatory, but some enemies like armored lizalfos and darknuts were designed with them in mind, and where WW was much better with item-based combat TP places MUCH more emphasis on swordplay overall, and marks one of the few times the series has made even a semi-serious bid to build up Link's sword techniques as the game progresses. I wish it committed harder, but I can see what they were going for with it and I want a Zelda game with the balls to commit to that vision.

>How is it utilized well?
the environment is your weapon, and objects can be maneuvered with the magnet and time abilities to create a lot of creative stunts/kills. It's a lot like just cause 3 in that there's a bunch of fun little systems to play around with.

>or make them longer than 45 minutes
They don't even take half that long.

>h-h-hang on guys. I just need to move these goalposts

LOL

yet Switch is praised like a motherfucker.
Waiting 6 months for an actual exclusive, NinCuckolds are sad.

Even completely tamed horses are a complete wasn't of time in BotW and abandoned in minutes at best. Don't bother.

>and objects can be maneuvered with the magnet and time abilities to create a lot of creative stunts/kills
Again, this has been done before several times decades before BOTW. The magnet rune is quite literally a copypaste of the physics gun from gmod.

>TP places MUCH more emphasis on swordplay overall
it really doesn't though, there's optional extra moves to learn but they are completely pointless and unnecessary to get as the combat is just as mindless as it was in WW, but at least in WW you have better weapon interactions going on between enemy AI and the player. Every move in TP's combat is heavily scripted, as I said before they're a series of canned animations that lock you into each move and can still connect even when it visually shouldn't because it's just a scripted event; WW is guilty of this too, but only the parry (which was a glorified QTE in WW)

Luigi's Mansion 3

>shitty empty tech demo with medicore combat system and copy-paste enemies
Dragon's Dogma did it better.

Attached: shrug.jpg (500x334, 63.71K)

By the 20th one or so I was groaning whenever I saw them. Which is kind of sad considering they're the only thing really worth exploring the world for, instead of just running from town to town.

it doesn't have to be original to be good, it just has to take a bunch of good influences and make something new. Half Life: Zelda edition is good gameplay and you're a contrarian faggot if you don't agree.