Maybe after the battle on the rooftop, we'll explore the city in the distance
Background/skybox thread
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It's probably just a highly compressed picture of Tokyo
I like backgrounds too, user.
I genuinely miss having the naivete to imagine the world beyond the edges of a game or what was possible and not just knowing it was a void and skybox textures.
And I don't even mean thinking that it was possible to go there, I just mean not having my enjoyment of a game being framed by an understanding of design and mechanics.
Paper Mario's backgrounds make me cum.
There's some good ones in Toy Story 2 but not many images of them
I miss this sense of wonder too. I remember looking at the boundaries in games and letting my mind race about the possibilities. Just to let your mind believe for a split second that there are things beyond the tree barrier in games like Ocarina of Time and imagining things beyond. Like maybe there's other small villages or strange monsters we haven't seen in the places open to us. That kind of wonder hasn't been with me for some time either.
Maybe someday in our lifetime AI will be able to spin up those mysteries on the fly. That's the only comfort I feel about that.
I'm tempted to say this looks better than remake.
it clearly does look way better
This skybox looks so amazing from far away, but as soon as you see it from above, it falls apart.
Really great art direction though.
They sucked out all of its soul, and even fucked up when trying to add more references to EB, since at E3 the department store showed up behind the Monotoli building.
Like, before it looked like a mix of Moonside and Fourside, with the bright neon buildings, but now it's just... New York at night.
Sanic had some really great backgrounds. Casino Night's makes me especially nostalgic.
I always liked Rainbow Road from MK Double Dash, looks terrible on close inspection though
You like it more because it's brighter and you can see more of it while it has simpler details. In the remake there are actual buildings in the background instead of rectangles with white dots on them. And nothing gets that nostalgia firing like barely textured bright colors on the spires.
Mirror's Edge alone is like a master class on city skyboxes.
I don't know if I ever noticed the city.
You must've been pretty good then because it's clear to see every time you fall
No lie. Amazing atmosphere, indoors and outdoors.
GREEBLE, greeble everywhere.
Nah, I'm willing to bet just too many years have past since I booted it up. And my memories of Rainbow Road are clouded by all the past versions that just had a starfield background as best I can recall.
It just looks too fucking busy compared to the actual Fourside, which barely has as many buildings as Ultimate's design.
But hey, at least Ultimate fixed the Monotoli font, made the heli chubby to look like the sprite, modelled Monotoli's office (no bear statue doe) and added a body of water in the back.
They really did a good job making Rayman 2s world feel like you were in a dream
MW2 actually has some pretty good backgrounds, I love the city and the blimps on the bridge map. Cant find a decent pic unfortunately
catalyst is so souless
I know that feel, bro.
I remember back in the very early PS1 days I was amazed at the backgrounds such as Toshinden 2 as they had all these flat 'billboard' polygons surrounding the rings which made every thing seem more alive and bigger than what it actually was. Kayin (city at night) and Vermilion's (swamp/forest at night) stages in particular were atmospheric. Now I see something like that and I immediately notice how it's just a flat texture and all the mystique is lost.
I always found Doom episode 1's skybox to be maximum comfy.
It's nearly monochromatic : where's the green light from the OG building, for instance? Gone...
Why are these better than our irl skybox, what garbage simulation is this?
I really love that whole first area in DS1. The burg, parish, lower burg, depths, the forest, New Londo, everything is just so good. I would love to play something set in a fleshed out version that.
they're not better, you're just autistic
Your post made me think about that fact that at some point in time I just stopped playing with toys and playing in the woods. I stopped going on "adventures" and being fascinated by little things. If I had to take a guess, I'd say around that time I noticed the same things about video games too. It's odd to think that we're genetically wired like that; To grow up out of our imaginations. It's a good thing, but it does make you feel melancholic when looking back at your youth.
Maybe one day a dev team will be passionnate enough to attempt this... (Spending time crafting the "outer limits " of the game just to reward you for going there just for the sake of exploration & make the game feel alive, with NPCs doing stuff in an interactive landscape you'd completely skip if you just want to complete objectives)
I miss secrets in games & unlockables.
>when the backgrounds are the most interesting thing in the game
I still don't get the design aesthetic behind Sonic CD but I love it.
Unfortunately, i kinda have to agree with you on that. :/
I really wanted to like the game but it kinda just gives me an empty feeling despite how pretty it looks in many parts.
It's lonely at the top.
Is it cheating if i use a screenshot from a game i made?
Why cant other sonic games have this feel?
Adventure series had a few backgrounds like that.
they forgot what made the first game stand out was how simple everything was combined with superb lighting and art direction.
Many many many castles.
Why u no add textures? Just take a real close picture of cement/metal/neon lights, plastic?/etc?
Why are cities at night so cool
DKC always did have the best backgrounds
yeah miss that feeling too. i used to stare out at the edges of the game world and wonder what was out there.
Lots of soul itt
Looks like Zeal from Chrono Nigger
you can imagine whats going on in all those buildings and streets in the distance
Familiar.
Chemical Plant Zone had that feel