What design decision could save the elder scrolls?

what design decision could save the elder scrolls?

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>Let's outsource it

Go back in time and stop Todd from watching lord of the rings and deciding to make oblivion generic fantasy.

nobody else does elder scrolls styled games

Elder scrolls 6 should have been ESO but single player combat wise.

Thank God

The series's downfall was quantity over quality. Skyrim's major selling point was that you could go in any direction and never run out of things to do, when it should have stuck to a finite amount of quests that people will actually remember.

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If they decide to design the game only for the niche hardcore gamers that want a complex and engaging RPG and say fuck money we don't need to do a simpler game that will appeal to the masses

I can't imagine how sick in the head you'd have to be to care about TES at this point. What exactly are you expecting? Did you see Fallout 4 and 76? I could go back further, but what's even the point? It will have all the out of touch hallmarks that the most recent Bethesda outings have. Paid modding, base building, muh akshun, all of that. And they'll probably package it with some self aware "LOL we're Bethesda and we're flawed" jokes and some phone games and that's all it will take. Fuck it, who cares.

I mean, ESO is basically outsourced. But you're not wrong.