What a fucking masterpiece
What a fucking masterpiece
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Yes, it is. Too bad some stuttering and constant freezing is fucking up the whole thing, bonus points for constant input lag.
I wish they could patch everything.
>A 30 dollar game is now better than most 60 dollar games including Nintendo
wtf happened
>Dont even put a boss in the snowy area, just a chase sequence
What a weird decision but ok
whats so good about it compared to the first one? i hear lots of peoplle praising it but the first one just seemed like a standard indie style platformer when i played it for a while.
isn't this overrated pretentious indie garbage Part 2?
everything is better but the performance
the performance is abysmal, think about BotW on Wii U without patches
>That movement
>Swimming and Burrowing
>Motherfucking Launch
And Ori stands unparalleled in the mobility department
@499578623
?
yea, but it looks slightly nicer than pretentious indie garbage pixelshit
Nah, it's not silksong
Just finished this a few hours ago. I loved the first one and this one was better in nearly every department. The movement is so fucking good. Bummed about the ending, though. Seems like the studio might want to move onto new things but I still crave more Ori.
Also wish we'd gotten more with the owl. This really was one of those games where the only complaint I have is that I want more of it. Only performance issue I had seemed to be a gradual memory leak causing fps drops, though, and rebooting the game fixed it. Haven't experienced what other people have.
Easily the best game I've played so far this year, and it probably has my favorite final boss in a metroidvania game.
youtube.com
Really good, I couldn't imagine playing this with performance problems so I suggest Xboxfags and toasterpeasants wait for patches.
Mora the spider was fucking amazing. Easily one of the best boss battle experiences I've ever had even if it was pretty simple.
I love that despite having a complete overhaul with the combat. they had enough restraint to only have a couple of boss fights with each being very different from the last.
granted
lol, bughater
Bump
How Metroid-like are this and the first game? Still haven't played that one yet.
pretty but not extremely
launch felt so fucking good holy SHIT
"It's No Masterpiece" - Matthematosis, 2020
Any news on a performance patch? I'm putting it off until they improve the performance. I really wanna play it but not like this.
Cool. Probably going to buy this and whatever other Metroidvanias left on the Switch when they're on sale again.
Hated the combat.
Don't know how they spent 5 fucking years on developing this game, it feels rushed as fuck
Never played Zelda
The first one has some problems and is pretty short, I recommend 100%ing it and just taking your time
Also you *can* sequence break it just seems like you can't though I don't recommend going out of sequence on your first playthrough
Thanks lad
PC or console? I had stuttering in the introduction but it cleared up as soon as the game started proper.
>That 3d porn of Ori
>When Shriek crawled to her parents and died under their wings
I wasn’t ready for this feel trip
>Gumo, Naru and Ku live their entire lives and fucking die near Ori's tree
what? The game's performance is abysmal but it definitely doesn't feel rushed
holy shit
AAA company get gredier and greedier with less and less care about the actual product they are selling.
Unironically the only game I've played in years where I enjoyed every single second of my time with it
GOTY unless something blindsides me this year
Even desert area do not ave a boss too.
This, the game is a masterpeice, it only has technical issues like frame drops, stuttering and alot of bugs, like being stuck out of bounds or locked down in closed rooms after you die because the door opening flag is resetted but the quick save is inside that room.
If thei polish the game i the upcoming weeks, it will be a flawless game.
Both actually.
Better and improved in every regard, MUCH more stuff to do and collect, alot of new and creative powers and a huge non linear map to move around, that let you chose your personal path to complete the game. They added NPC too and little quests, not many but interesting lorewise.
Story too is really good, even better than the first game.
>Seems like the studio might want to move onto new things but I still crave more Ori.
the last scene of the ending hinted on an eventual sequel with a new playable character it seems
More non linear than the standard Metroid game actually, there is no forced order to do most story things, unlike Metroid and Castlevania forced linearity that open up opnly with sequence break.
If the rest of the game had platforming that was near the difficulty of the platforming in the very final zone, this game would be GOAT.
But it is just so damn easy. I feel like Super Mario Bros on the NES is more difficult overall than this game. Honestly, the platforming in the first Ori game blows this one out of the water.
That "Midnight Burrow" optional area I thought was gonna be a gauntlet for skilled players. But it literally is just "gather 4 keystones in the most simplistic portal gameplay imaginable, and you win a free 25% damage buff"
I hope and pray that a definitive edition with a few extra, platforming-heavy zones gets made.
Matt's off his rocker on that one. Everyone knows why Metroid-like games are open despite being nominally linear.
I didn't even want to go past first area, it doesn't feel like an improvement at all and optimization and bugs are fucking horrible.
I mean, game barely even fucking runs on Xbox and it's made by "Xbox studio", fucking pathetic
and their faces appearing on the tree bark
At least that means that nothing fucked up happened to tree Ori while they were still around.
What he said?
autism
Did you played on normal or hard?
Am I the only one who got absolutely filtered by Kwolok’s boss fight? I think I wasn’t supposed to fight him first because he killed me so many times
Basically he said that it was good but didn't see what it got out of being open-ended and he's rather it be linear. Which I really don't agree with in this particular case. The best thing about Ori is that the backtracking can actually be enjoyable.
gottim
1 playthrough on hard that glitched out and I had to restart, and 1 playthrough with 100% completion on hard.
And I'm talking about platforming in terms of difficulty. I felt the 3 big bosses (Kwolok, Mora, and Shriek) were fantastic and had perfect difficulty.
t. overrated pretentious post
>the achievement art for completing all Spirit Trials
It's so cute bros I need a pet Ori pronto
based asslicker shill
It's forgiving because of the checkpoint system but I don't think it's easy in the slightest. Playing for the Immortal achievement is really the yardstick of how difficult the platforming actually is.
Can you imagine having your consciousness stuck in a fucking tree? it's a fate worse than death.
unless the tree's "brain" is not the same as agile animal ori in which case or just dies and a literally who tree was born.
>what it got out of being open-ended
You mean, what's the point for a metroidvania to be open ended like the genre usually require? i dunno, maybe being the genre that the game is amrketed as?
And yes, the backtraking is not an issue thanks to how good it feels to move around thw ma with all the end game abilities.
Does the High and Dry achievement mean that I shouldnt fall into any purple water ever until the water mill chase?
>had to restart
What? How fucked up it was? Because if it was just for a couple of autosave you could just simply load a previous save backup from the savefile selection screen
100%’d it today, these games are really good at making me tear up and the ending was real bittersweet as heck. Excellent sequel though
Anyone got some achievement bugged? I completed the game at 100% bud some achievement are not unlocked, like having max energy and beating some bosses.
Following genre conventions isn't a compelling reason, but it's fine in this case. It's just strange that he didn't seem to get why the games are like that. Especially when it's really obvious in certain games like Metroid Prime 1&2, where they have fucking awful endgame backtrack-a-thons explicitly for the purpose of letting you use your upgraded gear to blow through earlier levels.
100% collection was bugged for me. Unless you have to buy those useless overpriced maps from Lupo.
Some didn’t unlock and others unlocked despite me clearly not getting them. Like beating Kwolok in 2 minutes
Yes, but that's because I cheesed my way into the Luma Pools way before I was supposed to and I only had 6 life containers on hard mode.
I sequence broke into a zone I wasn't supposed to be in at that time, killed the boss, continued the playthrough normally, and then I had a quest to kill that boss that I couldn't complete and my inventory didn't show that I had the spirit from killing it.
You can get in there before getting the feather?
>those maps
>overpriced
I want to play this on PC BUT THE MS STORE DOESNT LET ME DOWNLOAD ANYTHING
FUCK
>100% collection was bugged for me. Unless you have to buy those useless overpriced maps from Lupo.
Never bought one of those extra maps, but still got 100%.
One thing to look for is to touch every single space in the map, sometimes you can forgot a small piece that will be left greyed out and that will count to get 100%, i had an area at 99% and took me an hour to figure that out to make it reach 100%.
I have 100% map completion in every area but it still says I am missing 2 energy and 2 life cell shards (so 1 full container each)
>masterpiece
>every single problem from first game carried forward
>still not challenging
Celeste is the best jumpy aroundy game ever. Good graphics don't make a game.
i have 0 stuttering freezing or input lag
I have a 100% on the menu screen, but the achievement didn't unlock.
{aah} O~o°ri... I [pant] I'm so close.