Death Stranding

So to the people who played this game, did it suck?

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no

It was pretty interesting and good, but I would not recommend it.

Better question is why was it bad?

all the BT shit sucked. i enjoyed it and genuinely had fun in the post game. cliff fights were fucking great. story is fucking insulting the way everything interesting happens after the credits

it's just really boring

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No, it was great. But it's not for everyone.

I don't want to get on a soapbox or anything but Death Stranding flies in the face of pretty much everything the mainstream culture believes a video game is supposed to be.

Either you can separate yourself from those expectations, or you can't.

yes

I think it's exactly like Tree of Life by Terrance Malick in the sense that it presented some interesting ideas, but it was fucking boring to watch.

no, although I thought it was too easy unfortunately and gave you overpowered gear too early, but it still played very well. i liked it and would recommend.

>cliff fights were fucking great
>run around shooting skeletons for 5 minutes
exciting stuff

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If you have to ask you wont like this game. Its the kind of game that just either really pulls you in or doesnt interest you at all, so if you didnt buy and play it already its propably not for you.

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gameplay bad

why would I play a game with bad game play but a good story when I could read about it on the wiki?

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Fuck off, Kojima

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running around shooting skeletons is all you need for a great game if you do it right

agreed. too bad death stranding didn't do it right, combat is bare bones as fuck in that game

the cliff fights are great, stealthing around constantly picking up shit just to stay alive, fighting guerilla style. i loved it

I enjoyed building shit and finding the best way to travel across land unironically
There where moments where I was like"Oh shit I should have bougth 1 extra ladder with me for this part of the map" and it was completly my fault wich was nice
Takes a lot of autism to like this game tho

It's good
Story doesn't pick up till after Mama's chapter

>So to the people who played this game, did it suck?
Why yes, we did suck Kojima's dick. How could you tell?

you must really suck at the game if you had to do any of that to win even on hard mode

it's clearly what you're supposed to do in those sections and it's fun

tf did you do

worth a playthrough for the story. The gunplay is really trash tho.

Yes

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>he thinks you need to play a game to know if it sucks

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> Urge to buy Death Stranding
> Support local GameStop, Freddie is CTO now and will improve things
> Get home and play a few hours of DS
> Start getting sick
> Realize last trip to Gamestop gave me COVID-19

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No, it's a solid 8/10.

Pros: +game is comfy, locales are beautiful, lots of ways to do delivery and use your autism to build a complex system of ziplines across mountains so you can complete deliveries in seconds, steadily progress from using ropes and ladders to building ziplines, bridges, roads, using trucks, etc. Long sections of gameplay with minimal interruption or cutscenes (people who say it's a "movie game" are fucking retards outing themselves as having not played it).

Negatives:
story is fucking dogshit Kojima-nonsense that isn't interesting in the slightest (aside from Mads Mikkelsen flashbacks), combat is pretty bad although if the goal was to make a stealth game where you genuinly try to avoid combat because of how bad it is, then well done Kojima.

It's almost as if video games are not movies and they shouldn't play out as such... Fuckin' crazy, huh?

>thousands of tendies create accounts to spam negative reviews

How can one fanbase be so universally collectively butthurt?

It doesn't matter how good the story is. If the gameplay isn't fun then why play it?

Story doesn't become remotely interesting until you reach Refn.

>shooting
but i stealthed them. you can melee cliff and the soldiers, dont need weapons

gameplay is the best aspect of the game though. it controls as smoothly as mgs5, while not having any of its open world or mother base woes that plague that game.

Yes, this game sucks.

Optimizing your routes and anticipating certain encounters like mules, BT's, and armed terrorists kept things interesting for a while but it does suck. The little silly things like using package containers as weapons (which requires you to use one button to hold with one hand and using the melee button to throw it while letting go of the hold/arm button) is pretty neat but I only enjoyed it when taking in the landscape by resting after a long trek on foot.

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the gameplay is fun though
I also really like euro truck and elite dangerous exploring so fuck me I guess

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how to beat Death Stranding:
>press L3 (or R3, I don't remember, the run button)
>avoid sharp turns
>press and hold L2+R2 for a few seconds if Sam starts fumbling about
everyone who talks about "second-to-second gameplay" and "how every part of the scenery is a challenge" or something like that is a literal dumbass who never tried running

>he didn't buy digital to trade off a temporary future risk for being safe from another.

>having to hold L2+R2 ever
ask me how I know you sucked at the game

It's basically a boring torture

I played it and I loved it and it's my GOTY 2019, however I am aware of its several flaws. It didn't detract from having a good time with it. if you are intrigued by a delivery man simulator game with small shooting sections then you will like it, and I wish everyone understood that this game isn't for everyone
I wish there were more ORIGINAL tracks and more terrain variety, could have been cool to craft boats or walk during night or walk on the bottom of the ocean

It's your typical Kojima game.
Feels great to play with good controls.
Weird story with interesting concepts that falls apart the further the game goes on.

There's no water traversal or night/day cycle? Weird. That kinda turns me off of the game. Night/day cycles are basic immersion shit.

user, you absolute bottom of the barrel mongoloid (as expected of a DS fangirl), running into something that causes a fumble is often less time spent than slowing down and/or avoiding it

*5/10

No. It was quite good.

you can wade through water and drive through even deeper stuff but nothing like boats or swimming

see, its easy to tell when people are bad at the game

No, it was excellent.

And you a salty cope in denial.

Yep, I was looking forward to that and it has absolutely no night cycle. There is even a flashlight function but this is only used for 1 small part where you walk like 10 steps in a tunnel.
The only water traversal is wearing an otter hat Conan O'Brien gives you that lets you float on rivers like a piece of wood, otherwise you fall over and your cargo gets swept away.

The ultimate filter. You either love it or hate it. I loved it.

The sky is always cloudy and boat stuff would be retarded.

After 30+ years of gaming I can safely say it's the game I regretted buying the most.

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I didn't play it, it sucks and kojima is a hack.
I'm not being sarcastic in the least here.

Why would it be retarded when there's a boat cutscene and you can already craft motorcycles and trucks?
And no night cycle is silly in a game where it's just Sam vs. Nature. It could have meant increased BT spawns or using your flashlight or needing to find rare shelter to sleep until day

Thats the dumbest shit ever. Kojima really is a hack.

its like playing Raid shadow legends on autobattle mode but with more bugs

you cant have little rocks all over the water to trip on

if day/night cycles were your deal breaker you would not enjoy the rest of the game anyway

Idk, in a game where there are dolphin and whale enemies and beaches I expected more water encounters.

>if day/night cycles were your deal breaker you would not enjoy the rest of the game anyway
what does this even mean

genuinely scratching my ol noggin here trying to work out wtf that could possibly mean

Where are you riding your boat? Down a tiny stream? The map was designed for all the tools given.

Its more the boat thing honestly. No day/night cycle is really stupid, but travel by water is one of the oldest travel methods in human history. Not including boats in a game where traversal is a central pillar of the game just seems lazy.

no, it was pretty good, but it was a very slow and gentle game. the videogame equivalent of an arthouse film or one of those historical pieces.

the game is a hiking simulator, you will only like it if you like that element of the game
no outside fluff like lighting changes from a day night cycle will change that

It was good. Somewhere in the past 10 years mainstream gameplay got ridiculously homogenized and people started believing that combat=gameplay, so people got upset that death stranding is about avoiding combat and has a nontraditional gameplay loop.

given how the game takes place over the united states, going from east to west, I can see why they didnt bother with water travel
only 2 small sections of the game even involve large bodies of water and one was just a set piece for a boss

a day night cycle would fit perfectly in a hiking simulator. day and night hiking are different.

>given how the game takes place over the united states, going from east to west, I can see why they didnt bother with water travel
user...

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Do you think USA has no water

If you understand it's a delivery game first and foremost, then no, it's exactly what they marketed it as. It's got very little traditional action elements, unless you willingly walk into BTs I guess (which you can do if you somehow don't have 80 billion chiral crystals by four hours in)

If you like things like euro truck sim you'll probably like this, it's very much so about planning out routes to deliver shit faster, learning the lay of the land and little quirks and shortcuts you can take. Later on you also get ziplines and shit to make traversal even quicker, roads as well if you have vehicles stocked up.

I put about 100 hours in before I got the platinum, enjoyed them all. Not gonna buy it again though. It'll probably look amazing on pc though.

most water travel takes place on rivers going north to south and mostly in areas that were already blown up by the void outs, like I said it makes sense given the setting

>Death stranding goes against the idea of what a modern video game should be
Like being fun?

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>running into something that causes a fumble
you have too much shit on your back, fucktard.

>modern videogames
>fun
get this retard out of here

In some respect, yes.

>If you understand it's a delivery game first and foremost, then no, it's exactly what they marketed it as.
they marketed it as a sci fi concept exploration game with action elements and that's what it is
>t's got very little traditional action elements, unless you willingly walk into BTs I guess
or encounter them or any of the other enemy types in the multiple mandatory action/stealth sequences