The real blackpill is that, as advanced as we are, our further advances in terms of graphics don't matter.
Modern vidya has either photo-realistic graphics or stylized graphics, both of which are effectively the peak of what they can be. You can't go more realistic than photo-realistic, while stylized art (pixel art, cel shading etc.) is abstract and can't really be said to distinctly improve
Sure, we can go from 60 FPS to 120 FPS, but that difference is quite honestly minimal visually. Graphical improvements are giving us diminishing returns for the amount of money we have to invest in them. Compare the difference between the current gen consoles and the next gen console which are just coming out to the difference between the previous gen and the current gen, you'll see a much smaller difference in terms of quality.
Compare the difference between the quality of a cutting edge PC and a PC which was cutting edge 4 or 5 years ago, and the difference in terms of graphics isn't massive. Sure, the cutting edge PC has a better frame rate, will look slightly better and will be faster, but compare the cost of the parts and you'll find you're paying 3 or 4 times as much for a maybe 30% increase in quality
This is the secret AAA game companies don't want you to know. Graphics have hit their peak, and it doesn't matter. A game looking good doesn't make it fun, and the investment into making a game look as good as possible simply isn't worth it.
If you think modern video games are even close to photorealism outside a few well chosen screenshots you need your eyes checked
Andrew Kelly
who the fuck cares idiot
Charles Collins
You need to be 18 to post here OP.
John Lewis
That screenshot is bs as it's compressed to shit and doesn't show the actual difference that was present in Ground Zeroes, native 720p vs native 1080p.
We're definitely not at photorealism although I do agree that we don't really need new consoles yet given the Xbox One X and PS4 Pro are both less than 4 years old.
Henry Anderson
>Sure, we can go from 60 FPS to 120 FPS, but that difference is quite honestly minimal visually It's really not. Yes the jump from 30 to 60 is bigger but 60 to 120 is very noticeable. Smoother and more responsive is always better. Stable 60 FPS should be the absolute bare minimum, not the peak.
Jonathan Howard
OP are you blind? Those are from the same gen.
Bentley Evans
>Modern vidya has either photo-realistic graphics Are you 8 years old? No game has photo realistic graphics
Zachary Cook
I wish we could've settled on 1080p and just worked from there. In 4 years 4K memers are gonna be memeing 10K and sucking the dick of the Xbox One X2 360 Scorpio Noscope even though it's still going to be playing the same games we've been playing the last 10 years.
Landon Johnson
>the difference between 60 and 120 FPS is minimal stopped reading there, you're a retard
Cooper Morgan
Turdboxes can't even fucking manage 60fps at native 1080p. Lighting is archaic considering the fact that its current fidelity is achieved through bruteforcing and various other gimmicks. Motion blur is still a thing and even made a mini-comeback thanks to turdboxes. The only lighting breakthrough has been RTX, and that's been relegated to a GPU-selling gimmick itself, with worthless sellout developers bricking their games to make RTX look better. Platform wars become a thing on PC. 95% of the planet still doesn't have access to reliable, fast internet speeds. Almost no game out there uses physically based rendering despite the extremely advanced(and user friendly) software out there. UIs have become so clinically sterilized they'd give an Apple fag a prostate orgasm. Developer/Publisher & Customer relations have gone back to the shitter. All gaming (((media))) is ethically and creatively bankrupt.
I could go on. Fact of the matter is, the only peak here is the peak of your fucking delusional stupidity. Fucking neck yourself, you ignorant oblivious fucking retard. Peak graphics my hairy ass.
I agree with pretty much all of that, but half of those points aren't even related to graphics, and that's what OP is talking about.
Cooper Clark
RTX can be achieved with software now so nvidias rtx cards will be the next physx-gpu
Parker Ward
Graphical improvements will be focused on landscape and lighting rendering. RTX is already quite the leap compared to the types of lighting we've had for the past two decades.
Charles Nelson
>Motion blur is still a thing and even made a mini-comeback thanks to turdboxes. The inclusion of motion blur has nothing to do with performance, it has to do with realism >Almost no game out there uses physically based rendering are you just pretending to be retarded? tons of AAA games released this gen uses physically based rendering with energy conservation models. They started doing it in 2013 with shit like Killzone.
Chase Parker
>but that difference is quite honestly minimal visually spoken like someone who hasn't experienced it for themselves
Who fucking cares? How much additional enjoyment do you glean from something being 1080p? My point is that we've gone good enough for it to not matter. Games were fun even back when they were 8 bit, in fact many games were better. Name one modern shooter better than Qauke, for example
Everyone jerks themselves off about graphics but it literally doesn't matter at all. You're paypigging for minor, barely noticeable differences meanwhile devs are focusing 90% of their budget on graphics and making unfun, boring, shitty games one after the other
Anthony Watson
graphical fidelity is high, but 720p is still noticeably worse than 1080p
Wyatt Collins
Nah, we can always get better and not just res and framerate bumps Textures are still pretty low on a lot of objects Some games have good character models but sacrifice environmental details Things like fire and smoke still look like shit in most games and is even immersion breaking in some cases when it stands out from everything else More power can get the overall image quality up without as many sacrifices
Alexander Parker
You're wrong, graphics have not peaked and they still wont for quite some time, but when they finally do peak and can not get better? Thank fuck. Because once graphics do finally peak, they wont be the fucking center of attention anymore, maybe then we can start working on having thousands of npcs on screen, why not hundreds of thousands? Why not millions? We could also start work on advanced physics and start actually creating artificial universes. To put it simply, you fucking WISH graphics hit their peak already.
Mason Hall
But they will never peak. There will always be some 1% improvement that can be made at twice the cost and graphicsfags will paypig for it all, meanwhile games themselves won't actually get any better in terms of gameplay
Thomas Parker
That's pretty much why I tune out whenever a graphics-fag starts bitching.
Sebastian Gutierrez
What your saying is resident evil 2 remastered and final fantasy 7 remake arent making large amounts of money? Graphics matter and will continue to be the most important thing in video games. stay mad op
Kayden Wright
All graphics have brought is the "cinematic" cancer that is superseding gameplay
Elijah Carter
>There will always be some 1% improvement that can be made at twice the cost and graphicsfags will paypig for it all I don't believe that to be true, not when it's at the point of legitimate realism, like looking through a window rather than looking at a game. At that point having shadows increase in sharpness or whatever is pointless, similar to the progress we've made with polygons, having 20 trillion polygons instead of 20 million makes barely any difference, it's diminishing returns. And like the polygons that we've already reached diminishing returns for, we move on.
Cooper Green
Tech peaks. Sure, minor improvements can be made, buf there are limits. This is only going to change if a new tech is developed. Consider something like batteries, super important industry, but they are mostly the same since forever. Capacy increases a little as well as efficiency, but fundamentally they are the same. Its like expecting to fly with a steam engine.
Charles Martin
Both of those games changed core gameplay elements significantly, they aren't good examples
A better example is Halo Anniversary, which doesn't change core gameplay but does significantly update the graphics. Notice how many people switched back to classic graphics because it was way, way easier to see things without all the shitty bloom and washed out colors of modern games
im not even a fucking pro gaymer and even I know that certain mechanics in a lot of games go together with the game'ss FPS being high/stable im inclined to believe most ppl in Yas Forums are complete benchmark scrubs
Aiden Edwards
Graphics and gameplay matter. Both should be improved.
Dwarf Fortress is fun, The Order 1886 looks great but was complete shit
Christian Diaz
The focus needs to be on systematic application, doesn't matter how much our modeling capabilities increase if it requires wasteful man hours from bloated art departments that basically cut game development at the knees.
Luis Brown
I wish GRAFFIXfags weren't catered to. We could have had games with great physics, AI, level design, mechanics and more of the actual important things. Before people kick off, yes I'd like games to look good too but if I had to choose between PS2 looking games with top tier everything else, I'd pick it in a heartbeat.
Nathaniel Cox
Obviously not since graphics sell more than gameplay.
Isaac Williams
Which doesn't matter at all except for the companies selling the game. A game doesn't become better simply because it sells more copies, if anything games usually have to sacrifice gameplay to appeal to the lowest common denominator
Henry Carter
We've long gone past the point of justification when it comes to making new consoles, the next gen could literally just be the same specs and it wouldn't matter. The only thing keeping them going are console war fags. I'm waiting for the gen where they admit that there's no point in coming out with a new console every 8 years other than to play games they'll release exclusively for it. It's not about power anymore.
I see constant threads about spec leaks, or whatever bullshit, and it baffles me that anyone cares. Whehn they both come out, any difference will not be noticeable in the games. People already waste way too much time and money on realism, it's not fun anyway.
Cameron Parker
Actually the real blackpill is that the world is basically gonna end within a year and video games wont matter anymore
Bentley Rodriguez
Video games graphics aren't even close to photorealistic you pleb.
Tyler Nguyen
You're missing the point, brainlet. You have an opinion but it's just your opinion.
Zachary Long
i think the next step in games will not be graphics but ai and vr games. More things to do with physics and more cpu power to have more enemies on screen and more draw distance
Chase Powell
anti aliasing still needs some work because right now every option is shit.
Justin Bell
You naive child.
Lucas Reyes
You gullible baseless-hopeful fool.
Leo Perry
Minecraft is one of the most popular games of all time
Matthew Gonzalez
and?
Nathaniel Gonzalez
And look at it, retard
Hell you could make the same argument for fortnite, which barely looks like a current gen game
Graphics don't matter
Elijah Sanders
You're acting like a retard. Those are children's games made popular by children. Of course graphics don't matter for them.
Now compare any action game with high budget action games.
Juan Price
They're two of the best selling games of all time, by your own logic selling more = better
Cameron Butler
I didn't say that. I'm trying to help you not be a retard but I think you're dedicated to it.
Jonathan Ward
>MUH GRAFIXXX!
sad simp
Thomas Cruz
Man MGSV looked beautiful in rainy dark missions.
Jacob Ortiz
Graphical advancement is, in fact, reaching its apex. We're seeing advancements in micro-graphic advancement, like lighting with raytracing, but in terms of the quality, it's not going to make leaps and bounds like it did prior.
What's left, beyond micro-improvements, is optimization.
Logan Martinez
You countered my point about gameplay being more important than graphics by saying that graphics sell more, but when confronted by Minecraft, the single best selling game of all time which has pixel graphics, you say it doesn't count
raytracing is massive, have you actually played with it? It allows you do to so much. I am sure there are going to be other things that can be done in the future. I personally would like to see the scale of games get bigger with more actors on screen but if you can nail things like effects and lighting that is huge.
Eli Torres
Graphics do sell more than gameplay. You're now arguing that children's games have good gameplay.
Owen Thompson
Ray tracing like all automatic systems are little more than buzzwords to sell tech and video games. They're going to dilute artistic merit more and more.
We are literally decades away from photorealism in games user, we're not even close. Even the absolute most realistic looking games are also full of low poly models and textures in some areas.
Shit we can't even make realistic looking/moving hair yet.
Brody Morris
Serious question, if a game can look like this in cutscenes and small areas but like in larger areas for performance purposes then technically it's just a matter of catching up so that everything is consistent throughout, right? I'm still convinced graphics have hit a plateau, I haven't seen anything from 8th to 9th gen that looks like a significant jump.