>cultist simulator
>it's a card game
Wow, amazing simulation
Cultist Simulator
Can someone explain the appeal of card games to me? I would never voluntarily play one.
>dating simulator
>it's a book
Extremely complex unit interaction and strategy with heavy elements of customization.
>yandere simulstor
>its shit
"Card game" is such a broad term. There are so many different types that it really depends on the individual game.
>NOOOOOOO WHERE IS THE IMMERSION SIM KINO I WAS EXPECTING
It is an ok game with good setting.
Well, Cultist Simulator isn't usual card game, in fact, it's more like life-managment sim.
>anime girl
>it's a cockroach
it was a meme to put simulator in your game title for a brief period.
Christ you are low IQ.
Just because the game uses the abstraction of cards doesn’t make it not a good simulation of what being an occultist is. God damn you must be retarded.
I wish it didn't take so long to do something substantial. I can only roleplay during those dry sections for so long.
This game is so overrated whenever I see it it makes me irrationally angry, so fuck you.
>Well, this is me
It's fine for what it is (and it's cheap) but it has extremely niche appeal and I wouldn't recommend it to anybody.
no it's actually you who is the low IQ brainlet
>it's cheap
>but it really isn't
>can get a triple a game for 20$
>thats 20% of the price of a pretty nice looking hooker
Did it go up or something?
When I bought it, it was £8 for the game plus all future DLC.
Extremely tedious game. Very disappointing.
I was really disappointed when I saw this too cause a cult manager sounds fun as fuck
Ok you fucking bitches
how would you do a cultist simulator? since you all unanimously hate the cards
what would it be? something like etrian odyssey?
its on TPB with all DLC anyway
>something like etrian odyssey
What? No
It'd be a management game where you have to recruit people into your following, introduce more and more wacky policies, and stay out of the public eye. A lotta subversive shit like converting the mayor so he doesn't call in more exorcists
>tpb in 2020
why are u shilling your own game
I honestly didn't like this game too much. Everything is cryptic Lovecraft writing. Like I don't need an esoteric description of me going to my job and earning money. It can just be "You went to work and got some cash for your troubles, Mr. Leederman is a dick."
theres literally nowhere else to torrent shit
user that what the fucking game was about
Something like Sims
i thought it would be better with a first person view
Yeah but drop the card shit
So whats the alternative? The studio isn't big enough to do some kind of super polished 3d game with thousands of character models and interactions. If it was 2d sprite work people would bitch and moan, if it was stylized 3d people would bitch and moan.
At least this set up is unique.
>Anonymous simulator
>It's based and redpilled
>wtf occultists don't use cards to live out their life this isn't actually a simulation at all!
Why is it that you are the way that you are?
it hurt to read this you fucking ESL nigger
go learn english
Dev on the team really hyped up to defend his game
It's okay I'll cop a torrent to support you
>no u
Get fucked faggot.
NOOOOOOO NOT THE HECKIN CARDORINOS
>Scientology: the Game
u mad u lil bitch nigga
no you get fucked faggot
That post was perfectly fine. Just because you can't read doesn't mean the other person is ESL. Usually, when people can't read English sentences, generally that means they're ESL themselves or don't know English in the first place. I'm leaning toward the former, but your confidence in you knowing English is starting to make me think the latter.
This poster is 16 years old max.
>doubles down and tries to use perfect punctuation like a literal gaylord
touch a nerve?
I also don't like how the main gameplay loop is, "HERE'S A FUCKING TABLE AND YOU GOT SOME CARDS! NOW ORGANIZE IT YOURSELF JAGOFF I'M TAKING A NAP!".
Like some structure to how I use and play/manage cards would be find, ala the Hand of Fate games.
This poster is 16 years old max.
Oh I see, you're trying to put on the trollface and convince yourself you're winning because you think you're pissing people off. Alright, enjoy your last (You) from me.
Oh no poor Abbas, it’s juts too much effort to drag a list of some cards around a virtual table. I’ll call the developers right quick to fix this glaring issue.
>At least this set up is unique.
Unique is not good. Even with what they wanted to do it's overly minimalistic. At the very least they could've framed the UI with something like a study or office instead of just a table in a black void. The use of cards is already disconnecting the player from the action and the setting, it doesn't make it any spookier by playing in complete emptiness.
shut up cuck
>shill your game
>vehemently defend and attack any post that shits on it
For the last time, if you're gonna push your game here, know how to deal with people here.
I just think it's kinda distracting from what I wanted out of a game called Cultist Simulator. More focus on the fantasy I should be getting and not organizing a table while reading "esoteric style" text describing a both mundane and fantastical 20s New York or Chicago or whatever it's supposed to be.
I dunno, call me a dumb idiot, but I kinda wanted something along the lines of Arkham Horror maybe where there's still some grounding to follow what's going on and what I'm exactly doing in the game and it's world/universe.
The purpose of the game is the atmosphere and writing, having some shitty unity graphics of your character going around actually doing all the things that the tiles represent would just be a massive distraction from the point.
Plus the structure of the game is perfect for what it wants to be, while playing the game you gradually move your camera back and back as your character is literally ascending. Having everything happen at once is a perfect metaphor for time passing and the abstraction is the only those things could be done by.
I'm wouldn't dream of playing this shit again but I fucking love it and I think everyone owes it to themselves to play it if they haven't already.
Have you ever read lovecraft? The esoteric description of common life with the hidden underbelly of the weird and alien is the whole point.
Plus look even at the marketing of the game, the lady pulling at her eye to reveal the magick below.
I actually pirated this game but got stuck halfway into it, was having a ton of fun but I came to a full stop and had no idea how to progress after making a million combinations. Checked a stream of a guy who was really far into the game and he had to do a very specific set of things to get far, so I said fuck it and just deleted the game.
>Just because the game uses the abstraction of cards doesn’t make it not a good simulation of what being an occultist is.
Op here. Yes it does. Thanks for replying and enjoy the rest of the thread.
the last 5 posts are literally onions cuck cope
I thoroughly enjoyed this game despite its faults, but my god they really should have come up with a better name.
Getting a basic "real ending" is pretty much just to max lore.
Ok maybe I should be specific. I don't MIND it when it's supposed to be like that. I mind it when it's putting it towards mundane things that don't need it.
I don't need a Hans Conried sounding paragraph describing humanity's attachment to material wealth and the inner workings of the human mind in the worth of a piece of paper to basically say "You picked up $5 bucks bruh".
Like it could just say you earned $5 working at the Paper company.
Alexis Kennedy's a gut horror writer, but he's got some fucking ABOMINABLE ideas for game design, balancing, and pacing. There is way, way too much waiting for a game that depends on grinding and trial-and-error.
All you need to do is see the gameplay differences between Sunless Sea and Sunless Skies (or the post-Seas updates to Fallen London) to verify this.
Like Sim City type of a game. Managing a commune and recruiting members. Like Tropico: Jonestown edition
>10 hours of game
>still haven't been able to finish it
Unironically make it Wizardry but with base management sim elements. Build up a reliable secret hideout to hide your dark secrets and drag sacrifices to, and then you go out on missions using a custom-made party. They can either be a team of trusted henchmen going out into the world to rob libraries, kidnap people, and silence whistleblowers or it can be you and your familiars going into the Dream Land to steal forbidden knowledge from slumbering gods.
Yeah I noticed that while I enjoyed the basis of Sunless Skies, I didn't really get into it as much as Sunless Sea dragged me into the ocean.
Fuck it, I want a game like Sea of Thieves, but in the Fallen London universe and single or like one ship co-op play. That would be awesome.
Have you ever played any management sim like a tycoon game? Or a 4x game? The Sims? Animal Crossing? A Civ game? Or literally anything? There's countless ways to go about this. In fact, this is pretty much how this would be made if it were a board game, not a video game.
Maybe it starts like Manson?
>if your followers Belief in you % decreases they end up going full Tate-LaBianca
It'd be fun if it was turn based instead of timer based. The timer just makes it a huge fucking pain in the ass.
I've only "won" once and I have 30 hours.
I'd take the idea and make it a bit more absurd. Like a god game ala Black and White where you're some obscure entity building, managing, and provided/depriving your cult through strange happenings and shit like that.
Favourite Hour? I kinda wish they were less humanoid ones.
Crowned Growth is probably my favourite for that reason.
Some of the microtexts in that game are so fucking good.
>one of the Names of the Grail:
>CHANGE ME. CHANGE ME. CHANGE ME HARDER. NOW, YOUR TURN
As much as I'd like Early Modern Evil Genius, a game all about being a self-enlightening cult leader needs gameplay outside of building infrastructure. Some sort of questing element, either CYOA-based or a separate gameplay style on top of the basebuilding, would be best.
game is ultra tedious with grinding money and trying to remove despair cards. so much you end up wasting hours of just managing money and despair. otherwise it would be alright
>hey Fallen London fans! 'member how waiting ten minutes for more Opportunity Cards to show up was really annoying? Here's a game that's NOTHING BUT THAT!
Yeah fuck that I'll just play Sunless Sea or just Fallen London.