Castlevania

How does this series get saved/rebooted?

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Turn it into a soulslike. The sheer amount of enemies and bosses would lead to plenty of enemies with unique attack patterns and the whip could have cool interactions with the environment.

Game where you play as dracula and alucard is the antagonist

I think any answer that revolves around "Just do X, but make it Castlevania" is a wrong one. If Castlevania can only survive as a clone of something else it probably shouldn't be revived.

Castlevania in Roman times

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realistically you need to make people want gothic horror shit. another dracula slayer game would have a certain nostalgiafag audience, but if you want someone to invest a bunch of money into a game that's not just a cash grab, they are going to want to expect that the game will have some kind of buzz in the larger market.

They need to bring back this artstyle.

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This. a game where you go fight with that but with a whip would be based as shit

Put Adventure ReBirth on switch

Darksiders 3 does a good job at a satisfying 3rd person whip moveset

it is being saved right now

Either go back to 2D with a bigger budget that the one Bloodstained worked with, or just bite the Bullet and make a Soulslike... and better yet, ask Fromsoft to make it for them.

And actually, ask any other studio, other than Konami, to make the 2D one as well. Heck, even an indie one if needed. Even Way Forward or Inty Creates can come with something better for Castlevania, that whatever is left of Konami today.

Worst case scenario, they can try the Action Game route again. Lord of Shadows wasn't a bad base to work with, is just that the sequel drop the ball in a spectacular way.

That would need to be either a prequel or a reebot. In the Maintimeline, Dracula was still a mortal during the crusades.

But still, both options are kind on iterestings. I am not sure how the fanbase would take another "reebot" after the Lord of Shadow Trilogy, but in true, it could work just fine.

A prequel, about who or what was the Dark Lord before Dracula, would be just as interesting.

... And Rondo and Symphony while you are at it.

Or at least the GBA trilogy. The DS trilogy may be to much to ask (Even if the Zero collection proves it can work just fine), but at least port the GBA games, on anything!

So... And I swear I am not jocking, make a game based on the Netflix show setting and characters?

Well, problem is, most games are making themselves a name by being Castlevania Clones. The problem is that Konami isn't making those games anymore.

As for the demand for a Castlevania to be a "Souls" like, well, to this day we have never have a truly 3D game that feels like a Castlevania game (the closest was Lord of Shadow as an heir to the early, more action oriented entries).

But, many Castlevania fans did notice that the Soulsborne games kind of feel like an actual 3D Version of the "Igavania" games we grow to love. From the setting, exploration, bosses, secrets, even the difficulty. Ever since the Souls games are a thing, many Castlevania fans have been waiting for an actual 3D entry that follow that Formula... just with a Combat more fitting of the "power fantasy" that Castlevania can be.

Bloodstained, even if flawed, was practically 100% Castlevania and it was great. Both of the games.

Sigh... I have a Mac and a Switch.

Is the Switch version finally worth it?

>we have never have a truly 3D game that feels like a Castlevania game (the closest was Lord of Shadow as an heir to the early, more action oriented entries
Fuck no. That God of War bootleg by far the worst 3D Castlevania game we got.

>That God of War bootleg by far the worst 3D Castlevania game we got.
I can't imagine thinking it's worse than Hallways May Cry starring Meg Ryan. What are you on?

Maybe, but it's closer to Super Castlevani IV, than 63, Lament of Innocence or Curse of Darkness ever were to either the Igavania entries, or even the classic ones. It was't what we fans wanted, but it was far from the worst... the worst would be Lord of Shadows 2.

I'd argue that 64 was more in the spirit of Castlevania than Lords of Shadow. Both having action are almost the only things they've got in common and Lords of Shadow has even more cinematic spectacle moments and quick time shit than even God of War had and it's absolutely nothing like Castlevania used to be.

Could always make it be about Walter Bernhart.

>As for the demand for a Castlevania to be a "Souls" like, well, to this day we have never have a truly 3D game that feels like a Castlevania game
That's cause for trying to make one that does, not slapping the Castlevania name on something else and pretending it's a successful reiteration. Unless you're a Konami shareholder and stand to benefit from a revitalization no matter what shape it takes, I don't see the point -- as a fan -- in advocating for anything less than something that's both true to the series and relatively fresh. It's not like there's some metaphysical need for the Castlevania brand to survive in perpetuity.

I always felt that Lords of Shadow would've felt much more like Castlevania if they introduced hazards during the platforming sections. Most of the time platforming was just jumping or swinging around to look at nice scenery, as there was never any urgency or challenge to them, just quasi-exploration and set-pieces. Like, you could have bats and medusa heads flying around that you need to dodge in addition to timing jumps/swings.

But again, is not like the deman is infundane. I swear is not crazy to see the similitudes between SotN and the Igavania that follow it, with the Soul games.

And inter connected map, full of secrets and shortcuts. Multiple weapons, spells and over all playstyles to choice from. Story told mostly by NPC dialogues and Boss cut scenes (even item descriptions are a norm in Castlevania games, even if never plot relevant). Huge emphasis in Bosses, including secret ones, multiple ending, and the overall setting! The Middle Age setting of Dark Souls already fit clasic entires, but Bloodborne is flat out Gothic Horror!

The only piece of the puzzle that doesn't fit, is the combat system, but the overall game Design doesn't only feel "metroidvania", it feels Castlevania!

So yeah, until Konami can prove they can come with their own way to shake the formula, most fans of Castlevania, more specifically the Igavania entries, when thinking how the formula would translate to 3D, can only think of the Soul games now. And again, the only think the Soul games "feel" to lack, in relation to the Castlevania games, is more dynamic combat system, but again, that's open to debate, with the only comparison we have being 2D games after all.

take the good bits of ecclesia and LoS and create something fun.
or make a classicvania tier 3d game.
or play it safe and make another PoR

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>I swear is not crazy to see the similitudes between SotN and the Igavania that follow it, with the Soul games.
I never said it was, but the fact that Dark Souls borrowed from Castlevania (among many other things) doesn't justify reducing Castlevania to Dark Souls. Dark Souls already exists. Go play Dark Souls.

Okay, I put it this way. Make SotN 3D, right here, right now, and tell me people will not tell it's a Souls like.

I am not asking for the souls currency, the death penalty or the obtuse story telling. I am just asking for a Igavania map, in 3D... and by all means, the Souls games that prove that level design can work in 3D.

That's the thing, If I said I want to play 3D Castlevania in the line of SotN, is very hard to not thing in a Soul game, until we get a 3D Castlevania that actually follow SotN. Again, Combat, Character customization and story telling can work as they have always work in Castlevania games, but we as fans "know" how the level design should work now.

At the end of the day, the thing is, we don't have the 3D Castlevania game fans have always wanted, but we know the formula can actually work, because he see another Franchise use it now. Worst yet, we don't trust Konami to actually come with something original on their own. So, by all means, a Souls like Castlevania, seems like the best case scenario, until we have prove of another path. But again, I don' want to play Dark Souls (well, I do, I love that game, but that's not the point), I want SotN in a 3D map, and because we never got that in a Castlevania game, the best we can describe it, is Souls like.

Gay porn apparently.

Okay, the joke was funny for a day or two, but we have to stop pretending that Alucard as a Fujoshi icon is something new... it has been a thing ever since SotN!

Worst yet, it was a thing with his own reincarnated father...

Just make a game about Julius killing Dracula already for fucks sake

I guess I'd say a remake of Simon's Quest that keeps the basic storyline intact but makes the game, well, good, with level design and pacing on the par of Classicvania. I think that'd be a pretty good revival game.

At this point, do we even trust Konami to deliver the Hype we have build up for that storyline?

So, the Samus Return treatment, but hopefully being released in a relevant console this time.

That's quite the ironic statement, considering it was Mercury Steam the ones who made Samus Returs...

>many Castlevania fans did notice that the Soulsborne games kind of feel like an actual 3D Version of the "Igavania" games we grow to love. From the setting, exploration, bosses, secrets, even the difficulty.
They aren't.
>even the difficulty
>Igavanias
>difficulty
Come on now.

They need to make a Castelvania Souls-like game. Imagine fighting all the castelvania monsters in a castelvania setting but with souls combat and gameplay.

Just let it die

City of Brass showed its fun as fuck to use a whip in first person. If it worked for Metroid, it could also work for Castlevania to go first person in the transition to 3D.

Come one, Gothic castles, eldritch Monsters, inter connected level designs, secrets across the whole map, from items, to bosses to entire new levels, multiple weapons and play style to choice from, multiple endings, obtuse use of some items or spells...

And yes, even the difficulty. Souls games are just difficult until they stop being so. Just like the Igavanias. As soon as you find the Weapon you like, and learn the enemy patterns, every thing is a cake walk until you find a boss you didn't expect, and has to either get good or grind to death. Yes, Souls game are more difficult of course, but when they are not Bull shitting all over the player, their difficult curve works as any other Metroidvania.

Make a DMC game, but with using a whip and other holy weapons instead of a sword and other demonic weapons.

Symphony of the Night Remake

>And yes, even the difficulty. Souls games are just difficult until they stop being so. Just like the Igavanias. As soon as you find the Weapon you like, and learn the enemy patterns, every thing is a cake walk until you find a boss you didn't expect, and has to either get good or grind to death. Yes, Souls game are more difficult of course, but when they are not Bull shitting all over the player, their difficult curve works as any other Metroidvania.
Not even close, you don't have to learn a single boss in SotN for example. The fact that you're trying to equalize both in terms of difficulty tells me you're grasping at straws.

It's called Bloodborne. Threaded Cane run.

Stop making metroidvania lite-rpg's that cater to weebs and go back to creating interesting levels with defining challenges based around action and platforming. whoops, saving means profits not good games my bad

New Metroidvania that isn't 3D. 3D should only be used sparing for some backgrounds and objects. It'll probably never happen but I will hope.

Put MercurySteam back on it but with a competent studio director.

>Not even close, you don't have to learn a single boss in SotN

But you can do so, specially if you actually try a run with a weapon different that the most optimal (or Broken) one, or try a different build for Alucard, Nathan, Soma, or Shanoa. Yes, you can just play the numbers game, grind some levels, and get the best possible weapon you have access to. But, you can also learn the whole pattern of the boss, and make a hittless run, with just your fists.

Yes, the later is the crazy options, and Igavania are way easier if you just get some levels, but the fact is, you don't need to, and most new play throughs are about exploring your options. And is the same with the Soul Games, learning a boss work just fine, no need to over power it.

Besides, I swear Circle of the Moon was more stressful for me that anything Dark Souls one has to offer.

This or new God of War like. Turn the shit into an action RPG.

SHOW THE BATTLE OF 1999 ALEADY!
MAKE THE FUTUREVANIA!

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>turn it into a souls-like
You twats are broken records. The PS 29 will release in the far future, and you blithering fanboys will still desire more souls games

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>Turn it into a soulslike

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revert to Conan aesthetic

I just beat dawn of sorrow and it was mediocre as fuck. Am I missing something or something?

>and it was mediocre as fuck
Depends on what you're comparing it to, nigger.
You can't just say "it was mediocre" without at least providing any sort of relation.
Mediocre as Igavania in general?
Mediocre as compared to SOTN?
It seemed pretty good to me, since it was basically Aria, but just more of it. Drawing seals was a bit tacked-on for DS purposes, but it also had an extended Julius mode.

These, Castlevania peaked at 3.

Just make more 2d games. The three DS games are my 3 favorites in the series after rondo.
Actually I like Aria more than Dawn but still the DS games were solid

Mediocre compared to all the other igavanias. The game doesn’t do anything to improve upon aria at all. Aria just didn’t need a sequel the game doesn’t do anything new. Why bother plaything Dawn when I can just play aria. I guess on it’s own merit it’s fine, but in relation to all the other games it’s just boring.

Akamatsu returns or Iga can work on the series again with an actual budget.

>Days since Yas Forums's closet faggots cried about alucard getting it up the bum: 0

Make it pro-Christian again

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They already did, it was called Lament of Innocence (though the plot tried to mess with the holiness of the whip).

>mediocre as compared to other igavanias
It's literally a bigger Aria though, how does that make it even remotely "mediocre"?
>Aria just didn’t need a sequel
Have you ever stopped to think that some people don't want to have their games getting innovated all the time? It's literally been just two years between AoS and DoS, and people who wanted "innovation" as you see it already got Lament in the meantime. Your subjective opinion is just shit.
Nobody was mad at Castlevania 1-2-3 for basically just making the same game with some extra features and better graphics, because core gameplay was great already.
>doesn’t do anything to improve upon aria
It adds more souls, for starters, and adds soul upgrades to boot. It increases amount of weapons, traversal skills and I'm pretty sure the bestiary in DoS is bigger than AoS.
How fucking high are you?

Didn't we already have Darksiders 3?

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