In all seriousness, with the franchise revitalized and the major success of DMC V blowing away Capcom's expectations, how long do you think it'll take for us to get the sixth game, if we wever do? Plus, where do you think the devs would want to take the story next?
Now that it's Nero and Nico on the Mystery Machine I think they could drop Sparda-related plots and just focus on them running jobs for the Devil May Cry gang. True devil hunting with contracts and all. I'd love to see some of that.
Dino Crisis is right because only it and RE should be on that engine, unless we see that other kinds of games are a good fit for it, and not just realistic games loaded up with photoscanned assets.
My ideal DMC would be set between 3 and 1 and basically be a No More Heroes setup where you take on jobs and crash back at the Devil May Cry in-between, with different characters mulling in the background depending on where you're at in the story. I have no real justification for this, I'd just love to have a more adventure-centric DMC with a more modest presentation and stylized graphics. Ironically, the best chance of something like this happening would be if they let PG make it.
Honestly though, DMC5 was pretty much perfection as far as the kind of game Itsuno wants to make, and beyond a SE with new Dante/Vergil missions it's very hard for me to imagine him topping it. All I know is I don't really want more Nero and I don't want to see Dante get any older.
Have fun, friend. May the god of combos shine your way. Just have patience with the repetitive level designs. Most of the game takes place in a giant plant so the walls and everything look a little samey, but it's fun as hell to play and the dialogue is deliciously fun too.
Nico was hot as fuck. Much sexier than Lady or Trish. I'm Irish if that makes any difference.
Mason Brooks
Don't be a retard like me and second guess the motorcycle, it's great
Owen Flores
>with the franchise revitalized >no dlc >no word of a sequel
Carter Rodriguez
I want to impregnate Nico tummy
Ethan Long
I want them to shitcan the RE engine, it's fucking garbage and everything in it looks like oiled plastic.
Brody King
>dlc Retard >sequel >1 year after Based retqrd
Dylan Bailey
You second guessed it? Dude, Cavaliere is my favorite weapon in the game. That thing rips bosses to shreds. Not to mention all the time you can stay in the air with it and how it's perfect for breaking shields.
Angel Morgan
DMC5 is at a fundamental level a shit game. The game disappoints in almost all aspects of game design and culminates in what is a trainwreck game where nothing is as fulfilling as the devs probably thought it would be. To list some severe flaws:
-The level design is repetitive, ugly and low-effort. DMC4 got shit for its backtracking. But truth is that in most of DMC5 you go through copypaste ugly corridors that aren’t even as nice to look at as the stages in DMC4. On top of this, the levels are all just glorified arenas. There is nothing that connects them to gameplay. It’s like level design was made completely separate from rest of game. And before you fags say this is intentional, it’s not. This by the fact that early levels have actual level design and a semblance of art direction. It screams rushed production later on in the game.
-The gameplay, while having combat depth, gives you barely any incentive to learn it. The game on the starting difficulty is piss easy. So, you’re button mashing your way through the entire game because the game never ever punishes you for doing it. In fact, it’s almost promoted. And then you unlock hard difficulty and you can continue to just repeat the button mashing. To make things even worse, it’s actually impossible to game over in this game because the game hands yout free revives like candy. This is in contrast to previous DMC games that forced you to actually learn the game proper before beating them and also didn’t give out free revives not to scare off casuals.
-The lack of puzzles and platforming makes the button mashing even more obvious and also removes the variety that they used to provide in older DMC games. Now the entire game is basically Bloody Palace and there is never any change of pacing or anything to give the game a pause-and-beat momentum.
-The story and gameplay is divided in three characters. Since the game is so short on top of this, you can barely unlock the full potential of Dante and Nero before beating the game. So throughout the entire first run of the game you’re playing gimped versions of Dante and Nero because the dumb idiotic devs insisted to include a Kylo Ren knock-off to appease to gays and women. V is also extremely boring to play and promotes a play style that is anti-DMC and again meant mostly for casuals who don’t appreciate the melee fast-paced combat of the other two.
-The story is the lowest level of fanservice schlock. It’s embarrassing how a multi-million production can have writing and direction this poor. None of the DMC3 icons are portrayed in a satisfying manner here. Characters are reduced to satires of themselves and you realize halfway through that the devs simply can’t do more with these characters than what they did in DMC3. Instead we have endless fan nods thrown at us as the game desperately tries to put together a coherent plot that is redundant, unsatisfying and goes nowhere but up its own ass.
-Cutscene direction is a significant downgrade from DMC3/4. Gone are the overly stylish fight choreographies and instead replaced with sloppy exposition and the dumbest ass date sign ever present in a game. Here’s another area where the devs thought its players sub-50 IQ. The game has to actively tell you the time of the day over and over again for no real purpose. And this completely breaks cutscenes as all sense of momentum is lost when the game pauses everything to show you what the time is.
-Soundtrack is a huge disappointment. Gone are the religious influences and instead the entire soundtrack consists of three songs with two of them being completely repulsive and the third being way overplayed. This is the game’s biggest shortcoming because it actively hurts to listen to.
Part 2/3
Charles Hall
>part 1/3 If it was part 1/4 that would be real suprise mfacka Now its just meh
Mason Harris
-While not related to the game itself, it bares mentioning that the DMC5 fanbase consists of overly sensitive fag-homos that refuse to accept any shortcoming of this trainwreck game. Instead any argument is met with a passive-aggressive reaction image and dismissal. Or worse, they start to jerk off to the game’s male cast.
-Conclusion to the saga is hugely unsatisfying. And bosses are all forgettable or blatant fanservice. Gone are the likes of Beowulf and Credo. Instead we have spider boss woman. And then knight with shield boss. And then a rehash of Cerberus. These are not worth remembering or replaying the game for.
-Co-op is a huge disappointment and further DLC is likely not even happening making the game feel even more disappointing.
-Character models are absurdly redesigned to look like completely different people. Dante is now a hobo. Nero is now some jock kid that plays Fortnite. Lady is now a middle-aged Asian with a malignant jaw. Trish is now a back alley crackwhore. And the two latter have no bearing on the game story and are just included for the sake of fanservice.
-Animations lack the punch of DMC4. Instead the obsession with realism has left the game feeling less satisfying to play. Not to mention that most levels are dark so it makes it even harder to make out enemy moves and your own attacks.
Don’t fall for the shills claiming DMC5 is GOTY or best in the series. It’s a huge disappointment.
Part 3/3
Luis Perez
Bring back Trish pasta or post her big tits between demon dick
Joseph Bennett
>everything in it looks like oiled plastic
I agree but although I felt that way too strongly in RE2, DMCV looks miles better. It's the colors and lighting. RE2 makes everything look like rotten plastic garbage but in DMC things are lively and colorful.
Initially just thought it was too slow and was like nah, then I actually got all the moves and realized I'm medically stupid and now it's my favorite
Jaxson Miller
I honestly can't tell the difference. Vergil's reveal was akin to looking at a mannequin, and the in-game models randomly channel Bloodborne bosses with how fucking haggard they look.
Judging by his screenshot (), he's clearly activating a key purchased from a third-party source like Fanatical.
So you saw the $39.99 but didn't read what it is? It's two items: 1. The game. 2. 100000 Red Orbs.
Hunter Hall
What are you guys greatest hopes/fears for the upcoming Netflix "anime"? I'd like it to be good but Shankar is an emofag and Castlevania went to shit early on so I'm not holding out hope
Andrew Thompson
I'll completely ignore it. The animation will be garbage and the plot will suck anyway. I have no reason to watch this shit.
American tv is completely subverted by perverts, it'll be garbage.
Jaxson Wright
Aside from Tameem being a colossal retard shitting on the OG fandom and tryhard humour was this game really worth hating for so long and so hard? I finished it earlier today and at worst it's just mediocre and forgettable, not rage-inducing
somehow simpler, slower and easier than dmc4, tied together with a joyless story and unlikable characters i just don't get why the journalists were so rabid in defending it
Zachary Lewis
I like many ideas from it. Dante's evolution as a character, the demons lurking in the world without people knowing it, the angel stuff, etc.
The game looks like vomit though.
Cooper Bell
who is the sodapoppin lookin faggot and where is Nero?
Adrian Rogers
>somehow simpler, slower and easier This plus they probably think they are fighting the establishment like The Order was in DmC
Jeremiah Kelly
it's the base price the orbs don't cost extra retard.
Aiden Jenkins
You have to remember that it could very well have killed the franchise outright
Luke Young
fuck this is the most retarded shit ever the worst part is there was dlc for it too. fuck ambient music hope they fix it in the se.
I would not mind if DMC6 shamelessly iterated on DMC5's gameplay and just focused on having new content and ironing out some of the kinks. They could try their hand at more interconnected map design rather than linear levels, look to RE2make/RE3make for inspiration. I would go for a Vergil/Dante game, a solo Vergil game, or a solo Dante game. Frankly I don't think Nero can carry a game by himself. A Sparda prequel could work as well, but that would basically be a soft reboot.
I get that each DMC has existed in its own separate space though, so maybe Itsuno wants to sit on DMC6 for a bit, see what's possible with next-gen. He's probably working on Dragon's Dogma 2 as we speak, and Capcom might not be eager to hand the franchise off to another director given what happened with DMC2/DmC. I wouldn't mind if someone tried their hand at the franchise, Itsuno has a lot of talented people in his team. He can just stay on as supervisor to make sure things go smoothly. Maybe have that one guy who was in charge of DMC5 Dante's moveset.
Aaron Lewis
Keep in mind that you played like the third version of DmC that made a lot of changes, the original was a mess.