The Great Debate.
The Great Debate
it's settled
The Razer sword is the best looking sword in all of Zelda.
>only 100 uses
its fucking shit
There has never been a good Zelda game
It looks like an oversized cheese knife.
>masterpiece
OoT 3D
OoT
MM
>good
MM3D
OoT is the superior game.
Majora's Mask improved on Ocarina's gameplay, graphics, aesthetic, and writing, however it also feels like a smaller more concentrated package of improvements where Ocarina is a larger more grandiose adventure with wider appeal of excellence. I don't think either one is better than the other overall because of this.
Yes it is fucking shit, and I'll always be pissed about the cooler looking sword not being permanent.
A really neat looking cheese knife.
U know the answer
Majora's Mask is better if you really like sidequests.
I want to cream inside Cremia.
OOT is the better overall game. MM is close but the only thing MM beats OOT in is soundtrack and dungeons.
FPBP
Ocarina of Time is very, very good
Majora's Mask sucks
MM is better by virtue of turning the time travel gimmick into an actually meaningful gameplay mechanic on top of utilizing its very own mask gimmick exceptionally well. OOT despite its title might as well just have a timeskip.
MM is clearly meant for OoT veterans since the enemies are harder and so are the dungeons and bosses
So i guess if you want to play a traditional Zelda game with all its gimmicks go for OoT. If you want a harder challenge, go for MM
Bloodborne > Zelda
Eat shit, manchildren.
>all that atmosphere
I can hear the background sfx and I haven't seen that cutscene in 20 years.
majora, its got better story, world, and gameplay
>Ocarina of Time
>time travel isn't a meaningful mechanic
I know you guys like to fallatiate to Majora's Mask, but come on.
I loved OoT as a kid and was devastated by Majora's Mask not being a normal sequel when it launched. Have literally never recovered.
Both games do their own thing, so they're each good in their own way. /thread
Traveling back and forth in time is barely of any importance in OOT. You could cut out this element entirely, replace it with a normal timeskip, and it would hardly change anything.
There is no debate. While MM's atmosphere is amazing, the dungeons were average and the songs were completely forgettable.
Not even an actual Zelda game.
Except you need to go back to kid form at least three times to do quests that you can't do as an adult. And there's a bunch of optional content as a kid as well.
Majora's Mask forcing you to do stuff in order doesn't make it "more important." If anything, it makes it less important. Traveling through time isn't the focus of MM. The clock is.
>do sideflips, frontflips and backflips when jumping
i think we all know which game is better, OP.
MM's songs were much better. The Indigo-Go's song alone is one of Kondo's greatest compositions.
Lots of great covers of it too www.youtube.com/watch?v=vU2uV2FxQrk
Majora's Mask for being the only game that does side quests right.
All the side-stuff in OoT is boring as shit, the dungeons have horrible climaxes with easy as shit bosses except for Ganon, at least Majora, Odolwa and Goht are really fucking fun to fight
I also like that it is a sequel focusing on Link rather than another fucking entry about the Triforce, Ganon and Zelda. It's also difficult and it doesn't hold your hand like every game in the rest of the series
Is not that OoT is bad it's just that MM is clearly a sequel and builds upon the best aspects of OoT, like a sequel should
MM also added a shit ton of cool gameplay things like Goron rolling, Zora swimming, other neat mask effects like Bunny Hood.
Honestly the only real bummer in MM is that there's no fishing hole. Only thing OOT has that MM doesn't. Also a high dive, when I was a kid half my OOT time was spent running in circles from Lake Hylia to the canyon to diving off headfirst into the river to running around and doing it again.
The point is, all the stuff you go back in time for you might as well do the first time around as a kid. Link is constantly being guided on what to do and where to go to fulfill his destiny as a hero anyway. Going back in time to plant some beans you forgot is not impressive. Meanwhile MM makes time travel an actual necessity. Link needs to gather information throughout the three day cycle so that he can use his knowledge of future events after going back. That's how you do a time travel story.
Itsuno > Fujibayashi
I agree with you friend. I've only seen such a sword design again in FF7:AC. Others can have shit taste, do not weep for them
>Got a N64 during 1998 Christmas
>Never played played or even heard of Zelda until the Master collection comes out for the cube
>None of my friends owned either Zelda games for N64
Was weird hearing about this super popular game on the internet but never played. I suppose the box art didn't look appealing to my younger self
shut the fuck up
die
fuck you
eat shit
you're a faggot
cunt
>the dungeons were average
The Stone Tower is the best dungeon in all of the Zelda series.
Majora's mask produced more cancer than just 64, so I vote for 64.
Koizumi san.
Ocarina is for chads.
Majora's is good but it attracts neckbeards.
The 3ds remake added a fishing hole. Too bad it ruined everything else in the process.
both games are great, majora's mask is best when you've played OoT beforehand though
Both have their own strengths but are ultimately equal in quality.
correct
the music doesn't even come close.
it's a good dungeon, but the way up to the entrance is peak tedium and both the great bay and snow snowhead temples had more difficulty and soul.
Ocarina of Time is the better game. Not only is it more ambitious than Majora’s Mask, but its execution is far more polished. Majora’s Mask can be commended for doing so much with so little, but it really doesn’t hold a candle to its predecessor. A good point of comparison is the final puzzle gauntlet and end boss. Majora’s Mask Moon dungeons just have a bunch of disconnected, slapped together levels that only employ mask abilities individually, that you might not even get to play before the final boss if you didn’t opt to do enough side quests. Compare this to the intricate, thematically consistent rooms within Ganon’s tower that require the use of several of your key items in concert (including the Song of Time) in order to progress, and they’re mandatory. The presentation of the final boss in Ocarina of Time is also so much more epic and provocative as you come to the realization that Ganondorf himself is scoring your ascent as your approach him, and the twist of his transformation into Ganon after the tense castle descent with Zelda close behind. Those scenes compared to the entire ending of Majora’s Mask really reveal it as the hastily constructed side game that it clearly is.
Not that Majora’s Mask is completely without merit, but it simply doesn’t compare to Ocarina of Time on any level.
>the music doesn't even come close.
I know, it completely surpasses.
post 1. indigo-go is shit.
>reddit spacing
typical mm faggot
based
based
cringeworthy nigger cucks
Objective top five Zelda games from best to worst
>Majora's Mask
>A Link to the Past
>Ocarina of Time
>Wind Waker
>Minish Cap
Anyone who actually believes otherwise, is horrifically unaware of what makes the Zelda series great. Breath of the Wild is fine too but it's not what you should play Zelda for.
>Anyone who actually believes otherwise, is horrifically unaware of what makes the Zelda series great.
The irony when you're the one who has this problem. What makes Zelda great is exploration, music and gameplay. The fact that you didn't list games like Zelda 1 or LA proves you probably think Zelda is all about story and cinematics.
Majora's Mask is the most soulful video game ever made.
this
cutscenes made zelda a snore
>Objective
stopped reading there
It's the worst Mainline Zelda, mostly empty planes that are frustrating to traverse with a stamina system that depletes like a bitch. Out of all of it's content the only thing I found memorable was going through the Lost Woods as the music and atmosphere is fantastic.
The stronger finale and climax is negated by all the tutorial bullshit at the beginning. All of the child segments go between errands, fetch quests, and weak baby dungeons that are a total snoozefest, and it doesn't evolve into a game proper until you get the Master Sword. The non-dungeon areas in the game also tend to be quite weak, unlike the pre-dungeon areas in Majora (such as the Ikana and Pirate fortress) which are borderline like dungeons themselves.
You kind of need to remember the time when Ocarina was made. Most people hadn't even played a 3D action game, let alone one with the new features Zelda introduced. So they kind of needed those tutorial areas and easier dungeons. Many kids had trouble getting through Jabu Jabu. Looking back in hindsight, of course it's easy now. But not really if you played it when it first came out.
That said, it's sad that later Zelda games like TP and SS had even MORE tutorials and hand holding, after everyone had already gotten used to Zelda controls a decade earlier.
>Dude what if everything was bright yellow lol
>Dude what if everything was bright purple lol
With Grezzo you always lose
I like you man. Good posts , you're a smart guy.