Splinter Cell Nostalgia

>Lambert when i think Guerrilla i think Kalashnikov
>What do you mean?
>I've had enough ak's fired at me to tell you that wasn't one.

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love that line. delivery is fantastic

>You're right Doug, I wouldn't shoot an old friend.

>Sam showed up in wildlands over 2 years ago then went silent again

JUST TELL ME IF IT'S DEAD OR NOT FUCK.
I just want closure man.

>I've had enough ak's fired at me to tell you that wasn't one
Isn't the whole point that people shouldnt be getting the chance to shoot at him? How bad is he at his job?

he was a navy seal before a splinter cell
in fact he spent some time in a ditch between baghdad and kuwait

He hasn’t been a splinter cell his whole life. He wasn’t bred to be an elite soldier from birth like Snake or Agent 47

Sam was a SEAL for a while before being picked up by the NSA

maybe it's more of a meta joke about how some players can be really bad at the game.

I stand corrected

I don't really blame you, it's been 7 years since there's been a Splinter Cell game.

God, I would love to have the first 3 games remastered.

Lambert, when I think 'gorilla' I think 'Donkey Kong.'

What do you mean?

Ubisoft seems to be doing pretty well for themselves. Siege basically became new Counter-Strike. I could very well see them actually trying for once.

>let me guess 3 alarms and the mission is over?
>This ain't no Video Game Fisher

That line always stuck out to me and i love it

The guard chatter was funny at times

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the south korea mission where the rookie splinter cells need you to interrogate a guy was great.
freaking him out by telling him they said to kill you is great when they start freaking out telling you not to kill him

It was seriously one of the best aspects of the games.

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we were fucking lucky to have a soundtrack this good and unique in a video game
battery was unreal

I fucking love the soundtrack to Chaos Theory it's so underrated.

Today I will remind them

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I've had enough barrels thrown at me to know you're a real laugh.

Double Agent is severely underrated. The JBA headquarter missions and the choice-based missions and multiple endings make it so much fun to replay. And it had the best multiplayer.

reminder to listen to Amon Tobin
all of his music is pure fucking ludo

I'm shocked and amazed

>youtu.be/VVAWi6K0JzY
>even the album art is kino

how was chaos theory so damn good

IT'S GETTING PRETTY ROUGH HERE!!!!!!

youtu.be/uFs1DcYP7ZY

now i have to play it. it's been years. is it even playable with correct shadows on PC? maybe i should just watch a playthrough

you can get it up and running on pc with minimal effort
check the setup guides on steam

You could emulate the ps2, xbox, or gamebube version.

Am I the only one who don't think CT gets a little overhyped?
Don't get me wrong it's one of the best stealth games, but I feel it doesn't stand out from the rest of the series except the dialog.
The electronic jammer was way to overpowered and there were only few different gameplay choices.
That being said the north Korea mission was great, the whole premise is cool. Infiltrating fucking NK to stop them from being manipulated into WW3.
Also in SC 2 when Lambert told you to kill the Israeli spy. I didn't hasitate one bit because the game made you really trust Lambert.

I still play chaos theory on steam very easly and i got a modern system. I just plug in an xbox controller and it all works out of the box.

Conviction wasn't a good SC game, but it was kino as fuck. You cannot deny this.

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I do deny it

>no Ruthless (Reprise)
youtube.com/watch?v=woACkuH7sVo

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fucking kek

that is extremely untrue

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>Looks like you forgot to shave today

is it at the end of the double agent where the audio plays of sam escaping into a harbor, with agents shooting at him? that should've been how the series ended

>the whole projected words concept
>that sam rage sequence in 3E HQ
>that ending to the co-op campaign
You are both wrong.

I would like to talk about the worst part of Blacklist.
It's not the FPS section like mouthbreathers tell you.
It's the final showdown with the big badman.
Stripped of everything but your knife you tangle with the badman and disarm him, there's a brief scuffle and he retreats into the darkness.
Now does the game go into a cat and mouse stealth off, a perfect finale for a stealth game where it's just you and the other guy, no tricks or gadgets just sneaky business?
No, it's wait for a few seconds then hammer X to win the QTE and by extension the game, just throw that perfect idea into the bin because Ubi are retarded.
The worst fucking part is they already did this in the co-op for Convictions which was the best conclusion to a co-op campaign ever made.

Fucking around with my bro in Chaos Theory coop was some of the most fun times I've ever had playing a game.
>brother is trying to open door
>it won't open
>guard on the other side kicks it open and he goes flying across the room
Good times

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Convictions coop is the best multi experience of my life

all of those aspects were trash

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kys

>mmm slippery

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The ending was kino though. I didn't expect them to actually kill the guy American guy.
>execute 5th freedom

Yeah he basically becomes an outlaw after the end of Double Agent.

I put A LOT of hours into deniable ops.
I can't play it anymore because Uplay is dead

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convictions was garbage
doesnt matter how much you like it

Gamer Nikoladze literally did nothing wrong.

I already said it was a bad Splinter Cell game. It had very good highlights, though. Learn to read a thread retard

Lazers are so.........

They could have kept all that after the fact and had a actual thing happen instead of waiting for a QTE

Nineties?

you should take your own advice

*Gamer Nikoladze
Fucking filters