All you need is morph materia the ???? enemy skill, and heavy tank for power sources.You can get all this stuff on disc one.
So why isn't FF7 criticzed for it's balance like 8 is
ff7 has a good story and characters so the bad gameplay isn't as pronounced
Probably because from second one you can power level yourself in FF8 making you a god for several hours of the game. until you find new magic and summons in which you can allocate new spells to stats making you a god for another few hours.
While you work for FF7's unbalance instead of it being easily handed to you.
Who's forcing anyone to play like that
Well it does punish you if you play it like any other JRPG in the world at that point.
I usually hear the opposite about 8, people say they find junctioning confusing.
Not really, as long as you get the enemy skill materia in Hojo's lab, the game is a cakewalk from then on. Just use Matra Magic for disc 1, Beta or Magic Breath on disc 2, Shadow Flare on disc 3.
Of course, when the fuck isn't blue magic overpowered as shit?
About the enemy spawner in Junon
FFX
Kimari is garbage.
None of which you need and the plot isn't quite as much of a mess ad FF8 though it's still pretty bad in it's own way.
There's broken and then there's BROKEN. FFVIII is difficult to NOT break.
because you would need a guide to find all this shit.
In FF8, you get broken by drawing your ass off.
FF9 isn't difficult to break either
>drawing
t. non refiner
FF9 slows you down by making stealing not 100% useful and you still have to use a weapon for a while to learn an ability.
never bothered with refining
>Get Beta in Midgar Zolom march
>Get Aqualung in Corel Desert
>Get Magica Breath in Gaia's Cliff
Game complete.
Because no matter how you improve your characters in FF7 they will get stronger, unlike in FF8 where you effectively downgrade yourself for not doing things right.
Then you never really broke the game
Refining is just getting 100 of each spell a different way.
A worse way because you need to kill enemies for the drops and that levels you and triggers the level scaling
it is. FF as a series sucks
ffvii and x are the easiest baby ff games.. I wonder why.. first games on a new system.. hmm.
Don't forget Big Guard and White Wind.
>ffvii and x are the easiest baby ff games.. I wonder why.. first games on a new system.. hmm.
don't forget about being impossible to die in XV, another first FF game on a new system
You're also forgetting that 8 has level scaling on enemies so you're actively encouraged to not even level up. 8's difficulty is a joke because you're never going to be more challenged than you were in the first fights of the game.
You will literally never get Big Guard without a guide.
His blue magic never should have been tied to his Overdrive, what a fucking waste.
Doesn't help his stats are garbage and can't serve as a Fast attacker, Ranged attacker, heavy attacker, or mage. Doesn't serve a role in a team of Min-maxers. His best use if building HP and Making him a bomb.
Nobody ever talks about the balance of FF games because every single one post 4 is a baby mode mashathon
The japanese version of 4 im sure is what you meant.
Yeah though ff3 is the hardest final fantasy.
I did as a kid when I was trying to manipulate every mob in the game for enemy skills
since we all know how to min max in 7 and 8
maybe you'll be smart enough to tell me
how do you powerlevel in
ff9
ff10
ffx-2
and ff12
i for one, know that deathblow materia completely breaks crisis core and lets zack hit for 9999 hp every attack in exchange for like, 90 of his own hp
>>A worse way because you need to kill enemies for the drops
buy items, play the card game, or use the ability that turns enemies into cards
Yeah but how many people actually knew about all of that in their first playthrough of the game?
To actually use Enemy Skill worth a damn on a blind playthrough you'd have to be a particularly clever and crazy son of a bitch. Beta, one of the deadliest skills of the bunch, can be learned from the Midgar Zolom.. if it hits your party, and the person carrying it isn't knocked out of the battle at random, AND you win the fight. Something most first-timers likely wouldn't attempt to do.
Because normal progression in FF7 is "I learned fire from the fire materia"
And normal progression in FF8 is "my tents are now curaga so now everyone has triple the HP, I'm never going to cast curaga by the way"
No, it does not. It 'punishes' you if you outright ignore the junction system. But believe it or not, there's a sensible balance between ignoring it and powergaming it. You can literally play like any Playstation RPG, drawing very rarely, mostly from draw points,, never use magic refine abilities, and still waltz through the game without troubles.
I want to play a ff game while I wait for remake. Which one do I play?
>8
>DRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAW
This is not how you start a game.
It does punish you.
>Oh enemy weak to lighting
>I use a spell
>Oh shit my attacks are weaker now because i lost stats.
The junction system was fucking shit.
I agree with you and have always thought the difficulty was about right. I suspect it's obsessive/autistic types who as you say can basically only completely ignore a mechanic or power game it. I just play it drawing as I need it while advancing the story as usual and equip what I get on the way. If you go out of your way to break the game then yeah you break the game.
Genuinely think it's a personality type thing where people just can't play the game like a normal person
Getting those spells early in the game requires pre-hand knowledge.
You're either reading a guide, or have beaten the game a ton of times.
Nobody is randomly stumbling on that.
The loss will be completely negligible in that situation and it's a tradeoff the game deliberately makes you make. I don't see how it's different to, for example, using summons in Golden Sun where a much more significant debuff happens. If it bothers you so much just spend a turn drawing lightning.
Why would you do this? It makes the game not fun and it makes the game too easy. Why just not draw as you play and from points on the field like the game clearly intends?
I just replayed recently and spent a lot of time charming and using enemy attacks just for enemy skills.
>It makes the game not fun...
Yes and now imagine if a new comer came into that game. They would think this is how the game is play (lets ignore the part where the game PUNISH YOU if you fuck up the leveling) and just leaves. Now imagine hundreds that wouldn't tolerate this shit. There is nothing else to say about it after that post.
You aren't going to 'break' FF7 in casual gameplay and without prior knowledge on what to do
FF8 a casual player will be introduced to broken mechanics no matter what
If they don't draw and grind up, the game will get to hard
If they draw and micromanage their GF's then the game gets super easy
I wonder if Lucky Seven is going to be in the game. It would be cool, if not way less likely.
No they wouldn't. Most people aren't massive autists who jump straight into a massive grind for 255 fire spells. That is what autists do. Normal people just progress the story and maybe start grinding if they hit a fight that they can't beat.
Except if you want to get a spell or even attack, you draw on a monster while you take the abuse for a few turn. Stop pretending that new players would immediately know how to micromanage the shitfest that is FF8 like you. The Draw system is fucking retarded in its own right and I am glad that shit is gone.
Depends how quickly grinding is and how early it's easily done. Fire Emblem 3DS games makes mass cash on EXP grinding DLC since it allows you to grind all you want pretty quickly.
>Junction
>GF's
>DRAW
>Enemies level up with you
The developers were drunk from the success of 7 and thought they could do no wrong
That's pay-to-win
>Most people aren't massive autists who jump straight into a massive grind for 255 fire spells
You're right, they would quit the game due to the tedious of the Draw System and just play a different, a much superior RPG.
I like the first 3, but level scaling is always shit, since it rarely works well.
Right, and the game's rewarding you for that with their skills.
But you are not the average player
The average player is using a chocobo to dodge the Midgar Zolom.
The average player probably only tests manipulate once or twice and then stores it away.
Claiming Enemy Skill is the clear game breaker is stupid, 99% of players don't get the skills until the intended bosses use them like Jenova-life or whatever.
Enemy skill is a reward to players who scour the beastary.
Knights of the Round is similar, you need a gold chocobo to get it. Without a guide, few people would get a gold chocobo.
So many people are reading guides and bitching the game is way too easy
The devs made this game expecting people to wonder around without knowing a thing.
You dont have to do anything out of the ordinary to break 8. Play some cards. Thats it.
Most of these things you listed for 7 are just neat things you can do if you know about them beforehand on a subsequent playthrough.
Yes, for a few turns and then you move on. Or you use the ample field spells the game gives you. Or later in the game you can craft them.
No one is going to bother grinding out draws unless they need to or they are being retarded and minmaxing and then being surprised when the game is easy.
Level scaling wasn't in the Japanese version
They added it because the game was too easy, they were hoping level scaling would help that.
Didn't work, but it was an attempt.
Now I love planescape as much as the next guy but if you're going to pull out the tedious/shit gameplay mechanics arguments that is not the game I would be using
They should've just slowed leveling so that you wouldn't outclass the enemy;s default levels as quickly.
because the manual encouraged it
Because unlike FF8, it's actually fun coming up with ways to break the game and it requires you to play through the game. FF8's balance is ruined the second you learn junction, and it doing it is mind numbingly boring.
More like open the menu and find out that you can refine.Man, I knew most FF8 haters don't know the game's basic mechanics
What's wrong with GFs? They're just summons.
You're assuming they would play that long to know that. Most of the time, the introduction of the Draw System usually cause people to quit the game outright. You also have to keep in mind that many JRPG before 8 didn't require the player to DRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAW a few turns before attacking. They just attack or use magic that the characters has. There is a reason why they didn't bother using FF1's system in its remake.
>No one is going to bother grinding out draws
When your game introduction is DRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAWDRAW, of course they will leave, you dumbass.
It's the same exact thing only faster.
Because the average player looks up stuff about 8 but not 7. When they see all the weird junction shit they just google whats good which makes them significantly more powerful than they should be. With 7 they play through the entire thing blind without ever having any trouble because it doesn't do anything especially unique. 7 is just as broken as 8 but the average player never learns that so they think its better balanced.
>lets make a game where you spend a gazillion turns drawing magic out a of monster while the monster beat up you you!
>why are there Hater? They're fucking noobies
Geez, its like as if you're trying to do something completely different and complicate for its own reason that end up turning into a grindfest. Its like you fucks don't even know how new players would get turn off by this.
You are just stating things as facts that I clearly do not agree with and make no attempt to justify them
>>Junction
Easy to understand.Kinda works like a stripped down materia system
>>GF's
Nothing wrong with them.
>>DRAW
Refine
>>Enemies level up with you
Typical "I want to one shot everything"mind set
8 is the FF pleb filter
Why don't new players explore the menus for two seconds and learn that you can ignore drawing with refinement
Because it's nowhere near as hilariously broken as FF8 is. You can literally max out your characters to end-game levels of power relative to enemies way in the beginning of the game thanks to the retarded level-scaling system.
There's plenty of shit to exploit in FF7 that makes the game an absolute cakewalk but you kind of have to know it's there from playing through the game repeatedly and finding it, and even then it takes time to obtain those things. An FF7 newbie wouldn't know about any of that shit.
Meanwhile it's all laid right out for you in FF8. The menu tells you what all the GF abilities do and you can just refine all the magic you need and break the game in a matter of minutes.
To be honest pretty much every FF game past FFIV is a pushover, and is completely breakable if you know how to do it. The only mainline FF game you can't completely break and turn into a complete joke you can beat with your eyes closed is, ironically, FFXIII, the one everyone hates.
Because as a game mechanic, it fucking fail. Telling the players that you're going to spend the next 90 hours drawing for many turns and not attack the monster is bad introduction to the game. They wouldn't play long enough to know an easier, but still tedious, way to get more draws.
>Typical "I want to one shot everything"mind set
Typical oversimplification, game companies use level scaling because they're too lazy to balance enemies.