Fuck this game

Yes, I was filtered fucking hard when I got to the drunkard and I’m fucking mad. I’m going to buy another game.

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keep consooming i guess
at least you can admit it

Drunkard is the toughest enemy in the game by far. If you can beat him everyone else is a cakewalk

You know Juzou is optional, right casul? Also, git gud.

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Keep trying, user. Anyone can do it if they want to.

Just kill some adds and run back to the samurai for help. He can tank him until you kill him - at least he survived over here.

Am I missing something? Sekiro didn't feel that difficult to me at all. Is it just people who have never played a Souls game? Dark Souls 1 felt harder probably because it was my first Souls game. I can imagine the same for people who are playing Sekiro as their first Souls-esque game.

I’ve been at it for hours and he dies every time.

Only get his help after you kill all adds.

I’ve played all the souls games, plus DLC.

where did this meme come from?
are shitters really so troubled by this glorified mob?

That's not even remotely true

If you’re shitposting, that’s fine. But if you’re wanting real advice, I can say ignore the Hirata Estate until later in the game. Get the flame barrel and the ace from the start of it, then bail until later. The reward you get for clearing it isn’t even usable until you get your shota lord back

>Is it just people who have never played a Souls game?
It's the people who played all the Souls games who refuse to adapt to a new game and cry when they can't win using Souls combat

get the axe*

>consoom
I haven’t bought a game in 13 months

no he isn't

This is probably true, bloodborne was my first and only souls game prior to sekiro so I naturally went into encounters more aggressively and never had any issues, also being able to block whenever in sekrio made it feel even easier in comparison

But the combat feels like Souls but easier. No stamina, parrying, jumping. I can't imagine a Soulsfag having a hard time with Sekiro

yea i prefer slower blocking kindof souls games like demon souls or ds1 as opposed to rolling games like bloodbourne ds3 sekiro etc.
I mean i'm fine with hard games but rolling is something that i mentally and physically do not have the reflexes for.
When it takes me 6 - 8 hours to beat abyss watchers as opposed to beating gywn the first time it just proves there's something wrong there.

Bloodborne is literally easier though. You have a shitton of i-frames for dodgning and all the bosses are souls-type bosses that you win by dodging and punishing.

go for the main levels and fight him again later

lol get rekt fagit

play nioh 2 instead.
at least you can coom while getting filtered

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any other games where the final boss is actually the hardest?

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ive never played any souls game but i managed to beat sekiro in the end
it was by no means easy, probably one of the hardest games ive played since i was a child but after sticking to it i got the hang of the combat . also i loved the game as a whole i would never have kept playing it if i wasnt so absorbed in the lore, combat and the general atmosphere

>Run till he drinks
>get 4 hits
>back off
>repeat
Shitty boss design.

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All souls-like games are dogshit. Absolute worst trend in Vidya is making all these souls ripoffs

What happens during the second stage, fucking retard?

soulsfags cant grasp the new mechanics like blocking and posture damage and infinite stamina

Demon of Hatred is the toughest enemy.

Kill the adds, then run away from Juzou to reset him. Then you can sneak up on him for a free deathblow. After that, go talk to the samurai. He should be able to survive long enough that you only have to get one more deathblow on him. Use the firecrackers too and remember to block or move out of his swings.

I went straight from playing Bloodborne and owning it to playing Sekiro and couldn't make it past the first mini boss, not even close. I conditioned myself to fail. Gotta try it again soon now that the wrong instincts are out of my system

what second stage? nothing changes between the health bars. git gud and learn what attacks you should dodge and what you should deflect. hint: jinzo is better fought by dodging his attacks and wittling down his health bar. his attacks are slow and easy to dodge back. he has a lot of long attacks that are easy to dodge and punish. he doesnt have much defense when youre behind him.

>jinzo
heh

juzou. whatever his name is.

just made me think of pic related, which made me chuckle
no offense meant dear user

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Seconding . Kill the adds in the room to the left, then sneak around the path and kill the add with a shield. Dash for the archer and kill him. Then run around killing the other dudes and staying away from Juzou. Lead them back to the left room and corridor if need be, and run away when fatty gets close. Once you've killed all the dudes, you can use the hallway to reset Juzou, and then get a sneak attack on him.

>Demon of Hatred is hard
where did this meme come from? He's barely harder than the Ape. He's a classic souls boss, just hug him and circle right. Iframe through his fire attacks that aren't perilous, deflect his stomps and head but.

I dropped it at sword saint Isshin

I killed almost every boss by depleting its health. When I found that he can't be killed that way I realized it was the end of the road for me.

Parrying ain't that hard.

>got to the final poss without learning the game mechanics
I'm honestly impressed.

probably because he has three healthbars and because players get thrown off by the change-up you just described between him and other bosses

this
drunkards are fucking dumb, you fight about 3 during the game and they all stop to drink so you can attack.
don't try to parry him,it's pointless

I didn't have a lot of trouble with him, but some of his moves like the fireballs are just not fair. Also the game spends all this time teaching you how to not play it like souls then this guy shows up, and it's jarring. That's a long ass fight too, though one of the phases can be nearly bypassed by using malcontent.

Dont worry all the features we downgraded and removes from DS3 in 2016, because sekiro is so hard, I promise.
L1 L1 L1 L1 L1

Yeah wait till you go through Ashina Castle. I'm about ready to drop this bullshit and play Bloodborne instead after getting through those homing shuriken throwing cunts on the roof just to reach the roadblock that is Genichiro at the very top.

my boy filters another scrub

Don't hesitate. The game is about to click for you, just push through Genichiro.

I didn't like Sekiro's gameplay mechanics a single bit but I still wanted to finish the game.

why tho

>Also the game spends all this time teaching you how to not play it like souls then this guy shows up, and it's jarring
Well he's not the only boss like that. The Apes play quite similar, forcing you to dart in and out and mixed focus of deflecting and avoid attacks via positioning.

I never liked being forced to pull long timed chains on games (for example I never managed to get an attack chain longer than 13 hits on Vagrant Story).
I didn't like how the posture bar is intended to be the real health bar and if you don't pull the long timed chains (that I dislike) you will never deplete that regenerating health bar.
I found bizarre that attacking with your sword is pretty much next to useless (defeating regular enemies, bosses and minibosses took a long, long time for me)
I also found the tools cumbersome due to most of them having ammo requirements and knowing which one you're supposed to be with every enemy and boss a tedious trial and error task so I never bothered using them (well, maybe the axe against the shield enemies, and that's because the game tells you as much).

When I dropped the game the enemies that stayed undefeated were:
Sword Saint Isshin
Demon of Hatred
The guardian ape rematch; to be fair I only found about that fight months
A general who's near the gate where you go to the final boss; he's accompanied by a soldier.

I mean, it was a cool experiment and I understand why people liked it but I didn't find it entertaining or fun.

the bulls fight pretty similar too, imo
all the beast bosses are more like dark souls bosses

i mean at least you gave it a chance, more of a chance than a lot of people did
sounds like you never really learned the mechanics of the game though
or youre just really impatient

The drunkard miniboss is harder than the boss it leads up to. That whole section had me immensely annoyed, too.

really i was more curious as to why you forced yourself to play so much of a game that you clearly werent enjoying
did you like the setting and story?

Sekiro is probably harder if you've played Souls games, since it's specifically designed to fuck over the skills that worked there.

Patience is worthless, because you lose posture, there's no "avoid till opening then punish", you've gotta go in headfirst.

Positioning is worthless, because everything tracks. You can't circle strafe around, or play around hitboxes/timing.

Blocking is actually good, since your posture recovers faster. In Souls you're conditioned never to block since it fucks up your stamina, avoidance is always better.

Etc

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Before the gears started moving and I understood what it was the game WANTED me to be doing to fight enemies, it felt like it was way harder than anything else I've ever played in recent years. Lady Butterfly was where I actually understood how to play the game and that I'm supposed to be working against their stagger bars, not their health bars.

I haven't used a shield since literally my first ever run of DS1. They're such an unnecessary crunch that encourages a bad play style, it's no surprise that every game since 1 has gone further in making them worthless.

Weird game

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Yeah, sure. I don't think playing a video game has ever felt this joyless.

I've only played Sekiro for a few hours and as someone who's a pretty seasoned Souls player even I'm finding it very challenging to work my way through the areas. The biggest hurdle I've had to overcome was to not treat Sekiro as a Souls game, the way you have to traverse enemy territory, the use of stealth and the tug of war combat system throws all those old tactics out of the window. My major issue with this combat system is that there are no aura effects on the blades making it hard to work out what the enemy is going to do especially when you're attacking. I'm playing Sekiro on a standard PS4 though so perhaps this isn't an issue on say a PC running at 60FPS.

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>there's no "avoid till opening then punish", you've gotta go in headfirst.
Most bosses have large openings that you can punish after specific attacks, for example when Owl Father throws firecrackers.
>You can't circle strafe around, or play around hitboxes/timing.
You absolutely can. For example, Emma and Isshin's grab can be avoided by circling around their backside. Many sweeping attacks can be ducked if the player crouches, too.
>in Souls you're conditioned never to block since it fucks up your stamina, avoidance is always better
In DaS3, yeah. ! and 2 encourage the use of shields and tanking hits.

I don't consider myself impatient, or I wouldn't have spend a 10 minutes ordeal fighting Genichiro.
I simply didn't like the gameplay of that game so I never bothered to learn it, instead playing the game how I usually play action games.

The only thing that makes me butthurt is that I bought Sekiro on launch. $60 for a game I didn't even finish.


I thought it was still fun. I really enjoyed the fights against Genichiro or the Lady Butterly, slowly learning their moveset and slowly chipping my way through victory. I didn't enjoy the fight against the Owl because he only had one punishable attack (two but you had to risk having your healing disabled) and after that fight I started moving into other games and losing interest on Sekiro (the beginning of the year having a lot of games I wanted to play didn't help things.
The final drop came when Isshin's extremely aggressive attacks proved to be an unbreakable wall.

I can't imagine playing sub 60 fps. It would certainly make the game harder.