Whats your favorite max party size in RPG games? Most seem to use 3 nowadays, but that seems to be more or less just "7 did it and it was successful so we have to too".
4? 5? 3? what do you think works best and why?
Whats your favorite max party size in RPG games? Most seem to use 3 nowadays, but that seems to be more or less just "7 did it and it was successful so we have to too".
4? 5? 3? what do you think works best and why?
1-6 had it right with four members.
Anything less than 4 is unplayable, only exceptions are BoF4 and FFX since they effectively have 7 active members
Four was always good for me. One damage dealer, one tank, and one healer, plus a fourth sloth to experiment with whoever I wanted to play at the time.
25. Anything less is brainlet territory
As long as it's 3 or 4 I don't care which, anything else would be weird though
>1-6
Uh, you do know that 4 had 5 party members, right?
If you have so many party members that out of combat they're crammed into the main character's pockets, you have too many members.
15
200 and filled to the brim with butter.
4 normally (or 5 since playing etrian odyssey) But 3 is acceptable too if there's more people in the back ready to switch in
I like 4 as well. that lets you have 1 tank, one physical DPS, one mage DPS and then one healer.
5 is also good, but starts to get a bit cluttered sometimes. I HATE 3, as it forces people to generalize due to a lack of numbers, rather than having party members be role centric.
I think 4 is the best
just the right number of slots where the party won't devolve into Physical Dude, Magic Dude, Healer Dude that you get with 3 slots
I got used to 4, 5 feels overcrowed and 3 feels lacking.
5 is peak performance
9. opens to the door to so much fun shit, but few games have the brain capacity to make it fun.
i do enjoy the fire emblem series but the higher the number of party members the less things each of them can do, which is kinda boring
>9. opens to the door to so much fun shit, but few games have the brain capacity to make it fun.
Are you trolling, or are there actually other games out there that go beyond 6 party members that isn't Lufia Legend Returns
3 members only really work for me if I can build each of the 3 characters individually.
Kinda like the KOTOR games. I only have 3 people at a time but I can synergize their builds so I'm not missing out on anything.
4 is good spot. Anything with 5+ is when formations should be put into consideration.
8. 6 created and 2 NPCs. And there are people ITT who think that 4 is not generic, and there is THIS faggoth
who can fuck right back to WoW with his "Tank, DPS, Healer" bullshit.
4 is best hands down
Number doesnt matter as long as the comp is all damage dealers all the time. Healing and tanking is for fags.
>game has limited party size(3, 4, 5 etc.)
>game only has 1 reserved party member in the whole game
also
>game has limited party size(3, 4, 5 etc.)
>1 slot is reserved for the guess party member(3+1 guess, 4+1 guess, etc.)
>who can fuck right back to WoW with his "Tank, DPS, Healer" bullshit.
the optimal build for FF1 was Fighter, Monk, Black Mage, Red Mage, you niggerfaggot.
>he didn't use 4 fighters in FF1
fucking faggot
This man knows how to play
This is something that annoys me, shitloads of characters that you can't use.
I like 4, lets you have variety without really doubling up.
I don't really care as long as the party members feel like actual characters.
Basically what I'm saying is don't pull a Chrono Cross.
PSO and Vindictus did this best. Everyone does damage, but some people do damage and buff/debuff, or do damage and heal, and so on.
any RPG that can be finished without buffing, healing and tanking for bosses is certified garbage
Or it just meens you need to git gud and figure out winning strats without dedicated tanks and heals. Lifesteal and other sustain damage works just fine.
the first guild wars did that too.
I miss how the first Guild Wars handled getting new skills. That game was great despite its flaws.
Three is alright if you can freely swap characters, like in #FE.
Last Remnant technically gives you like 24 party slots but really it might as well be 4 or 5
2 is the ideal party size. One Ranger, one Druid.
yeah, as a guy that played WoW at that time, GW didn't feel like a wow clone, it was its own thing.
i don't know what they wrong with gw2, i played for a month, and that was pretty much it. i'm not gonna say something nasty about the game, but it didn't hook me up like the first gw.
fuk u
4. Once you go over the additions are just fighter #2 and mage #2.
Are there any games that attempt to even explain limited party size?
>I need all the help I can get to save the world and beat the bad guy!
>only three of you at any time, though. The rest of you can wait at base doing nothing. Itd be unfair for all of us to rush in and kick ass together
Sorry is this better?
What even is this?
1
Companions should be AI-controlled
Huh, MHW Khezu model looks weird.
I really enjoyed the last Star Ocean where you had all 9 of your party members on the field at once.
Its a ribbon worm.
The best party size entirely depends on how large a game can make it without feeling clunky or like a chore to control. I dont mind large party sizes as long as its fun.
Depends on how the game works, obviously. Growlanser 2 had you deploying 8 characters at once and it kinda worked but ranged characters ended up hogging all the Exp.
FF6 makes you split your group into smaller parties a few times, when you're doing something big.
brave exvius does the same.
Five is a pretty good number, like in EO and such where frontline and backline exists. Plenty of room to experiment and include weirdo classes or combinations for you to beat the game with instead of being stuck with classic MMO trinity.
Yeah it irks me when party size is so small that if you want to experiment with an exotic class character, you have to willingly give up a real cornerstone member
Saves energy and resource if everyone isn't fighting. Think of all the bandages, ammo, water, etc. you waste if your group of 8 are all fighting at once. Let alone all treating all of their wounds.
The ideal party composition is me and my bitches, hence why Dragon Quest I has the ideal RPG party size
>Saves energy and resource if everyone isn't fighting
Saves time, energy, and resource*
Having a numerical advantage is massive though. You won't get injured as much because they'll be less enemies concentrated on each person and you'll be killing the enemy much faster. You're thinking in large scale terms like managing an army but for party size you need to stick to the tactical level, where the difference between a 4v4 fight and an 8v4 fight is the difference between a deadly brawl and a one sided slaughter.
This game is really fucking good, i just wish it didn't make you go through the Ancient cave multiple time to get the best weapons, that place can be a bitch to get through
4 is perfect
>1 pure DPS (durable too, probably MC)
>1 off-DPS/buff/debuff/extra heals
>1 mage-DPS + buff/debuff
>1 pure healer
Anyone saying tanks in important in turn-based or classic RPGs is retarded, because tanking is new shit from like WoW or MMOs.
>WAAAH, I NEED HEALS AND BUFFS TO INCREASE THE MARGIN FOR ERROR SO I CAN WIN!!!!!
4-5 is good, especially if there is a class system like FF V.
Mana Khemia and FFX did it well by having 3 active members but they can be tagged in and out, special points to MK by having tag in and out abilities. Its a shame MK had amazing battle mechanics but was behind a stupidly easy game that couldn't maximize the tag mechanics
5-8.
1 is the proper party size
>Are you trolling, or are there actually other games out there that go beyond 6 party members that isn't Lufia Legend Returns
most ultima games
wizardry 8
temple of elemental evil
The classic six of Wizardry and early Might&Magic games. Six is the best for a truly well rounded squad as they can offer some redundancy and you can have specialists for the more nuanced things spread across the party rather than one character basically being a do-everything handyman
Honorable mention for Dungeon Siege 1's eight character party and big fucking battles, sometimes against hundreds of enemies at once. Set up their tactics properly and eight of them can stand their ground indefinitely while you barely have to touch anything.
The one thing that is absolutely critical (and the above two exemplify) is that every character you have should be fighting at once, no mysteriously absent background characters. None of this shit where you have a party of a dozen people but you only get to use three in a fight.
The only exception to this is if they are actually spread out doing their own things.
If you have forty characters in your little entourage, all forty of them should be capable of jumping into the fight.
Kenshi lets you have up to 40 people (250 with mods) doing whatever, wherever, so you could have a small party set up for combat while the rest are farming at YOUR discretion. You sure enough can make all of them move together and gang up on shit with pure numbers. And sometimes you'll need that many for the kinds of dangerous/numerous shit you gotta take down. That's the best.
And you're thinking of shitty FF games where you 1 shot every generic monsters all the time. It doesn't matter how big or small your group is, you still waste your groups energy and resource. Yeah it might be fast but look at the cost, items/weapons dulling, breaking, or getting used up. More of your guys are getting tired. More people fighting means more coordination is needed, trust me it ain't as easy as it sounds. You're in an unknown area, you don't know how long you're going to be in that area or even know what to expect. A stronger enemy/boss could be lurking around. And let's not forget the area's condition, like what if your group is in a harsh climate? This is just common survival knowledge. You wouldn't make the mule(person in charge of the inventory) fight too would you?
What about companions? I feel you either get too few or too many in JRPGs. I feel like 20-30 would be a good number so you don't get stuck with an archer or mage who's personality you don't like, but I don't know of any games like this
yikes
>party size limit is 4
>game has 12 party members
>use console commands to remove party size limit
>can take all party members with me at once
>interface dynamically adjusts to fit all the party members in it
Depends on the game. If the game is just doing the "Tank/Healer/DPS" trinity shit or has static characters already built into their roles, then 3 is enough. If the game has a ton of options, customization, classes, and roles though, 5 is a good amount. More than 6 starts to get too chaotic and tricky to balance around, and less than 4 railroads you into either ol' reliable MMO format or a group of generalists (unless you want to either use suboptimal characters or do a run using all/no Healers or something).
FUCKING THIS! That game fixed and perfected turn based combat and party management. I wish this series was ported to steam.
4 is the best number, 3 is alright in games that let you switch active members or have something like Chrono Trigger (The environment can dictate how many enemies you hit)
He does not.