>item with less than 1% drop rate
Item with less than 1% drop rate
>gachashit
At least the drop rate is bigger than your IQ, lol
>single player game with an item with less than 1% drop rate
There's regular games that do this too. An infamous example is the Sword of Kings in EarthBound, which has a 1/128 (0.78%) drop rate.
>single player game with an item with less than 1% drop rate that drops from an enemy with less than a 10% spawn rate
>developers nerf droprates in a singleplayer game
>single player game with an item with less than 1% drop rate
>no pity breakers
JUST
>playing on a fresh new official ragnarok server
>have to deal with cards dropping at 0.04% chance
At least when they do drop you know you just made mad cash.
drop rates are an artificial means to extending gameplay
Prove me wrong.
>Friend gets it first try
I HATE YOU SO MUCH PATCHU
Terraria
Before Maplestory became casual shit it had drop rates ranging from one in a few thousand to sometimes five or six digits, but XP was still the limiting factor by far.
in multiplayer sure
>item has a 1/256 drop rate from a mob that only appears 1/256 of the time in a room where no one even spends enough time trigger encounters
Mega based
If it's an enemy that you're going to be mowing down so many of that you're basically guaranteed to hit the rare drops then it's a fun way of adding a little variety
>items have low droprates but leveling/skilling up is consistent and will lead to a bigger growth in power in the long run even if you have bad luck with item drops
Reminds me I still haven't got the Barons charger. Fuck Wow.
>castlevania HD
>valmanway +1 has an at the end of a chapter that takes upwards of 5 minutes to clear
>thats if you use 1 specific character, and use the armour setup that makes it so that a single hit will instantly kill you
>you need two of them
Corona
Artificial extension of playtime.
Before Big Bang maple was on a level of it’s own still the hardest gayme ever played
>gets fucked by green mushrooms trying get a panlid
Pshhhh nothing personal
Cheatengine.
Lots of JRPGs have terrible drop rates.
But i need that Thanatos card or we are losing WoE again!
Didn't final fantasy XII have some of this bullshit too?
The original final fantasy 12 had 4 specific chests you couldn’t open or the zodiac spear wouldn’t appear in the nechrohol of nabudis. If you didn’t get it that way it had like a 1/256 chance of spawning in a chest that has like 1/256 chance of appearing or some shit like that
From what I've been told this isn't an intentional design decision it's just RNG manipulation somebody figured out that became common knowledge.
holy shit based
>you can lower your own health and/or raise the difficulty for higher drop rates and better rewards
this
I was trying to find a Golden Saint with a Daedric Tower Shield in Morrowind last night and after an hour of loading and reloading before a dungeon to refresh the enemy pool I just opened console and added one to my inventory.
What games do this?
If I remember correctly, TWEWY
-2/log(1-x)=y is a simplified drop rate formula with a 99% confidence level. I use it as a rule of thumb when deciding if I want to try to get certain drops and to calculate approximately how much time it'll take me to get a certain drop.
Let x be the drop rate. y will be the number of times necessary to get a 99% confidence level for that drop.
-2/log(1-0.01) = 198.998
So if you have shit luck you might have to make about 200 attempts. If you don't get the drop by then I would just stop because a 99.9% confidence level would be approximately 300 attempts at a 1% drop rate.
TWEWY
>can switch between 4 difficulties at anytime
>the higher the difficulty, the more better shit you get
>get the option to chain up to 16 battles at once as the game goes on
>enemies get stronger throughout each round, with your rewards increasing in tandem to boot
>you can even lower your HP for increased drop rate, incentivizing for more risk-vs-reward play
Ragnarok Online had 0.01% drop rates long before it had gacha.
Diablo 2 via player settings.
You never hunted for cards in RO, did ya?
if i'm playing a singleplayer game with drop rates i'll give it an honest to god try at least 3 times, then after that i just cheat and give it to myself. i'm not wasting time getting gay with numbers or savescumming or replaying whole sections over and over to please the rngiggers
>you need to pay for rolls in RO
Are you guys, perhaps, retarded?
Didn't they discontinue that drop? Aren't they all "legacy"?
>1/100,000 drop rate
>Due to how the game is programmed it only drops from the 100,000th death in that server
>Count resets whenever there's an update
>Players don't know how to get it for almost a year
What a chad
It's in the official guide.
What singleplayer games do you even play where you have to grind for drop rates? JRPGs? Terraria?
Nice work, user.
Hello, based department?
>cheatengine
>not manipulating the game to get into the right seed you need
>only 3 tries
Faggot as pleb
yeah
>he didn't play RO when it was subscription-based
Fucking newfag.
Are you? The OP said drop rate, not win rate. Gacha is gambling.
I’m not an autistic retard like you
>item with a 0.01% drop rate
I actually did, faggot. That doesn't change that you don't need to pay for every poring you slap, retard.
>The OP said drop rate
And my post (the one you're replying) clearly said "gachashit". Guess you are, indeed, retarded.
exanima. whatever the shop keeper offers in the arena is totally fucking random and if i have to keep waiting to get something that isn't ass i'll just buy the best equivalent armor piece and pay myself back the difference with cheat engine
>get it once out of nowhere
>never get that drop again despite replaying the game at least 50 times
Fucking Kikuichimonji
You get more experience in FNV, and see more legendary creatures in F04, for turning up the difficulty.
don't tell me this is from an actual fucking game
>if I change the premise of the argument, my answer works! ha! solved
this is cope and yikes
>item with less than 100% drop rate
fuck grinding
>moving the goalpost
You PAID for CHANCES to GET CARDS IN the GAME.
>1 in 256 chance for an item of dubious usefulness and it drops off an enemy which spawns only in one dungeon whose completion completely empties it of encounters
>single player game
>don't feel like farming it so you just give yourself 999 of them for free
Tree of Savior. It got nerfed to 1/10,000 chance at some point I think. There were also items you could only get by playing one specific class that could advance a monster's drop table once per minute, with said items dropping at roughly the 900th position.
>OP with gachashit pic
>my post states I'm talking about gacha
Guess your IQ is lower than OP, lol
I paid to play RO for a month, which mostly means sitting in Prontera chatting with randoms.
>>moving the goalpost
I'm not the fag pretending that "pay per roll" is equivalent to a MMO subscription, faggot.
>gets BTFO
>i-it doesn't count according to my definition!
>Item with less than 1% drop chance
>On a mob that's on a 48 hour respawn timer
Does that even do anything special? I honestly never played WoW. Speaking of is Classic actually fun I've never touched WoW.
That's unironically okay in a game where you kill mobs by the truckloads in seconds.