Knocking enemies down and parkour ruined stealth genre
Knocking enemies down trivializes sneaking because it allows to remove threat way too easily and permanently. It's functionally no different from killing them because it's never an issue to hide body so it's never found. As such you never actually have to sneak between enemies, you just remove all danger in game. It's only acceptable when it works like in Hitman Contracts, in which enemies will wake up after a while on it's own, so it's actually different action from killing and different in purpose. Otherwise it's way overpowered. In case of Hitman it also negatively impacts atmosphere. No longer in order to obtain disguise do you have to use garrotte, one of the most iconic attributes of 47, because you can at any time knock down enemy with your own hands alone and do them no harm too. Garrotte is completely useless in nuhitman because of it. There is no reason and temptation to kill innocents anymore and as such one of the parts that made dark atmosphere of playing as paid sociopathic murderer is gone.
Parkour is even worse. In almost all games that use it, you become functionally invisible by going on roof or even by climbing up a little. I do not mind a bit of verticality in maps (rope in Thief is great) but often it makes game too easy and is simply no entertaining. The worst offenders are naturally Assassin Creed and Dishonored. But while AC doesn't even pretend anymore that it is stealth game for casuals, Dishonored does and is even worse at it. You never actually have to sneak in Dishonored. There are so many high placed points like even fucking lamps or ledges in buildings that you can move indefinitely using them. And this is not stealth, it's fake stealth. There is no way for enemies to see you there. You are moving through large and way too convenient safe zones, simply observing enemies that can't threaten you in any way. Sneaking gives no thrill when there is no danger of being discovered.
Sniper Elite 4's enemy AI detects when someone from the squad goes missing after they check that he's gone from his post. Then they become weary and start searching the area. If there's an officer still alive they will notice it early as well and command his troops to go search which is why it's good to take out the officer first. Sniper Elite 4 actually has some good AI.
Luke Carter
Contracts and 2 SA are my favorite, followed by nu2 with all of nu1's maps since it does the sandbox meme better than BM.
Kayden Peterson
Parkour is fine. You can track stealth games that focus on high mobility and speed as far back as the first Tenchu.
What really hurts stealth games is the idea of the non-lethal run. To get the best score in most stealth games, you need to go around knocking people out and not using any of the lethal tools the game gives you. So,e people criticise Splinter Cell Blacklist, but at least it understood that other play styles are viable apart from just KOing everyone.
Brayden Martinez
>Playing Hitman Absolution with perfect stealth >Get a low rating >Shoot everyone and leave all the bodies on the floor and finish the mission within 2 minutes >The rating is so high that nothing else matter so I get max rating I don't think the game started development as a Hitman game. Also, why is the AI so shit, I've killed the target in chinatown behind a fence in front a crowd of civilians and the game continue like they never saw me.
Nathan Anderson
>NuHitman is literally all there is now Not even rts died so completely as stealth
Jordan Lewis
Lets just agree that mgs is the worst of all with its """""""""""stealth""""""""""" for babies
Camden Price
I wonder how much stealth winding up on life support had to do with action games including shitty forced stealth sections?
Ian Cox
>Game devs first try to force action sections into stealth games for years but nobody buys it. >They change their tactics and now they force stealth sections into action games
When was the last time a stealth game had a forced action section?
Even boss fights in more recent stealth games play out more like puzzle bosses (i.e Dishonored 2's final boss).
Cooper Kelly
I replayed Blood Money recently and it had few. IIRC Splinter Cell turned into action game and died, but I never was into it and didn't play all games in series.
Connor Moore
Blood Money is an older stealth game. And yes, forced action sections used to be extremely common in stealth games (usually towards the end of the game when fighting one of the main antagonists). If you compare BM to the new Hitman games though, then they don't have any forced action at all. It seems like forced action sections in stealth games are a thing of the past now. Splinter Cell is the exception because much like MGS it always marketed itself as a stealth-action game.
Leo Carter
Splinter Cell Blacklist does this too, but not too often
2’s knockout mechanic was so bad the game lets you kill 1 nontarget each level
Chase Garcia
The game lets you kill as many targets as you want. The idea that Silent Assassin should be achievable by everyone with some meme environmental kill is why Blood Money sucks.
Angel Collins
Parkour is fine in Styx, it makes sense for a goblin. You should add crawling through vents, like the average vent won't collapse under Adam Jensen's 82 Kg body, assuming his shoulders even fit inside to begin with.
Nicholas Peterson
MGSV they tried balancing it in Blood Money by making the ratings more strict. In Contracts you could get SA even with a body found or with a cover blown, in BM that's not allowed. So killing someone with a sniper on a street with witnesses became unviable, unlike in Contracts with Slaying a Dragon. But then there's the accidents system where you could kill any amount of witnesses using accidents and still get SA. Plus they removed close encounters so even if someone spotted you and even started shooting - kill them with an accident (or simply kill them if it's the target) and you're SA. There's also this trespassing glitch, where you can get shot for trespassing but it's technically not a crime so there are no witnesses and as a result - Silent Assassin. It's lenient but allows for some cool tricks and the game is flexible enough to allow roleplaying as a proper SA Hitman. I think most levels can also be beat without taking disguises from someone, but rather picking up ownerless ones.
Xavier Williams
any semi open world ish type games with stealth like far cry 1? i liked taking my time and waddling through bushes
Jose Richardson
how was it bad? It worked for a short amount of time but if you know the level, it was enough
Michael Lee
>by making the ratings more strict lol you can get silent assassins by running through restricted areas, dropping explosives then leaving while guards shoot you
Elijah Lopez
>FPS on Haven in Hitman™ 2 still goes to shit in outdoor areas for me >Rest of the game is fine
Recently played Blacklist again. I hope Ubi makes another true SC game again
Noah Reed
well yeah, but I’m referring to getting a SA rating, not just going guns blazing because you also walked at a snail’s pace when trying to use it and some levels aren’t designed around swapping your first disguise right away
Zachary Flores
maybe you should read
Jackson Johnson
How is Blacklist compared to Chaos Theory. From what I see, it looks like a more polished version of Alpha Protocol.
Liam Reyes
how is variety bad?
Aiden Rogers
>aren’t designed around swapping your first disguise right away you mean "are"?
Ryder Cruz
it's not really variety when they're pretty much always the easiest method to kill targets
Austin Johnson
Chaos Theory is more of a slow burner and doesn't really hold your hand
Blacklist lets you take your time and try different tactics, but also lets you go guns blazing if you want, which is not fun or even makes sense. It's similar enough to Chaos Theory that it's a classic SC game
Brandon Harris
no, that would make it worse
Jose Brown
Crysis 1
Wyatt Bell
absoultion's ai was being laughed at even when it was being previewed at events. I remember they showed a part where 47 blows something up, then goes to the next room where there was a guard right there, and tosses a coin, and the guard becomes suspicious, and everyone in the crowd started laughing.
Aiden Cruz
Blacklist is the worst game in the series. Not a single aspect of Blacklist is better than "mediocre".
Gabriel Diaz
Dishonored 3 fucking when? and don't say never.
Nathaniel Gomez
it’s more like Conviction, but with more nonlethal gadgets
William Hughes
No it's not, you dumbfuck, Conviction is the worst. Blacklist is just a more modernized Chaos Theory
Morons like you are why they stopped making Splinter Cell games
Isaiah Jackson
Not any time soon
btw, you played Death of the Outsider, right? Nigga ain't gibbin no one no powers anymore
Camden Perez
it tries being a proper SC but runs on Conviction's engine so they blew the shadow/darkness mechanic, there's no ambient sound in the game at all: the enemies hear you during a storm just as good as they would indoors and sneaking is simply boring because of how quickly you can scale walls or climb pipes, I never used emp to turn off the lights, never used a distraction to get somebody out of the way because you can just find a went, scale a wall real quick, etc. Ghosting is boring in BL, but panther is kinda ok but lacks cool set-pieces like in Conviction so it's neither a good predator game, because Conviction did that better, nor is it a good Splinter Cell, because it's not as good as Chaos Theory.
Colton Cook
not him, but Blacklist was more like a somewhat improved Conviction; it has less in common with any of the other titles.
and if that is the best Ubi can do nowadays, then good it should stay dead.
Jeremiah Perez
>Blacklist is just a more modernized Chaos Theory Absolute retard. At least conviction has a good coop, a good style with its projected text and is designed around its shitty action gameplay. Blacklist is just awful in every way, not appealing to those who like to shoot and not appealing to those who actually like stealth. I'm sure drooling retards like you who like to see enemies through walls and have them marked at all times have a great and tense experience with it navagating its laughable level design.
>b-but on perfectionis- it's still terrible, with worse lighting and sound detection technology than games made in the 90s
Conviction is exactly what the devs envisioned it to be: a good predator game with light stealth mechanics Blacklist tried to be a proper SC but fails. btw SC died because retarded Ubi thought it was a good idea to put tons of expensive call of duty - styled cutscenes in a game of a niche genre - it sold to little to make all the money back wasted on trying to be a 20 hour episode of "24".
Justin Roberts
gib me dem stealf game reccommendations NOW
Joseph Robinson
Sneak King
Jayden Gutierrez
Thief I and II. Splinter Cell Chaos Theory. Hitman Blood Money. Do NOT play anything else that claims to be part of the stealth genre.
Nathan Johnson
What have you played thus far?
Matthew Sullivan
Satellite Reign is a pretty cool commandos-style game in a Cyberpunk setting. There's a gog version *wink-wink*
Carter Martin
Invisible Inc Mark of the Ninja Dishonored: Knife of Dunwall Gunpoint
Desperados 3 is "coming soon". Never played the series but I'm looking forward to it
Christian Morgan
It's a Syndicate clone, which is good because EA will never make another one unless they find a way to turn it into a looter shooter. Stealth sucks, I had a lot more fun just systematically killing everyone.
Isaac Davis
do it turn based stealthan puzzle game, mechanics are really high tier
Landon Myers
Mark of the Ninja is an excellent 2D stealth game
Isaac Jones
Also recommend gunpoint. It's on the short side, but its a fun little game
Stealth games are all pretty gay and crappy. I've never seen one that progressed beyond sneaking around a corner to stab a guard in the back, they're just glorified maze puzzles for brainlets to feel intelligent for playing while not actually doing anything of intelligence at all.