Why is single-player Minecraft so eerie?

Why is single-player Minecraft so eerie?

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minecraft singleplayer is a classic ahead-of-its-time, genre-redefining, trope-subverting, atmospheric, darker than you think, emotionally draining, gut wrenching, aesthetically heavy craft by post-horror auteur with an arthouse edge, dread-inducing, suspenseful buildup with strong character development and gradual feeling of helplessness, bone-chilling slow burn with a “say more with less” approach and soul-shaking, blood-curdling, skin-crawling and nerve-wracking exercise in persistently looming doom where tension and anxiety permeates every frame as the game reaches its nail-biting, jaw-clenching and thought-provoking climax, free of any cheap gore, unnecessary swear words, or infantile jump scares

its fucking creepy seeing shitloads of monsters just wanted around at night

Why does Minecraft still feel like an unfinished early access game after a decade?

Because it is.
Beta 1.8 and everything after it was a mistake.

I think it's because it's just an endless void of nothingness with no one in it but you. That's why I play multiplayer just to see text.

It is.

I wish it could keep me interested like it obviously does to many other people, but it all feels so pointless, still probably played it for like 100 hours though but I am done with it

I'd rather play on a multiplayer server alone with nobody on than start a game up by myself.

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based

>NO PLAYERS ONLINE

That's the least creepy part about it

I still manage to get jumpscared often in Minecraft. The loud-ass hitsound and Skeletons who have master aim always gets me.

I have arachnophobia so imagine how I feel

Doesnt help that the spiders walking sound effect is so incredibly unnerving, I feel sick just by listening to it

it is

Because its focus is all over the place, which makes does mean it has a lot of content, but feels lacking if you focus specifically on one aspect of the game.
For example, if you play Minecraft as an exploration game it will feel lacking, or if you play it as a survival game it will feel lacking.
This is why mods are very important for a game like Minecraft. While the main developers add content all over the place with no focus, you can get a mod that does focus on one of those aspects of gameplay to make the game feel much more complete.

>caves
>no buddies to scream in your ear about a creeper or skeleton or a baby zombie
>only mining, no shittalking with frens
>no desire to explore or build wonders for your friends to awe at your autism
>fuck caves
>only comfort is the villager "huuh" sound, if you ever managed to find one.

You lack intrinsic motivation, Minecraft is about building things, and the more time you spend on a world building cool things the more you'll enjoy it.

I did build a huge project then felt like I wasted my time once it was done
but yeah I guess if you invest tons of time building you will feel like you have to keep going, if thats the case Im glad I stopped when I did as well, I dont have that amount of time

Just got wings for the first time in survival (I do not play with mods because I prefer playing on console with pals)

These things are fucking useless, what purpose do they serve?

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For me it's more about doing lots of smaller projects, including making resource farms to make resource gathering less labor intensive.

get fireworks

if it feels like an unfinished early access game then tell us what's missing in it

They're literally the most useful items in the game, but you need fireworks to create upward flight so that they aren't just gliders.

Just set up a minecraft server in putty.

Join me.

72.185.196.144:25565

You're really the only sentient being aside from the monsters, which in the case of the undead, are probably just your previous lives after dying

STEVE AFTER NOT SURVIVING

It might be just me but I always imagined Minecraft works best as a big sandbox platform. All the changes and updates related to polshing the game's foundations, world generation and basic meshes and active funcions were genuinely the best ones, which imo made Minecraft shine and blast in popularity way back.
Hence why I've always felt updates including new blocks, buildings, mobs, or items were unecessary given the magnitude of mods available capable of adding much more than enough. Doesn't help the game doesn't have a clear theme and addtion are generally random and weird.

depth

??????
please stop being vague and describe whats missing instead of trying to be vague because you cant think up whats missing

but is it like dark souls?

literal, actual depth... why are there only on average about 64 blocks of mining i can do before i hit bedrock

Everytime i build my house and get to the nether i stop playing

Because Microsoft booted the people they were leeching ideas off of, and Jeb ran his last good idea to the ground 2 years ago

Notch already seems to be backing Hytale, and he was in contact with the Hypixel boys since the alpha days, so you can bet most of the creative juices have long since left Minecraft behind

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Same, the game becomes a grind for enderpearls after that

what? aside from being in deep caves surrounded by auto aim skeletons i think it's comfy and serene

Old versions feel like that because there's nothing to do

Or rng for blaze rods.
Once spent an hour tryinf to find a stupid castle, never found one

It is.

This. It's just you, alone, and the wilderness of RNG stuff.

based game

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didnt want to post a list because I thought it was obvious.
>caves are still very lackluster and the same everywhere, no stalagmites , other natural formations or something cool and mysterious
>biomes are also the fucking same everywhere with no biome-specific natural structures, like harbours on beaches or just structures in general scattered throughout the land;you know how much fun it is to find all the shit some mods add that make the world seem even more like a lost one with you being the sole survivor
>most new animals are really not making the world seem more lively, just some more coloured blocks that sometimes run around and really add nothing to the atmosphere
>most new monsters are just so, fucking, weird and not in the good way, theyre just so random and inconsistent in art-style that it feels more like you added some random mods
>crafting tools and armor is so lackluster when it comes to materials you can pick from and imo netherite is not gonna change much;why not add more endgame materials that differ in use? maybe make netherite not superior to diamond AND give the dropped items lava-resistance
hope you now know what I meant with no depth, because every mechanic in this game is just not thought to the end, there's so much more you could do with everything, why should I have to install mods to experience this when IN THEORY the devs could just add all of this?

It's not any more or less eerier than playing on a server?

Can't even say I find it particularly emotional at all outside whatever stories I make up in my head and just my general dislike of water at night.

Because they keep adding silly things to the game instead of expanding the stuff that really needs work. Like dungeons are still just a cube with a spawner.

>make cool weapon
>make it extremely hard to get

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>most new animals are really not making the world seem more lively, just some more coloured blocks that sometimes run around and really add nothing to the atmosphere
I think the fish added a lot to the feeling of the world being lived-in, the ocean was sort of eerie before that. Dolphins are kind of cute too, stealing items and throwing them around, jumping out of enclosures if you attempt to trap them.

this, all these updates provide a few cool things to mess around with for a few hours and then the magic disappears, Minecraft hasn't had a meaningful update in ages
I fucking hate zoomers

Because the world just goes on and on forever and ever with nobody in it. It's unsettling

Depressing introspective piano pieces and no context for why you're plopped into a world forced to fend for yourself. While strange creatures are right under your feet and night. The stillness of the vegetation, art style that is nostalgic. It all culminates into isolation.

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I hate villagers/pillagers
fuck off from my world you ugly jews

whoa bro deep....

>>biomes are also the fucking same everywhere with no biome-specific natural structures
>what are ocean monuments, abandoned ships
>what are desert temples and jungle temples
>what are woodland mansions
>>"NOOO those aren't natural!!1!"
So why would you list a harbor as your example, eurocuck?

just steal their shit and move on, kill everyone on the way out if you're bored

That's why I do not understand the mentality of vanilla purists. Minecraft mods are so much better than vanilla in pretty much every way.

Villagers are great. Villager trading gets you the best gear, enchantments, and food. With a mob spawner and a villager breeder you hardly need anything else.

Every gameplay element is half-assed and barely functional

>Mining?
Just dig straight down then hold LMB
>Survival?
You can literally dig a hole in the ground and survive the night
>Hunger meter?
Plant a patch of potatoes and you are set for life
>PvE?
Click on the thing until it dies
>Exploration?
Biomes are just scattered around with no rhyme or reason, maybe 5 of them offer anything unique
>Building things?
Game still lacks basic things like vertical slabs or an actual, functional furniture
>Redstone?
Any useful contraption you build takes the space of a carrier ship and lags the whole game
>Enchanting?
Just place down a book pedestal over and over until the villager sells you the spell you want, actual enchanting table is useless
>Animals?
Nothing more than an unreliable resource generator (kill 5 cows for 2 pieces of leather, bitch please)
>Pets?
Tell it to sit in your home so it doesn't kill itself, and that's the whole use of them

Japan loves MC but get this they only play the console versions
Imagine playing MC with a fucking controller

>playing on empty server you created, never gave the IP to anyone
>[player] has joined the game
what do?

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>Make a cool underwater update
>Add a zombie reskin because you don't want kids to hunt sharks

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get mods

>what do?
Watch The Sky.

imagine playing minecraft

that's half of why they suck, instead of making the game about exploring and collecting/crafting stuff on your own you just cheese everything with them

Obviously we are critiquing the base game.

>console versions
>console
They're missing out the modding side

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No DQB2 texture packs
Dang

>Ocean Monuments and Woodland Mansions
These are so useless. The rewards for actually seeking them out are so lackluster.

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It depends on what you're after. I think most sensible people can see the attraction of both. I prefer vanilla because I like the new stuff that keeps getting added and most mods seem locked down to 1.12 or earlier, and I mostly play in the post-game building stuff anyway. I don't need a new progression like in Thaumcraft or Mekanism, and I don't think Minecraft is the place to be if you're interested in building factories. I have Factorio for that

this game was fun and scary for about 3 minutes, then it was revealed that the player is MUH DEAD WIFE DUUUUUUUUUDE GHOST IN A VIDYA HOOOOOLY FUCK ISN'T THAT CURAZYYYY

it's because it doesn't have a scope in what it can be.

to me it feels finished i feel adding to much to it will bog it down and make things needlessly complicated.

but i can see how some can view it as feeling like an early access, but it never felt that way to me.

>They don't know

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What's even dumber is Minecraft's 8-different-sets-of-McGuffins "progression" is how the vast majority of these games work now, it was simply what Notch could implement fastest

This makes me irrationally pissed off.
You can kill pandas and polar bears in-game, But sharks are a "no no"?
Mojang didn't want them to be an aggressive mob since shark's aren't overly aggressive in real life, but didn't want them to be passive since that'll INSTILL HARMFUL THOUGHTS into children's head thinking that they're all friendly.
So why don't you make them neutral like Wolves? Even better, make them Territorial and have them become aggressive if you get too close to the area where they patrol, and even better than that why not make them become aggressive when you take damage underwater? I totally and absolutely believe that it was Microsoft that made them do this, just like how they've 100% been making them pace out the updates.

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