Ignore the realities of how the crazy development cycle birthed this game. Look only at the game mechanics that exist and the writing. What would have been the best expression of the ideas of RE6?
A Leon focused Indiana Jones/Assassin's Creed mystery adventure? Chris' PTSD army adventure? A followup on Sherry that focuses on the aftermath of all the bullshit Wesker's done? A story about Wesker's son? Ada getting skeeved on by some weird dude? Some combination of these? What parts of the gameplay and design were good ideas?
chris had the best campaign. the melee and dodge system in the game was the best
Christopher Ortiz
This
Easton Jackson
I am heavily biased towards Leon. His character design was great in this game, and he easily could’ve carried the whole story with an on and off encounter with Ada like the old days. I would’ve greatly preferred a sprawling campaign with Leon touring different parts of the globe and having the other characters playable via campaign coop but strictly as part of Leon’s campaign, the only actual campaign.
Leon is a true action hero. He’s easily the most iconic character in the series.
Jack Mitchell
sherry should been the mc, no coop bullshit, working with the bssa she breaks into a isolated village involved in a virus outbreak, later on she finds out it's umbrella who caused the incident this shit writes itself, desu anyone could have come up with a better story than the aberration we got in 6
Lincoln Stewart
>Focusing on the least important thing Brainlets, the lot of you.
These are all pretty good points. Sherry has the most worth salvaging as a story, Chris best fit the gameplay systems, and Leon had the best premise.
Andrew Nguyen
Incorporate minor elements of the Jake/Sherry story into Leon's scenario and keep the tone consistent with the first hour of the game. Replace Helena with Claire. Totally remove all traces of Chris' scenario, but keep him involved as a plot device.