Ignore the realities of how the crazy development cycle birthed this game...

Ignore the realities of how the crazy development cycle birthed this game. Look only at the game mechanics that exist and the writing. What would have been the best expression of the ideas of RE6?

A Leon focused Indiana Jones/Assassin's Creed mystery adventure? Chris' PTSD army adventure? A followup on Sherry that focuses on the aftermath of all the bullshit Wesker's done? A story about Wesker's son? Ada getting skeeved on by some weird dude? Some combination of these? What parts of the gameplay and design were good ideas?

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not having the logo looking like a manlet sucking off a giraffe with everything covered in cum for a start

>manlet
It's a woman bending over, you can even see her tits you retarded faggot. And she is not a small woman, giraffes are really big, idiot.

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chris had the best campaign. the melee and dodge system in the game was the best

This

I am heavily biased towards Leon. His character design was great in this game, and he easily could’ve carried the whole story with an on and off encounter with Ada like the old days. I would’ve greatly preferred a sprawling campaign with Leon touring different parts of the globe and having the other characters playable via campaign coop but strictly as part of Leon’s campaign, the only actual campaign.

Leon is a true action hero. He’s easily the most iconic character in the series.

sherry should been the mc, no coop bullshit, working with the bssa she breaks into a isolated village involved in a virus outbreak, later on she finds out it's umbrella who caused the incident
this shit writes itself, desu anyone could have come up with a better story than the aberration we got in 6

>Focusing on the least important thing
Brainlets, the lot of you.

These are all pretty good points. Sherry has the most worth salvaging as a story, Chris best fit the gameplay systems, and Leon had the best premise.

Incorporate minor elements of the Jake/Sherry story into Leon's scenario and keep the tone consistent with the first hour of the game. Replace Helena with Claire. Totally remove all traces of Chris' scenario, but keep him involved as a plot device.

lol

Don't lump me together with those idiots who think it's a short man and not a tall woman.

>Look only at the game mechanics
Problem is those mechanics also include shit like
>find the 3 fucking keys
>run towards camera chase
>wait for shitty ass ai or partner to come save your ass in critical
>a perk system that makes fuck all difference to overall abilities or stats
People who love RE6 like to talk about RE6 as if the whole game is just a bloody palace mode in which you get to do non-stop roll/trick shot/melee combos all day, but that's not the majority of the gameplay at all. It probably is why the merc mode is so praised but you don't get to pretend that it's the main game, it's not it's a bonus mode. You have to overlook TONS of garbage to find the stuff that "might" be good under "specific circumstances/isolated moments"

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Burn everything involving the family and Neo Umbrella down. Also dump everything from Leon's story past the cathedral. And get rid of Chris' story and all the stupid fucking crazy mutant monsters. And get rid of all the plot points from Sherry and Jake but keep their character arcs. And just get Ada the fuck out of the game entirely.

>Stopped reading the post halfway.
At least you pointed out a lot of shit you would remove.

I think the RE universe stories post Raccon City are garbage and cannot be saved. It mattered when the world did not know, when top people were trying to still cover their ass, when the world was completely oblivious to the horrors of a society destroying T-Virus. When there is a new Raccoon city every year, nothing matters. In the original trilogy shit mattered.

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Make it only 3 main characters. Leon, Chris and Sherry. Make Ada and the others still appear but not as playable characters

you've watched all that porn but you've learned nothing about female anatomy user

Duh, repeating it point for point like 6 is stupid, but there's a future for the series beyond just situations like Raccoon City. Look at 4, that shit worked. 7 worked fine as well. If anything it's a good thing: shit can't escalate and succeed, it has to stay a bit lower key.

>It mattered when the world did not know, when top people were trying to still cover their ass, when the world was completely oblivious to the horrors of a society destroying T-Virus.

I agree, once it became a global problem it lost its charm. It works better as an isolated horror you can escape from, not the world being fucked beyond repair.

My only issue with 4's lore was imagine a world where a lab made a fucking virus, MANUFACTURED zombies and evolving bio-orginisms, but it turns out there were drone like body snatching aliens under the Spanish soil this whole time.
It's like being told your AIDS doesn't matter because you have terminal lung cancer anyway.

Spooky, sure, but Leon killed em all except the one Wesker got. The way franchises like this work is that you need to accept that the world is host to many horrific things that were locked away long ago and new developments/mutations in the present, and the heroes basically stop that shit from ever spreading on a global scale. It's why anything less than nuking Raccoon City wouldn't work from a narrative perspective, that shit's in the water.

He's still trapped at the bottom of that ocean. Unable to die and just mutating randomly. Abandoned by Chris. Many have forgotten, but I have not.

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The only good idea in the game was Piers getting infected and struggling to protect Chris while the infection overtook him.
Playing in co-op where one character is a normal human and the other is a powerful but slow/gradually weakening guy is a fucking awesome dynamic, and the final scene between them was very touching.
Leon's story was awful, Simmons is a TERRIBLE villain, Ada is pretty one dimensional, Jake is fun for melee combat but doesn't fit the setting at all, Sherry is wasted potential.
Its been said to death, but the mechanics of RE6 are great and wasted on a really boring game. Even the J'avo (sp?) enemies were a great expansion of the Plagas/Ouroboros concept but fighting them was dull as fuck.

I doubt he killed them all, you wouldn't just leave that shit to chance a team would have had to come into that region and turn the whole area into a parking lot.

I liked the chris campaign the most since it's the one where you can use it's gameplay mechanics the best, through you could probably say the same about Jake too. His story is also the best since it's basically 5's story again only this time not shit, with actual good voice acting for him and not a shitty partner with a surprisingly emotional ending. Leon's campaign tries too much to be something it's not and Helena is a cunt who is literally responsible for everything and just gets away with it. Ada's campaign and here entire role in the campaign is the absolute worst though.

RE6's Virus is hilariously inconsistent and shitty. For the whole game, anyone who is injected turns immediately (joke, no Virus does this. It's a Virus, not venom) but oh no, piers remains himself for like 3 fucking hours or whatever. So stupid. And how Leon and Helena are just magically cutscene immune to virus clouds. Again, fuck RE6's lore it's so shitty.

jake is, in my opinion, the shittiest character RE has ever got, and shouldn't be named again in a new title EVER

Well, the game was too unfocused, even in an individual scenario case. The game needed less padding and more pacing. This might be a good argument for why more isn't necessarily more. For example, the 'center of the earth' stage and the chinese hotel or whatever it is that Jake and Sherry wake in and fight the tank are both completely unnecessary stages. There is also a lack of polish in the game design and the combat.

For one, this is especially true in the Leon campaign, when an ingame cutscene starts you are frozen in place while the rest of the world keeps going, giving enemies plenty of time go get on you and you can't skip. There's a lack of responsiveness from the game. Let's say you knock and enemy to the ground and you go up to smash their head; if you push melee immediately you'll do a melee. You have to stand on top of the enemy for a notable amount of time before you get the prompt that will let you smash their heads in and, what's worse, even if it does pop up and you still do it too early you'll do a melee again forcing to wait more till the prompt pops up.

In terms of story, it's not so much that the story is bad it's just told in a very bad way. It's completely fragmented and while you're supposed to get all the pieces once you beat the Ada stage that doesn't happen. We're still left with so much not shown and what is there is a mess. Ambiguity is a great element that creates mystery and fascination but this is clearly a mess.

It's not impossible to create a horror theme across all 4 campaign, it's been done before, even with heavy action elements or military, like Aliens. If all the stories are supposed to intertwine then there should be an encompassing theme. They're all experiencing different sides of the same event yet they are all having extremely different experiences. Leon and Helena seem to be the only ones who ever see a zombie, for example. Too many things pulling in too many directions.

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Suspension of disbelief. This is a series where you can roundhouse kick a man and his head explodes.

Helena is worse. She is the definition of cunt.

If we go full fan service, replace Helena with Claire and Piers with Jill, and have characters constantly meet up. Have it less focused on partner pairs and instead playing one character that starts an enormous sandbox-y level from different places, find other characters, and help each other towards the same goal.

Lean into the action-horror premise with more horror, and let the action play out as a means of survival instead of obliteration. Give me those dodge mechanics in areas where my objective is to avoid becoming swarmed by a horde, to get to safety, to escape.

Yes and as previously stated in this thread that is mega dumb fucking garbage nonsense and only the Raccoon City saga is grounded enough to fucking matter.

>please trust me you'll be amazed at the real answer to all of this
>okay we're here just tell me wh-
>No, you see, deeper.
>Okay we're here how ab-
>DEBORAH WHERE ARE YOU DEEEEEB
>oh, okay, so we fou-
>THERE'S NO TIME LET'S HELP HER
>Okay so she's going to kill us can you
>DEEEEEEEEEB I'LL SAVE YOOOOOOOU

Literally the neckbeard delusion of how "women really are."

>Raccoon City
>Grounded
Leon killing all of the plagas except the one sample Ada grabbed for Wesker is far more reasonable than "nah it's cool bro, the virus stayed contained in this huge metropolitan city for days!"

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No it isn't?

Hopefully RE2 and 3 remakes will invalidate all res after 4

The thing about Racoon City being this huge place is that it started out as just a small town surrounded by nothing, so it was kind of believable then. Later games kept expanding the place however.

It's why people are enjoying these remakes so much, the bullshit is being retconned or at the very least, games are coming out that let us forget the latter ones exist or that less new games with even more convoluted lore is not something we have to experience for now.

This

One of the things that's so stupid about Post Raccoon City RE games is how many times a character will say 'it's just like Raccoon City' / 'It'll be another Raccoon City'

Bitch, there's been like 10 other events since RC that are on par with or way worse than the shit that happened in RC.

I like to take upskirt screenshots of Helena in her cop outfit. I have my fold backed up on google drive so I never lose them and can recover them in case of emergency.

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Crimson Heads and Regis Lickers being retconned sucks, but whatever.

I think that's the fault of the movies. In RE2 it was a small town. I didn't even see one tall building or skyscraper. At the end of 3 the town was not that large. In Apocalypse, though, it was a full blow metropolitan city easily the size of at least NY. Small, rural town it was not.

Crimson heads were not in RE0 either.

Oh, that's right.

Still wish it was something kept. Would have definitely made RE2R more intense.

To expand on this, get rid of the save-the-world scale mission and make each character's goal super specific. Let each character uncover the mystery behind the scenario from different angles. I'd even break it down to Leon/Claire having to find Sherry, and Chris and Jill find Jake.

The Simmons/Ada/Family plot was just awful.

>"How does water work?"
Yes, it is. By a huge fucking margin. There is no goddamn way they could contain an infection the size of RC just by nuking it days later.

Even if it was a small town (the size of the streets and the fucking shit it had going on like a private SWAT team make that goddamn ridiculous), after more than four days with that shit infecting their sewer systems and drinking water, zombies out in the forests, the vermin being infected, etc, there is no goddamn way you could contain that.

6 is just too over the top stupid and anime-ish. It's not unfun to play, but it's not Resident Evil at all. Everyone is going around drop kicking and suplexing zombies left and right and it's hilarious. But linear levels all consisting of just shooting and action is not what the series is about and it makes this game stand out as a particularly egregious example from the time when the industry, especially Japan, were trying to crank out Call of Duty clone games that were all flash and no substance to appeal to a broader audience. It's the Ace Combat Assault Horizon of the Resident Evil Franchise. Not a bad game, but also has nothing in common with the rest. The story is also idiotic and feels really unconnected and unrelated to the rest of the series in a way that is incoherent. It goes for spectacle with the huge outbreaks happening around the world, but in what way is that a logical or earned follow up to the stories in 4 and 5? It's not at all. It comes out of nowhere. The game treats the villains like we should know them already but we don't. It's stereotypical Japanese storytelling, which is to say cringeworthy and poor. RE7 accomplanished a whole lot more with a lot less and felt like a part of the RE series in a much more organic way despite all the main characters being new and in an unrelated setting.

The containment of Raccoon City isn't exactly part of the premise of the first two games. Hell, it's explicitly the mentioned in RE1 as the dogs and zombies that wandered in from the Arklay Mountains were already attacking civilians.

But you're never actually dealing with the ramifications of what's happening outside of Raccoon City in RE1 and RE2. That doesn't make it more unbelievable - the part that's hard to swallow is the fallout from the event, which is only discussed in later games as a coverup.

Best thing for the series right now would be to retcon everything post CV. They could even change the fact that the T-Virus was contained in RC and stuff.

As for RE6, I'm not sure. None of the arcs were particulary engaging.

My problem with the story of RE6 is the focus on Fake Ada and Simmons and Neo-Umbrella as a terrorist organization.

Resident Evil's horror was way more interesting with a soulless corporation as a framework to hang its setting on.

>anime-ish
Why is it that everyone associates something clearly Japanese with anime? It's like calling an american western very cartoonish? Fuck kind of sense does that make. Japan makes more than just anime and it's all clearly Japanese.

>Argument is "Leon exterminated all the plagas - 1" is more believable than "nah it's cool, the virus didn't leave Raccoon at all, we got em pardner, that nuke got it all."
>NO BUT YOU SEE, THE GAME DIDN'T BRING IT UP
This is some next level reaching. The idea that the T-virus doesn't continue to plague the American countryside is just as reasonable as the Plagas not continuing to fuck Spain up the ass.

Dude, the classic RE games were cheese. They were horror mixed with 80's action. Grounded arguments are wasted here. You might as well argue that a thick bracelet doesn't have enough material inside to nuke a jungle in Predator.

Because RE6 is genuinely like anime. It's over the top and stupid. Anime is trash and your post is cringe and irrelevant. It has the same sensibilities, tone, and ridiculousness as an anime. The series had gone that way a little before like with Chris punching the boulder in 5, but 6 took it all the way and every single thing about it was Chris punching the boulder tier.

>It's not grounded enough anymore!
>It was never grounded.
>DUDE IT'S CHEESE SHUT UP
Either don't jump into people's arguments halfway or don't change the argument, depending on which user you are.

Your argument was flawed from the start. No one said 'the virus didn't leave Raccoon' was part of the Raccoon City arc. It wasn't a question that was at all entertained during RE1, 2, or 3. Those games were all about finding out how things got so bad, and then escaping.

Whether the virus was contained or not has absolutely nothing to do with the premise of the original games, and entirely an issue with the games that came after deciding that didn't matter. The Remake games could retcon that and say the virus did continue to spread, but that would change absolutely nothing about the Raccoon City arc.

Neither does Leon killing or not killing all the Las Plagas infected for that matter. His mission was just to stop Los Illuminados and rescue Ashley.

The suspension of disbelief argument, which is where this debate started, is that Raccoon City was more grounded, which it was regardless of whether or not each incident was successfully contained.

Frankly, the nuke in RE3 is the start of where things started to go off the rails for me. But I'm already accepting the premise of a huge pharmatech company housing a massive bioweapons operation under a small town (not a huge metropolitan city) so whatever.

>I doubt he killed them all, you wouldn't just leave that shit to chance a team would have had to come into that region and turn the whole area into a parking lot.

The argument goes up here. Which then gets followed by.

>that is mega dumb fucking garbage nonsense and only the Raccoon City saga is grounded enough to fucking matter.

The very idea that Claire, Leon and Jill could "escape," that the virus was just contained to that one city over such a period of time, is way more absurd. That's the point. The argument is nonsense. No, diverting to "BUH BUH BUH THEY DIDN'T BRING IT UP" doesn't change that. It's goofy cartoon logic. It only matters as much as you want it to. There is no effective difference between the nonsense of the T Virus somehow being contained in 1-3 and the Plagas being contained in 4. To pretend otherwise is disingenuous.

>game mechanics

Focus on one campaign instead of trying to please everyone at once. Preferably a campaign that actually makes use of being able to roll around on the floor rather than shit like Leon where you're fighting zombies for most of it.

>writing

Make an excuse plot to contextualize the gameplay and hang all storyfags. The only thing we'll lose is autists making horrifically unfunny meme threads about characters as interesting as dirt fucking each other

>Raccoon City was more grounded

>Small town with a paramilitary task force, several evil labs, tons of flesh eating zombies, mutated animals, and a mega roid zombie with a rocket launcher.
vs
>A small town and island in spain with a bunch of zombies, a weird robot, and dudes with AK47s.

4's more grounded.

Raccoon City as a small town dominated by an evil corporation surrounded by mountains and empty desert being isolated enough to contain a viral outbreak is an easier pill to swallow than a lone agent finding a medieval society in Europe controlled by a cult and a dwarf count that dug up a naturally occurring parasite, and with the resources to own an industrialized island and kidnap the president's daughter, but getting completely wrecked by said agent.

The dudes in RE4 had miniguns and RPGs. Also there was a castle with a volcano inside it.

>The very idea that Claire, Leon and Jill could "escape," that the virus was just contained to that one city over such a period of time, is way more absurd.
There's nothing absurd about that. We saw it happen right in the game. Maybe they drove off to find another viral outbreak later, but at that moment they found some respite that was believable, because they were on the empty outskirts/on a helicopter out of there.

The comparison between both Raccoon and Spain (sorry, Europe) is fine. Neither containment seems all that reasonable. But escaping Raccoon City is a more grounded premise.

>over the top and stupid is all you need to be anime.
None of the stupidity and over the top nonsense equate it to anime. You can find any of that in any dumb action movie, doesn't make them anime. Also, don't just say 'cringy' just to respond to disagreement. It makes you sound like you don't actually have a response and can only respond with the most common word of the day. Learn constructive criticism not just to say what everyone else is saying.

It's a side comment, get the fuck over it.

Raccoon City's oddities can all be explained away by Umbrella's influence. None of what you cited can or would exist without the resources and amoral intent of Umbrella, and the plots of those early games revolves around that premise pretty consistently.

There's no explanation though to why RE4 has this Spanish speaking village that live like they're from the early modern era at best, but also have an incredibly enormous castle complex, mining operation, island factory and military base, but also giant mecha statues, catapults, etc.