Does anyone else miss the look of 2000's/early 10's games?
3D games often had a certain "grit" to them, lighting, polygons and physics were primitive; but there was a big focus on texture work and surface detail. Look at games like STALKER and Half Life 2. These days everything looks very soft thanks to dynamic lighting and high poly models, almost like it's made of clay. Compare the visuals of Pathologic 1 and 2 and you will see what I mean.
I love the graphics in Riddick, Doom 3, FEAR, Chaos Theory, etc because they remind me of the pre-rendered backgrounds of late 90s games but in real-time
2000s art had gotten past the intense edge of the 90s while maintaining the best parts of it. It made art styles look more palatable while at the same time conveying a specific tone or message without speaking a single word. Now everything is very sterile, most everyone uses one of like three bland art styles. Imagine if consoles [spoilers]yes consoles, all games are limited by them[/spoilers] were capable of what they are now when this art style was popular. Games would look much better than they do today. Realism is a shitty art style. Stylized realism, stylized art in general, is much nicer to look at
Jordan Morgan
Holy shit that pic. I mean, the artist abviously draws nicely but...it's such a downgrade, and 11 years. Fuck.
Oliver Perry
Post more examples, we need to make archives of these.
I think the economy and culture has influenced this decline, nowadays it would be too costly and too time consuming to produce something like a Frazetta, not to mention that people in general just do not want to put that many hours anymore into improving their craft, so they facilitate their hobby with easily accessible tools that were only meant to be used as a sprinkled to their already done art. The same thing happened to anime.
The anime thing is extreme cherrypicking because the left is high budget Movies and OVAs and the right is long-running TV shows. Flip it around and do low-budget TV shows from the past and high-budget OVAs from today and you get the exact result in reverse.
I do miss the old watercolour aesthetic of old anime but only when they put effort into it, otherwise it looked like trash.
The point is that they were made, as opposed to today and the tonal change of what we have now. Back then the artstyle just looked more mature, even your picture conveys it, the same was for visual novels. The only works that comes to mind right now that somewhat resembles the old aesthetics is Thunderbolt.
Budget is a huge excuse, there are many examples out there.
Jose King
Why do these comparison pics use long-running and/or low quality shows on the new side, but the older side always uses OVAs and movies?
Jackson Lee
RIDDICK YOU LIKE PUSSAYY ??
Zachary Wood
fuck off
Grayson Price
They put one movie on the new side at least.
Eli Fisher
Pretty sure if you look for series with the old aesthetics today, you can find them, except now they have better animation and higher resolution. They won't be on TV, but OVAs and Movies with multiple shading-styles have been made.
Budget isn't just the reason, but rather that the old production encouraged certain techniques to make the most of non-digital animation procedures. Still frames were easier to not fuck up so that's where the effort went, and effort didnt often go into animation because it was hard to do well. Lots of the animation was janky and the examples of stand-out animation combined with shaded art exist, but they are few and far between considering 3+ decades. As with any process, limitations have lead to some amazing artwork, but artists don't necessarily want to do that when the variety of other alternatives is available.
I'm rewatching Evangelion now and I adore the art style but it sure as fuck is rough around the edges. All that "good old" stuff came at a heavy cost. Later you get to watch Gurren Lagann and you get a similar passion project but with immensely higher quality and flexibility afforded by modern digital art. Also call me crazy but I don't even necessarily like the old shading style that much, sometimes it was grossly misapplied to scenes it wasn't needed in, almost like a gimmick rather than something well considered.
Mason Gonzalez
Cringe. American perception of "art"
Oliver Phillips
I miss the chunky gritty graphics with over the top/sexualized character designs. Everything seems so muted nowadays.
Asher Howard
obsessed
Parker Reed
Yeah, and it's a movie which sacrifices shading for the sake of consistently fluid animation and background art. It's why the retard was consistently mocked for not even trying to hide his cherrypicking and also mixing up different production types in a single category is peak dishonesty.
I definitely remember having a few images that basically did OVAs and Movies on both sides and TV shows on both sides, and the results were nigh identical. I also once actually went back and did little info-charts for older series and the amount of low-quality forgotten trash that existed in the past is just as comparable to the bargain bin trash made today, it was just forgotten.
Connor Hall
As I've said, it is very hard to find and I already listed an example, it is not the norm. The rest of what you said just lists the technical process. Yes animation has gotten better, but not the artstyle.
Jason Young
I don't think you know what art means or have the capacity to judge it.
Anthony Mitchell
Texture work is genuinely becoming a lost art and no anything that isn't photorealistic is just shaded solid colours trying to trick people into thinking it's fortnite.
Caleb Anderson
The variety of anime art styles today is considerably more varied and interesting than it was in the past. Just because people aren't autistically adding depth to it, doesn't make it actually worse.
If it was valued then animators and artists would do it more often, including the OGs that were there in its hayday, but they really don't. It suggests they really didn't value it that much and it was just a trend of the time, but they still want detailed backgrounds and better actual animation.
Justin Cox
cringe
William Sanders
>The variety of anime art styles today is considerably more varied and interesting than it was in the past. Outside of a few good titles such as Death Note, Vinland Saga, Thunderbolt, most of the style are monotone and closely resemble each other.
>Just because people aren't autistically adding depth to it, doesn't make it actually worse. Actually it does, if something is less complex than it was in the past, it falls under the category of it being inferior for the fact that it is made simple. And you adding a negative connotation to such practices in an attempt to shift/win the argument in your favor is nothing short of you being disingenuous.
>If it was valued then animators and artists would do it more often Any artist worth the craft would know that it is valued, however there are other factors to take into account when you are designing something that greatly influences the end product. Those include the current market, production costs, projected success/failure, profit, etc.
Anthony Davis
>Back then the artstyle just looked more mature This is a huge reason why I have difficulty taking most modern anime seriously. With digital, everything is so damn bright and cheery, even if that betrays the tone of the narrative. Just rewind 15 years, imagine if Monster was made with digital. The animation and art style perfectly complimented the tone of the writing, and that's something that's very difficult to do with digital. If they adapted it today, it would be a lot more difficult to believe this world like ours with spots of bliss but a large, dark underbelly when everything is vivid and colorful. The art needs to be able to match the tone of the writing, and digital just isn't that flexible
>With digital, everything is so damn bright and cheery, even if that betrays the tone of the narrative That's not a problem with digital at all, it's a problem with the artists not knowing how to effectively use digital. Look at Makoto Shinkai's works, or Megalobox, or fuck, even Soul Eater. Digital Inking can be used for high-contrast, darkened work, it's just not a popular choice right now.
Alright, fair point. Let's end this argument once and for all, and say that if anime doesn't resemble the example on the right, then it's just shit.And I'm not just talking about detail and shading, but tone.
Blake Baker
>Soul Eater Fuck, you right. Point taken, user. I'd still argue it can't go as gritty as hand drawn, but it can go a hell of a lot closer to older art styles than I thought. Shinkai's stuff in particular is striking
Nathaniel Martinez
>imagine if Monster was made with digital. Monster WAS animated with digital. You just destroyed your own argument because you assumed that something you liked couldn't be animated in a medium you consider to be universally shit.
>that picture This is the shit I'm talking about. That needs to come back, anyone saying that modern anime is like that lacks critical thinking.
Adam Stewart
>imagine if Monster was made with digital. I don't have to remember because Monster was made in 2005 and was digitally animated you fucking cretin. Did you just assume that it couldn't possibly be digital because it wasn't bright and colorful?
Xavier Moore
This is basically the style george kamitami is going after.
Zachary Wood
Fuck I'm stupid. I thought digital showed up later
>and say that if anime doesn't resemble the example on the right, then it's just shit I don't know, I'd say that's pretty disingenuous. There's a matter of whether or not a show is comedic or trying to carry that ultra high-contrast, gritty tone, for example. That, and in , I'm almost certain that the frame on the left is an inbetween from a shot with lots of camera movement, and the shot on the left is a keyframe from a still shot. There's some fantastically animated shows (i.e. Nichijou) that don't go for the grittier tone because they don't need it. I'd argue a bigger issue with modern anime is how fucking homogenous character design is, now. Just look at what they did to Dororo, that shit's fucking vile.
Nolan Richardson
Literal SOUL vs SOULESS
Samuel Hernandez
Modern anime can't do subdued, drab colors like 90s anime. Pic related of 90s anime, which doesn't have that moe babby hyper-colorful bullshit.
Retro anime was fucking trash and from an era when artists just imitated Westashit because they lacked any confidence in their own art style. Anime is bigger than ever now that Japanese artists have confidence in their work.
I appreciate the epic facetious post what's this from?
Nathaniel Gomez
NO NO NO STOP POSTING THESE OLD GOOD NEW BAD STOOOOOOOOP
Michael Long
Damn it's true new anime only uses bright overly saturated colors, once digital was invented it was all over. Pic related it's too fucking bright and saturated my eyes can't handle it.
You can't do high contrast art styles with heavy blacks in digital anime. Pic related: cel animation that modern anime will never do again. This is what digital killed.
Fewer tween frames makes each animation seem crisp and allows for key shots like the weapon clash to really sink in.
Caleb Gray
I don't think the ones on the left necessarily make the ones on the right looks bad, but they do look more tailored for a mature audience. The top 2 on the right look nice enough for the genre and atmosphere they are going for, the 3rd right is just sad and I don't know what the last one is. Left does have nicer colors though.
Caleb Adams
isn't that the only shot in the movie where the king of gold moves because it's too hard to animate otherwise so they just blew their load in thirty seconds of really high detail animation
Isaac Peterson
Both look perfectly fine, "generic shit" is not a fair critique.