Pitch me a 10/10 40K Video game

Pitch me a 10/10 40K Video game.

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1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha
youtube.com/watch?v=tKjsOu2Kzbw
youtube.com/watch?v=L6kSKMW2E_w
youtube.com/watch?v=lVFRphxGue0
twitter.com/AnonBabble

EDF but you play as a guardsman

/thread

You are marine. speace marine. Then you shoot. (are space marines in those paint figurines?) anyway. You help the necromantic princess by shooting the bad guys. Sometimes you can use your knuckles. (Not the sonic knuckles just normal ones)

>implying some green nigger would ever make it to the Sanctum Imperialis
>implying Sanctum Imperialis has fucking windows

That’s not a window that’s a hole you smoothbrain

FPS where you play as a Stormtrooper. Fight against traitor guardsmen, orks, tyranids, tau, genestealer cults, etc.
Spice up gameplay by throwing in boss battle levels where you have to try to survive against a single Chaos Space Marine or Necron Warrior for the first half of the level before luring them into an open arena-type area and actually fight against them.

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TES but not shit and 40K

How would you style the gameplay? Any games you’d take inspiration from?

Probably something like Bioshock, classic Doom or even Left 4 Dead, just any type of shooter game where there's an emphasis on fast movement along a horizontal axis with no squatting behind cover or awkward first-person platforming. That way the emphasis can go towards gunplay and enemy AI and stuff like that.

window is a hole

40K MMORPG in the vein of Star Wars Galaxies

peak reddit

>Orks going for the golden throne to reduce the amount of good fighting by demoralizing the entire empire of mankind and letting in boring demon shits all over
Just doesn't seem very Orky.

Honestly, that Space Marine game from a few years back wasn't awful. It just needed some AAA polish and more enemy variety.

3rd person "action-adventure" game.
You play as a former Custodian. Once a member of the Ten Thousand, you now gather information for them and intervene when necessary.
Because your not part of the Legio, you start the game with none of usual equipment (Guardian Spear, Shield, etc.).
The game takes place on a Hive World divided by multiples factions at war (astartes, guard, inquisition, eventually chaos and genestealer). You get to choose a side, choose none or (if you do special and hidden tasks) make your own side.
The single player campaign revolves around finding an extremely important individual a Sensei as the main plot, with the control of said Planet as the secondary plot.

An RPG where you play as an inquisitor, it would be similar in design to mass effect (third person shooter, psyker powers, your retinue as squadmates with their own abilities) where you are trying to combat an organized Chaos cult from doing some large goal, but along the way you need to stop off on several different worlds to follow the clues, and on these worlds would be side-quests

or an imperial guard FPS horror game, where a small squad is separated behind enemy lines, and decide to push on to do as much damage as they can before they are discovered and wiped out

or the least likely option: a game covering parts of the horus heresy, like the battles on Istvaan, Calth, Signus Prime, etc, where you control a normal space marine most of the time, but every now and again get moments where you control a primarch, and you get to see just how much faster and more powerful they are than space marines

You start as a nameless guardsman (or woman) in a remote outpost. You are given a task to carry out, then one or several catastrophes occur, picked at random from a large list. You must deal with them or die. Co-op is totally a thing, and sometimes, a player from the gorup might secretly be told they are a traitor that must help the catastrophe.

Basically, think Space Station 13, but first/third person and in the 40K universe.

A tyranid RTS following starcraft 2 expansion heart of the swarms ideas but expanding on them significantly you take over a planet and move on to the next each world has its own races and defences you have to deal with.

Focus on mutations and upgrades and army compositions for taking over planets efficiently and not losing.

Ninja Gaiden clone where you play as a Dark Eldar Incubus.

Mechwarrior clone of Adeptus Titanicus.

Armored Core with Tau Battlesuits.

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this

the tyranids are next silly!

Armored core with tau, orks, and mechanicus

First person shooter with heavy story elements regarding the machine spirit. You start as someone with a poor connection and bad habit of not going through the rituals to have firearms and equipment running smoothly. It irks your character to have something "alive" in machinery. Teasing the backstory of you as space marine coming across some vague mention of iron men which was later purged from your mind, sort of.

At the start you are only equipped with melee weapons and two teammates who carry the ranged armaments. You're going to be the guy that gets up close and personal while also protecting your ranged mates from other melee enemies. They have their own close quarters weapons but that means they will stop shooting shit more effectively than they can cut. They won't be needing much babysitting and move quickly with you. With quick access to various commands you order them to suppress specific enemies so you can run up and beat them to bits. You'll instead rely on temporarily picking up the primitive weapons of the enemies you crush, they don't make you feel weird like space marine guns do.

Eventually you'll lose both your mates, they had great respect for their own guns and the machine spirit. You cannot simply leave them around as there is no one else to get em and cannot deny the value they pose for quickly destroying enemies. These will now be your two primary weapons.

At first they will be like normal guns and show signs of failure in small cutscenes. As the story goes on you'll notice, in gameplay, how they suddenly blast through cover with just 1 random shot. A reload will happen instantly. The tech tree will upgrade already taken modifications. A missed shot will bend towards an enemy. Eventually they will keep shooting for longer than expected but the ammo gauge gets obscured so you can't tell for sure. Even the rate of fire will ramp up in the heat of battle.

1/2

Throughout the game you'll fight an Ork mini-boss who keeps getting put together by a Painboy in various ways and upgrading his weapons to match yours. At some point he will, while torn in half, mention you'll need more dakka but what you have is alright for a 'umie. He'll keel over as your character points his gun at him, just barely stopping at the trigger.

The finale will have you dual wielding both weapons against massive hordes and seemingly impossible odds next to broken crates of ammo stockpiles. Shredding enemies in close quarters will help cool down your weapons from overheating and once again conveniently make a mess over your weapon status huds. You're not sure but it seems the sound of firing has gotten louder and triggers the music to swell with your progress chewing through enemies.

A Mechassault style game but with mechs from 40k. It has multiple campaigns for different factions and has the occasional level where you get to use warlord titans to fight bio titans or chaos titans.

Space Hulk Deathwing with more enemy variety and better balancing.

DMC-style game where you play as a chaos lord

How about this: A 40K game where everything about it ISN'T cringe. Oh, that's inherently impossible? Never mind then.

just play darksiders

Left 4 Dead/Vermintide game where you play as Deathwatch fighting Tyranids and the game isn't managed by brain dead Swedes.

GORKA
MORKA

Imagine:
Mount 'n blade style sandbox!
Extreme customization: all units, vehicles, weapons and armor are customizable!
Replace pieces of your body with cybork parts, or sew on pieces of your fallen foes!
Growth in your characters size and strength is directly proportional to the size and strength of your Warband!
Once your warband is big enough and you've conquered the map, you get to finish GorkaMorka and leave the planet, crash landing on a random new planet that will have non-ork enemies to loot and battle to your hearts content, each map getting tougher as your Warband turns into a WAAAGH!!!

Are you a bad enough Boss to conquer the Galaxy?

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fuck me that sounds amazing

a psyker/librarian game that plays like EYE: Divine Cybermancy

a chapter management game.
You manage a chapter in a generated galaxy.
You do all sorts of missions across the galaxy, travel through the warp, do assaults and invasions and excursions.
Arain up your troops, acquire better armaments, choose to be good or allow chaos to take over you...
Look for and train new soldiers, build bases and outposts...

Not exactly it, but...
>1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha

A game similar to Rust or Ark where you start out as a savage ork and slowly level up to a classic 40k work with all his equipment and vehicles could be fun, it just needs much more focus on team work, rpg mechanics which force you to become a certain type of ork class and good 3rd person Combat.
The idea is that the game starts out with a certain amount of savage ork tribes which players have to chose. by doing missions you get bigger and stronger and unlock special moves/abilities, you also have to do tribe missions to upgrade your tribe and unlock new vehicles and weapons.
The very best players can level up to huge waarg boses or nobz, havign access to special abilities and weapons as a result and overall having much more health.
PvP is also an important aspect where 2 tribes either can fight in death matches or siege each others village.
The more you do missions for your tribe the bigger it gets, adding npcs that do stuff like collection resources and guarding the city, those npc units also fight along you in sieges and battles.
Each player of a defeated tribe joins the winning tribe until there is only 1 tribe left.
At this point the main city of the tribe get`s attacked by the imperium of men which is controlled by npcs eventually ends with the entire map getting nuked and the sever resetted with each player starting out as a savage ork in a new tribe.
During the attack certain players also get the chance to trade points for the ability to play as a space marine which can easily kill npc and players.

An Inquisitorial themed Mass-Effect like game sounds dope

youtube.com/watch?v=tKjsOu2Kzbw

just Nox

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Instead of Paragon and Renegade, it's Puritan and Radical.
Damn, imagine the interrupts.

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Spore but you play as Tyranids

Battlefront or Battlefield, but it's 40k and you're against genestealer cult

point and click detective game about a genestealer cult seems legit

Brothers in Arms but Imperial Guard
Imperial Commando but you're Kasrkin
Mass Effect but you're an Inquisitor
X-Com but PDF

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you are guy in power armor and shoot guys in evil power armor and shout for the emprah wow so grimdark bro

40k fighting game

City builder game that turns into a survival game where you try to hold out as long as possible with xenoshits attacking from the outside and heretics attacking from within

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youtube.com/watch?v=L6kSKMW2E_w

Hollow Knight, but every time you die you're not going towards your soul you left behind, you're a completely new soldier coming to claim items your brother had left behind. Depending on what Chapter you choose at the start, you get some different bosses, or locations, and a couple of new mechanics. e.g. If you're playing a Blood Angel, you have to consume enemies every once in a while. If you're a Space Wolf, you get some wolf abilities. Some locations, tunnels, have warp fuckery or shit like that. Of course, all of the extra shit for playing a chapter is pretty minimal and not even attempted to be balanced.

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Just make a video game rendition of Necromunda plz. This game would be easy to remake in a Vidya and is a ton of fun

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10/10

Wtf dude I’m pretty sure I’ve been looking for this game forever.

they were working on one but it's more or less dead/MIA/vapour

forgive the arch posting
youtube.com/watch?v=lVFRphxGue0

mountain blade but with orks. you start out as a normal boy getting stuck in, but as you fight you grow bigger and start attracting your own mob. endgame is you running the waagh with millions of orks under your command. also there's a scrap economy where you loot stuff to make cool stuff like things that go fast-

Hack n' slash ála DMC

You play as Kharn on your standard Kharn quest, which is killing everything. Different levels and locations with variety of different enemies, from xenos to loyalist marines.

Questline involves Khorne taking Gorechild away for some bs reason so there can be different weapons you can use before you get it back. Starting from your fists to swords etc and finally the axe. Theres also ranged weapons in the form or pistols, flamers etc which Kharn can wield with one hand and the melee weapon on the other.
There's different bosses like an Ork Warboss, Eldar Farseer, BANEBLADE etc

Also there's a bloody palace type thing but its the gladiator arena in Comorragh
Ridicilous amounts of blood and cheesy grimdark humor with great voice acting

oh yeah and you get splatterpoints which you get by murdering enemies, that you can use to level up skills and weapons, so just like DMC

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Well shit, at least we got Mordheim in a Vidya format

Is that the Emperor?! HE IS TINY!

>"Why do you want to execute this soldier, master? He clearly wasn't affected at all by the cultists we have purged..."

>[Puritan : kill the soldier] - "Innocence proves nothing"
>[Radical : kill the soldier] - "Remind me, who's the boss of this Inquisitorial detachment?"
>Send the soldier away to be mindwiped

>single Chaos Marine

While the blast itself isn't necessarily bolter level, the armour penetration of a Tempestus Scion's hot-shot lasgun would be more than enough to kill one with enough successive shots. If he could somehow use a meltagun or a plasma pistol as a side arm, 2-3 shots would take one down.

>Necron
Ah yes, where a single shot would gaurantee death and their skin is so tough, even a boltgun has issues killing one.

Suicide Simulator 2.

Character action game somewhere between DMC and Dynasty Warriors (maybe the Omega Fist of the North Star game, mechanically?) centered around the Eldar special units, which gives you a variety of "characters", but with the twist that your characters are supposed to be vaguely disposable, so your lives are the number of people left in your squad.

You die? You flash to another Warp Spider who was fighting someone else, you get a brief slo-mo period to orient yourself, and then you're back in the fight.

S-Rank if you do the mission without losing a squad member (nobody dies).

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GWS goes back in time and accepts the deal with Blizzard and instead of World of Warcraft we have World of Warhammer

Space Marine picked up again for a 2nd and 3rd installment.

Developed by Platinum.

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They are Billions?

user why do you want to play a game in 40k resolution?

>Developed by Platinum.
You just sold it to me

eroge in a chapel-barracks, you must assist these pent up studs with their wargear and meditations

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I like both of these

I've always personally liked the idea of a Mass Effect style RPG where you play as an Ordo Xenos inquisitor and gather your motley crew of degenerates and aliums.

Hentai dating sim where you try to romance Sisters of Battle, (Dark) Eldar, Slaanesh babes you name it.

cod but 40k

total warhammer 40k
>units are mostly in loose formation
>40k flora/architecture/fortifications based off mix of castle walls and different terrain
>average IG unit is a platoon of 40-60 guardsmen
>spess mareen units are either a squad of 5-10 marines or just characters but are horribly OP
>and etc.

A faithful translation of tabletop game with actual killing animations and all the bells and whistles of AAA game, with a soulstorm style campaign.

It could also come Horus Heresy flavor too.

Rogue trader RPG

You fly around with your spaceship, vising worlds of the Imperium and exploring new ones for profit, fame and power while gathering a party of trusted officers.

Start off with a rustbucket of a cutter and your faithful butler to accompany you. Ground combat based on 40k pnp, so turn based with a lot of focus on cover and positioning and body parts flying off in gory arks.

Separate mechanics for trade negotiations/diplomacy. The amout of ridiculous bling you roll around with is the key for convincing anyone of note to even talk to you, so getting jumped on the way to an important talk means you'll be fighting armed with hilariously unwieldy trophy weapons, your asthmatic gene-pet and a cherubim servitor armed with a sharp quill.

Spaceships are cities on their own and have their own quest and event trees, from the standard mutant hunts to tangles of local feuds between rival macro-batteries. Assuming your crew isn't some ancient tribe of techno-barbarians that aren't even aware of the space outside having other people. You also can't just go to a dock and say you want a specific kind of ship. In each hull type you can find very different setups for different components and actually refitting a voidship with specific weapons and systems (or changing a crew that has operated it for generations) is something you don't do on a whim.

Late is about securing planet(s) of your own and ground combat is done on a planet wide map, with only PC and lieutanant NPC led forces being commandable directly.

DLC campaigns for Mechanicus Explorators (exploration, dungeoneering mechanics, artifacts and more lategame units, eg. titans), Inquisition (subterfuge, conspiracies, politics and more focus on small-scale operations) and mini campaigns for Xenos races, which also add the respective species as a crew option.

If an ork WAAGGH ever made it to the Emperor, their belief in him being a reel gud fite would probably revive him.

>It's canon lore from the Cain novels that the Sisters of Battle are in fact allowed to sleep around
>Space Marines bois are canonically neutered
It's not fair, bros

>being a space marine
ur first mistake newb

not all holes are windows

planetside

not neutered just no sex drive

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