BG3's level cap is 10

>BG3's level cap is 10
How can anyone be okay with this shit? What's the last boss gomna be, a fucking bandit lord?

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reddit.com/r/baldursgate/comments/fhq9cq/compiled_baldurs_gate_ama_20200313/
5e.tools/bestiary.html#mind flayer_mm
enworld.org/threads/90-of-d-d-games-stop-by-level-10-wizards-more-popular-at-higher-levels.666097/
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Mindflayers are NOT level 10 enemies. Reddit is eating this shit up like retards. Wrath of the Righetous is righteous.

>no spells of 6th level or higher
oh no no no

there's 60 levels dipshit

>doesn't look like BG
>doesn't read like BG
>doesn't play BG

>but let's call it BG

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From the leddit AMA
>Can you say anything about the level cap?

>NickP: We’re planning to cover levels 1 through 10 in full release.
A fucking joke

Link? or screenshot?

reddit.com/r/baldursgate/comments/fhq9cq/compiled_baldurs_gate_ama_20200313/
Ctrl+F level cap

It being called BG isn't really issue. Dark Alliance was different too.
The issue is it being called BG3 in particular. It absolutely should be called something else.

This game looks like shit but teh level cap in the first was like seven you dipshit. Crpgs aren't mmos.

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Correct me if I'm wrong, but: Isn't that the same with BG1-2? IIRC, I never reached higher level spells even at level cap for BG1.

>For those unfamilar with the Baulders Gate series, what would you say is the defining difference between the upcoming Baulders Gate 3 and the Divinity series?

>Swen: The level of immersion. From the narrative to the depth of the systems and mechanics, we’ve never made a game before that brings you closer to its characters, and offers more tools to the players to define the story they way you can in BG3. This is really core and the new version of our engine has allowed us to make huge leaps in every area of development. Not to mention it’s also using an entirely different rule-set, in an entirely different setting, of course. And it's lot darker. You can do some really terrible things.

So, tentacle rape is on the menu?

Yeah I remember killing armies of mindflayers in bg1
fuck the most powerful ennemie you fight in bg1 is a lesser demon in the dlc, not that I don't like lower level dnd but bg3 is clearly epic in scale

Most WOTC 5E modules only go up to that anyways. What's the problem?

Yeah and it sucked ass, meanwhile BG2 is amazing and puts you against some real menaces like demons and time bending liches and not copy pasted bandits, gnolls and orcs. If you are gonna use Baldur's Gate in order to get the nostalgia bux, why would you choose the inferior version?

BG1 is better than 2 though

10 levels in a d20 system is a huge difference in power

A bandit lord would MAYBE be level 2, 3 tops

Level 10 is fairly powerful in 5e.

A level 10 party could probably take down such things as an adult white dragon, a rakshasa, a full vampire, a beholder, or a storm giant.

This is outragious. Why isn't the level cap 120? I want to be able to run mythics in this game wtf, how am I gonna get my BiS with a 10 level cap

Becoming Level 20 in a D&D campaign is like becoming God. Someone who is a level 10 would be the strongest person most other people in the setting would have ever met. Even level 15 is like mythological shit. Not every campaign needs to hit level 20, and most will only cover a range (say, 1-5 or 7-10).

>Can't use super lvl 11 spells

>NickP: We’re planning to cover levels 1 through 10 in full release.

This would be true even if the cap was 60

> a rakshasa, a full vampire, a beholder
Exactly like the beginning of bg2 then, wich is around level 10
In bg3 you will fight Mind Flayers, and not just one or two but a fucking army with spelljammer shit and all
You definitively can't fight that at lvl 10 , even a mind flayer hive would fuck you up

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Well you probably won't face all of them at once, an entire mind flayer hive could fuck up a level 20 party.

So what, you're gonna fight mythical mind bending creatures from an outer plane with the power of your +1 sword big boy?

Also if I remember correctly, the trailer of the game starts with two dragonriders chasing a huge mindflayer ship and teleporting around, so I'm guessing those guys are around 18-20 at least, why don't they finish them off?

>Another low level D&D campaign
>But designed by Larian
When will people learn that low level D&D is never, ever fun, especially in videogames where you don't have the bantz and interaction mechanics from tabletop?

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BG2 goes up to ninth level spells
Illithids are BG2 enemies, and you start that game at level 8

The way CR works in 5E, a level 10 party could totally fight that.

Now I am actually oddly fond of low level D&D. More so in real life than in videogames I think, but oddly fond of it nonetheless.
That said. Kind of weird to have BG3 have a lower level cap than BG2.

Once again it makes me question why it's BG3 and not BG something else instead of 3.

Wow so Larian actually showed the final boss of the game in the first teaser trailer huh? While the world is in peril and the true heroes that were riding fucking dragons are destroying the center of command of the mind flayers, our party of tranny common heroes will deal with that one random guard that turned into a mind flayer in an epic confrontation!

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It's not a direct sequel to the other Baldurs Gates
at the end of BG2 Throne of Bhaal you're at level 30 or some ridiculous shit

>Githyanki

>Heroes

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>What's the last boss gomna be, a fucking bandit lord?
it's going to be an army of 100 house cats

A single mindflayer is challenge rating 7 which is considered "easy" for a party of 4 at level 10.

A level 10 party could probably take down an elder brain, challenge rating 14, which is considered "deadly" but not impossible. An elder brain is one of the monsters with legendary actions and resistances making it intended as a "boss fight". The final boss could be an elder brain.

>5e.tools/bestiary.html#mind flayer_mm
MIND FLAYERS ARE CR7 IN 5E
MIND FLAYERS ARE LEVEL 7 ENEMIES (FOR A FULL PARTY) IN 5E

I know. But the way it won't even reach towards the same level/scale really makes it feel like a weak "sequel", like it shouldn't be a numbered sequel at all.
I am all for more Baldur's Gate games. But they don't all need to be BG3. And if this one wanted to scale things back and tell a story from the lower levels all over again, maybe it should have just done that, without dressing up as the sequel to BG2.

The fact that they are riding red dragons ought to give that away, kek

>5e.tools/bestiary.html#mind flayer_mm
As usual, Yas Forums is talking out of their ass about shit they don't know about.

yes, lets make a campaign about a LEVEL 7 ENEMY TYPE go all the way to level 20, right?
fucking retards

WOW I CANT BELIEVE THIS RPG DOESNT HAVE 100 LEVEL LIKE MY FAVORITE RPG!!!

enworld.org/threads/90-of-d-d-games-stop-by-level-10-wizards-more-popular-at-higher-levels.666097/

In 5e Mindflayers are CR 7 to 8.

Although CR is trash, the way it's suppose to work is, if you are under an enemies CR, it poses a real risk of killing you, but a party may be able to defeat it (with losses). If you're equal level to it's CR, you should defeat it without losses, and if you're higher it shouldn't prove a challenge.

That being said. 5e is boring as fuck, and low level D&D is also boring as fuck.

Not sure Larian is thinking this through.

Why do you think it's called Baldurs Gate 3?
It's because the other games were successful and they're cashing in on the name

>yes, lets make a campaign about a LEVEL 7 ENEMY TYPE go all the way to level 20, right?
mind flayers are not the final enemies of the game
they're the first act threat, it's a plot by Bhaal and other evil gods

Yas Forums, please decide if larian faithfully following 5e is good or bad.
Because people keep complaining about larian inventing special attacks for the martials in the demo, but then complains about low level D&D being boring because you don't have any special abilities.

To be honest, Wizards got gutted in 5e. They're still strong but nowhere near as strong as in previous editions.
The only upside is they're not totally useless at low levels.

And being called Baldur's Gate: [Subtitle] wouldn't be cashing in on the name?

Wrath of the Righteous will demolish this crap.

That's for one mind flayer
If you take 4 for exemple it goes 2,900XP x 4 x 2 = 23,200XP which is deadly for a party of 10-16th and hard for 17th-19th
So yeah good luck fighting an entire army

>mind flayers are not the final enemies of the game
Which is why the game goes to level 10 instead of stopping at 7 or 8.
By level 10, a CR 7 enemy are only a threat in big numbers

Level 10 seems fine, but I'm unfamiliar with 3.5. Hopefully if the game is good it'll get a proper expansion where your character can grow more.

it's not 3.5 anyway
it's 5e

10 isn't that much higher than 8

Sorry, that was a slip because I was thinking of NWN2 for a moment there.

Even 1 level makes a huge difference in 5e. No one plays levels 11+ because they're completely fucking retarded in terms of power level.

>Implying you're not gonna just dick around in the woods for 50 hours until whoever the Elminster of BG3 is steps in and saves everyone by swinging his epic dick

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Have you ever fucking played D&D?

We already saw in the gameplay reveal that the power level will be fucked when you can dispatch iintellect devourers like goblins at level 1

Is Elminster gone in 5e?

I find Nivix Cyclops more threatening than mind flayers honestly

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Tabletop=/=videogame

Great move, IF it means they're planning on a sequel you can transfer your characters into for the remaining levels. Would rather have this be the start of a second saga rather than a standalone game.
Mindflayers at 10 would be stretch, but the tadpoles will probably be used to justify facing even stronger enemies. Besides, the real main enemy is obviously going to be the Bhaal/Bane/Myrkul cult.

>shitters don't like low level dnd because they aren't godlike superheroes

Nah. 5e made levels less significant now due to how proficiency bonuses work.

Previously, you'd get +1 BAB every 1 level, 2 every 3 levels or 1 every 2 levels. You'd get saves too that increase similarly.
Now all you get is a proficiency bonus, which increases by 1 every 4ish levels, starting at a +2 bonus (caps at +6). If you're proficient in something, you add this bonus to the roll. If not you don't.
This includes attacks, skill checks and saves against things.

This means statistically the difference between say a level 5 and 6 character is a bit of extra Hp. And if they are a spellcaster they get 1 extra spell (2nd or 3rd level usually).

Mind Flayers are evil. Remove them.

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>actually I always hated BG1

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unlike 3 in 5 levelups come with new abilities, and level 10 is normally a big one for the pseudo prestige classes

No. Most people hate it because it's fucking boring. We're sick of killing wolves, goblins and bandits.

So the game ends right as you hit your defining level?

Actually, it's more because the fags on Yas Forums have no idea what modern D&D and think it's still the same shit as back when they played, not realizing that modern D&D is now medieval capeshit

It's not about attack rolls bruh
Class abilities and spells go full retard at high levels. The difference between a level 2 spell and a level 3 spell is great, and the difference between levels gets bigger once you're at spell level 6, 7, and 8.

Damage also goes completely out of control. A properly statted fighter can pretty much kill anything on his level range in one good round.

Yeah one mind flayer
A lvl 10 party could maybe beat a Balor, that does not mean it can go conquer hell

This game is trying to be as close to tabletop as is fun

You're saying that as if it were a bad thing. It's much harder to defeat an ancient Lich with a high amount of immunities than a fucking faggot bandit with +3 armor.

You're not gonna be killing every single mind flayer there is tho. Even in BG 2 you couldn't just break into the drow city, and the mind flayer hive was as series of small encounters.

What's funny is that BG1 and 2 are also medieval capeshit.

not at all.

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explain to me how you're supposed to play level 20 DnD in a video game where a player can
>summon a castle out of thin air
>recruit an entire village to do literally anything
>impersonate kings
>planeswalk
>True Resurrect ancient beings
Like, what the fuck would you do? There's a reason why DnD is a tabletop game.

>Game is about a mind flayer invasion on Faerun
>You can only fight 4 mind flayers at once

>This game is trying to be as close to tabletop as is fun
>uses 5ed
>can't cast 6th or higher spells
They are not doing a good job then

Uhhhh, that sounds fucking amazing. No idea how you could make any of that work but that sounds like a game i want to fucking play.

It's only as amazing as your dungeon master makes it
Which is to say, not very amazing

>4
More like 5-6. But regardless:
No RPG involves fighting more than a few enemies at a time, whether it's an rtwp, turn based, first person, 3rd person, or whatever. At most a dozen, and that's rare as fuck.

It took until epic level in throne of bhaal to have that one huge fucking fight with the entire army, and it was a once and done deal.

Pahtfinder Kingmaker final fighter at the very end, with you vs the lantern king and the entire fucking army of the wild hunt had... 12 wild hunt fags. And you are level 20 at the time.

Holy shit how are you mouthbreathing faggots even allowed to live? There are a shitton of CRPGs that allow you to reach level 17 to 20 and by then it is the endgame and you are considered a fucking legend. If a company cam't even balance it out to make a videogame because of lore reasons they are just fucking retarded because BG2 did it decades ago and casting Wish didn't destroy any cities.

I mean thats my point, you can do LITERALLY anything at level 20. A video game can't exist that lets you do any of that in a satisfying way. A level 20 player doesn't just get stronger attacks in battle, they get demi-god like abilities. Imagine a player with enough gold to buy out a small city and then lead a coup against a kingdom, eventually resulting in pulling a Tarrasque out of your pocket dimension. The scale of it can't be meaningfully accomplished in a game while also allowing for the millions of other things going on. Level 10 is morethan enough for a combat focused game. Anything beyond that would necessitate a conquest level game, which the BG series never was or could be.

Look, why don't they just make nine stronger and make nine be the top number and make that a little stronger?

Magic in 5e got nerfed to fuck.

Take something like the almighty Time Stop. In BG2 it was an "i win" button that could be used to unleash a barrage of spells on any encounter.
In 5e time stop lets you take 2-5 turns in a row, but if you do anything that effects anyone or anything but yourself it ends instantly. This includes damaging enemies, debuffing them, doing something like casting grease on the floor, or even buffing/healing an ally.

You can also only cast it once per day.

Basic Mind Flayers were CR 8 in 3.5.

>Magic in 5e got nerfed to fuck.
good

>There are a shitton of CRPGs that allow you to reach level 17 to 20
Name 1 (one)

Baldur's Gate 2 did it
Planescape torment did it
Neverwinter Nights Mask of the Betrayer did it
Why couldn't bg3 do it?

You can still cast Grease on the floor, the object has to be something that's worn or carried for the spell to end. Still nuts that it's that weak, you're better off using Foresight.

Didn't ToEE only go to 10 as well?

In NWN2 you easily get to max level during the main campaign and can reach fucking epic level during MotB.

Starting at high levels would be retarded, BG2 got to do that because you could import your character from the previous game.
This is a completely new set of player characters.

If you can't become a Lich then its not *really* level 20.