Sup assholes. How's your fucking game coming along, Yas Forums?
Sup assholes. How's your fucking game coming along, Yas Forums?
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Cancelled.
nice filename op
Thanks
I can't escape gamedev, even outside /agdg/, eh?
It's going fine, prototyping around with a character creator.
Why?
has anyone else used torque3d
Rendering characters and writing stuff
Still thinking how much buildup is appropriate for the first h-scenes, also watching renpy tutorials on youtube
>frogs
Thread ruined.
Good. Heres a progress video of my character sprite creator.
What's a good software to start with (besides rpg maker) for someone who doesn't know shit about programming?
Progressing on my concepts by a lot putting that shit on paper. Since my wrist craps out on me after 2-5hr sessions on blender.
Still learning blender. Don't understand that shit.
Learning U4. Got the scaling thing down by learning about BSP.
Though since I might end up having to go to work again I might as well polish my concepts so I just focus on simply creating.
Since I have the concepts for the main characters, the important NPCs, and I can focus on the normal npc encounters and what they say as well as improve on the world design and level design.
>What's a good software to start with (besides rpg maker) for someone who doesn't know shit about programming?
Unreal and Unity.
nothing even remotely worth your time. start with programming
Taking a break. Here are the usual tits I post since my actual work is all engine/tool code that you can't see. Maybe I will make a new lewd gif
looks lit
I released a jam game to a solid 6/10 scores.
Yep.
Working on another longform project. What can you do.
Cheers.
It's for a drawn to life adventure mode in a Mario artist style creative suite. Will also have basic 3D model maker and a basic music maker.
You pretty much gotta make mediocre stuff for a long time with any skill before it gets good. Even people who started amazing threw out a dozen half-finished, shit projects.
Yeah. I've been making games since I was 13 and I've only recently started to get anywhere near good.
I learned my lesson the first time around, I'm not spending years throwing out half-finished shit projects. Next one is on route to being actually finished, and somewhat decent.
You know, for a web game.
You'll improve a lot more by actually finishing something, that's for sure. That final push for polish takes fucking forever, you keep finding one more thing to fix. Also getting public feedback is humbling.
>Also getting public feedback is humbling.
The worst part is it wasn't even unkind. Just a solid "I had fun with it! 6/10".
At the end of the day, it's just down to your intuition. And mine was telling me from the getgo that the jam was going to end in a mediocre trainwreck. Have to listen to myself more often.
Whats a good engine choice to create a sims-like game where the focus lies on building but with multiplayer
>h-scenes
I'm interdasted. Got a site for that progress?
I'm working on a base for combat mechanics for the moment. It's all very, very rough, and more of just prototyping atm - most of my scripts related are ugly as all hell patchwork and need major cleaning - but it works.
Camera still needs some smoothing, but I managed to make it not jitter so much when right on the player. I'm not gonna fuck with it too much more.
Working on expressions but I can't get them right for the character. I will have to continue watching some Scott Eaton vids before I continue.
Also this. Since people ask for commissions, here is the mail [email protected]
You need to involve the eyes more. The eyes are the window to the soul. Otherwise your emotions will look dead and fake.
Going from left to right, 1 and 4, have decent expressions.
2 and 3 are just creepy but they work in certain scenarios.
Also some expressions are due to the face.
Just look at different people smiling and how it differs as an example.
In zbrush, you can't do much about the eyes themselves (rendering-wise so I use paint-on fake shading and AO) but I know you mean skin and muscles. I am planning on doing a lot with that. I watched the Uncharted4 docs and TLoU animation rigging and those are amazing. I plan on doing over 50 shapekeys at least for all the stuff for basic movements like speaking, expressions of joy, sorrow, shock and anger and then mixing them up. But if you check I really like how the middle one came out and that is what I want. I want my characters to have grounding like something you can empathize with.
>skin and muscles
Yeah exactly. When people smile legitimately, their cheeks move up which affects your eyes. It's tiny touches like that that make an expression look real.
DESU this part really excites me and I can't wait to get into it further. My only worry is that my progress is slow and I have been working on models for years now. I tried coding and making games but it seems pretty easy (because I am madly committed so it is a mental state) for the basics. But I am aiming for a fantasy RDR2 with ate least 4 playable characters. I will probably work on it till I die but I like working on something.
I didn't write DESU. WTF?
word filters suck to be honest
Working on a shump.
Thinking of a gimmik for the power ups that hasn't been done before and fits the theme.
Other than that, I dont know how to make a scrolling level, with segments that loop until a certain number of enemies are cleared that has a smooth transition into the next part of the level.
As for enemies. I have to find out how the spawn points work. When do they appear. Can I have some assets preloaded to save on computing power? Do the spawn points leave the scene after they're finished?
Lots of little shit for a very simple game.
True.
We're close to release! Only two weeks to go.
I'm interested on making a 2D game but could Unreal or Unity help me on making my game?
Why?
VR Dev here
Why the fuck is Oculus so hostile towards everything that isn't developed specifically for their closed-garden store?
Based
Progress on The Coofer: cough in real life to spread coronavirus in VR!
Sickness effect now only affects skin/nolonger affects clothes
People now drop dead after a while of being exposed
Pedestrians now respawn for endless gameplay
Almost production ready lads
Too lazy to make a new vid so here's an old one. streamable.com
Looks neat. Is this a Super Monkey Ball type of game?
what was the name of that game on ps1 that was just like that
Sure is!
On PS1? I dunno, only ball game on PS1 I know is Kula World. Played the hell out of that as a kid.
They probably only want AA tier games and not college student tier student projects. Seen a lot of devs with such crappy looking asset flips cry about not getting their VR game on oculus store lmao
Just sell on Steam instead, fuck Oculus
I've got some ideas but I'm too fucking lazy to make them a reality.
Don't worry, they're nowhere near as good as you think anyway.
yeah probably man, one was a meme game to cash in to the reddit crowd in the vein of goose game, and the other was some goofy brick breaker/ShMup idea I had.
i finished the 4th boss this week
I will start my single player quake3 mod any day now
Noice. Any thought to a switch port?
I think I improved my enemy deaths by changing their color when they die so the player doesn't think their still alive.
Also improved the purple death water.
We've been looking into it, yeah. Nothing concrete though, Nintendo will have to answer us first.
Coming along alrightish, almost done the little introductory cutscene. Then to finally get on with the first erotic ones.
Yeah that works pretty well
I'm getting sidetracked.
Was supposed to do a Raymarching Cloud shader, ended up doing fractal stuff instead.
Isn't Dreams kinda for this ?
>making a 2D game
Don't know for Unreal, but Unity has a dedicated 2D mode, with specific 2D physic, 2D lightning, etc ...
Not a dev, aspiring game composer. I graduate from college in May. What kind of music do you devs think I should try to focus on? Right now I do mainly orchestral and jazz stuff but I'm open to anything.
>I'm interested on making a 2D game but could Unreal or Unity help me on making my game?
Depends. If you want 2D in a platfomer sense then yes they still work.
If you mean 2D in terms of jrpg then probably not. Forgot if it was godot but someone had a nice 2D game they showcased their work in progress. Something about a detective.
That might be the better alternative for what you are looking for.
hello. where can i get a skybox like that?
chiptune, there is surprisingly not much good chiptune that people can freely use in their games. ozzed is about the only one
I am currently watching tutorials on how to use RPGmaker and it's going pretty well. The story is pretty much writing it's self
Poorly. I barely understand what I'm doing in RPGmaker MV even after watching all SRdude RPG tutorials for beginners. (but there are many I watched and barely understood them). I posted a dropbox link for a very early build on /d/.
what are you making it in?