Valkyrie Profile 2.
How would you fix turn based JRPG combat? Let's brainstorm ideas
Isn't that based in thousands of micro-turns?
shorten the turns down to something like 5ms
how come only rpgs have turn based systems? why are there no turn based racing games or flight simulators?
As long as there's an interesting gimmick to it turn based is fine. I wish we had more Medabots RPG clones, they have a really interesting turn based combat system that links health pools to your attacks and incorporates speed without being in real time.
Combat needs to be deeper. Much deeper than just spamming attack or elemental spell that enemy is vulnerable to while buffing shell/protect for bosses.
Formations and movement like in SRPGs like FF Tactics are one option. You can make the map smaller so that battles don't take overly long. This would also make ranged characters more than just someone who doesn't run to the enemy in its attack animation.
You could also make debuffing enemies more viable, since usually they are not worth casting as the strong ones are immune anyway.
Introduce more damage over time spells besides poison. Make classes that completely focus on debuffs and DoTs.
Make a class mechanic that revolves around stealth and backstabbing to differentiate thieves from warriors.
Make summons persistent meat shields that become a unit in combat instead of just a large aoe damage spell.
considering you think that "turn based combat" is bad/needs to be fixed you just want an action game
if you want to turn it into an action game while also keeping what makes the turn based gameplay good than FF7R seemingly does this perfectly based on the demo
otherwise there is nothing to fix. Play a harder game or just make the game harder for yourself by not overleveling and you already have an engaging gameplay in any turn based game.
Yeah, but you get to move your party around and attack like an action game, but with all of them. Turn-based action RPG.
>racing games
I remember simulator mode or something in gran turismo being like this
>flight simulators
It would defeat the purpose
By making the player and enemy share turns.