What are some CRPGs with full real time combat (not RTwP abomination) and party control...

What are some CRPGs with full real time combat (not RTwP abomination) and party control? Bonus point for party creation rather than only creating 1 (one) main character.

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I can only think of turn based or rtwp games. Can you name one game with a system like you described?

I can't, that's why I'm asking.

RtWP is just better turn-based combat. You should not confuse it with real-time.

just don't pause

I know, but I want to play one that's not balanced around constantly pausing.

I guess you're shit outta luck then. Dungeon crawlers kinda fit that description but they're not often considered CRPGs

Fallout tactics my boy
It has turn based or "real time" with pause which is done in a sort of nifty way

Good call. FOT, is indeed TB or 'real time'.

Thanks! I should start playing it then. But I heard that Arcanum can be set to real time too.

They are called Action RPGs

Is there any that lets me have full party control? Most of action RPGs that I know only lets me play as just the main character.

Dungeon Siege 1 and 2

party control needs a pause, because you cant control a party in real time, without a pause.
just let go of your retardation and learn how to play rtwp.

Closest I can think of is Guild Wars 1. After the implementation of their NPC party system, it plays like RTwP CRPGs but without the pause (duh). You can set the behavior of the NPCs and micromanage them using their command windows.

You might be looking more for RT-Tactics genre. Unlike RT-strategy they do not have a resource gathering/base building aspect and focus more on tactical combat at a smaller scale.

That's shit like witcher 1 and what not
Literally any of them? what kind of question is that.

>full real time combat and party control
You want an RTS, not an RPG

That's nice. I never played GW. Regarding RT tactics, which one should I try? Is Total Warhammer any good?

Many of them requires me to pause in combat. Only a few of them provides full party creation.

But I still want party creation, small number of units, no building management, dungeon crawling, and adventure. I guess I'll just play Warcraft 3 RPG mods.

Why? It sucks for the genre. Go play speed games if you like that.

Dragon age 2

>Many of them requires me to pause in combat. Only a few of them provides full party creation.
Just unbind the pause button

>Is Total Warhammer any good?

It's pretty good. It doesn't tick a single one of your boxes though.

dragon age origins fits your requirements quite well I think
You don't necessarily have to pause in this game, as it was balanced around console limitations, but you still can control every party member if you want

Cunny RPG?

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You can play any rtwp just don't use pause.
Also arcanum fits i think.

Arcanum can be set to real time.. but it wasn't balanced around real time. Good luck fighting archers if you ever play pure real time.

Even on normal you'll definitely have to pause it at some parts, that dragon you call from mountains with the horn, or the Kangaxx reference boss come to mind

Final Fantasy 12 with lots of gambits set up?

>You can play any rtwp just don't use pause.
It's not really optional in practice. A lot of rtwp UIs can't keep up without pausing the action once in a while.

This is a pretty legit suggestion.

>RtWP is just better turn-based combat.
nice try nigger

You're right, I can even set the ADB to Active. Nice.

Dungeon Siege is indeed the only series for you, OP. It was one thing came and gone. Other series like this would be Dragon Age, but that one has a pause, even if not needed at all.

You would probably enjoy MMO games, they are all full real time combat.

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>recommending worst final fantasy after 13
Yuck.

Also this shit was cool as fuck you should play it.

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What does RTwP mean?

Oh I see.

Thanks for the recs, user.

>not RTwP abomination

you know you can just... not pause?

>Playing turn based
If I want to die of old age sure.

Real-time with pause.

But the combat won't be balanced for not pausing.

Learn to read. I want full real time, without any pausing system.

Real Tits with Penis

Gotcha boss, thanks

This is the second dumbest meme that RTwPfags spew. Turn based is faster 90% of the time. Fallout when you attack an NPC in The Hub is not a prime example of turn based gameplay ya twat.
In Pool of Radiance, the first AD&D adaptation, you can stomp the brass dragon at the end in 4 seconds flat. The same fight with the exact same stats and dice rollls would take a good 30 seconds in the Infinity Engine, not including time spent paused. And that's factoring in the massively better THACO from 2nd edition rules. YOU advocate the slow motion gameplay, not us turn based bigdicks.

It depends how many trash mobs are in the game, if the original Pillars was turnbased it would take 500 hours to finish it. I'm fine with less encounters as long as they are quality both gameplay and story wise.

I noticed nobody brings up Numenera when talking about turn based

I hope you're a genuine retard because I can't see any other way someone can hold an opinion that's not only wrong but also fucking stupid.

>yet another rtwpfag thinks his shitty games play well

>pathfinder wotr
>new underrail game
brehs....

>I have low iq
okay?

Are they full real time without any pause system?

This. Dragon Age 2 has my favorite combat in any RPG.

You really like enemies constantly spawning from thin air?

That's encounter design, not combat mechanics.

>Also this shit was cool as fuck you should play it.
the LoTR games were better.

>Keep moving
>Boss can't melee you
>Hide behind pillar
>Boss can't shoot you
You...? Really...?

Whatever. I'm not here to debate about DA2 combat. I just want recs of real time RPGs.

Still it was one of the reasons that made me that game's combat. What made you like it more than DA:O?

What you need is an auto-battler gacha game.

Imagine being such a simp weeb to think that rtwp is an abomination.

If you're not strict about the game being an RPG, I'm going to recommend the Commandos games.

Wow you don't get auto hit when you move out of melee range? What a great game.

Isn't Diablo a bit that ? A computer RPG with real time action ?

The DnD ruleset Bioware used for the infinity engine doesn't have Opportunity Attacks or any penalty for such movement. They kept it this dumb throughout all their engines, even after DnD updated theirs to have it.