How is there anything still left at the Super Duper Mart when you go loot it?
Wouldn't it have been picked clean 200 years prior?
Fallout
Just think of it as prop town, everything is frozen until you come along, because the world revolve around you.
It doesnt matter the bomb fell 200 years or 2 million years, nobody inhabited it until someone paid the ticket price for the ride.
why are people living in trash and with literal human remains strewn around?
didn't they clean up a bit in 200 years?
You people are dickheads.
You all know well that Bethesda don't give a shit about injecting realistic worldbuilding into Fallout.
They treat Fallout as a theme park.
raiders did it
My local supermarket is already stripped bare, and we haven’t even gone to nuclear war yet.
This is the one that hurts me the most. Somehow I can pretend that some location in wasteland has stayed unlooted, but there’s no excuse for people having literal rubble around their homes. Really, if Bethesda wanted to have any semblance of sense in their games and they want to keep all the ”roughness” in, they should just place their games at the near-immediate aftermath of the bombing.
BASED.
STOP ASKING QUESTIONS NERD JUST BUY FALLOUT1ST
>they should just place their games at the near-immediate aftermath of the bombing
But how would they shoehorn the Brotherhood of Steel into their games?
They'll add the Brotherhood of Steel AND supermutants in even when there's literally no justification for it until the end of time. See Fallout 76: oh well this town just so happened to ALSO be the victim of military FEV experiments xD
Could somebody post Pepe Hines pls.
No. Radiation takes a long time to clear up enough to wander around outside, and the SDM clearly had automated defenses and feral ghouls infesting the place. Did you even play the game, or are you just a cucksidian fantard making bait threads to cry about basedthesda?
BoS are reformed US military so, I don't see problems.
Super mutants existed pre-war.
Do you retards know anything about the game?
>BoS are reformed US military so, I don't see problems.
Aside from the fact that they're essentially recluses for ~100 years after the bombs drop, anyway
>this man is the voice of bethesda
what does this have to do with anything
Everything. The post you replied to states that if Bethesda wants to hone in on the apocalyptic theme, they should set the games around when the bombs fell, but they'd find a way to shoehorn in the BoS. You said that the BoS was reformed military so it was fine. I pointed out that they were recluses for nearly a century. Judging by that, the BoS would have issues appearing outside of a limited capacity unless Bethesda wanted to rewrite the lore. Honestly though, wouldn't be the first time
Ah yes, the game with the FEV virus that somehow made super mutants in every single village, yet people forgot everything about them in the new edition. Where the goverment made experiments in bunkers then kill the inhabitants for some reason. Where a small group of techo fetisist someone all around america even before they exist, not even commenting goverment issue armor rusting in some idiot's shack
Unironically based. If fallout were actually realistic you wouldn't survive for an hour
that shop is not even necessary. He looks like a fucking super mutant
yeah I still don't see how you couldn't introduce an early BoS, just like they did with appalachia's BoS, which is 20-30 years after the bombs
and I don't think you even understand the genre, it's called "post" apocalypse for a reason, it's not about the apocalypse, so making the game 1minute after the bombs would make 0 sense since none of the factions would've been established, and the change that humanity goes through (or lack of it) that lives at the center of the genre would'nt be out there as easily approachable compared to 30, 100, 170 or 200+ years after
>Ah yes, the game with the FEV virus that somehow made super mutants in every single village
>yet people forgot everything about them in the new edition
what are you talking about
i want to know who keeps re stocking everything you loot from there days later
Master invent the super mutants, people dont know what how and why. Fallout 3 you got super mutants noone know where they came from how and why. Somehow the creation of them invented yet again in f4 with virgil and his back and forth mutie thing. And I dont know f76 because never played it but somehow they are once again invented to shoot at
Master is ex. vault city scientist, and FEV was a pre war design. This is explained so clearly at so many points in the franchise I have no idea how you get it wrong at this point.
> Fallout 3 you got super mutants noone know where they came from how and why
Vault 87, explained in the game.
>it's called post apocalypse for a reason
Spoken like someone who doesn't understand the franchise's original themes. It was about society rebuilding itself after a massive apocalypse, and how humankind finds it's way back from that and adjusts to their new reality. More than anything, it's post-post apocalypse.
>Appalachian BoS
Yeah I bet you think ghouls don't need food or water to survive either. Just because you CAN write something a certain way doesn't mean that it makes sense in the context of existing lore
Ah, the usual anti-bethesda fanboy. I bet you subscribe to yongyea.
>I bet you think ghouls don't need food or water to survive either.
really? you're going to use the same broken argument that can be debunked within the very game it comes from (see ghoul farmers)
Dude no shit, I know the story, I just mean the general people all act ingame surprised that something that popped up for 200 years all over america still exist, and every time its considered a new threat
This seems like a damage control attempt, especially when you already claimed master "invented" super mutants.
But yeah, the wastelanders wouldn't know about a secret pre-war military experiement, so I don't see what your point really is.
they wouldnt know the experiments but would realise that these things still coming out of somewhere and does not go like "yo 3dog here, let me explain what a super mutant is, they are not friendly" again and again.
I guess that ghoul kid surviving in the fridge had his own garden going for 200 years then. Fanboyism is stupid, the simple fact is taking over an established franchise and subsequently disregarding the lore and central themes is stupid. I don't care because it's Bethesda, I care because it's a bad idea. I'd say the same if it was any other developer that made these changes
I think that was actually the plan originally. But it got changed at some point for whatever reason. Bethesda is a garbage company so I never looked into it too hard.
Why are you latching on to an obvious shit unmarked sidequest to act as your argument against bethesda's ghoul canon, when that argument can't hold its own even in the very game it originates from? And I guess Fallout 1 guards all like Pulp Fiction, despite divergence happening in 1950s yet the movie is made in the 90s. See what I did there?
>what is fallout 1 and 2
unrealistic
>I think the very first sketch I saw was of Dunmer housing, and there was just this immediacy to it. The world felt like it had a strong story, it was grounded in its own rules, and — while it felt somewhat alien — was still accessible. And I think that’s the genius of these games, and especiallyMorrowindin l particular: The world was real. It had rules. It had its history.
>Mark Bullock, environment artist
>There’s a lotta clutter. Down to knives and forks and plates — the tiniest things. Which I remember making and putting in the game, and us having debates: “Why do we have this stuff in there? What’s it for?” The impetus being that it just makes the world feel lived-in and tangible and tactile. You can get a better sense that there are NPCs and people that live in this world, and actually being there and feeling like it’s a real place. It’s less distant and abstract. And, on the design side, we’d add stats to it and let you pick it up and carry it with you, and let you have joke weapons like giant forks. Part of that was being open-endedly creative and making yourself laugh about it. Making it fun.
>Noah Berry, environment artist
>I loveArenaandDaggerfall. But I didn’t like the giant, procedural, repetitive nature of it. That’s the thing I wanted to address. I was a fan of the Ultimas; I wanted the huge world, but also all of the items in it that you could pick up and move around, and [I thought] that the space felt more — “real” sounds cliché, but I felt that it was more grounded. I loved baking bread and all of those things. So it was, “How do we do that on a scale that’s still really large?”
>Todd Howard, project lead
name one thing in that sci-fi post-apocalyptic world that's unrealistic
>playing games
>expecting realism
uh
>Why are you latching on to an obvious shit unmarked sidequest to act as your argument against bethesda's ghoul canon, when that argument can't hold its own even in the very game it originates from?
So the game contradicting not only the lore but also itself isn't an issue? Okay. Also how about Jet popping up in a prewar vault, when Jet was made around 40 years before FO4 took place?
>And I guess Fallout 1 guards all like Pulp Fiction, despite divergence happening in 1950s yet the movie is made in the 90s. See what I did there?
I actually don't, because you phrased that in the most awkward way you possibly could have
>Also how about Jet popping up in a prewar vault...
Meant to say safe. Jet popping up in a Vault is nothing special given how many of them have been opened and used as glorified houses post war
>If fallout were actually realistic
We'd be back to an age of fully functioning cities with thriving populations after 200 years.
Wouldn't even take 50 years for a bunch of Vault Cities to dot the landscape.
It's not like the shelves are fully stocked. I imagine people grabbed all the good stuff and only the shitty food no one wanted is left. If it were real life the shelves would still be full of hotpockets 200 years later.
In FO2 we see a small Vault city pop up
That's more or less what happens by fallout 2 and absolutely by New Vegas. NCR territory proper in California is back to early 20th century society.
It's not contradicting the lore because FO4 very clearly shows that ghouls need to eat and drink and sleep. You're just playing dense by fixating on an isolated side quest.
>Also how about Jet popping up in a prewar vault, when Jet was made around 40 years before FO4 took place
Jet is fallout slang for metamphetamine. You can find prewar, military issue containers of jet-antidote in FO2.
>you phrased that in the most awkward way you possibly could have
I'm just showing you that I can fixate on one bad aspect of the game and judge everything in by the bad aspect's merits. Let's just not pretend like having a shitty side quest or references that don't fit in the time mean anything beyond the superficial.
In Fallout 2 we actually have humanity rebuilding. NCR, vaults opening, san fran, etc.
They have a 'no prequels' policy. God knows why.
Ever asked yourself what's wrong with Yas Forums? This is why.
never played Fallout 2 or Fallout 1 for that matter, did you.
Fallout 2 isn't canon
Richard Grey created the first super mutants after the war, Fallout 76 "lore" doesn't mean shit.
ok.
Based as fuck.
before todd howard came in, it was
I have over 70 hours in 2 and a bit less in 1. It's been years but a Vault did open up and had a little settlement going I remember cause I thought they were all stuck up counts. Also completely robbed the ghetto that was right outside the gate
>cleaned out by scavvers
>scavver needs somewhere to stash his shit where other scavvers won't find it
>hey, how about that Super Mart we cleaned out yesterday? nobody will think to look there now that we picked it clean!
>Jet is fallout slang for metamphetamine. You can find prewar, military issue containers of jet-antidote in FO2.
The lore seems fucky here, because you're right, but at the same time they make a big deal about Jet essentially being fermented Brahmin shit in FO2. Something about a cheap protein extract fed to the brahmin being metabolized and giving humans a hallucinogenic experience
>I'm just showing you that I can fixate on one bad aspect of the game and judge everything in by the bad aspect's merits. Let's just not pretend like having a shitty side quest or references that don't fit in the time mean anything beyond the superficial
That's a fair point, I'll give you that. Still not sure what Pulp Fiction has to do with anything though
What the fuck do they eat?
Fallout looting in general is stupid
in the first 2 games looting was pretty much never thing except for areas that were already a risk to enter, and people wouldn't know about
>be long enough after an apocalypse that civilization is being rebuilt
>have radio stations and announcers set up
>a DJ wants to help the people
>decides to remind wastelanders about the dangers
>doing this is good for players, since not everyone starts playing a series at entry #1
>NOOOOOOOOOOO THEY SHOULD KNOW ABOUT THIS ALREADY SHUT UP STUPID BETHESDA
Just stop.
Is there really only one city Fallout 4? This has to be a joke. I know the game has terrible dialogue options but it's missing cities.
I just went to Salem and there was only one NPC and I quit. I stomached 15 hours of this shit and the next city I went to was another empty hellhole. Boston itself wasn't even that great. One of the most barren locations of New Vegas, that NCR outpost with a backgate to the desert that was clearly there due to time constraints, has more quests and NPCs/Soul than fucking Diamond City in Fallout 4.
The fuck did Bethesda Maryland do all these years with Fallout 4's development? It clearly didn't go into developing towns. I'm so fucking mad because I knew it was gonna be bad but not to this level of bad, SquareEnix could've done better at making towns and NPCs.
Ass
>why are people living in trash, didn't they clean up a bit in 200 years?
There's a pulp fiction reference in FO1 guard shout dialogue, I'm sure there are better examples, and examples that actually show the game contradicting itself just like with Fallout 4 but I'm not about to go searching for the sake of argument on a chinese eel eating forum.
trade
>200 years
im convinced they wanted to set it almost directly after the bomb, but for some reason they changed it.