What went so wrong?
What went so wrong?
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Everything, best from software game and goty
shit dodge mechanics
cheap and rushed, shallow combat, pointless stealth
How do I beat sword saint isshin?
its just mediocre, something you only play once and then forget about it
No shit almost like dodging is a secondary defensive action not the primary one anymore.
you were born an anglo
>What went so wrong?
>Everything
nice reading comprehension
I feel like they went a bit overboard with the whole 'git gud' nonsense in Sekiro. The first playthrough is completely miserable due to the endless trial-and-error while any subsequent one is basically devoid of challenge since you already know all enemy spawns and boss patterns. There's no emergent gameplay to be found here, it's all rote memorization.
zero replay value eland bad checkpoint design
>won GOTY
>Overall Reviews:Very Positive (52,145 reviews) on steam
>everyone who played loved it
Literally nothing went wrong, it's too hard for some people but that's to be expected. Also it's most fun FROM game to 100% IMO.
People are too infatuated with parry-based combat to take an objective look at the game. It's the smallest and shortest From game while also reusing the most amount of content.
Latency.
It Is very obvious during genichiro fight. Sometimes it goes ok, sometimes the game just doesnt register inputs in time.
>I feel like they went a bit overboard with the whole 'git gud' nonsense in Sekiro.
Is this your first Fromsoft game or something
People are just afraid of saying anything bad about Sekiro because lol dude you're just bad at the game and salty xDDD.
it's been literally discussed to death.
now, go back to where you came from and don't come back.
this is the problem with all From games now. it's tedious trial-and-error. oh lol you didn't realize there's a dragon that'll oneshot you, you died lol. okay now you know the dragon is there this part of the game is now easy as shit. rinse and repeat for everything.
The emergent gameplay (or the lack of there of in Sekiro) is the cornerstone here. You just memorize all the counters and when to execute them and that's the whole thing. First playthrough will take you 50 hours, the next one 5 at best. And that's because it plays exactly the same way every single time, there are no builds (e.g. STR, DEX, Faith, different weapon types etc) to try and see how they fare against the enemies, no online mechanic to spice things up. You just memorize the whole thing, brute force your way through and move on. Feels pretty shallow in the end.
You could argue that since both the combat and stealth have obvious signs of indecision, from stealth itself even existing to the fact that charmless looked like something removed from the finished version of the game, rather than something added to it, that a lot did go wrong.
Also what the fuck is your pic? You should feel ashamed of yourself.
What the fuck are Americans if not anglo?
haha Amerimutt haha lol haha 56% loooool
> from
shill
the gameplay was way too monotonous for it to be the same length as a standard souls game, the world was also super uninteresting to me with its weird 20% magic 80% reality shit
i think there should've been more of a twist at some point
No Tomoe DLC
I didn’t say they aren’t anglo
Souls also doesn't have emergent gameplay, you are misusing the term.
It's a good fromsoft game, better than DS3 for sure, but...
>lame rewards for exploring, "enjoy your candy/grass bro"
>zero build variety, zero alternate weapons unless you count mortal blade/prosthetics (barely)
>you have to be a parry god for some fights (basically git gud is required)
>most prosthetics are very situational like the axe for shield guys and the shuriken for dogs and jumping enemies, none of them replace "just parry better" as a strategy
>unseen aid is a pointless mechanic, you can sandbag money and XP only drops to the last level achieved. dragonrot only matters for advancing quests
>shichimen/headless warriors generally not worth the effort
>having to pay XP to unlock things that should have just been items you found via exploration is pretty grindy and boring
>same with money for prosthetic upgrades, just let me pay with the mats pls
>having spirit emblems instead of a mp system was a bad idea gameplay-wise
nothing earth shattering that would make me not recommend this to people but I think there's room for improvement if there was ever going to be a sekiro 2
(no soul memory pls from, pls)
That's not a bad thing.
the average mentally retarded FromSoft fanboi
I agree, the game is genuinely boring and monotonous.
Too linear combat, boring setting.
more like what went so right
There actually are 75k reviews on steam, not 52k
Scroll down and you'll see.
can you fucking stop shilling your worthless channel you dumb nigger?
Is this the Sekiro was too hard for me cope thread? Game was great, far better than DaS2 and 3. It stands with FROM's best.
explain why I'm still playing the game one year later?
fountainhead palace was kept away from the player for too long, that entire place is eye candy and should have been encountered earlier IMO
it being better then DS2 and 3 still doesn't put it anywhere near DeS, DS1, or BB.
I thought it was their most half baked game yet. A lot of things felt unfinished or weren't fully realized in a meaningful way. Felt like two different games jumbled together and it. You can tell they were originally making Tenchu but then suddenly completely changed the development but for some reason they left in all that unfinished stealth shit. The deflection system feels like it was tacted on much later. The combat felt like two different systems clashing with each other. You had things designed to decrease health and then you had an entirely separate system revolving around deflection. The parrying was obviously the main focus and by far the most efficient use of your time in combat. Everything else felt like fluff. Weird shit like demon of hatred being a sponge fight showcase the game was never meant to be played that way and seems like a piece of scrap from earlier development. Do I even need to mention the terrible itemization? Sure did enjoy all those worthless balloons and ceramic shards. Even worse when they would hide them and you thought you found something cool but nope. Same shit.,
That's all you fags bitch about, it's an action game, it has depth in it's own way that's not RPG stats, sure souls has different builds, and although I love those games, the combat is pretty boring and barebones, this one has more depth to the combat itself and I doubt any of you shitters learned about any of it, specially those who say you can just deflect spam.
>Even worse when they would hide them and you thought you found something cool but nope. Same shit.,
that especially bugged me
it legitimately felt like they were placeholders for a game with better items or whatever but they never got to that part so it's all just the game's pebble equivalent
souls combat is only as boring as you make it, but the thing is that playing lame usually doesn't speed up the process
in sekiro if you aren't abusing parries, you're a retard
there is no point to doing any of the handful of other options you have whatsoever, unless you want to spend an extra cumulative hour or two on boss fights trying to do shit that isn't the parry
Forced diversity
Lack of proper RPG mechanics drastically reduced replayability. Sekiro for the most part was a one-and-done affair.
It's the culmination of the different direction From has taken since Bloodborne. Heavy focus on combat and generic bosses at cost of everything else.
Other games failed to provide combat that is as engaging.
It's really useful to attack and to deal health damage, as both affects the posture.
Deflect and attack right after for maximum posture damage, deal health damage to damage their posture recovery.
for you
Well you did for one. Why were u even born. I bet u are a nigger or a nigger lover. Let me guess, you are depressed and you can't get any pussy so u hide away on some shitty user forum just to have shitty opinions. I thinks it's best for this world and for you to end your life brother it's not too late. You have nothing to live for that's why you are here on Yas Forums. It's the truth and you know it end it all now it's not like there's too much time now that beer_viruse had hit it off.
It's pretty boring overall and I've tried lots of builds.
And I'm not gonna pretend the extra options in sekiro are any good, the prosthetics are useless most of the time, but imo the core combat is good.
My first playthrough was amazingly fun and i had a blast getting good and beating sword saint with only 4 tries at the end of it . Honestly surprised you guys are even getting filtered, i feel like this game has way less cheese than a lot of souls game stuff.
I want miyazaki to die.
No dlc or sequel
The only good from software game
Nah, finished it 5 times since it came out. Fun game to playthrough from time to time.
>works fine for me bro
you replaying the same game over and over even though there's no proper variation doesn't make the criticism unfounded
if makes you look autistic
it would be the same thing as saying you played dark souls 1 five times but you were always using a zweihander and fireballs
holy fucking shit shut the fuck up before you embarrass yourself even further
you're the one defending sekiro
This is the funniest arguement ive seen lmao. You like replaying mario bros? Well its the same shit bro you fucking autist. Guys i cant use my retarted unbalanced builds to steamroll the game, that means it has no replay value
Sekiro isn't nearly as bad as the previous games when it comes to this. Sekiro is the first game where From realised that challenge and frustration aren't the same thing. You can have a genuinely challenging boss fight that takes you try after try to finally beat but they put a checkpoint right beside the boss arena almost every time so it's not unnecessarily obnoxious to the player. A large part of the "challenge" of the previous games was keeping your cool after you die to a boss, sit through a 2 minute loading screen, slowly weave through multiple crowds of enemies, take a couple of elevator rides (don't forget to hit the button to send it back up either) before finally getting a chance to retry the part you were actually having trouble with, the boss fight itself.
Oh and I never once got squished by an enemy's great sword clipping through a wall that would deflect my weapon if I tried the same thing. That's also pretty nice.
Wtf is wrong with playing a game again if you like it?
It wasn't Bloodborne 2.
I donno honestly i haven't had as much fun playing a from software game since demons souls.