Redpill me on Rune Factory. Is it like Animal Crossing where it's best played in short bursts...

Redpill me on Rune Factory. Is it like Animal Crossing where it's best played in short bursts, or can I sit down a pump a tonne of consecutive hours into it? Also does the anime influence only pertain to the art style or does it have corny anime writing too?

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gamefaqs.gamespot.com/3ds/635388-rune-factory-4/faqs/68669
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It has anime writing and you can play for as long as you want since you are free to level dozens of different skills for eternity which will all improve your character's stats.

Rune factory encourages autism grinding, it’s more like Harvest Moon than AC.

If you played harvest moon, it's basically like that, but half the content is also aimed at combat, which is weirdly extensive for a game like this.

You can forge, craft, make medicine and you have shit like hidden attributes, effects, you can increase your weapon power with hidden mechanics like item level once your crafting is around level 50, you can increase soil quality, speed of crop growth, the overall soil stats, you can can people to follow you in dungeons and level up with them, you can tame almost every single monster in the game, including the bosses, expand your farm, explore the map and find all sorts of shit, and the game has 3 acts, and a massive end game dungeon meant to have you get the best of the best in terms of equipment.

Plus you get stuff like town events that involve the town and so on, you can have a child who you get events for, etc. The anime style does affect some of the writing since characters can have tropes associated to them, but it's nothing too jarring, In fact I actually quite enjoyed the main story. Plus there's plenty of dark humor, or even innuendo mixed in.

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Sweet, looks like I'll pick up 5 when that comes out

>that pic
You WHORE.

She's married user. Mistakes can happen even if that is the case.

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Most important question: Can you romance/fuck the dragon?

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how do I grind my crafting? also when will i get better tools? I'm a month in and I'm still using the cheap shit

make a bunch of low level armor and upgrade them to +10 with iron

>Make a broadsword for forging or shield for crafting
>Upgrade it with iron to level 10 then sell it
>Buy recipe bread from Porco for whatever you need
Grab some tool recipe bread for new tools. Forging does weapons and tools.

Is there a time limit like Harvest Moon? I hate things like that and would prefer not to waste time playing through a game where I can't go at my own pace.

Nope. The remake has a voice drama chapter with said dragon, but I don't know what's on it. Maybe just hanging out.

No, you can take as much time as you want doing whatever

imagine harvest moon but as a less comfy, mediocre action RPG

I saw people say to upgrade shit using +10 iron where do i get higher iron levels? In case i misunderstood i tried using iron to upgrade my weapon 10 times but it barely raised the stats

Thank goodness. I'm going to start with the first one for the DS. Is that a decent choice, user? Also, I assume you can't marry a harem of girls so you have to replay the games to see the different stories and events. Is this worth it or are wives homogeneous?

For grinding forging/crafting? Nah, they mean using any old iron to make the item to level 10. Personally I use low level iron first for grinding.

No for upgrading gear since i was starting to hit progression walls because my attack and defense need to be higher

Are all Saint-Coquille deformed ? I also can't believe it, but Porco has grown on me.

Only the adult males look like that, the girls and young dudes look normal

Is there any lore to this?

You only really need one, bro

For making really good gear I think people were doing something like
>Get level 50 in forging/crafting
>Make good weapon
>Make a weapon weaker than that and add the good weapon & level 10 items to it's recipe
>Bonuses make weapon broken

Somebody will probably have a proper guide for this shit.
Personally I've not been breaking it and just made the best weapon I can and then slap any items that add ATK/DEF via upgrading. Probably a shit way of doing it but I don't want to break the game until post game.

just start with 4
1 is good and all but suffers a lot of jank

What do you mean by jank, user? I've never heard that term before. I typically play established game series starting from the beginning. I'm willing to skip around but I just don't know what that means. Are the later games essentially previous ones but with more stuff added on?

He means that this series improved A LOT with each further numbered entry. The first and second games are way less polished than 3 and 4.

Can you give examples, user? With the Dragon Quest games, a lot of people would say not to bother with the first 2, but they're actually kind of fun and charming, especially the NES versions. Are there lots of glitches or something? That would be a good reason not to play the first one. Wouldn't want to get stuck somewhere and have wasted a few dozen hours.

you can sit down and pump out a ton of consecutive nuts to it

It's more like the gameplay is just all around slower and lacking in all of the QOL improvements. Like other series this is one where it's better to start off on a game that leaves a better impression before checking out earlier titles. If you feel like you can handle a lesser experience first and want to see how the series bettered itself then sure start from the 1st.

I had a lot of fun playing 1 when it first released and I'm still fond of it but I have to admit it's aged pretty poorly. I haven't played 2 but I've heard it suffers from a lot of the same issues as 1. I would recommend starting with 3 or 4 since those are more polished and less clunky. If you end up liking 1 then go ahead and stick with it, but just be aware that you don't need to play in release order for the story to make sense- You can pick up any entry, even the spin offs, and it will explain what's going on and be complete without knowing all the lore from previous games.

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Becoming ugly as you get old is genetic.

No there is a fat woman in Tides.

The game is rushing me to do the final rescue(4th), should i do it or it's like botw where the story rushes you but you can go on your own pace?

It doesn't matter how intense the story gets you're never forced to do anything.

Okay, I'll go with 4 and work backwards. I'll trust anons this time.

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Ok that's good to know

There's a few guides if you google it, but it's kinda spread out, if you want the basics it's this:

>Item level
Once you hit level 50 in forging or crafting, equipment you make gets a bonus based on how high the total material level used to forge it was, with a max bonus of 700 attack, and 650 M.attack and 350 DEF and 350 M.Def. Second tier gives you way less, at 200 attack, and 180 M.attack, so not as good. You have to fill every single empty slot in a recipe with level 10 materials on top upgrading it with level 10 stuff to get max bonus.
Certain accessories that are damage focused give you the attack bonus instead of defense, like the working gloves, witch earring and Magic earring.

>Overriding
If you made a strong weapon, but have no means to get level 10 materials for it for a bonus, you can override a previous weapon with a stronger one. Simply make a stronger one, level it up to 10 with whatever, and put it in the recipe slot for the weaker one. That will make the weaker weapon have higher stats, but the weapon skin will be that of the weaker one.

>Inheritance
Anything you add as an extra in the recipe slot for a weapon can end up filling 3 extra hidden upgrade slots for it. For example if you made a strong sword with 3 ambrosia thorns as extras, it will get the effect of 3 of them with no downgrade. If you then use this sword into a recipe slot for a weaker one, you get to keep the 3 inherited items for the weaker one as well. However keep in mind, if you want the max level bonus, the other stuff you use to fill it up will probably override the ones the weapon already had, so make sure Barret is in town so you can ask him to check your weapon to see if the 3 items you wanted were inherited.
Boots and accessories do not inherit stats, instead they inherit other accessories and boots. So let's say you have a heart pendant, you can add to a slot of another accessory you want, and you'll get to keep it's effect on it. You can have up to 3.

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3 is also a good place to start if you don't want to start on the biggest game in the series.

>tfw you cant romance xiao pai's mom and end up with the two together having fun on the bath house 24/7

it hurt bros...

>Rarity
The even more hidden cousin of item level bonus. This one works off the hidden quality value every single item has when you upgrade stuff, you can find the quality table here:
gamefaqs.gamespot.com/3ds/635388-rune-factory-4/faqs/68669

Rarity gives you extra damage for your weapon if you manage to get 175 rarity, or above into a weapon, so you need around 13.3 rarity per item for max bonus, so you don't need max rarity in all the items for it, and the bonus is much higher than the level bonus for a weapon, going for 2000 attack, and 800 Def. Unfortunately, the weapon won't get 2 stat bonuses of both attack and magic, but I believe you get M.attack if you're using a staff.
Any endgame material will usually have super high quality, except for a few like 10 fold steel, which fall on 10 rarity, despite being extremely good for forging. Other equipment will not give you any rarity, as this only counts for materials or crops.

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>10 fold steel
what is this and how do you get it?

In tides there's a mix of Lin (body and clothing) and Xiao (clumsy and dorky) you CAN marry. She also has the ara ara big sister personality

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First and forest most, get your hands on scrap metal +, you can get it by failing a forging recipe. Just try and make any item and swap the recipe item for scrap metal, until the failure gives you scrap metal +, then make any weapon and add scrap metal + to it in the recipe, and now your weapon will always only deal 1 damage.

Go to Leon Karnak, take the right ladder, and go right. You'll enter a room full of squirrels. Enter and re-enter until you spot a pink squirrel that's extra pink compared to the others. This is the mineral squeek, he drops 2-fold steel, and 10-fold steel. It only has 3 HP, and each hit it gets makes it drop 1 of them, which is why you need the scrap + weapon.

2-fold steel doubles the effect of the last item you used when upgrading, so you don't get diminishing results, so let's say you used gold, you can use 2-fold to get another gold effect, with no diminishing results (if you upgrade with the same item more than once, the next upgrade only gives half the stats), and with 10-fold steel, you get 10x the previous item effect.
However you need level 50 to use 2-fold, and level 95 to use 10-fold to have enough RP to craft.

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>tfw

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Ops actually correction, I think 10-fold multiplies the item effect by 8, not 10.

Not only can you pump a lot of hours into it at once, you also kind of have to. It's easy to forget just what the fuck you were doing after loading the game when you're juggling 10 things at once, so you'll prefer to wait for a non-busy moment to save and stop playing, generally speaking.
The plot is 100% animu autism. It isn't the point, though. It's the gameplay that's the selling point, doing literally everything other farming simulators attempt but better, and then feeding the (sometimes literal) fruits of those simulation systems back into real combat-oriented ARPG gameplay with concrete fail states, instead of having them be that aimless grind that ends up feeling empty after you get past the very beginning in those kinds of games.

Reminder

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so you can only use 10 fold or 2 fold once and then it diminishing returns start to apply?

Only one use of each per weapon yeah.

weapon or armor I mean.

Also, getting both level bonus and rarity bonus into a single weapon is a pain in the ass, you're better off focusing on rarity endgame, and level until early late game if you want. The only way you're gonna get both is if you have enough autism to fight shit until it drops a level 10 item which is more annoying than it sounds.

Also, a hint for later gear. Often the later weapons or gear only have 1 empty slot in a recipe, so you can't get 3 inheritance and transfer it back to a weaker one. So what you need to do is, make a weak weapon with 3 items you want inherited, make the strong sword you want and add the weak one into the empty slot, now pick the strong one, upgrade it to 10 and transfer it to a weak one again, and now it has it's true stats + inheritance.

If by time limit you meant the 24h clock that goes by pretty fast and forces you to spend half of the day if you want to water your crops and talk to everyone, then yes, there is a time limit

is the game worth getting on the switch?
i got a homebrewed 3ds on which i played rf4 for a few hours and i remember having fun
should i buy this on switch or just download it on my 3ds again

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I hope we can marry the lonely milf in RF5.

Sleepy girl is the best

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Buy it to show some support and also so you can see the new content.

The differences aren't too big, they removed the RNG to start act 3, added some little stories you can watch, and a newlywed mode which is like a new town event with animated character portraits. You should buy a great game like this but I'm not the boss of you.

What's new in the new release anyway? I know that the UI and stuff was re-worked for one screen, but aside from the alternate scenarios and newlywed mode, is there any other thing added that's new to the game?

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Can someone explain to me how inheritance works?

My scenario is that I have a pretty good armor lv1.
I want the max upgrade bonus but I do not have the lv10 ingredients for that particular armor.
So i want to have a low-level armor inherit the base stats of that armor.

I upgrade the good armor to lv10 and use that armor alongside with other lv10 items into my low-level armor recipe. But the resulting low-level armor lv1 does not have the basestats of the pretty good armor? Where can i read about the specifics of inheritance?

While we're on the topic of broken crafting autism, how do you get the higher leveled effects on the last tier of tools again?

Not bloody likely. Besides Japan generally frowning on milfs, consider them nothing more than a passing fetish only suited for porn and not romance, the milfs (and all people over 25 years) tends to be considerably taller than the teens and young adults MC and the waifus are, making it look weird

you can use both of them? i thought 10 fold and 2 fold count as the same thing

>the milfs (and all people over 25 years) tends to be considerably taller than the teens and young adults MC and the waifus are
That's dumb.

>chose to have her call me master when I married her just to see what she would say
>turns out she didn't get embarrassed and liked it
>turns out I also really like it
Weird how that happens.

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Inheritance is not the same as overriding.
Overriding is taking a piece of equipment and using it in the recipe of another one to transfer its stats to that other one.

Inheritance is when you get 3 extra item effects from the stuff you added as an extra in the recipe slots, with no downsides. So you can add 3 glitta to a weapon for example to get extra reach.

When you try to override with a weapon that already had 3 inherited items, you can transfer those into the one you're overriding, but, any other item you add on the empty slots have a chance of taking over as well, which is why you need Barret in town to check if the items you wanted passed over. It's pure RNG what item gets inherited if you use both a weapon with 3 items like that, and the recipe for the overrided item has more empty slots you fill up.

A more clear example:

>Equipment has 3 ambrosia as inherited items
>You want to override it into a weaker one
>The new item has 5 empty recipe slots
>You fill it up with level 10 iron
>Now the new item when forged has a chance of getting either the other 4 iron pieces and 3 ambrosia from the weapon to be inherited

As for why your armor didn't seemingly get the base stats of the stronger one, I don't know. You sure you aren't just thinking the base stats were higher?

What do you mean by "high leveled effects"? Tools don't really need that stuff, at best you can apply a magnifying glass to them so you can check soil as you use them.

>half the content of harvest moon
Are you retarded?

>congrats on beating that dragon
>btw the next dungeon is in the middle of the lake do it's only open on winter
>it's summer 7
fucking RF1

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He probably meant pic related.

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Someone in another thread said there were effects for tiers of tools that aren't actually craftable and are only accessible by adding certain items to the recipe. One makes the tool go across the whole field and the other lowers the RP cost of use to 0.

I meant that one half of the game is focused on harvest moon stuff and the other half is combat and forging autism.

Yeah, this. Thanks.

That's not what he said, ESL.

What the fuck? That's a thing you can do as well? This game just keeps giving me new shit to find out, and I've been playing it for fucking years.

I guess the idea is that the light ore is transferring the sacred pole into the weapon, kinda like how you can transfer the stats of a battle axe into a sword with light ore, so now the tool acts as if you're only throwing the rod, which doesn't consume RP until you pull the fish, but since you can't pull the fish, the game doesn't take RP from you.

This is fucking weird.

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