Is this game still good in 2020 or did it age like milk?
Is this game still good in 2020 or did it age like milk?
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it really isnt, but have a go anyway
yes
It's good but the blandness of most NPCs makes the game feel pretty cold and boring. In Skyrim and Oblivion pretty much every NPC has some kind of unique flavor text when you talk to them, but in Morrowind hardly anyone does. I kind of miss hearing a shopkeeper say something unique about themselves or their shop, instead they just say the same thing everyone else in town does.
games dont age
I know it's cliche to say so but the bad parts of Morrowind were always seen as bad, it had nothing to do with age.
>make character
>choose elf because speed is based on height
>choose steed because speed
>all other stats are minmaxed on speed and long blades because rng would be shit otherwise
>spend 10 hours slowly crawling to the first town
>bro u need to join a faction
>go to join imperial legion
>nobody wants to give me directions to gnish, not even the guys who told me to go there, so I slowly crawl around until I find signposts pointing the right way
>it turns out to be on the other side of the fucking map
>finally get there
>speed leveled up to about 30 by this point
>I now walk about as fast as an old lady who was shot in the kneecaps
>bro you need to go get a land deed from this widow
>"where does she live"
>"outside of town"
>gee thanks, so much for those amazing morrowind directions
>hobble my way out of town
>spend 30 minutes ""sprinting"" around at a mind numbingly slow pace only to find that her house was camoflaged right by the enterence
>end up noclipping to the egg mines
>use console to kill the warrior whatevers because even though I had overpowered armour due to the dodgy DLC balancing they were still 2 hitting me from a range
>quit after quest completion
I can't enjoy this game no matter how much I try, the rng combat is grating, the speed agonizing and the fact that every NPC has the same dialogue sort of removes a lot of the exploration/interactivity. Plus the famous Morrowind directions only really work when they're actually available
Did Michael Kirikbride really imbibe psilocybine and LSD whne he wrote the lessons of vivec?
no don't listen to Morrowind fags it's aged horribly barley playable today.
No, the game achieved CHIM so it's ageless.
>Skyrim and Oblivion pretty much every NPC has some kind of unique flavor text when you talk to them
ayyy
Just take a silt strider there holy fuck, it costs ~25g and saves literal hours.
literal retard with a faulty memory
Like milk left in the sun
it aged like cum
it is perfect still today if you don't care about the NPCs being very bland and without character. but you get an rpg with an incredibly charming and alien setting and an interesting lore. the gameplay isn't that great either and you walk alot. so if you enjoy it depends entirely on whether or not you care about the atmosphere of the games you play, because that's the aspect morrowind excells at
All these games are trigger based theme park rpgs and are dead.
give me a living game world or give me death.
From the Gnishes wiki:
>The only fast-travel is by Silt Strider to and from Ald'ruhn, Khuul, Maar Gan or Seyda Neen
How is a newcomer supposed to figure that out? The option isn't available, it might not even have a silt strider for all I know. You have to remember that people who played this game for years will have the silt strider 'railway map' memorized but when a newcomer opens up the strider options and sees that the place he wants to go isn't available he'll assume that it's either another fast travel method or some fuckoff town that isn't accessable by any means other than foot
This game will filter zoomers hard
Yes slap better bodies and better heads and a robe replacer on it and its good to go.
Make sure to join telvanni for the mushroom house.
Also collect every candle and lantern you can and save it so when you do have your mushroom tower you can decorate the exterior with thousands of points of light.
>alien setting
It's a swamp
Look at the game map that came with the game. Travel with silt striders or boat as close as you can. Walk the rest of the way. Actual children could figure this out
The dialogue is clearly the games most outdated element. Or maybe it was always bad. But the Wikipedia template style of dialogue is bland as hell
It's fine
You're not seriously talking about a physical map that came with the 1990s CD copy are you
Milk, not enough hand holding and world is far too static
Of course, or the digital scan you would have gotten with a digital version
>not having a map
well what do you expect?
Im sure you can find it online
Its kind of annoying sometimes but its far more indepth and immersive than modern dialogues that just give you a few options in a conversation tree.
morrowind is the only good game.
It's pretty much the exact opposite of immersive because it destroys the illusion they are unique characters
It's still good, just get mods.
based
It's still good, but I may be biased cause I played it when it first came out.
How? They all have their own unique responces. The dialogue links are when theyve said something to your character and you have the option to continue the conversation in a more natural way by mentioning any of the things they have mentioned that the developers bothered to write anything for them about.
What's the point of fog of war on the world map if they were expecting you to have the whole thing anyway? The last thing I wanted to do in a game renowned for being good for immersion and worldbuilding was to essentially google "how to get to x"
It was never good and has only gotten worse with time.
As mediocre as Skyrim can be, it was enjoyable to go around the towns and talking to all the NPCs because you seemed to learn a little something about the town from each one
In Morrowind it's totally different, you talk to one NPC in a town and they say word for word the same thing as everyone else so there is no real fun in going around talking to all the various people or shopowners.
Don't bother zoomer, you'll never get why these games are 10/10 no matter how much you try
>How? They all have their own unique responces.
You are lying out of your ass. The vast majority of NPCs in morrowind do not have unique responses when you talk to them.
Some of them do, based on their city. And if they're an important character, they definitely will.
i bought the game on steam do you really get a digital map ?
The in game map is for immersion and convenience. Also, you don't NEED the paper map ffs. Again, children could play this game without issues.
>What's the point of fog of war on the world map
Because having a map is not the same as actually being there or knowing what it looks like?
I could give you a map in real life, you would be able to navigate an area but you wouldn't be familiar with it until you went there and developed an intuitive orientation. This is what the fog of war represents.
>talking about random guards and townsmen
the same is true for modern games where they might not even be interactable but just play a random dialogue as you walk past them.
These npcs dont have elaborate dialogue trees to go down either.
I'm of the complete opposite opinion. All voices dialogue have lead to do little dialogue that it breaks my immersion, the few voice actors and subpar acting doesn't help either
On gog you do, id wager yes
*so little
the NPCs are shit and the art direction is one of the worst in any game. literally brown and gray: the game.
Asking people whether to do shit is cringe. Just do it.
Read the fucking manual.
This
it was never good
the only elder scrolls game i played was skyrim, but Yas Forums told me this game is actually good so i might as well try it. is openmw any good or should i just play on the original engine?
Officially he was just drunk but I suspect something stronger at work.
All of the supposed "problems" with Morrowind can be fixed by changing your playstyle and using in-game methods. They designed the game to let the player prioritize which limitations to remove first.
People who stop in the early-game don't realize that any issue they're having can be alleviated by just playing a little more and learning the systems.
Most games are actually fundamentally flawed in ways that can't be fixed in this way. Even with thousands of mods Skyrim isn't magically fun.
It's good. It isn't a top game of all time or anything, but it does the 3D elder scrolls experience the best. The combat isn't great but not for the normal reasons people say, and the dialogue is very samey. So the good aspects have to do with a combination of character progression, exploration, and RP.
whats a good companion mod for morrowind ?
nothing to fancy just someone to watch my back preferable a waifu
>brahhh, how many doobers had you spliffed when you wrote this far-out shizzz
>being this unaware that no one with any talent credits drugs as their muse like this
kys faggots.
When’s the next steam sale
you know what alien means right?
Retard. You could've typed that directly into the URL field and gotten an answer.
Games don't age like milk.
Either game was good and is still good or it was always shit.
It depends, it's a mixed bag.
I personally love it but that could just be nostalgia
Best game in the franchise.
And despite all their flaws, Oblivion and Skyrim are fucking masterpieces in their own right, so that's saying something.
>retard you're supposed to google a map, literal children could figure it out
>no actually you're not supposed to use a map retard, actual children could figure it out
Apparently children aren't very decisive as to whether you're supposed to use a map or not
Wow, what a shit fucking game. People tell me that Skyrim is bad for introducing waypoints and an auto-updating map but your defence for morrowind is to use the fucking manual?
THAT'S the amazing immersive morrowind factor that I've heard so much about? A guide?
you always use them
also any online information you can find
the people who try to act like 'muh mystery' are a bunch of retards. Early games were fun because the collaborative effort to find all the secrets and share the information was part of what built the community up.