Why does Retroarch feel so shitty to use compared to standalone emulators?
Why does Retroarch feel so shitty to use compared to standalone emulators?
Crossbar
Things made for raw usability will pretty much always feel better than a poorly made "clean" UI like Retroarch has
Use the "desktop menu" you retards
Because it's only good as a frontend for cheap devices
Is it just me, or is button binding just a real pain the ass?
because it's made for autists
What is the issue with the crossbar? It works perfectly well with a controller which you should be using anyways if you're emulating console games. Please don't tell me you're emulating with a fucking m/kb, are you?
The UI is a pain to navigate and its too riced out.
brahs
the xm29 shader preset is like magic
The menu system is a fucking mess, and reading tooltips for changing settings is too much trouble for how simple it should be.
I'm just used to using emulators like P64 where I can select the options in a top bar
Retroarch would be a lot more intuitive if each core felt like its own emulator that could be opened separately. I honestly hate how there are "core settings" and "general settings", it makes everything needlessly complicated.
Shitty UI for controllerfags with no complete desktop UI
It's missing features
it is shitty but its really not that bad. it's still the absolute best place for PS1 emulation, and the other emulators being on there are icing on the cake.
Because it's at its best for singleboard computers or other shit repurposed as an emulator box. You can install shit like Lakka and not even have to deal with an OS.
Loading up games in Retroarch is such a pain in the ass. The cores also provide some pretty shitty quality compared to their emulator counterparts. (eg. PPSSPP.)
I always see people whine about how hard Retroarch is to use but I have absolutely no problems with it. Best emulator ever
>retroarch
>emulator
>select and scan a directory
>this is a pain in the ass
lmfao
shit uses a lot of resources even to emulate Snes games.
>browse to directory
>scan it
>exit out
>find completely unrelated menu item
>search for game
vs
>navigate to directory
>select game
Wow I wonder which is easier.
Are you using bsnes?
Nope, it's pretty fucking irritating.
>game options
>core options
>retroarch options
too convulted
it's the opposite really. Once you tweak everything to how you like it it btfo most standalone emulators
>set full screen
>play game
>exit game
>no longer full screen
>retroarch wanted me to navigate to a special location to save my settings
literally why
mednafen standalone is the absolute best way to emulate PSX
The latency settings and video and audio management are amazing despite the shitty UI.
After fiddling wit the settings a bunch I finally got PS1 games to look real good(3D parts at least). Replaying RE3 now.
but thats what retroarch uses.
One-in-all solutions usually do because they lack focus
lol just point to NULL bro
>No Support for pbp files
>Only low resolution
It doesn't, you've just been filtered.
you've got to admit that while being very powerful and configurable, even the newer streamlined versions of the interface are a little clunky in terms of required inputs and traversal when it comes to simple things like navigating around for game and option selection if you're using a pad
Only if you have thousands of games in your library for some reason. Otherwise it takes 5 seconds to find and start something once you've set core association.
I've been trying to get flycast to work on retro forever and it always closes down due to error. Haven't fuck with it since.
I'd say it becomes difficult once you've got more than like 20-30 games total you might want to browse through or play, and god forbid you touch the whole MAME/retro cabinet core stuff and how it organizes those when most won't even play with their auto-associated core and you can just load up fbneo, but I don't know a simple solution to make it better without just having a better cursor/grid based file browser function for certain submenus
I dont understand why general retroarch settings even exist, who the hell is going to want similar settings between cores?? every time i use a core on retroarch i want to customize it and it always feels like garbage because everything is laid out so horribly
requires way too much setup and other bullshit that requires searching through too many posts to figure out. also I remember that it could never find all my roms or correctly apply boxart.
Nah, it categorizes your games based on platform and even has thumbnails and a search feature. After the initial scan and association, you'll never interact with the game in any way from the menu other than to press play.
the hierarchy is a little confusing but I've come to value it, there are plenty of things like your input framework and its preferences for your controller or group or whatever if you want to kind of plug n play between cores, I just think there has to be a better way to present some of this information and let the user quickly navigate between these levels and options at a glance (but the quick menu has too much in it already)
>Nah
we're both talking about the same library, right? you're describing the ideal outcome for a subset of titles which is great when it works but subject to the exact limitations I described including organizational, don't nah me I updated this and tested it last week while digging through some old fighters with friends for the weekend
Which shader? I'm using crt royale for every game 2d and 3d but I think I could do 3d better
>designed for mobile phones
>absolute pain in the ass to use with a touchscreen
Meanwhile look at PPSSPP
too many options confuse Bobo. Bobo head hurts
it takes an hour to get used to
>so many options
>can't even edit controller layout
Not him, but
>crt easymode slang
yes you can
use launchbox
not him either but use xm29plus or 256px svideo
is there some way using the myriad specific scaling options to do an integer-scaled image onto which things like scanline shaders are applied then somehow upscale that whole thing with a simple bilinear blur or whatever? or is that why you need integer-scaling in the first place, like can you just not do uneven scaling for accurate scanline or other effects like that?
never heard of it, I'll take a look
despite the clunk you can pretty extensively edit your input bindings on a general and then per-core or game or whatever context, like even if you have some wack-ass peripherals you want to use, it's just a little excruciating to go through and good luck if you're using outdated or fucked xinput drivers
if youve got a 1080p display just go marginally out of resolution like 1200p most games have a cutoff anyway
I meant the onscreen controller
>have to manually exit out of the game and retroarch to keep your saves using the vita
>if you don't you lose your saves
Fuck this shit
do you have save on exit enabled?
No shader, just increased gpu rendering.
The UI makes no sense.
Rom hacks and bad dumps are virtually the only exceptions. I've been using RA for years, and several times a day for the past few months. Nah.