ITT:
>I hate the biggest monster catalogue in the history of the series because the game has optional moves that I can chose to forego
What am I in for?
bing
This for the fight variety, armor and weapon variety and generally more engaging combat music.
World if you want more QoL changes and to try some changes to some of the weapons' playstyles.
is this nostalgia or do you mean it. if so, why?
For little bit of wahoos with a bing sprinkled on top
I've only played base World recently and have just barely started Iceborne, have around 400 hours in GU counting the time I spent on the Japanese 3DS version. It really depends on what you're looking for. If you want actual cooperative play with the potential to make some friends then GU wins by a landslide, World's SOS system feels extremely impersonal compared to the gathering hub of old games, basically like you're playing with random NPCs. Core gameplay is the same either way, one's just going to feel "clunkier" but you get used to it.
>World's SOS system feels extremely impersonal
maybe because game is built around solo play, you don't have to play MP at all.
Out of all only arena and collab quests don't scale down from, which in my opinion is really fucking stupid.
Loads of 2-player rooms and long wait times
at least that's what I've heard from others online who have the game
Water fights are unique, last game before the mounting system was introduced, also the last console MonHun considering GU is technically a handheld game. Also a bit of nostalgia but I'd probably reserve that for FU or P3rd
I personally solo everything up to endgame before I bother touching multiplayer in all of these games, but I know most people probably don't want to play like that so I feel it's worth mentioning.