Timers are one of the most underrated gameplay mechanics in video games and the fact that there's such a stigma against them absolutely fucking sucks.
Putting pressure on the player to perform and not twiddle their thumbs increases the stakes and makes every action more meaningful if done correctly. It makes the world feel less artificial since it won't stop and wait at your leisure. It doesn't even have to be made super stressful, even just having time passing as a turn-based thing like Persona does makes you more invested, since you probably won't have time to do everything.
I'm not saying every game should have time as a resource, but the kneejerk reaction against its inclusion is a damn shame.
majora's mask for example you can slow down time to the point where it becomes trivial. or prince of persia where time mechanic only rewards noobs instead of pros.
Thomas Cox
You should play Surviving Mars. You are basically always on a timer and basically on the brink of total collapse if you don't keep expanding and finding ways to secure resources for your expanding colony. There's literally no break time.
Also the Metro games have many moments where you have a limited amount of time with your gas mask to make it through a level.
Yeah I get what you mean. People bitch about the Fallout 1 time limit making them feel too pressured to enjoy it but It's almost impossible to run out accidentally.
Joshua Myers
Capcom made both games
Kayden Flores
Disco Elysium also has a timer for its story. However it's pretty short and underwhelming but still a neat ride.
Christian Torres
Timers blow fucking dicks if you want to explore or do a 100% completion playstyle. It can be good in some scenarios like for games with survival purposes, but most of the time it's not done well.
Sebastian Jones
It's also a thinly-veiled copy of an Omega Seamaster so I think "MEGAMAN" is both a reference to one of their other games and a play on "OMEGA"