StarCraft Confederacy

StarCraft Confederacy did nothing wrong. They are good boys.

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nuclear bombardment of dense population centers, indenture, human experiments, assassination of political dissenters and their entire families.
the only good terrans are the non-aligned mining associations.

Na. All propaganda from terorists.

>playing Starcraft + Broodwar campaigns again
>gain an even greater hatred for Starcraft 2
Jesus christ, how can you even get everything so WRONG like that, it's not even a complicated story to follow.

>t. Mengsk
The UED should have taken over this shithole of a sector

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I mean all of that comes from the propaganda of Arcturus Mengsk. Are you really going to believe that?

The fact they butchered the gritty space redneck aesthetic so badly is a testament to the fall of Blizzard.

>Jesus christ, how can you even get everything so WRONG like that, it's not even a complicated story to follow.
SC2 story is a total cluster fuck that makes no sense whatsoever.

Especially LOTV.

I mean seriously!?

In SC1 I was thinking back in the day the Xel'naga are nothing more then science aliens like humans only more advanced. And the Zerg/Overmind rebelled and basically slaughtered a bunch of human scientists in lab coats. Especially if they where experimenting on aliens and not expecting for their ugly space dogs to go berserk like that.

In SC2 they are somehow space gods or some shit. Space gods that unmake planets.How exactly did that happen in the past? So Zerg/Overmind can magically slaughter space gods in SC1 backstory however in SC2 Xel'naga are untouchable space gods?

Also it gets more comical since in SC1 the protons chased away the Xel'naga yes stone age primitives with sticks chased away space gods.

It makes sense in the where supposed to be science aliens.

And then the other bullshit about Xel'naga being space gods however needing to sleep for reasons and then getting all killed in their sleep however amon is dead however not dead and can be resurrected or something. Because death for Xel'naga is meaningless however its not since all other other ones are not coming back.

Can someone explain the mechanics of these space gods to me? Because the power levels and logic are all over the place.

And then Kerrigan turns into a space angel god and the plot officially jumped the shark.

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>the fall of Blizzard.
Sorry user Blizzard is dead
now its Activision-Blizzard.

>butchered
Did you see how ugly the protos look in SC2?
SC1 cool slake aliens.
SC2 old guy with blue paint on him and his black skin spots. And tech looks like over detailed shit.

>blizzard lore

cringe

I feel like while SC1 is sci-fi with some mystical stuff thrown in, SC2 is just straight up fantasy/fairy tale shit.

>Can someone explain the mechanics of these space gods to me? Because the power levels and logic are all over the place.
From what I understood the Xel'naga were supposed to be just ayyys with advanced science that were interested in evolution, and thus went around engineering other species to see if they could create a "perfect" lifeform. They were not actually gods or supernatural or anything like that, though you could see why the protoss could worship them as such.

Apparently they weren't super powerful either, as the Overmind completely wrecked them and that's before the zerg even managed to leave their first planet (which makes it even dumber that the Overmind is shown to be afraid of them in SC2, though you could argue that he didn't fight their full force at that time or whatever). So in Broodwar we see that Duran (an agent of the Xel'naga, who may or may not actually be one of them) is trying to take revenge by "finishing" the job and creating a perfect species - a zerg/protoss hybrid, which should allow him to defeat the other races in the sector. In other words, the Xel'naga operate through science, not DBZ beam battles in space.

Of course, SC2 threw all of that out of the window, and went for a more fantasy approach instead - we have prophecies, chosen ones, corruption/redemption, Xel'naga are angels/gods, protoss are space orcs, zerg are noble savages, etc etc. It's dumb.

Mostly what stands out to me is how irrecognisable the characters are. Raynor and Kerrigan are suddenly star-struck lovers, Kerrigan suddenly cares about Mengsk again (she sure didn't give a shit about him in BW, he was just another tool to her), Zeratul is Yoda, The UED no longer exists apparently, Overmind is a good boye, Tassadar is a force ghost and so on. It's unbelivably stupid.

>tldr
Starcraft fan has autistic meltdown

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>>blizzard lore
redpill me on this.

Absolutely this. All of Brood War is basically Kerrigan's power grab and revenge plot - she is the same character as she was as a human, just more developed over time and access to WMD's. Starcraft 2 treats post-zerg and pre-zerg kerrigan as different people.

Thanks.

SC1 did have a good basic what I got was.
Xel'naga visit primitives do some research primitives get upset and angry and Xel'naga run away after primitive protos get hostile.

Think modern researchers and lions scenario.

Science aliens get to another planet experiment with the zerg. The zerg also go a freak out and kill them all.

The overmind could have learned about the protos from the papers of the Xel'naga or by assimilating some Xel'naga.

Once more a scientists and lion situation. Only this time the lions get organised because hive mind, and kill the Xel'naga.

>DBZ
>is just straight up fantasy/fairy tale shit.
I think you are insulting here "is just straight up fantasy/fairy tale shit" because even the most bargain basement fantasy/fairy tale shit makes more sense then SC2.

I mean literally nothing about the SC2 Xel'naga makes sense.
Apparently death is meaningless for Xel'naga YET IT IS OBJECTIVELY NOT! Because literally every single other Xel'naga is not coming back!

And Amon is alive or dead or dead-alive or what the fuck is he?! And he can return from death. How?

No seriously explain this like you explain a CCG to me. Where exactly is amon or what his status is and how can a Xel'naga card do the return from death. How is death not meaningful for them?

SC2 story reads like if a insane guy on cocaine wrote it. Or the writing team was always hyping the "spooky space god" aspect of them in SC2 to the point that they did not have any idea how to make any of it make sense (remember it was released as 3 separate stories got to milk the "spooky space god" for people to buy the next game ).

They literally should have recycled the WC3 plot with the legion and the scourge. user can take over the zerg when he returns however kerrigan purified the zerg and he no longer can do it.

I have no fucken idea how you can square the death of all the other Xel'naga. Even if you ignore SC1 totally. SC2 makes no sense on its own.

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I would, he promise me protection and faith.

>I'm the man who's gonna kill you one day
Words of a man who sold his alien-bro revenge for some zerg pussy

SC2 story is an insult against thought as a concept.

That's an interesting way to look at it, yes. Kerrigan is a ghost, she effectively had her life taken from her and was tortured into becoming a stone cold killer. She thought she had found solace in the Sons of Korhal, but then Mengsk betrayed her too (and IIRC it's implied Kerrigan was one of the ghosts that assassinated Mengsk's family, which brings his actions to a new light).

When Kerrigan was brought into the swarm, though she was bound as to the Overmind and the collective will of the species, it probably was the first time she felt free. She could have played nice with Raynor and Fenix, but at that point she didn't give a shit and just wanted to conquer everything. She had her humanity taken away before the Overmind even found her, is what I'm trying to say.

One of my favorite parts of playing through SC1 is seeing her growth as a character. I like how she gets bamboozled by Tassadar, takes it to heart, and learns to become a better tactician. The fact that you are storywise a Cerebrate created just to take care of her and watch her growth makes you care more about her, too. Infested Kerrigan was prime waifu material, if I'm being honest.

Of course, HotS retconned the entirety of zerg lore, so there's that too. I'm trying to repress these memories at this point.

>Or the writing team was always hyping the "spooky space god" aspect of them in SC2 to the point that they did not have any idea how to make any of it make sense (remember it was released as 3 separate stories got to milk the "spooky space god" for people to buy the next game )
It's very possible. WoL was already pretty shit story-wise, don't get me wrong, but I feel like it still had much more thought put into it than HotS and LotV had. Maybe Blizzard had realised SC2 wouldn't be quite the same success SC1 was, so they put their interns on it or something. I don't think they had things planned ahead of them at all.

They did everything wrong. More than bad guys, they were idiots.

Shit went downhill since around The burning crusade. Although some argue in vanilla, and some even in warcraft 3. Anyway, tbc was remarkably bad in terms of lore. I remember the spacegoat, "just a setback", and lorelol memes from 2007. Later they butchered it even more from wrath to cata, pandaria, and the worst expansion in vidya history: Warlords of Draenor. What in the fuck were they thinking.

Starcrarft 2 suffered the same fate. Wings of liberty was butchered beyond recognition in 2010. Which turned a grimdark space opera into some romantic disney cartoon. What's more, heart of the swarm, and lotv cemented starcraft as one of the weirdest nonsensical game lore fuckery out there. Like what in the fuck were they doing with kerrigan at the end?

Similar shit happened with diablo 3 although i havent played it. Basically blizzard caters to literal underage kids and mentally underdeveloped manchildren.

What did Zerg do to Kerrigan on Tarsonis? Just tore her apart and put remains in chrysalis or what

>Starcraft 2 treats post-zerg and pre-zerg kerrigan as different people.
Was this not true for SC1? I mean the mission where she gets out of the chrysalis she tells Raynor she is a different person since in chrysalis Kerrigan was calling out for Jim to save her however 100% Zerg Kerrigan does not give a shit.

Also this scene was surprising since the plot to this point was that Kerrigan and Raynor barely knew one another why the fuck was Raynor there to save her? Did they fuck a lot or what? Kerrigan calls him a pig for thinking dirty things about her once and that is it.

t. played SC1 couple of days back.

See:
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And

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Especially this

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SC2 Wings of Liberty is fun if you ignore the retcons from SC1 story, gameplay wise I like most of the missions. For the most part it's a western in space, old buddies go on missions thing and I liked that part. The ending sucked. Heart of the swarm is irredeemable garbage both story and gameplay-wise, probably the worst expansion they've ever made (not counting wow exp I haven't played that since 2008). Legacy of the Void is kinda boring both in gameplay and story, stomps in one place without doing much (Alarak was fun tho). And then the epilogue happened, I'm not going into that madness.
tldr: WoL was fun if you ignore everything else.

>he never fell in love with someone they met for 2 seconds

lmao wew don't watch titanic my guy

>WoL
Arguably the worst of the 3 episodes, story is boring as shit.

Kerrigan sits in her territory instead of conquering the galaxy and babels about some end time shit.

>HotS
I liked it. I liked Abathur and the different philosophy of the Primal zerg.

>Of course, HotS retconned the entirety of zerg lore
Tell me everything about this.

>SC2 Wings of Liberty is fun if you ignore the retcons from SC1 story,
WoL story would be fine if it was only about Raynor vs Mengsk. No prophecy and other bullshit

HARD mode get the woman in love with you if she can read you mind and is disgusted by your perverted thoughts.

Can you immanent if they did keep her look from SC1?

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>women don't get horny
wew lmao don't try having sex my guy

It's baffles me to what extend sc2 pretends that sc1 doesn't exist. It's like blizzard made it for new audience all together. They even changed voices and appearances of all the sc1 characters.

As someone who never played WoW you need to explain this to me.

True, it's obvious this is part of the story where they were preparing to tie in for the next expansions. There wouldn't have been much to complain about if they kept the story about simple revenge but no they had to do everything at the same time. For some reason writers always go in the direction of prophecies and end of the world high stakes.

SC1 was a story about 3 races fighting for galactic dominance.

SC2 was post-children Metzen, and it became a bad love story written by a bitch. Also Zerg dindu nuffin. Tassadar is space jesus who's sacrifice now meant nothing, jimmy teaches us Hoes b4 Bros, and nevermind I killed billions of people gurrl powaaa!!!!! im the good guy!!

golly gee perhaps that's because sc2 came out over a full decade after brood war you BOOMER

>tfw no big titty queen bitch of the universe infested gf
Not fair

Kerrigan called to him and Mengsk while she was inside the chrysalis.

>Was this not true for SC1?
SC2 expects the player to believe that Kerrigan was never in control of her actions, not even in BW. Because by then they're strongly stating that Amon is behind anything evil, hence the creation of the "Primal Zerg."

Pretty much, it's fine not great without the Protoss/kerrigan redeeming shit which just took great dumps on SC1.

Duran should have been the Big Bad with some remnants Xel'naga. The Xel'naga shouldn't been gods but another flawed shitty race trying to fight for survival and the story should have just been another fight for galactic supremacy except now it's with 4 races rather than 3.

Also the most important part Raynor should have freaking killed Kerrigan, it's the only satisfying conclusion to her arc.

>No prophecy and other bullshit
God that was retarded.
What even was that?!
No seriously what where the Xel'naga thinking?

So we predicted our end death and this conflict hmm. Better build this temple with this info and go to sleep, nothing bad is going to happen.

*amon kills all Xel'naga in thier sleep*

>Make sc2
>hey guys why no mention of Fenix?
>next game
>OH LOOK HE WAS HERE THE WHOLE TIME

Blizzard cultivated loyal, cult like following for years, why would they do a sequel to a new audience?

>Was this not true for SC1? I mean the mission where she gets out of the chrysalis she tells Raynor she is a different person since in chrysalis Kerrigan was calling out for Jim to save her however 100% Zerg Kerrigan does not give a shit
She was most likely scared shitless over being kidnapped by hostile aliens and uncounsciously called out to people she was close to (Raynor and Mengsk) for help using her telepathy. After the process was over, however, she felt good about it. Don't get me wrong, she was put under the control of the Overmind and the overall will of the species just as much as any zergling, but she was still Kerrigan on some level. It's more she grew after being infested, and she liked what she had become.

Keep in mind that, being a ghost, she had already been brainwashed and manipulated by the confederacy since she was a child.

> Kerrigan and Raynor barely knew one another why the fuck was Raynor there to save her? Did they fuck a lot or what?
Because Raynor is a good guy, and he felt responsible over what happened to her. He also wanted to bang her, but there wasn't any implications that they were in love in SC1.

She got ZERGED. Really though, seems like the Hyper Evolutionary virus takes favorable traits of the host and super-evolves them. In Kerrigan's case, she got carapace armor, claws that cut through steel, and her latent psychic powers (and arguably her inteligence) were increased. She was also brought into the zerg "hivemind", but retained her conciousness much like a Cerebrate.

> For the most part it's a western in space, old buddies go on missions thing and I liked that part. The ending sucked
I feel that. I really enjoyed the Raynor/Tychus dynamic, and it did have that space cowboy theme going on. That Tychus had to die so Raynor could betray his ideals was bullshit.

The process Kerrigan goes through is almost as stupid as the creation of the xenomorph in Prometheus.
>human gets cocooned by overmind for who knows how long, entire genetic structure rewritten etc.
>end of sc2 wol magic artifact turns her human again only side effect is her hair is rasta-zerg forever
>she decides that she needs power again and gets rezergified once more
>then the epilogue happens and I'm ????

youtube.com/watch?v=-00uQzXyujI
Are you prepared to go all the way with this?

>She got ZERGED.
Made for BZC

Amerigo cutscene scared the shit out of me when I was kid.

Daily reminder that if you storm the Confederate facility you are slaughtering CIVILIANS! The game informs you of this even.

Jim Raynor everyone our hero.

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>direction of prophecies and end of the world high stakes.
To be hones there is a way to make prophecies in a good way in SF.
SC2 fails in this regard see youtube.com/watch?v=N_ULAmXdwUU

vimeo.com/150868962

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SC2 reads and plays like the sequel to a game completely different from SC1. I imagine if someone were to play SC2 first and SC1 after, they'd be confused at how throwbacks in SC2 and SC1's hints at future developments don't really connect.

Starcraft autists thread?
Explain why Fenix blades turned off. Or it was just budget restrains and the whole fmv was originally some zealot vs hydra?

If you lived in the year 2500 and could replace your eye for a cybernetic one would you do it? Downside is, it glows green and looks silly.

Video games decades apart don't have plot and the writers are barely making shit up.

Remember this?
youtube.com/watch?v=Ht5HdhW9UjE

more news at 11.

>and could replace your eye for a cybernetic
user thats not a choice you have to do it to get the job. SC1 terrans did have a cyborg/borg vibe to them.

I just want my queen Kerrigan to trust in my ability as a cerebrate again, but no, Sc2 makes it all so god damn unpersonell.

because brood war players aged out and a new audience grew into target age range

Well, you could chose not to get the job and the eye. But don't get tied over jobs, just think about the eye not tied about anything else.

And what's wrong with this cutscene? Kane reimagined CABAL into LEGION while he was regenerating his wounds.

What is a cerebrate anyway? Just a pile of organic goo somewhere deep in the crust of some planet sending mind signals to the rest of the zerg?

Overgrown larva that controls zergs

The changes in Tiberium Wars can be easily explained by Westwood being disintegrated by EA. And lots of people back then were upset by or at least disappointed in how C&C3 felt more like a sequel to C&C1 than Tiberian Sun. As unrealistic as their expectations might have been, Westwood had always intended to pick up from the events TS both in their original version of C&C3 and the planned MMO.

Using a recent example as a counterpoint, DMC5 does a better job at continuing the DMC story despite being released 11 years after 4.

It's well known that the cerebrates were written off and replaced by the brood queens at the request of Games Workshop.

>but she was still Kerrigan on some level
My impression was that Zerg Kerrigan VS Human Kerrigan is like Mortal Kombat Revenants basically remembers everything however at core is more like a deadite or evil spirit cosplaying and trying to fuck with others using knowledge of the body/character its possessing.

Are you arguing that Human Kerrigan was just waiting to power to conquer the galaxy? And the overmind did give her a favor?

My impression is that her zergification basically changed her and gave her a "fuck up everything for the zerg" aggression programming. I also think the zergification makes her standing around feel like orgasms and she is pumped full of heroin levels of chemicals this is why she says "you can not even imagine how this feels" basically literally drunk on power.

A Cerebrate is a fragmentation of the Overmind, an extension of his will. They acquire certain personalities or quirks, insinuating that they have some free reign and aren't slaves in that sense.
In Sc1 you, the player, acts as a cerebrate, specifically charged with safe-keeping Kerrigan, both in her chrysalis form and mature state.

They're a consciousness within the Hive.The organic mass you see seems to act as a brain of sorts but it's not fully them which is why you can't ordinarily kill it as they can just regrow that brain at will. Hence why you need dark templar energy to kill the actual consciousness.

>it's well known
news to me.
Why tho?

>Explain why Fenix blades turned off.
Batteries/something broke. This is not Star Wars where the light sabers work 100% of the time.

I see no point better get a cloned part.

There were psi-disruptors in the area. Zealot-blades are Psi-blades.

Ran out of pylons. Really though, Zealot vs Hydra action would have been difficult to animate back then, so you are probably right.

>kerrigan killed you off-screen because "didn't need the cerebrates anymore"
>creates broodmothers that serve the same purpose anyway
I just wanted to be a happy brain and take care of my queen.

Literally a big ass brain that serves as a commander or general to the Overmind, complete with their own personalities and everything, but genetically incapable of disobeying their master. Overmind gives them orders, Cerebrates relay orders to Overlords, Overlords relay orders to smaller zerg.

>"you can not even imagine how this feels" basically literally drunk on power.
No, I think you're right. The way I see it though is that the Overmind got rid of useless parts of her like "humanity" and "compassion" and turned her into something greater, and she sure enjoyed what she became. It's not that Kerrigan wanted to be a genocidal maniac when she was human, but she wasn't being "controlled" during Brood War like SC2 implies. She knew very well what she was doing.