how does three kingdoms compare to warhammer 2?
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It doesn't. Warham 2 shits all over it.
how so?
It just has more factions that play differently and introduces more gameplay mechanics along with those factions.
And that's not even counting the fact that if you own TW: Warhammer 1 and 2 they get combined into one mega game, though individually each game has more to offer than Three Kingdoms.
Do you like super generic units with clunky battle animations led by uninteresting generals with boring dialogue? Play Three Kingdoms
Warhammer 2 has much much better unit and faction diversity and far superior battles, whereas 3k has very samey rosters and hero characters that seem out of place in comparison to wh's. 3k has better diplomacy and more in depth empire management, but beyond that wh is better
which dlcs are worth getting?
cream
Vampire Counts and Tomb Kings, i.e the two most expensive DLCs, though if you don't care about either faction then you can easily ignore them. The rest are hero units that you can also skip most likely.. The worth of TW:W's DLC is proportional to how much of a Warhammer fan you are.
dont want to risk valves wrath when they eventually address it
thanks bud
how do i into calvary? just charge and retreat constantly? it's such a pain to micro manage that when i have like 6 or more calvary units
You need to buy Ikit if you ever want to play Rats, ratlings and jezzails are the core units of the faction and the fact they are locked behind DLC is ridiculous
Warhammer II is better in every single way except for diplomacy. 3k is incredibly bad fantasy Total War game, very little faction diversity makes it have no replay value. You can get decent 50 hours or 100 out of it but that's it.
>such a pain to micro manage
stop playing the game then and play something else
GOAT TIER MUST HAVE-Mortal Empires. It combines WH1 and 2, unplayable basically without it. Then Vampire Counts and Tomb Kings are essential. After that Queen and the Crone, Prophet & Warlock, then rest depends on factions you like. Game and DLCs were on sale on fanatical and other site, not sure if they still are.
>bad diplomacy
This, except I never expected diplomacy when I went into a Warhammer game.
>fanatical
yeah its still on sale there
What game? They are OP in 3K, just flank, point and click and they do everything alone. In Warhammer they are kind of shit (with a few exceptions) and you won't have too many of them (unless Bretonnia) so it's easy to micro manage.
>Warhammer
Great battles, dogshit balance and campaign
>Three Kingdoms
Great campaign, mediocre roster
Better diplomacy and duels like from Mark of Chaos, but in terms of variety TWW trumps 3 Kingdoms.
>dogshit balance
seems like they're going to improve that next by using feedback from the proving grounds
It doesn't, the lack of cute rats makes it a shit game by default.
Can someone explain to me the gameplay of this game? or is it non existtent and you just watch xbox huge armies fight each other? Man it kinda sucks that a lot of races are behind a paywall even if you have the original.
I feel like we won't have true balance until well into WH3's lifecycle. Every time they add an OP Lord and units it fucks everything.
Skaven felt literally unplayable before ikit DLC. If anyone wants to play rats they HAVE to get that rat DLC and nobody made a fuss about it. Compared to that the lizards/elves have well rounded roasters without any paid DLCs.
Ratling guns should have been freelc.
Three Kingdoms has a pretty good campaign and in depth mechanics, and the diplomacy and economy systems are great, probably among the best if not the best of the series.
Problem is, every single faction plays the same. They all have the same roster with like one or two exclusive units, and often units not worth using. And the geography of the map is not interesting enough to make the faction starts feel that unique. So the replayability value is really low.
Meanwhile, TWW2 is the exact opposite. Simplest economy and diplomacy of the series, but the factions are incredibly varied, the geography is fun and unique, and we both know why people play this series. If they wanted a better campaign simulator at the cost of battles they'd play Grand Strategy.
I do hope they port over diplomacy from 3k to wh3. They are on the same engine, right?
3K's strategy layer is actually better than recent paradox trash like Imperator.
I think so.
>Skaven felt literally unplayable before ikit DLC
Bullshit. You want an unplayable race, take a look at Greenskins, literally everything about them sucks, their units, economy, tech tree, even the LL aren't that good any more. Meanwhile Skaven had (and still do) very strong artillery, one of the best damaging spells in the game and decent to good Monstrous units to ram into your enemies while Stormvermin hold the line for your Globaldiers. It's just nowadays the "meta" is a line of weak fodder placed to allow your absolutely ridiculous firing line to obliterate everything in front of it.
And this is before the Eshin update, which I haven't bought yet, which I'm sure added even more OP units.
agreed but at least they're doing something about it now instead of them waiting till wh3 to fix things
>turn based empire management of a campaign map where you recruit units, build up cities, and move armies around (somewhat similar to something like civ)
>real time battles where you fight controlling every unit in your army
the battles are the main draw, there are lots of videos of them online if you are curious about them
post webms
Disagree on Queen and the Crone, it's crap. There's only one unit worth using on each side (Sisters and Supreme Sorceress), and both Alarielle and Hellebron have boring campaigns. The most fun High/Dark Elf campaigns are Alith Anar and Malekith, and you don't need to pay extra for those. I'd rank the lord packs like this;
>Absolutely mandatory: P+W (see )
>Great: H+B (Nakai is still broken but adds useful units, Markus' units are garbage but his Vortex campaign is the most fun playthrough in the entire game), S+B (Skaven side saw the most attention once again but Malus is still cool), K+W (two very difficult and fun challenge runs)
>Only if you're addicted and absolutely need more: Q+C (see above)
>Avoid like the plague: G+G (the lords are horrible, the units are horrible, you don't even get new start positions, do not buy)
3K only has 1 thing going for it which is the diplomacy features. You can do a lot more with characters and factions than other TW games.
But combat wise, 3K is easily one of the worst TW games along with Rome 2. The entire roster of 3K has as much variety as half of the Empire faction.
I think you're exaggerating, other than jezzails i wouldn't say any of the dlc units are that great and they're not so good that you couldn't replace them with globadiers and still have a great army.
>hunter and beast
>great
its literally the worst one they have ever made, you are nuts
The Eshin campaign is really fun. Constant ambushes and assassinations. And you can hero spam battle with them, it's really fucking effective.
Skull is shit. Wind of death or go home. Pendulum gets honorable mention.
Warhammer shits all over all historical total war games in battle, simply by having way more unit variety.
This is not true for campaign though.
Beasty Bois are best faction, raping my way across the Old World feels so good.
I'd love for you to explain why, aside from the disappointing War Wagons and Nakai still having a horrible campaign. For me it was worth it solely for Markus' campaign, it had a ton of effort put into it between the named heroes, the imperial drops mechanic, the jungle aggro gauge, and a big final battle. The fact that it came with some very useful Lizardmen units was just gravy. Plus, if you don't own WH1 it even functions as a race pack all by itself, since it brings the Empire into WH2. What were your complaints about it?
Skull is great for the early game when everything you face has little armor.
>Wind of death or go home. Pendulum gets honorable mention.
Fiery Convocation and Vangheist's Revenge are also awesome as far as wind spells go. And Wind Blast is a great chaff clearer, so more or less same usage as Skull.
worst was chaos campaign
Snikch himself is also an absolute monster, he might even be the strongest lord in the game after Ikit between his campaign mechanics, skills and absurd personal damage. You don't need a mount when you can chunk the enemy lord in ten seconds without one.
Deliverance of Itza III is real shit.
Kroak regularly gets 2.... kills (game cannot display a kill count above 999)
Markus's AND Nakais campaign in vortex is gold.
How can stinky cowdudes compete with the power of Undeath, unironically?
>Pendulum gets an honorable mention
Between Pendulum, Pit of Shades, a cheap speed debuff and two other decent spells, why wouldn't anyone pick Shadows over any other lore (except for Vamps) given the chance?
Gotta try revenge, I just realized I never used that spell.
Yeah, he is about the only duelist that can kill characters instead of just nibbling their bums after routing.
Ehh, only 1080p it does show over 1k.
you have to pay to get a good version of Kroxigors since they wont fix the vanilla ones
Vamps is the strongest lore but which is the weakest? Metal?
>archers are a shit tier unit
>huntsman are just archers w/ bonus vs large
>war wagons are useless
>markus himself is useless as well
>his campaign is poorly designed crap with a nonsensical hostility mechanic, and imperial supplies that only serve to make the early game piss easy
>nakai sucks
>his campaign is also poorly designed trash, as your vassal is useless and wh can't even handle vassal diplomacy (see: your allies declaring war on your vassal for no reason)
>razordons are shit
>sacred kroxigors simply serve to make regular ones redundant
>dread saurian good but arguably redundant since lizardmen already have a plethora of large dinosaurs
the actual content is horrible and lazy if you put any time into examining it objectively beyond the "dude empire in lustria lmao" aspect
wild or little waaagh
Because Heavens/Fire have about as much damage too in their spell selection.
RIP Piercing Bolts, got fucking raped to death by mp players. Literally can't get kills with them at all anymore.
Probably Little Waagh.
>the race with the shittest anti-large, no anti-charge and no ranged units against a large-heavy charge race whose biggest vulnerability is ranged
Pretty well I imagine
Gelt can make Metal work okay but nobody can make Lore of Beasts good and there's never a reason to take Little Waaagh over Ork wizards
Just play the Aztec campaign in M2, it's the same thing but way better
Greenskin update is fucking critical, man. Barren roaster, shit spells.
Warhammer completely spoiled me, I can't get into the historic shit, not only does it all mostly look the same, factions play much the same
Another thing I didn't like is getting to play the legendary Romance of the Three Kingdoms lords but them dying of old age halfway through your fucking campaign
I find the opposite true for me, playing wh makes me miss the more in depth campaigns of older titles even if the battles aren't as diverse
Shogun 2 >>>> all other Total Wars
Prove me wrong.
Beasts always felt pretty weak to me.
Lore of the deep seemed really strong the few times i've used it.
>Orc great shaman
>Grimgor buffs
>spear chukka
>mountain/river trolls
>mangler squigs
>pump wagons
>make boar boys not absolute dogshit that can be tarpitted by a zombie looking at them funny
>ANY INFANTRY WITH FUCKING ANTI LARGE AAAHHHHHH
Am I missing anything?
It's really easy to change how much time passes each turn in 3K at least, after the first campaign I immediately made it so that each year is like 15 turns instead of 5
Beasts is great for building an anti skirmisher army or turning your skirmishing up to 11
Overcast amber spear could also do serious character damage unless they nerfed it while I wasn’t looking.
viable skarsnik campaign
All the magic missile spells got nerfed and now suck i think.
For first and second playthrough no debate. Later on it gets samey, unlike WH2, faction diversity will always be better there. Man of the hour, naval battles, battle maps depending on your place on the map are some of the things I definitely miss from Shogun 2. Also better arrow physics.
Skaranik is supposed to be a challange
Also agent action cinematics and battle speeches.
>ANY INFANTRY WITH FUCKING ANTI LARGE AAAHHHHHH
Big Uns are anti-large.
Or do you mean an charge defense against large.
Does anyone else play with battle at normal and campaign at legendary difficulty? I am fine with economy cheats but seeing my endgame unit getting routed by peasants is too much.
>Lore of the deep
Not in multiplayer. It's probably the worst lore there.
The trick for his campaign is only building Goblin lord armies, then stacking the gobbo/night gobbo lord bonus tree. It gives both bonuses to all goblins, and ends up with basic gobbos having a better attack bonus than Chosen. They still fucking suck, but they’re a vastly improved tar pit, and night gobbos become absolutely deadly