She has a point

She has a point

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indiegamerchick.com/2018/12/03/hollow-knight-voidheart-edition/
twitter.com/AnonBabble

stfu asshole.

Don't you have to bitch to mommy or something

God forbid a game makes you experiment

>What is experimintation?

Please watch in this corner of the world, it's a pretty good movie

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>she
Also early in the game you're presented with bouncy berry things and the only way to progress is with pogo-ing. You're not expected to "already know what it is" but rather to experiment with the environment until you discover the mechanic.
Dipshit game journos are still dipshits.

This tweet doesn't exist.

literally who is this

she has been attacked by a lot of drones (she deleted the tweet) but if you search her timeline you can see old tweets about how unfair HK is

People don't want to be creative or use their brain. Not that HK requires that at all. This person probably plays mobile games or AAA shit

She is right in that the game is highly overrated and not even close to the best in the genre like everyone pretends it is.

She is wrong in that her reasoning is absolutely stupid and has nothing to do with why the game isn't that great

No she’s just dumb

>Wtf I have to jump? why didn't it tell me vertical movement was possible? why did they assume that???

>Inb4 anpharos nigger starts flooding the thread

>Dishonest design
Bull, if you think this, you are admitting that you are too stupid to function and have to be told everything to do in life, not just video games.
>How was I suppose to know that if I put a stick in the spokes, the bike would crash, no one told me, that's dishonest design
The game gives you plenty of hints about pogo, from enemies in crossroads, all the way into greenpath, long before you would hit this point. No one, in their right mind, wouldn't have realized that they can attack downward and get height. No one shouldn't have realized that this should also apply to everything in the game, since the game throws doors at you that push you back when you hit them, same as enemies. Put 2 and 2 together and you realize that attacking everything moves you around and the same applies to downward strikes, should now be in experimenting mode, so see what this does and doesn't apply to. Taking things for granted is the mark of a small mind, but I guess that's hipsters for you.

woooow how was I supposed to know that you press left and right to move wtf game

Isn't there a hint in the beginning of the game that tells you to pogo off spikes?

yeah she has a point but game's still ok

I felt retarded for having to look this up. I tried every attack but down for some reason.

I liked HK and am curious as to what you think the best in the genre is.

No, but enemy design early on is made for attacking down and one part of Greenpath requires it. The problem is that these idiots don't make the connection that environment isn't separate from enemies in movement. Lots of people see spikes and think "I need a power up", rather then that they already have the tools they need.

I think there is?
Even then just by swinging your sword fucking everywhere your should figure out "My dude bounces back when I hit things". I still haven't beat this game but I don't remember having much trouble progressing.

Super Floatroid, of course! old good and new bad

>game doesn't tell you there's a secret wall jump input

WOOOOOOOOW FUCK DEVELOPERS HOW DARE THEY GATEKEEP CONTENT FROM US CASUALS

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Controversial opinion:
HK's platforming sections are more fun than its combat sections

Damn well I stand corrected. I hate hollow knight now and will stick with true classics like Castlevania:Simon's quest

see, now you're getting it
one of us, one of us

>game doesn't make you watch a 4 hour video essay on the movement mechanics before allowing you to start the game

wtf bros... why are games so dishonest...

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ITT: full defence force but zero counter-arguments

>Sakurai didn't tell us how sick Melee is
wtf dishonest

>how the fuck was I supposed to know mario can jump on goombas this is dishonest game design

What writing? The game is minimalistic on its story.

simp thread

She badly needs to acquire proficiency, or better yet a dose of jump off a high cliff.

You'd have to be a complete moron to not discover pogo-jumping within the first few hours. Whatever happened to the desire to explore? Is that something zoomers don't know how to do?

Zoomers never got to play outside

im 29 boomer and didint know double jump existed, quit the game in city of tears

i only discovered pogo jump during the saw blade

Double jump is a pretty late game unlock though

Pogo jumping is something else

There is no bigger cancer than pretentious "vidya analysis" posts and videos.
Only one thing matters. Is the game fun or not?

>markyee

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When did people like this become allowed to criticise games? That's when it all started going down.
I'm not posting shit on things I have no business with either, so why do they.

>wooooow how was I supposed to know you could jump over goombas

kill yourself tranny

>hit purple thing
>bounce back
>jump and hit purple thing from above
>bounce upwarts but high
damn, really needed a guide for that level of 4d chess.

Failed american education system. We're a country of dunces and everyone knows it. Not only that but people have zero shame and flaunt their ignorance, are even proud of it. I hate this fucking corpse of a country someone please put us out of our misery.
>b-but the gdp
Yeah it's nice if you're the one percent. Frankly this hellhole deserves a holocaust of its own.

Xir is probably the same "journalist" who spent 45 minutes failing miserably at the Cuphead tutorial.

When you attack a wall or an enemy you get pushed back, why the fuck would that not translate to downward attacks pushing you up? people be retarded as fuck (I also knew a tard who didnt realize you could pogo and got stuck at the mushrooms)

How's school treating you?

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Pretty sure I discovered pogo jumping near the entrance to the forgotten crossroads. Like, it's just natural to try attacking when jumping, especially in that room with tons of flying enemies. There's also that room that requires pogo jumping to reach some treasure. And that room with the unkillable worms that pop up from the ground.

Zoomers literally never explored their real world as kids, and all of their digital worlds held their hands with map markers, quest indicators, directive arrows, constant reminder in the UI about where to go and what to do, etc. They've literally been programmed since birth to be nothing but worker drones.

>Every time I anything I get pushed back slightly
>Eventually get to a place in which I can't jump high enough
>There are those weird purple balls everywhere that knock you back whenever you hit them just like with everything else but stronger
GUYS HELP I DON'T KNOW WHAT THE FUCK AM I SUPPOSED TO DO I'M STUCK PLEASE HELP ME????????

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found the tranny

What in the actual fuck is dishonest design?

Is it like unreliable narrators or something like IWBTG Gaiden?

I've been playing older games and it's insane how hand holdy games are now. Your average gamer these days would not be able to finish ocarina of time or chrono trigger simply because the game doesn't tell you literally everything

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You don't always need directions. The game was about exploring an unknown world for you. Kind of beat the purpose if the game tells you how to traverse it.

After reading the thread for like 3 minutes, I only now realized that people were too stupid to pogo on the pink flowers. This isn't a fault of the game, this is 1) your fault for not playing platformers, 2) your fault for being retarded.

because some early 'shrooms can be destroyed

>lack of direction
You shouldn't need direction in a game like this, the desire to explore should come naturally.

>hidden mechanics
lol what

>cheap bosses
All the bosses are incredibly fair and telegraph all their attacks

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It's a buzzword, and I for one am glad the FGC stopped using "honest" because it was meaningless.

What's 'pogo'? Bouncing off springy things?

>indiegamerchick.com/2018/12/03/hollow-knight-voidheart-edition/
>“I didn’t get the ability to wall-jump until over ten hours into the game”
>took ten hours to get the walljump
FUCKING
L M A O
PEOPLE TAKE THIS SHIT SERIOUSLY?

I'm sorry Yas Forums but these are the absolute mouthbreathing retards that try to hate on HK?

Imagine being so bad at Hollow Knight you don't get filtered by a boss, or a kind of enemy, but a static object like bounce mushrooms or the hanging bricks.

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you mean the background objects you cant interact with and the mushroom guys who roll around and try to kill you?

Hollow knight is trash and the only reason you fags like it is because "muh hardcore gaming" it's fucking boring. I was supposed to like it as a Souls and salt and sanctuary fan? Geez it sucked ass. Can't believe I paid full price for it too.

y cant hollow knight crawl

Hollow Knight is literally worse than ass cancer and Doctor Pepper combined and if you like it you're a pedophile.

These are the mouth-breathing troglodytes that most game devs have to appeal to in order to make a profit

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Wait wait wait. How is that even possible? How can it take 10 hours to get walljump when at most it only takes like 5 hours to get there? And that's assuming you did the autistic move of grinding for the lantern to go to Crystal Peaks first.

Have you seen a tranny in real life user

How did a humble little game like Hollow Knight manage to become one of the best retard filters in the medium? It's like every little thing the game does is tailor made to make idiots have a meltdown.
>Miffed by maps
>Fuddled by fungus

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I cannot believe the game doesnt provide numerous hints that you gain height from downward attacks or provide a small tutorial section at the beginning of the game to lodge this mechanic in your head. This is honestly artificial difficulty if I ever saw it.

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nope, same mushrooms identical to those that let you pogo. some of them can be destroyed

post them then

>know that hitting shit with the nail knocks you back under a minute in the game
>eventually get to area with high degree of verticality
>new type of platform shows up
>see they're bouncy after seeing them jiggle when you jump on then
You don't need divine inspiration to figure this shit out

>only thing in the room are fucking neon purple mushrooms that bounce you in a way nothing else in the entire game does
youre a casual if you cant figure it out

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I swear they've become so self aware they've realised they'll harvest more clicks and attention by pretending to be dumb

>you can attack left and right
>WOW I GUESS I CAN'T ATTACK UP OR DOWN
>there's an area in the Forgotten Crossroads with spike platforms conveniently placed next to each other to reach a grub
>HMMMMM I WONDER HOW AM I SUPPOSED TO TRAVERSE THESE CONVENIENTLY PLACED SPIKED PLATFORMS?
>an enemy in the crossroads and in greenpath will raise their shield to protect their heads if you jump above them
>OH GEE WHY DO THESE ENEMIES RAISE THEIR SHIELDS UP IT'S AS IF THEY'RE EXPECTING ME TO ATTACK THEM FROM BELOW
>the main tool for interaction in the game from the very get-go is swinging the nail
>OH HELL I GUESS I WON'T TRY TO FIGURE OUT THE EXTENT OF WHAT MY ATTACKS CAN DO
>you literally bounce off of the purple shrooms if you attack them
>FUCKING SHIT WHY DO I KEEP BOUNCING AWAY FROM THESE SHROOMS WHEN I ATTACK THEM BUT ONLY BOUNCE A LITTLE WHEN I HOP ON TOP OF THEM

The game literally hammers the idea of pogo-ing into the player's head literally from the very beginning.
These are the people that loathe Hollow Knight.

>Brainlet doesn't know how to experiment with the tools she has been given and needs to be told everything
Am i supposed to take this seriously?

Acquire reading comprehension