Did the gamecube actually have a great controller or is it pure nostalgia?
Did the gamecube actually have a great controller or is it pure nostalgia?
i have never heard anyone ever say the gamecube controller is great gtfo
It was the best of its generation, and it still holds up great, but some others after it have been better.
I love the shit out of it, grew up with it during the Melee days but personally i prefer the Pro Controller.
Why the fuck are these controllers worth almost 70 dollars now?
I bought 3 of these to play smash at launch with the bros and they are collecting dust and was looking to sell them. But they didn't even cost me that much I remember.
literally only good for smash bros
I don't understand how anyone could prefer the GC controller over the DS2
>he plays smash with a gamecube controller
The switch pro controller is pretty nice but the way the sticks work is annoying
Because fuck you pay up piggy.
I think I can see an argument for their price? There is a lot of tech in there but it's still an outrageous price.
Because there was nothing on it that was actively damaged by it's layout Could you fucking imagine if they put out a 2D mario on the gamecube? There's be an angry mob outside of nintendo
But my gamecube controller needs to be broken in a certain way so I can win tournaments :(
Damn, oh well, I guess I'll sell mine for 40 bucks each or something like that, guess I'll get Animal crossing and some other game for free...
The reason the gamecube controller stuck around for so long because it was the last time Nintendo actually knew how to make a controller. everything afterwards was gimmick garbage and they sold alternative "pro" controllers time after time to compensate for it.
DS2 hurts my hands, GC fits like a glove.
Points for:
> face buttons all shaped differently so you can tell what you're pressing by raw feel
> nice color scheme
> feels and sounds great (clicky clacky clicky)
> unique but ergonomic shape
Points against:
> doesn't have two bumpers
> odd configuration of face buttons
> bad D-pad
> Nonstandard shape
I like it overall though.
>But my gamecube controller needs to be broken in a certain way so I can win tournaments :(
i feel like you're trying to say something here but i'm not sure what
For me it's the opposite, strange how that works
Correct, except missing this:
>Point that depends on the user: the sensitivity of the triggers
To this day, I've always had an easier time mapping buttons in my head to the GCN controller due to the layout emphasizing A and B. Having grooves on the analogs was also really useful and the variable degrees of depression on the shoulder buttons was cool but not implemented very well. D-pad is suck though. I have the same complaints with the pro controller even if everything else is perfect. DS3 is one of the only D pads I like and while I don't have any issue with the controller itself, I feel like it's not really the most ergonomic. I would sometimes hook up a GCN controller to my pc to try dark souls and it worked surprisingly better than the DS3 but I obviously was missing a shoulder button. I truly believe the 360 controller was the biggest meme. Its d-pad was just a fucking analog stick with an ugly face plate. The Xbone is pretty much as neutral/positive as I can get with a controller but the system sucks so I just use it on PC.
I can't remember who but some big smash player dropped out of a tournament because he didn't bring his special broken controller that let him do a glitch in the game and he couldn't find a replacement. I'm over exaggerating of course but that's the tldr.
Do you think a gamecube controller with hindsight would be comparable to other console controllers? Like two standardized sticks and bumpers?
The GameCube controller is the reason why Nintendo fell out of favor with hard-core gamers. Its lack of a second analog and the weird, clunky triggers prevented it from getting premium 3rd party titles. Which is an unfortunate shame since it has superior graphical capabilities to the PS2.
360 is still the best.
I'd argue the Xbone is the better controller. Why 360?
Nostalgia has to be the only reason people think this
It has its ups and downs, but it's incredibly comfortable in the hands. I like the face button layout and the octagonal gates, and the stick tension on the control stick is better than any other controller I've ever used. But the dpad is absolute horseshit and the triggers are shit IF the game is not optimized for it. Otherwise the triggers can be good.
Decent for games made for it, garbage for multiplats.
>I can't remember who but some big smash player dropped out of a tournament because he didn't bring his special broken controller that let him do a glitch in the game and he couldn't find a replacement. I'm over exaggerating of course but that's the tldr.
basically
>in melee being able to dashback (dash the opposite direction you're facing) is pretty important (read: more or less essential) at high/top level
>the input for actually performing a dashback in melee is weirdly precise, some controllers are better suited for it than others (this is what people mean when they talk about broken/malfunctioning controllers)
>this player dropped out because he didn't have his good controller and he figured there's no point in competing if you're gimped like he was
these days there's a mod that fixes the inconsistencies between controllers so it's not really an issue now, but it was definitely a big deal for a while
it feels perfect in the hands. has analog and digital triggers. easily moddable
that and you can beat the absolute everloving shit out of it and it only gets better
No just Melee fags attaching to their only way of showing people skill
The controller was ass
It's definitely good for games made for it. For multiplats it can be questionable (definitely for things like FPS, but who's playing FPS on a gamecube?)
It has a great analog stick and amazing shoulder buttons but it’s missing a shoulder button and the d-pad is too far out of the way. I also don’t like the face button layout and I don’t like how small the c-stick is.
It has flaws, but its flaws are easily fixed with some small revisions and it has some strengths manufacturers don’t seem interested in replicating. It definitely has its uses.
It was just about perfect, here's how I'd make it perfect:
double bumpers
bigger d-pad
Now it's perfect
>b-but the tiny c-stick
Is only a problem for FPS which shouldn't be played on controllers
>b-but no thumbstick click
Is terrible input method, thumbsticks are for pushing, not clicking
Its very comfortable and works great, any simp that says "it dont werk" should be ignored
DS2’s main analog stick is too far out of the way. That’s a problem all Playstation controllers share though.
Feels comfy but I prefer (and more used to) the XB360 controller design
Both sticks on the DS controllers sit right where my thumbs land naturally when holding the controller, what alien way are you gripping it that this isn't the case for you?
It's good but for smash and all the first party games on the gamecube but the pro controller is technically objectively better when it comes to smash, the face button layout and the extra shoulder button makes claw grip less needed in play (Short hop specials, Instant reverse aerial) the only thing GCN has over it is the better tourney going experience because you don't have to worry about syncing or desyncing to a console, and the octagonal gates on the sticks, still an amazing option though imo.
As usual Nintendo only did a limited run. The Wii U release of the controller and the GC adapter were sky high shortly after they released too as Nintendo didn't make any new ones until Ultimate came out.
Babying a camera controlled by a stick is shitty with the GC controller’s c-stick regardless of controller. Changing the c-stick nub to a proper joystick head is a braindead simple fix given that the nub offers zero advantages.
the way the face buttons are oriented is perfect, its so easy to push the buttons at the same time. Imagine trying to push cross and triangle at the same time on a dualshock. it doesnt work. You can push A in combination with any of the other face buttons easily
Oh wait I can sell the adapter too?
Man I was getting depressed because I wasnt gonna be able to buy myself animal crossing, but I guess if I sell my 3 gc controller and my adapter I will be able to afford the game and some more.
the nipple is perfect for flicking
My thumbs land naturally on the dualshock D-pad and face buttons. Moving them onto the analog sticks isn’t far out of the resting position, but it does involve stretching my thumbs down.
On the other hand I criticize the layout but claw grip almost every playstation title I play, so maybe I shouldn’t throw stones.
Yeah, it's the exact same thing just in a different box.
I remember the ridiculous claw grip I used for BFBC on PS3 so I could spam the Select button to spot enemies without taking my thumb off the stick, it's criminal the consoles got away with not having rebindable controls
One of the GOAT. First to have pressure sensitive triggers. Nintendo innovating at every step.
yeah but the DS2 was first to have pressure sensitive face buttons
I forgot it even had that as I don't think ever played any games that used the feature. Same with the PS3 gyro.
There are two things that the GC controller did well that, for some reason, no one copied even though they were great ideas, and even Nintendo themselves abandoned later.
1. two-stage triggers. Analog triggers are good but the analog+2-stage that the GC had was even better. Literally every game that has a double-barreled shotgun would be improved with this feature, and there are plenty of other uses for it too.
2. the face button layout. In nearly every game, there's generally one button that you press more than any other button, where your finger will rest. Why not build the rest of the buttons around that button, rather than in the conventional diamond shape that Nintendo went back to for some reason? When you build the other buttons around where your finger rests, it lowers reaction time and reduces misinputs; I know this from experience, Smash with a diamond-button controller is functional but I definitely get noticeably less misinputs with the centralized shape.
The only flaw with it in my opinion is the lack of a left bumper. Maybe make the C stick less slippery too, but that's a very minor gripe.
The problem with the GC layout is that B can’t be pressed at the same time as Y or X. The traditional diamond layout means every face button can be combined with two other face button inputs comfortably, but the B button on the gamecube can only manage one. It’s really splitting hairs if that’s a disadvantage given that the A button can be comfortably pressed with all three other face buttons though, and whether it’s better/worse with that setup probably changes whether a given game can/can’t get any utility out of combined inputs with whatever is mapped to A specifically.
I theorize that the GC layout went away due to the distance your thumb needs to travel from B to X/Y. With the traditional diamond layout you can rest your thumb in the middle and minimize crime spent reaching between buttons. That’s also a really minor difference though.
Xbone is slightly smaller. 360 just fit my hands better. Also I really like the triggers on it.
Really? What do you think is better?
That’s one thing I’ll give Microsoft credit for: they seem to put a lot of effort into controller R&D. The xbone controller is way better than the 360 and the paddle buttons they’re adding to the back of their new controller looks really promising. I imagine all the mangled cripples out there are thankful for their gimp-friendly controllers too.
Great ergonomics and base design, but with some horrible flaws like the undersized d-pad, weird-ass c stick, and missing a shoulder button.
The optimal controller design would be a slightly improved gamecube controller.
All the MGS games used it.
I don't like the shape, layout, face buttons or bumpers on the 360 controller, imo any dualshock is better from DS2 up.
Credit to MS, I really like the idea of the back paddles
They changed the buttons back because people complained about cross platform games not playing right (and some developers like the idiots behind the Mega Man Anniversary Collection reversed the A and B buttons because of it).
Only thing I truly hated about the GC pad was it's absolutely shit d-pad. Trying to play Zelda and Zelda II on the Zelda Collection disc was a horrible nightmare. At least the Gameboy Adapter let you use the GBA as a controller for it.
handlet
yeah, I guess it depends on the game being designed around the controller. I was playing Fzero GX on dolphin with a DS4 and it was impossible to press boost and accelerate at the same time, because the buttons were cross/triangle. This wouldn't be an issue with a gamecube controller, but it was an easy fix, just had to change the buttons around.
You're in the minority then. DS3 was awful. DS4 is good, but I prefer unsymmetric sticks.
Also on ds4 the triggers are awful and press themselves often.
that was so annoying, if you pressed slightly too hard you could end up shooting a guard instead of holding him up.
the DS4 is my fav controller but the giant LED sucks, and the touchpad isnt great. I wish the start/select buttons were in the center like the ds3. Also the usb location is terrible because it puts pressure on it if you set it down while its charging.
All sony controllers have cancerous design
for thousands of hours? no
in terms of something to put your hands around? 10/10
explain why
you can't
the d pad is stiff
i will never understand how so many US tekken players go on pad exclusively
If a game uses anything outside these buttons its unplayable
post 1 unplayable game
I find the DS4 pad to be pretty agreeable desu. I had the Madcatz PS3 stick and when it didn't work on my PC I got used to the ps4 pad and never really felt like I needed to get the chipset to make the stick work.
Left stick below d-pad should be a death sentence at this point. The shittiest fucking horns on DS1 through DS3 that you had to palm in order to "grip" the controller. 3 and 4 terrible battery life. LR3 activate too easily on any quick movement
the placement of the x and y buttons were annoying
and the d-pad was tiny.
quickly navigating through menus in RE4 was a pain
are you serious?