He doesn't use a premade class in elder scrolls games

>he doesn't use a premade class in elder scrolls games

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Why would you? In Oblivion most of them are badly designed and can leave you with a gimped character.

you're an actual faggot if you do this, neck yourself

I've never thought about it, but what would be the worst premade class in Oblivion? Ignoring the way level up system works.

Pure mage.

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Not true. In Morrowind yeah but the Oblivion ones are mostly fine

> In Oblivion most of them are badly designed
Not badly designed in terms of their amazing artworks though.

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the class portraits are the definition of soul

Based. Except alchemy. I always replace it

>UGH YIKES I WOULD NEVER USE A PREMADE CLASS
>*finds premade build online and follows it to the letter*

is there a mod that fixes Oblivion's dogshit leveling?

Like hundreds of them. Just don't listen to anyone recommending OOO.

imagine not wanting to RP in a rpg

>sp**chcraft

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But selecting premade class is definition of roleplay, you're selecting a role. Min maxing your own is power play.

This one is honestly pretty playable.

The online premade build is actually good.

Never understood what people saw in that bloated shit. Even back in Oblivion's modding heyday

yeah i always liked these
good stuff

Can anyone spoonfeed me what mods to use?
I just want to play vanilla Oblivion but make it a little nicer, a leveling mod and some graphics is all I crave
Unless I'm forgetting something

Always pissed me off that none of those outfits were actually in the game.

What I wouldn't give to have Oblivion's actual in-game clothing/armour follow these designs and colour schemes.

Witchhunter all day, every day.
What? Morrowinds premade classes were mostly fine outside of stuff like Warrior having every weapon and armor type. Morrowind is too easy to care about leveling "optimally."

fuck you I want to replay Oblivion for the millionth time now

Actually the fact they choose dumb redundant skills is a blessing.

Choosing all major skills you actually use means you level up too fast and level scaling gets ahead of you.

The real pro strat is choosing all skills you rarely use. You start weak but can gain in skills that help you fight without gaining too many character levels.

Leveling up fast in oblivion just means fighting one zombie for two minutes at a time because it has a giant health pool.

Unironically morrowind and skyrim both did it better despite their own problems.

A lot of them are wearing actual in-game sets though.

"Healer"
>First listed skill is Destruction

Why does nobody ever adress this?
What the fuck is this? How is anyone supposed to shoot a bow like this? Was Bethesda implying people who choose assassin are retarded?

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Pretty much every premade class in Morrowind had at least one utterly useless skill thrown in there. Most had two different armor types or three weapon types.

it's the opposite, Morrowind has comfy premade classes. in oblivion you have to ensure that ALL of your skills fall under your two chosen attributes, or you're fucked.

I'm aware. But I would have liked details like the chain armour set having the padding visible beneath it, etc.

>Except alchemy
cringe

Who else played skyrim with the Ordinator mod and followed PCOutcast's Oblivion classes guide?

>sees you use nothing but heavy armor and a two-handed sword
>You must be an experienced archer. Am I right?

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Before creation comes destruction.

>in oblivion you have to ensure that ALL of your skills fall under your two chosen attributes, or you're fucked.
Not true. Your attributes should be luck + endurance every time, because you can't max luck without doing so, nor can you can max base health without doing so as growth rate is determined by endurance at level up.

you arent playing vanilla oblivion if you change the leveling system

Bretons should have had some martial skill, they are a culture that has knights after all.

you don't need luck or endurance for a stealth-crit or mage build. what you need is a very large pool of magicka so you can spam shield and healing spells. and you need to ensure that your primary combat skill reaches 100 by level 12 at the very very latest.

I can't imagine someone looking up a class for a TES game.

I always thought he was sitting on tree branch

I use a premade class, and I also roleplay the character as a member of that class (healer, bard, acrobat etc).

Yes but the way he's sitting makes it anatomically impossible to draw a bow and shoot it

Wrong.

You want classes that put your most used skills in the minor section and the least used in major. Otherwise you won't get the 5/5/5 bonus every level.

>bard

so what do you actually do ingame?

Man oblivions art style was so good. Menu was comfy and the parchment journal was immersive

Maybe he isn't actually using, but is just giving it a once over.
Maintaining your equipment is smart.

>TES VI is probably going to have another "Apple inspired" UI

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bard stuff

I genuinely loathe Skyrim for introducing this shit to games.

except for playing an instrument lmao

so you just play the speech minigame for hours?

And then there were people who used this shit.

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>Muh max growth
>Muh optimal levelling
>Muh minmax
>Implying I deal with any of that dumb, silly shit
>Implying I don't use mods to fix Beth's pants on head retarded design
>Implying I'm not comfy

I feel you. Ever since Skyrim released, unique UI systems have pretty much fucking vanished.

This exact shit needs to come back for The Elder Scrolls VI. So much soul and awesome fantasy art

I have only ever used custom classes in Elder Scrolls games

I remember a guy on YouTube used this UI mod, and his videos were always about 'secrets' that would just end up being screamer videos. Fuck the late 00s.

Yeah. Skyrim UI looked like mobile phone UI. "Swipe left" for inventory "Swipe right" for spells. Like if they wanted to adapt it for touchscreen at some point.

i have a little wooden whistle

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>playing anything other then stealth archer

ask me how I know you all are fags

I use spells. What good does alchemy do me?

Better potions that restore whatever better than generic ones. They taste better.

ask me how i know that you're scared of minotaurs

What the hell is ‘RPing,’ anyway?
None on Yas Forums have been able to define it in any substantive way.

But that's the whole point of enjoying those games, trying not to be sneaky archer and still becoming one. Kinda like trying to masturbate to traps without becoming gay.

If you never jumped off Dive Rock and then used a drain fatigue spell/potion to ragdoll to the ground, you're lying to me.

the vanilla armors and weapons are trash, what mods fix this?

What is the point of using classes in classless system?

you've never done an Atronach mage build? plebe.

Playing within a particular set of rules to emulate how your character would actually act in that situation. For instance, making a wilderness-dwelling reclusive alchemist who stays away from the big cities and just brews potions all day. Why? Because.

Really? I never would have guessed.

Its pretending to be someone else and it's for games you play with real people.
youtube.com/watch?v=9cQIXeYapKw

Roleplaying in single player games is for loneliest. The NPCs dont care that you act as a consistent character so just sell your loot and go back to the dungeon for more.

Why did they remove all the RPG aspects in Skyrim?

Roleplaying, as in acting how your character would in that situation at that time without gaming the system.

Argonian Witchunter Atronach was my favourite Oblivion character ever. Roleplayed as a Mages Guild member who was tasked to wipe out Necromancers since the ban

I would if Stealth Archer was available.

>the vanilla armors and weapons are trash
In Oblivion?
I don’t fucking think so.

It’s better than Skyrim and Morrowind.

>Roleplaying in single player games is for loneliest.
You don't want to open that rabbit hole. Or i might show you the wonderful world of imagination.

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Good fucking god no.

>glass

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This is only if you want to play optimally of course. Though it is practically required at the very highest levels because the enemies become ludicrously strong past the first couple levels.

with an arrow? don't think so

much better than morrowind

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>and his videos were always about 'secrets' that would just end up being screamer videos
holy shit, I forgot those were a thing. They were funny in hindsight, but they sucked ass and made me paranoid as shit, always looking through the comments and skimming through the video muted at first

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I can see the quilted doublet, the iron armor, and the steel armor that's in the actual game on there

I think there was a big armor comparison somewhere.

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That sound kinda sad but also fucking amazing at the same time

I unironically like Oblivion's Daedric armor, even if it is like the definitive piece of proof that Bethesda was chasing the LOTR money with the Sauron-like aesthetic.

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Its actually quite easy. What you end up with is a PnP roguelike, if you do hexcrawling and dungeon generation right. The only plus of it is that if you can stay away from computer if you get the dice and print everything out.

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>min maxing attributes in Oblivion
You really don't need to do this, attributes contribute the least to your power. Weapon skill levels have way more impact on damage than strength or agility, and magic skills decrease the magicka cost by ridiculous amounts once you start nearing 80. Yeah you want a decent health pool but at a certain level damage reduction via armor and magic resistance and being able to heal damage become way more important. Don't completely neglect attributes but recognize skills, potions, and equipment are way more powerful.

>washed out gray depressing colors vs soulful colorful stuff
Yepp I'm thinking Oblivion is based

Soon™

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nice

He's checking to see if it's straight and properly balanced.
I hope 6 has multiple types per armor. It's neat that designs change to reflect the region, but there are always tons of travelers and immigrants in Elder Scrolls. Not to mention Smithing. Why would an elf make Nordic style armor?

Because tiered armors bro, glass and ebony bro.
They really need to stop with that, material is one thing, but armor sets can be more than: one material and be unlocked for all actorsstarting at lvl 30 onwards.

Oh God what the fuck did they do to Daedric in TESO?

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It's really not that bad outside of the helmet, just a little bland.
While I generally prefer Skyrimjob's armors, Daedric is fucktarded in it.

This image perfectly encapsulates the downfall of Bethesda.

I'm actually doing a Bard playthrough right now just to see how bad it is. She's level 9 or so right now so nothing awful yet.