Metroidvania

>metroidvania

Stop using this fucking term. It's like calling a shooter a "wolfendoom."

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shut the fuck up retard

Everyone but soccermoms understands what you mean when you say it, makes no sense to stop using it.
Also your analogy is retarded.

>He doesn't call shooters Wolfendooms.
lmaoing @ ur life

>roguelike

Stop using this fucking term. It's like calling a platformer a "Mariolike."

and what would you call them instead, tough guy? lookie losties?

Would you prefer "Metroidlike" instead? Or maybe "Backtrackers"? At least give an alternative.

You guys play any good MarioSonics lately?

OK Egoraptor

Not OP, but Metroidlike is certainly an improvement, since Metroid came first. There's no reason to have Vania in the title. "Metroidvania" was a fun term to refer to Castlevanias that played like Metroid, it makes no sense to keep using it.

If you have a better alternative tell us.

Back in my day we called them Pitfall clones.

I believe in you OP, keep at it, and someday you will successfully force this meme.

roguelike is real though. metroidvania is very missunderstood term by majority of people

Same thread. Different day.

It's a mix of games. Metroid doesn't have RPG elements, nor is it structured in a similar manner.

Metroidvania games try and copy SotN, not Metroid.

Ahahahahahahaha nope
When you say Metroidvania people know what kind of game you're talking about, unlike whichever unnecessarily long gay term you use.

>It's like calling a shooter a "wolfendoom."
No it's not. Wolfenstein and Doom are too similar in gameplay for there to be any point in creating a hybrid genre from them. Metroid and Castlevania are distinct enough that the term "Metroidvania" actually has meaning.

Metroid and Castlevania are the two games that effectively perfected the formula.

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>um...ackshually, it's not a "rogue-like", it's a "rogue LITE"
This term unironically needs to die. Zoomers haven't even played Rogue and have no idea what it is. Just call them what they are: randomly or procedural generated elements in games.

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Remember that "Prime is a halo clone" is a still living meme.

If it has leveling up, non-essential equipment and non-essential subweapons, it's a metroidvania.
If not, it's a metroidlike.

Really rolls off the tongue, doesn't it?

Fucking retard.

I remember when Egoraptor was relevant

>Stop calling those games "Metroidvanias"
>Also I won't suggest an alternate name
You're a faggot and nobody is gonna stop

the fact that you know exactly what kind of game is being referred to when that term is used means the classification is useful you fucking dunce

Symphony brought these to the formula
>level ups
>shops
>equipable items
>usable items that aren't just offensive (potions and the like)
>enemy drops other than offensive items and health

You don't have to say the full thing, brainlet. I just mean, call it whatever it is
>random drops
>random levels
etc

You will never be right about this so I guess your only hope is to keep making this thread

You have no idea how language works.

>There's no reason to have Vania in the title.
except Castlevania II. this proves that people complaining about the title are just morons. FPSs don't get called WoldenDOOMs because there already exists a better, concise descriptor for what kind of game they are.

Right, so you just want people to list off the features a game has instead of assigning a word, or a "genre" if you will, so that people have a general idea of how the game works at a glance

>wolfendoom

Sounds kino imma start using this

>Doom-clone
That was honestly worse. Not that I was old enough to really care, but still.

also: their fault for making 10000 metroidvanias.

No way, bro, if he seethes hard enough then everyone everywhere will just stop using a widely accepted term.

lol

WOOLFEN'fuckin'DOOM

you mean like calling Spelunky a platformer or Binding of Isaac a twin stick shooter?

This comes back to OP's point: if you want to create a genre, then come up with a name for it and create a genre. Don't just call it "like some other game." If the name is too long, use an acronym. That's how we got First Person Shooters (FPS) and Real Time Strategy(RTS) games. We didnt just call them "Doom-like" and "Warcraft-like". Rogue is an even more obscure title that most people have never played, much less heard of, so the term "Rogue-like" makes even less sense. If you want it to be a genre of games, Procedurally Generated Elements (PGE) makes as much sense as FPS, RTS, TPS, RPG, etc.

Shut the fuck up snowflake

The last time he was was almost a decade ago.

There's no one person or organisation who arbitrarily decides genre names, it's just whatever gains traction, then when it does, there's no reason to ever change the name since everyone knows what it means even if it is stupid. I have a bone to pick with fucking 'immersive sim' as a name choice, but once you learn the definiton down it could be called literally anything and that's fine, it's just a tag.

An exception to this is roguelike/lite since those two types of games generally attract very different players. Enter the Gungeon and Caves of Qud will not have much overlap in playerbase.

Wolfendoom is what gritty pixel art fpses are called

Egoraptor died and some guy called arin hansen took over his body.

Use "exploration game" like the Japanese already do. This way you can have platformers, fps games, and other genres that fit the same general game structure of "obstacles being gated by ability, tool, skill, or knowledge acquisition."

Roguelites are dumb because you can make vastly different "roguelites" if all that matters is having some form of procedural generation. Like saying Minecraft is a roguelite.

What's your favorite Finalquest? For me, it's Golden Sun.

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"Roguelike" isnt a genre. It's a quality applied to the game's structure to make it run-focused rather than a static campaign that can be learned and memorized.
Until a real term comes around, were stuck with everyone likening these games to Rogue despite not playing anything like Rogue. Rogue itself is a gridbased dungeon crawler with roguelike elements and that describes the game way better than how vague "roguelike" has become from years of misattribution.

>Like saying Minecraft is a roguelite.
well, technically, if you play on hardcore...

We should start changing names around just because Zoomers haven't played the classics?

If the name itself is derived from an obscure 80's title that most people haven't played and doesn't describe on its face what the game actually is, then yes. Compare it to a term like "First Person Shooter". You don't have to have played any FPS game to understand the term, and even if you aren't a gamer at all, you can figure out from the term that it's a game played in the first perspective (through the eyes ofy our character), and you will be shooting things. Makes sense. What would a term like "Rogue like" mean to someone who has never played Rogue?

I want to play some Zooercoaster Tycoonulator games, any recommendations?

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No.

YAMERO

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>It's like calling a shooter a "wolfendoom."
You mean like veryone called them Doomlikes before the genre became diverse enough to, well, actually become its own genre?

Genres are really fucking stupid. I never ever use a genre to describe a game.

Turn-based top-down dungeon-crawling RPGs with permadeath and procedural generation (or TBTDDCRPGwP&PG for short)

It would mean they should give Rogue a try.
And then play Nethack.

I don't like the term because it implies castlevania should get equal credit for the creation of the genre. Sotn came out generations after metroid.
that would be like if we called fps games WolfenTimesplitters

the worst genre name is character action game
what does that even fucking mean

Simon's Quest